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actions/roleaction.go 1.74 KB
ee23102d   zhangqijia   支持mongo, grpc接服务器
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  package actions
  
  import (
  	"context"
  	"errors"
  	"fmt"
  	"google.golang.org/grpc/metadata"
  	"pro2d/models"
  	"pro2d/protos/pb"
  	"pro2d/utils"
  	"time"
  )
  
  func (s *GameServer) HeartBeatHandler(ctx context.Context, in *pb.Token) (*pb.PubRsp, error) {
  	utils.Sugar.Debugf("HeartBeatHandler被调用!!!")
  	//获取元数据信息
  	md,ok := metadata.FromIncomingContext(ctx)
  	if !ok {
  		return nil,errors.New("未传输token")
  	}
  	var (
  		appId  string
  		appKey string
  	)
  	if val, ok := md["appId"]; ok {
  		appId = val[0]
  	}
  	if val, ok := md["appKey"]; ok {
  		appKey = val[0]
  	}
  	//进行校验的信息是否正确
  	if appId != "123" || appKey != "456" {
  		return nil, errors.New("token传输不正确")
  	}
  
  	return &pb.PubRsp{
  		Code: 0,
  		Msg:  "heart beat successful",
  	}, nil
  }
  
  func (s *GameServer) CreateRoleHandler(ctx context.Context, in *pb.Token) (*pb.RoleRsp, error) {
  	account := utils.ParseToken(in.Token)
  	if account == nil {
  		return nil, fmt.Errorf("1")
  	}
  	ok, role := models.RoleExistByUid(s.Database, account.Uid)
  	if !ok {
  		role.Role = &pb.Role{
  			Level:     0,
  			LoginTime: time.Now().Unix(),
  			Device:    account.Device,
  			Uid:       account.Uid,
  		}
  		role.Create()
  
  	}
  	return &pb.RoleRsp{
  		Rsp:  &pb.PubRsp{
  			Code: 0,
  			Msg:  "successful",
  		},
  		Role: role.Role,
  	}, nil
  }
  
  func (s *GameServer) LoginHandler(ctx context.Context, in *pb.Token) (*pb.RoleRsp, error) {
  	account := utils.ParseToken(in.Token)
  	if account == nil {
  		return nil, fmt.Errorf("token is error")
  	}
  	ok, role := models.RoleExistByUid(s.Database, account.Uid)
  	if !ok {
  		return &pb.RoleRsp{
  			Rsp:  &pb.PubRsp{
  				Code: -1,
  				Msg:  "role not exist",
  			},
  		}, nil
  	}
  	return &pb.RoleRsp{
  		Rsp:  &pb.PubRsp{
  			Code: 0,
  			Msg:  "successful",
  		},
  		Role: role.Role,
  	}, nil
  }