local _M = {} local redisproxy = redisproxy function _M.clientRequest(agent, data) local msg = MsgPack.unpack(data) local role = agent.role local action = _M[msg.cmd] local bin = MsgPack.pack({ cmd = "指令失败" }) if not action then SendPacket(actionCodes.Gm_receiveResponse, bin) return true end local ret = action(role, msg) bin = MsgPack.pack({ cmd = ret }) SendPacket(actionCodes.Gm_receiveResponse, bin) return true end function _M.hero(role, pms) local heroType = tonum(pms.pm1) role:addHero({type = heroType}) return "成功" end function _M.equip(role, pms) local typ = tonum(pms.pm1) local level = tonum(pms.pm2) local count = tonum(pms.pm3) role:addEquip({type = typ,level = level,count = count}) return "成功" end function _M.rune(role, pms) local typ = tonum(pms.pm1) local id = tonum(pms.pm2) local result = role:addRune({type = typ,id = id}) return result end function _M.get(role, pms) if pms.pm1 == "ALL" then for id,data in pairs(csvdb["itemCsv"]) do if data.type ~= 4 then role:award({[id] = 10}) end end else local itemId = tonum(pms.pm1) if not csvdb["itemCsv"][itemId] then return "物品不存在" end local count = tonum(pms.pm2) role:award({[itemId] = count}) end return "成功" end function _M.advc(role, pms) role:updateProperty({field = "advInfo", value = {}}) role:updateProperty({field = "advItems", value = ""}) role:updateProperty({field = "advTeam", value = {}}) role.advData = nil return "成功" end function _M.idlec(role, pms) role:updateProperty({field = "hangTeam", value = {}}) role:updateProperty({field = "hangInfo", value = {}}) role:updateProperty({field = "hangBag", value = {}}) role.advData = nil return "成功" end return _M