69d286a7
zhangqijia
fix: 插件用来做部分热更
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package main
import (
"github.com/golang/protobuf/proto"
"pro2d/common/components"
"pro2d/common/logger"
"pro2d/models"
"pro2d/pb"
)
func init() {
logger.Debug("init game server plugin")
}
func GetActionMap() map[interface{}]interface{} {
logger.Debug("init protocode...")
am := make(map[interface{}]interface{})
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58e37bfe
zhangqijia
add sync.Pool to ...
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am[uint32(pb.ProtoCode_LoginReq)] = LoginRpc
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69d286a7
zhangqijia
fix: 插件用来做部分热更
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return am
}
func LoginRpc(msg components.IMessage) (int32, interface{}) {
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29b6d86f
zhangqijia
update plugin doc
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logger.Debug("11111111cmd: %v, msg: %s", msg.GetHeader().GetMsgID(), msg.GetData())
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69d286a7
zhangqijia
fix: 插件用来做部分热更
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req := pb.LoginReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
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436e0af4
zhangqijia
reactor: dir; Ac...
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role := models.RoleExistByUid(req.Token)
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69d286a7
zhangqijia
fix: 插件用来做部分热更
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if role == nil {
return 2, nil
}
role.SetProperty("Device", req.Device)
return 0, &pb.RoleRsp{
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70bbc959
zhangqijia
fix: 修复服务器无法重新续租e...
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Role: role.Role,
Hero: role.GetAllHero(),
Team: role.GetAllTeam(),
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69d286a7
zhangqijia
fix: 插件用来做部分热更
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}
}
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