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zhangqijia
reactor: 重构底层框架1.0
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package main
import (
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"fmt"
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_ "net/http/pprof"
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"pro2d/common"
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"pro2d/common/components"
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"pro2d/common/db"
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"pro2d/models"
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"pro2d/common/etcd"
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"sync"
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)
type GameServer struct {
components.IServer
EtcdClient *etcd.EtcdClient
Agents *sync.Map
}
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func NewGameServer(sconf *common.SConf) (*GameServer, error) {
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s := &GameServer{
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Agents: new(sync.Map),
}
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plugin 插件热更 接口
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options := []components.ServerOption{
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components.WithPlugin(components.NewPlugin(sconf.PluginPath)),
components.WithSplitter(components.NewPBSplitter()),
components.WithConnCbk(s.OnConnection),
components.WithMsgCbk(s.OnMessage),
components.WithCloseCbk(s.OnClose),
components.WithTimerCbk(s.OnTimer),
}
iserver := components.NewServer(sconf.Port, options...)
s.IServer = iserver
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//mgo init
err := db.ConnectMongo(sconf.MongoConf)
if err != nil {
return nil, err
}
models.InitModels()
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//Etcd 初始化
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s.EtcdClient, err = etcd.NewEtcdClient(common.GlobalConf.Etcd)
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if err != nil {
return nil, err
}
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s.EtcdClient.PutWithLeasePrefix(common.GlobalConf.GameConf.Name, common.GlobalConf.GameConf.ID, fmt.Sprintf("%s:%d", common.GlobalConf.GameConf.IP, common.GlobalConf.GameConf.Port), 5)
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return s, nil
}
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func (s *GameServer) Start() error {
return s.IServer.Start()
}
func (s *GameServer) Stop() {
s.IServer.Stop()
db.CloseMongo()
s.EtcdClient.Close()
}
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func (s *GameServer) OnConnection(conn components.IConnection) {
agent := NewAgent(s)
agent.OnConnection(conn)
s.Agents.Store(conn.GetID(),agent)
}
func (s *GameServer) OnMessage(msg components.IMessage) {
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agent, ok := s.Agents.Load(msg.GetSession().GetID())
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if !ok {
return
}
agent.(*Agent).OnMessage(msg)
}
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func (s *GameServer) OnTimer(conn components.IConnection) {
agent, ok := s.Agents.Load(conn.GetID())
if !ok {
return
}
agent.(*Agent).OnTimer()
}
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func (s *GameServer) OnClose(conn components.IConnection) {
agent, ok := s.Agents.Load(conn.GetID())
if !ok {
return
}
agent.(*Agent).OnClose()
s.Agents.Delete(conn.GetID())
}
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