495e9142
zhangqijia
fix: 增加DisConnect...
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package action
import (
"pro2d/pb"
)
func GetTestActionMap() map[interface{}]interface{} {
am := make(map[interface{}]interface{})
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2e0d2609
zhangqijia
fix: 英雄升级返回值+prot...
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am[uint32(pb.ProtoCode_HeartRpc)] = HeartRsp
am[uint32(pb.ProtoCode_CreateRpc)] = CreateRsp
am[uint32(pb.ProtoCode_ChangeTeamRpc)] = ChangeTeamRsp
am[uint32(pb.ProtoCode_HeroEquipReferRpc)] = HeroEquipReferRsp
am[uint32(pb.ProtoCode_RoleClearItemsRpc)] = RoleClearItemsRsp
am[uint32(pb.ProtoCode_RoleStartBattleRpc)] = RoleStartBattleRsp
am[uint32(pb.ProtoCode_RoleEndBattleRpc)] = RoleEndBattleRsp
am[uint32(pb.ProtoCode_EquipmentDelRpc)] = EquipmentDelRsp
am[uint32(pb.ProtoCode_HeroUpLevelRpc)] = HeroUpLevelRsp
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2ea16684
zhangqijia
fix: update
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am[uint32(pb.ProtoCode_HeartRsp)] = HeartRsp
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2ea16684
zhangqijia
fix: update
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am[uint32(pb.ProtoCode_DisConnectRsp)] = DisConnectRsp
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2ea16684
zhangqijia
fix: update
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am[uint32(pb.ProtoCode_RoleRsp)] = RoleRsp
am[uint32(pb.ProtoCode_RoleUpdatePropertyRsp)] = RoleUpdatePropertyRsp
am[uint32(pb.ProtoCode_RoleUpdateItemsRsp)] = RoleUpdateItemsRsp
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2ea16684
zhangqijia
fix: update
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am[uint32(pb.ProtoCode_RoleEndBattleRsp)] = RoleEndBattleRsp
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2ea16684
zhangqijia
fix: update
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am[uint32(pb.ProtoCode_EquipmentAddRsp)] = EquipmentAddRsp
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2e0d2609
zhangqijia
fix: 英雄升级返回值+prot...
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am[uint32(pb.ProtoCode_HeroUpLevelRsp)] = HeroUpLevelRsp
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495e9142
zhangqijia
fix: 增加DisConnect...
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return am
}
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