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cmd/gameserver/game.go 1.98 KB
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  package main
  
  import (
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  	"fmt"
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  	_ "net/http/pprof"
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  	"pro2d/common"
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  	"pro2d/common/components"
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  	"pro2d/common/db"
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  	"pro2d/models"
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  	"pro2d/common/etcd"
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  	"sync"
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  )
  
  type GameServer struct {
  	components.IServer
  	EtcdClient *etcd.EtcdClient
  
  	Agents 		*sync.Map
  }
  
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  func NewGameServer(sconf *common.SConf) (*GameServer, error)  {
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  	s := &GameServer{
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  		Agents:  new(sync.Map),
  	}
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  	options := []components.ServerOption{
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  		components.WithPlugin(components.NewPlugin(sconf.PluginPath)),
  		components.WithSplitter(components.NewPBSplitter()),
  		components.WithConnCbk(s.OnConnection),
  		components.WithMsgCbk(s.OnMessage),
  		components.WithCloseCbk(s.OnClose),
  		components.WithTimerCbk(s.OnTimer),
  	}
  
  	iserver := components.NewServer(sconf.Port, options...)
  	s.IServer = iserver
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  	//mgo init
  	err := db.ConnectMongo(sconf.MongoConf)
  	if err != nil {
  		return nil, err
  	}
  	models.InitModels()
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  	//Etcd 初始化
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  	s.EtcdClient, err = etcd.NewEtcdClient(common.GlobalConf.Etcd)
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  	if err != nil {
  		return nil, err
  	}
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  	s.EtcdClient.PutWithLeasePrefix(common.GlobalConf.GameConf.Name, common.GlobalConf.GameConf.ID, fmt.Sprintf("%s:%d", common.GlobalConf.GameConf.IP, common.GlobalConf.GameConf.Port), 5)
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  	return s, nil
  }
  
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  func (s *GameServer) Start() error {
  	return s.IServer.Start()
  }
  
  func (s *GameServer) Stop()  {
  	s.IServer.Stop()
  
  	db.CloseMongo()
  	s.EtcdClient.Close()
  }
  
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  func (s *GameServer) OnConnection(conn components.IConnection)  {
  	agent := NewAgent(s)
  	agent.OnConnection(conn)
  	s.Agents.Store(conn.GetID(),agent)
  }
  
  func (s *GameServer) OnMessage(msg components.IMessage)  {
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  	agent, ok := s.Agents.Load(msg.GetSession().GetID())
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  	if !ok {
  		return
  	}
  	agent.(*Agent).OnMessage(msg)
  }
  
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  func (s *GameServer) OnTimer(conn components.IConnection)  {
  	agent, ok := s.Agents.Load(conn.GetID())
  	if !ok {
  		return
  	}
  	agent.(*Agent).OnTimer()
  }
  
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  func (s *GameServer) OnClose(conn components.IConnection)  {
  	agent, ok := s.Agents.Load(conn.GetID())
  	if !ok {
  		return
  	}
  	agent.(*Agent).OnClose()
  	s.Agents.Delete(conn.GetID())
  }