0e5d52de
zhangqijia
reactor: 重构底层框架1.0
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package components
import (
"fmt"
"github.com/golang/protobuf/proto"
"net"
"plugin"
"pro2d/pb"
"pro2d/utils/logger"
"sync"
)
type ActionHandler func (msg IMessage) (int32, proto.Message)
var ActionMap map[pb.ProtoCode]ActionHandler
type Server struct {
IServer
connectionCallback ConnectionCallback
messageCallback MessageCallback
closeCallback CloseCallback
splitter ISplitter
port int
PluginPath string
Clients *sync.Map
}
func NewServer(port int, pluginPath string, splitter ISplitter) *Server {
s := &Server{
splitter: splitter,
port: port,
PluginPath: pluginPath,
Clients: new(sync.Map),
}
return s
}
func (s *Server) GetSplitter() ISplitter {
return s.splitter
}
func (s *Server) GetIConnection(id int) IConnection {
c, ok := s.Clients.Load(id)
if !ok {
return nil
}
return c.(IConnection)
}
func (s *Server) SetConnectionCallback(cb ConnectionCallback) {
s.connectionCallback = cb
}
func (s *Server) SetMessageCallback(cb MessageCallback) {
s.messageCallback = cb
}
func (s *Server) SetCloseCallback(cb CloseCallback) {
s.closeCallback = cb
}
func (s *Server) SetTimerCallback(cb TimerCallback) {
}
func (s *Server) newConnection(conn IConnection) {
s.Clients.Store(conn.GetID(), conn)
conn.SetConnectionCallback(s.connectionCallback)
conn.SetCloseCallback(s.removeConnection)
conn.SetMessageCallback(s.messageCallback)
go conn.Start()
}
func (s *Server) removeConnection(conn IConnection) {
s.closeCallback(conn)
s.Clients.Delete(conn.GetID())
}
func (s *Server) LoadPlugin() {
//重新加载
_, err:=plugin.Open(s.PluginPath)
if err != nil {
logger.Error("load plugin err: %v, %s", err, s.PluginPath)
return
}
logger.Debug("load plugin success")
}
func (s *Server) Start() error {
//初始化plugin
//_, err = plugin.Open(conf.GlobalConf.GameConf.PluginPath)
//if err != nil {
// return err
//}
port := fmt.Sprintf(":%d", s.port)
l, err := net.Listen("tcp", port)
if err != nil {
return err
}
//监听端口
logger.Debug("listen on %s\n", port)
id := 0
for {
conn, err := l.Accept()
if err != nil {
return err
}
id++
client := NewConn(id, conn, s)
s.newConnection(client)
}
}
func (s *Server)Stop() {
StopTimer()
s.Clients.Range(func(key, value interface{}) bool {
client := value.(IConnection)
client.Stop()
return true
})
}
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