From ed20b43cf26c1a603d42a68edc205ccc478ce4f3 Mon Sep 17 00:00:00 2001 From: zhouhaihai Date: Sat, 29 Aug 2020 16:05:11 +0800 Subject: [PATCH] 冒险bug --- src/adv/AdvBattle.lua | 1 - src/adv/AdvMap.lua | 4 ++-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/src/adv/AdvBattle.lua b/src/adv/AdvBattle.lua index 7451b50..732fb19 100644 --- a/src/adv/AdvBattle.lua +++ b/src/adv/AdvBattle.lua @@ -14,7 +14,6 @@ function Battle:ctor(adv) self:initAfter() if self.isNewPlayer then self.player:triggerPassive(Passive.BORN_ONCE) - self.player:addExp((self.adv.level - 1) * 40) end end diff --git a/src/adv/AdvMap.lua b/src/adv/AdvMap.lua index 38ca049..4b47ffb 100644 --- a/src/adv/AdvMap.lua +++ b/src/adv/AdvMap.lua @@ -523,7 +523,7 @@ createMap = function(self, mapId, isEnter, isNewRelay) --开放出口 randomFunc[AdvEventType.Diner] = function() -- if not self.adv.isRelay or isEnter or isNewRelay then return false end - if not self.adv.isRelay or isEnter then return false end + -- if not self.adv.isRelay or isEnter then return false end end --boss @@ -567,7 +567,7 @@ createMap = function(self, mapId, isEnter, isNewRelay) end --建筑 randomFunc[AdvEventType.Build] = function() - if self.adv.isRelay and isEnter then return false end + -- if self.adv.isRelay and isEnter then return false end return randomCommon() end --陷阱 -- libgit2 0.21.2