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cmd/gameserver/plugin/plugin.go 945 Bytes
69d286a7   zhangqijia   fix: 插件用来做部分热更
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  package main
  
  import (
  	"github.com/golang/protobuf/proto"
  	"pro2d/common/components"
  	"pro2d/common/logger"
  	"pro2d/models"
  	"pro2d/pb"
  )
  
  func init() {
  	logger.Debug("init game server plugin")
  }
  
  func GetActionMap() map[interface{}]interface{} {
  	logger.Debug("init protocode...")
  	am := make(map[interface{}]interface{})
58e37bfe   zhangqijia   add sync.Pool to ...
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  	am[uint32(pb.ProtoCode_LoginReq)] = LoginRpc
69d286a7   zhangqijia   fix: 插件用来做部分热更
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  	return am
  }
  
  func LoginRpc(msg components.IMessage) (int32, interface{}) {
29b6d86f   zhangqijia   update plugin doc
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  	logger.Debug("11111111cmd: %v, msg: %s", msg.GetHeader().GetMsgID(), msg.GetData())
69d286a7   zhangqijia   fix: 插件用来做部分热更
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  	req := pb.LoginReq{}
  	if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
  		logger.Error("loginRpc err: %v", err)
  		return 1, nil
  	}
  
  	role := models.RoleExistByUid(req.Uid)
  	if role == nil {
  		return 2, nil
  	}
  	role.SetProperty("Device", req.Device)
  
  	return 0, &pb.RoleRsp{
  		Role:   role.Role,
  		Hero:   role.GetAllHero(),
  		Team:   role.Teams.Team,
  		Equips: []*pb.Equipment{role.Equip.Equip},
  	}
  }