Blame view

cmd/gameserver/main.go 971 Bytes
765431a4   zhangqijia   增加schema接口, 抽象 mo...
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
  package main
  
  import (
  	"fmt"
  	"net/http"
  	"os"
  	"os/signal"
  	"pro2d/common"
  	"pro2d/common/logger"
  	"syscall"
  )
  
  func main()  {
  	err := make(chan error)
  	stopChan := make(chan os.Signal)
  	signal.Notify(stopChan, syscall.SIGTERM, syscall.SIGINT, syscall.SIGKILL)
  
  	userChan := make(chan os.Signal)
  	signal.Notify(userChan, syscall.SIGUSR1, syscall.SIGUSR2)
  
  	s,err1 := NewGameServer(common.GlobalConf.GameConf)
  	if err1 != nil {
  		fmt.Errorf(err1.Error())
  		return
  	}
  	go func() {
  		err <- http.ListenAndServe(fmt.Sprintf("localhost:%d", common.GlobalConf.GameConf.DebugPort), nil)
  	}()
  
  	go func() {
  		err <- s.Start()
  	}()
  
  	for {
  		select {
  		case e := <- err:
  			logger.Error("game server error: %v", e)
  			return
  		case <-stopChan:
  			logger.Debug("game stop...")
  			s.Stop()
  			return
  		case u := <-userChan:
  			logger.Debug("userChan .. %v",u.String())
  			e := s.IServer.GetPlugin().LoadPlugin()
  			if e != nil {
  				logger.Error("err: ", e.Error())
  			}
  		}
  	}
  }