package actions import ( "context" "google.golang.org/grpc" "google.golang.org/grpc/reflection" "pro2d/conf" "pro2d/models" "pro2d/protos/pb" "pro2d/utils" ) type AccountServer struct{ pb.UnimplementedAccountServer *BasicServer } func NewAccountServer() *AccountServer { return &AccountServer{ BasicServer: NewServer(conf.GlobalConf.AccountConf.DBName), } } //拦截器 func AccountServerInterceptor(ctx context.Context, req interface{}, info *grpc.UnaryServerInfo, handler grpc.UnaryHandler) (interface{}, error) { utils.Sugar.Debugf("gRPC method: %s, %v", info.FullMethod, req) resp, err := handler(ctx, req) return resp, err } func (s *AccountServer)Start() error { lis, err := s.BasicServer.Start(conf.GlobalConf.AccountConf) if err != nil { return err } models.InitAccountServerModels() //new一个grpc gs := grpc.NewServer(grpc.UnaryInterceptor(AccountServerInterceptor)) pb.RegisterAccountServer(gs, s) reflection.Register(gs) //在给定的gRPC服务器上注册服务器反射服务 // Serve方法在lis上接受传入连接,为每个连接创建一个ServerTransport和server的goroutine。 // 该goroutine读取gRPC请求,然后调用已注册的处理程序来响应它们。 utils.Sugar.Debugf("Start AccountServer listening on %d", conf.GlobalConf.AccountConf.Port) return gs.Serve(lis) } func (s *AccountServer)Stop() { s.BasicServer.Close() } type GameServer struct{ pb.UnimplementedGameServer *BasicServer } func NewGameServer() *GameServer { return &GameServer{ BasicServer: NewServer(conf.GlobalConf.GameConf.DBName), } } //拦截器 func GameServerInterceptor(ctx context.Context, req interface{}, info *grpc.UnaryServerInfo, handler grpc.UnaryHandler) (interface{}, error) { utils.Sugar.Debugf("gRPC method: %s, %v", info.FullMethod, req) resp, err := handler(ctx, req) return resp, err } func (s *GameServer)Start() error { lis, err := s.BasicServer.Start(conf.GlobalConf.GameConf) if err != nil { return err } models.InitGameServerModels() //new一个grpc gs := grpc.NewServer(grpc.UnaryInterceptor(GameServerInterceptor)) pb.RegisterGameServer(gs, s) reflection.Register(gs) //在给定的gRPC服务器上注册服务器反射服务 // Serve方法在lis上接受传入连接,为每个连接创建一个ServerTransport和server的goroutine。 // 该goroutine读取gRPC请求,然后调用已注册的处理程序来响应它们。 utils.Sugar.Debugf("Start GameServer listening on %d", conf.GlobalConf.GameConf.Port) return gs.Serve(lis) } func (s *GameServer)Stop() { s.BasicServer.Close() }