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cmd/gameserver/service/game.go 2.86 KB
eadc9aff   zhangqijia   feat: 增加上阵下阵协议,增加...
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  package service
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  import (
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  	"fmt"
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  	"math/rand"
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  	_ "net/http/pprof"
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  	"pro2d/cmd/gameserver/action"
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  	"pro2d/common"
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  	"pro2d/common/components"
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  	"pro2d/common/db/mongoproxy"
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  	"pro2d/common/db/redisproxy"
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  	"pro2d/common/logger"
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  	"pro2d/models"
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  	"time"
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  	"pro2d/common/etcd"
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  )
  
  type GameServer struct {
  	components.IServer
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  }
  
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  func NewGameServer() (*GameServer, error) {
  	sconf := common.GlobalSconf
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  	s := &GameServer{}
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  	options := []components.ServerOption{
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  		components.WithPlugin(components.NewPlugin(sconf.PluginPath)),
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  		components.WithConnCbk(s.OnConnection),
  		components.WithMsgCbk(s.OnMessage),
  		components.WithCloseCbk(s.OnClose),
  		components.WithTimerCbk(s.OnTimer),
  	}
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  	//加密
  	if sconf.Encipher {
  		options = append(options, components.WithSplitter(components.NewPBSplitter(components.NewAesEncipher())))
  		logger.Debug("open encipher aes...")
  	} else {
  		options = append(options, components.WithSplitter(components.NewPBSplitter(nil)))
  	}
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  	//设置逻辑处理的handler
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  	iserver := components.NewServer(sconf.Port, options...)
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  	iserver.SetActions(action.GetActionMap())
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  	s.IServer = iserver
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  	//mgo init
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  	err := mongoproxy.ConnectMongo(sconf.MongoConf, sconf.ID)
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  	if err != nil {
  		return nil, err
  	}
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  	//redis init
  	if err = redisproxy.ConnectRedis(sconf.RedisConf.DB, sconf.RedisConf.Auth, sconf.RedisConf.Address); err != nil {
  		return nil, err
  	}
  
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  	//Etcd 初始化
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  	err = etcd.NewEtcdClient(common.GlobalConf.Etcd)
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  	if err != nil {
  		return nil, err
  	}
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  	etcd.PutWithLeasePrefix(sconf.Name, fmt.Sprintf("%d", sconf.ID), fmt.Sprintf("%s:%d", sconf.IP, sconf.Port), 5)
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  	//设置服务器ID & game
  	models.NewDBSeed(sconf.ID).InitServerDatabase(models.GameModels())
  	models.DBSeedS().InitAutoIncreUidTable(models.GameModels())
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  	return s, nil
  }
  
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  func (s *GameServer) Timeout() {
  	//每秒中保存一下自增ID
  	models.DBSeedS().SaveAutoincrementTimer(models.GameModels())
  
  	components.TimeOut(1*time.Second, s.Timeout)
  }
  
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  func (s *GameServer) Start() error {
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  	//设置随机种子
  	rand.Seed(time.Now().Unix())
  
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  	//启动定时器
  	s.Timeout()
  
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  	return s.IServer.Start()
  }
  
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  func (s *GameServer) Stop() {
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  	s.IServer.Stop()
  
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  	mongoproxy.CloseMongo()
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  	redisproxy.CloseRedis()
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  	etcd.CloseEtcd()
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  }
  
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  func (s *GameServer) OnConnection(conn components.IConnection) {
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  	agent := NewAgent(s)
  	agent.OnConnection(conn)
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  	s.GetConnManage().AddConn(conn.GetID(), agent)
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  }
  
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  func (s *GameServer) OnMessage(msg components.IMessage) {
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  	agent := s.GetConnManage().GetConn(msg.GetSID())
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  	if agent == nil {
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  		return
  	}
  	agent.(*Agent).OnMessage(msg)
  }
  
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  func (s *GameServer) OnTimer(conn components.IConnection) {
  	agent := s.GetConnManage().GetConn(conn.GetID())
  	if agent == nil {
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  		return
  	}
  	agent.(*Agent).OnTimer()
  }
  
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  func (s *GameServer) OnClose(conn components.IConnection) {
  	agent := s.GetConnManage().GetConn(conn.GetID())
  	if agent == nil {
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  		return
  	}
  	agent.(*Agent).OnClose()
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  	s.GetConnManage().DelConn(conn.GetID())
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  }