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actions/server.go 2.4 KB
ee23102d   zhangqijia   支持mongo, grpc接服务器
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  package actions
  
  import (
  	"context"
  	"google.golang.org/grpc"
  	"google.golang.org/grpc/reflection"
  	"pro2d/conf"
  	"pro2d/protos/pb"
  	"pro2d/utils"
  )
  
  type AccountServer struct{
  	pb.UnimplementedAccountServer
  	*BasicServer
  }
  
  func NewAccountServer() *AccountServer {
  	return &AccountServer{
  		BasicServer: NewServer(),
  	}
  }
  
  //拦截器
  func AccountServerInterceptor(ctx context.Context, req interface{}, info *grpc.UnaryServerInfo,
  	handler grpc.UnaryHandler) (interface{}, error) {
  
  	utils.Sugar.Debugf("gRPC method: %s, %v", info.FullMethod, req)
  	resp, err := handler(ctx, req)
  	return resp, err
  }
  
  func (s *AccountServer)Start() error {
  	lis, err := s.BasicServer.Start(conf.GlobalConf.AccountConf)
  	if err != nil {
  		return err
  	}
  
  	//new一个grpc
  	gs := grpc.NewServer(grpc.UnaryInterceptor(AccountServerInterceptor))
  
  	pb.RegisterAccountServer(gs, s)
  	reflection.Register(gs) //在给定的gRPC服务器上注册服务器反射服务
  
  	// Serve方法在lis上接受传入连接,为每个连接创建一个ServerTransport和server的goroutine。
  	// 该goroutine读取gRPC请求,然后调用已注册的处理程序来响应它们。
  	utils.Sugar.Debugf("Start AccountServer listening on %d", conf.GlobalConf.AccountConf.Port)
  
  	return gs.Serve(lis)
  }
  
  func (s *AccountServer)Stop()  {
  	s.BasicServer.Close()
  }
  
  
  type GameServer struct{
  	pb.UnimplementedGameServer
  	*BasicServer
  }
  
  func NewGameServer() *GameServer {
  	return &GameServer{
  		BasicServer: NewServer(),
  	}
  }
  //拦截器
  func GameServerInterceptor(ctx context.Context, req interface{}, info *grpc.UnaryServerInfo,
  	handler grpc.UnaryHandler) (interface{}, error) {
  
  	utils.Sugar.Debugf("gRPC method: %s, %v", info.FullMethod, req)
  	resp, err := handler(ctx, req)
  	return resp, err
  }
  
  func (s *GameServer)Start() error {
  	lis, err := s.BasicServer.Start(conf.GlobalConf.GameConf)
  	if err != nil {
  		return err
  	}
  
  	//new一个grpc
  	gs := grpc.NewServer(grpc.UnaryInterceptor(GameServerInterceptor))
  
  	pb.RegisterGameServer(gs, s)
  	reflection.Register(gs) //在给定的gRPC服务器上注册服务器反射服务
  
  	// Serve方法在lis上接受传入连接,为每个连接创建一个ServerTransport和server的goroutine。
  	// 该goroutine读取gRPC请求,然后调用已注册的处理程序来响应它们。
  	utils.Sugar.Debugf("Start GameServer listening on %d", conf.GlobalConf.GameConf.Port)
  	return gs.Serve(lis)
  }
  
  func (s *GameServer)Stop()  {
  	s.BasicServer.Close()
  }