diff --git a/src/adv/AdvBlock.lua b/src/adv/AdvBlock.lua index b27ba3d..0c0ef2d 100644 --- a/src/adv/AdvBlock.lua +++ b/src/adv/AdvBlock.lua @@ -83,13 +83,7 @@ function Block:randomEvent() end --建筑 randomFunc[AdvEventType.Build] = function() - local data = csvdb["event_buildingCsv"][self.event.id] - self.event.effect = data["range"]:randWeight(true) --随出建筑效果 - if self.event.effect[1] == 1 then --获得某道具 - local reward = csvdb["event_dropCsv"][self.event.effect[2]]["range"]:randWeight(true) - self.event.effect[2] = reward[1] - self.event.effect[3] = reward[2] - end + end randomFunc[AdvEventType.Trap] = function() diff --git a/src/adv/AdvPlayer.lua b/src/adv/AdvPlayer.lua index c400f20..966203e 100644 --- a/src/adv/AdvPlayer.lua +++ b/src/adv/AdvPlayer.lua @@ -586,7 +586,7 @@ function Player:addBaseAttr(attr, value, vtype) local attrName = attr if attr == "hp" then attrName = "hpMax" - elseif attr = "sp" then + elseif attr == "sp" then attrName = "spMax" end local baseName = "_" .. attrName -- libgit2 0.21.2