diff --git a/src/actions/HeroAction.lua b/src/actions/HeroAction.lua index a36500f..955e62d 100644 --- a/src/actions/HeroAction.lua +++ b/src/actions/HeroAction.lua @@ -42,14 +42,14 @@ function _M.levelUpRpc( agent, data ) if not role:checkItemEnough(cost) then return 3 end -- 通过指定关卡后才能升级英雄等级 - local pass = globalCsv.unit_exp_level_pass[level + 1] - if pass then - if not role:checkHangPass(pass) then return 4 end - end + --local pass = globalCsv.unit_exp_level_pass[level + 1] + --if pass then + -- if not role:checkHangPass(pass) then return 4 end + --end --账号等级提升角色等级上限 - --local accountLevel = role:getAccountLevel() - --if level >= accountLevel then return 4 end + local accountLevel = role:getAccountLevel() + if level >= accountLevel then return 4 end role:costItems(cost, {log = {desc = "heroLevelUp", int1 = msg.id, int2 = hero:getProperty("type")}}) @@ -90,10 +90,10 @@ function _M.breakRpc( agent, data ) if not role:checkItemEnough(cost) then return 4 end -- 通过指定关卡后才能突破英雄 - local pass = globalCsv.unit_break_level_pass[breakL + 1] - if pass then - if not role:checkHangPass(pass) then return 4 end - end + --local pass = globalCsv.unit_break_level_pass[breakL + 1] + --if pass then + -- if not role:checkHangPass(pass) then return 4 end + --end role:costItems(cost, {log = {desc = "heroBreak", int1 = msg.id, int2 = hero:getProperty("type")}}) local oldAttr = hero:getTotalAttrs() -- libgit2 0.21.2