package action import ( "pro2d/common/logger" "pro2d/pb" ) func GetActionMap() map[interface{}]interface{} { logger.Debug("init protocode...") am := make(map[interface{}]interface{}) am[uint32(pb.ProtoCode_HeartReq)] = HeartRpc am[uint32(pb.ProtoCode_CreateReq)] = CreateRpc am[uint32(pb.ProtoCode_ChangeTeamReq)] = ChangeTeamRpc am[uint32(pb.ProtoCode_HeroEquipReferReq)] = HeroEquipReferRpc am[uint32(pb.ProtoCode_RoleClearItemsReq)] = RoleClearItemsRpc am[uint32(pb.ProtoCode_RoleStartBattleReq)] = RoleStartBattleRpc am[uint32(pb.ProtoCode_RoleEndBattleReq)] = RoleEndBattleRpc am[uint32(pb.ProtoCode_EquipmentDelReq)] = EquipmentDelRpc am[uint32(pb.ProtoCode_HeroUpLevelReq)] = HeroUpLevelRpc return am }