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src/actions/DinerAction.lua 13.8 KB
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  local ipairs = ipairs
  local table = table
  local math = math
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  
  local _M = {}
  
  function _M.addSellRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	for _,sellData in pairs(msg) do
  		local slot = sellData.slot
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  		local sells = json.decode(role.dinerData:getProperty("sells"))
  		if sells[slot] and sells[slot].count and sells[slot].count ~= 0 then
  			return 0
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  		end
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  		if math.illegalNum(slot, 1, role.dinerData:getMaxSlots()) then
  			return 1
  		end
  		slot = tostring(slot)
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  		local dish = sellData.dish
  		local dishSet = csvdb["diner_dishCsv"][dish]
  		if not dishSet then
  			return 2
  		end
  		local dishLevel = role.dinerData:getProperty("dishTree"):getv(dish, 0)
  		if dishLevel == 0 then
  			return 3
  		end
  		local dishData = dishSet[dishLevel]
  		if not dishData then
  			return 4
  		end
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  		local calSell = role.dinerData:updateSell(slot, true) or {
  			deltaCount = 0,
  			deltaTime = 0,
  			lastCount = 0,
  		}
  		local count = sellData.count
  		local maxDishCount = role.dinerData:getMaxDishs()
  		if math.illegalNum(count + calSell.lastCount, 1, maxDishCount) then
  			return 5
  		end
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  		local cost = dishData.material:toNumMap()
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  		for k, n in pairs(cost) do
  			cost[k] = n * count
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  		end
  		if not role:checkItemEnough(cost) then
  			return 6
  		end
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  		role:costItems(cost)
  		role.dinerData:updateSell(slot)
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  		-- local dirty = false
  		-- if dirty then
  		-- 	role.dinerData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
  		-- end
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  		sells = json.decode(role.dinerData:getProperty("sells"))
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  		if not sells[slot] then
  			sells[slot] = {
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  				reward = "",
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  			}
  		end
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  		sells[slot].dish = dish
  		sells[slot].level = dishLevel
  		sells[slot].count = count
  		sells[slot].time = skynet.timex() - calSell.deltaTime
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  		role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
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  	end
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  	SendPacket(actionCodes.Diner_addSellRpc, "")
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  	return true
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  end
  
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  function _M.removeSellRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local slot = msg.slot
  	if math.illegalNum(slot, 1, role.dinerData:getMaxSlots()) then
  		return 1
  	end
  	slot = tostring(slot)
  	local sells = json.decode(role.dinerData:getProperty("sells"))
  	local sell = sells[slot]
  	if not sell then
  		return 2
  	end
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  	local dish = sell.dish
  	local dishSet = csvdb["diner_dishCsv"][dish]
  	if not dishSet then
  		return 3
  	end
  	local dishLevel = role.dinerData:getProperty("dishTree"):getv(dish, 0)
  	if dishLevel == 0 then
  		return 4
  	end
  	local dishData = dishSet[dishLevel]
  	if not dishData then
  		return 5
  	end
  
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  	role.dinerData:updateSell(slot)
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  	local reward = {}
  	local cost = dishData.material:toNumMap()
  	for k, n in pairs(cost) do
  		local sum = n*sell.count
  		role:addItem({itemId = k,count = sum})
  		reward[k] = sum
  	end
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  	sells[slot].count = 0
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  	role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
  	SendPacket(actionCodes.Diner_removeSellRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
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  function _M.getSellRewardRpc( agent, data )
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  	local role = agent.role
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  	local dirty = false
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  	local reward = ""
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  	local sells = json.decode(role.dinerData:getProperty("sells"))
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  	for slot, _ in pairs(sells) do
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  		role.dinerData:updateSell(slot)
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  	end
  	sells = json.decode(role.dinerData:getProperty("sells"))
  	for slot, sell in pairs(sells) do
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  		local rewards = sell.reward:toNumMap()
  		for k,v in pairs(rewards) do
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  			reward = reward:incrv(k, v)
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  		end
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  		if rewards[ItemId.Gold] and rewards[ItemId.Gold] > 0 then
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  			if role.dinerData:checkDinerTask(DinerTask.DishWithGold, rewards[ItemId.Gold], sell.dish, nil, true) then
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  				dirty = true
  			end
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  			if role.dinerData:checkDinerTask(DinerTask.DishWithGoldType, rewards[ItemId.Gold], math.ceil(sell.dish / 100), nil, true) then
  				dirty = true
  			end
  			local dishData = csvdb["diner_dishCsv"][sell.dish][sell.level]
  			if role.dinerData:checkDinerTask(DinerTask.DishWithGoldRare, rewards[ItemId.Gold], dishData.rarity, nil, true) then
  				dirty = true
  			end
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  		end
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  		sells[slot].reward = ""
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  	end
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  	role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
  	for k, v in pairs(reward:toNumMap()) do
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  		role:addItem({itemId = k,count = v})
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  	end
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  	if dirty then
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  		role.dinerData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
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  	end
  
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  	SendPacket(actionCodes.Diner_getSellRewardRpc, MsgPack.pack({reward = reward}))
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  	return true
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  end
  
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  function _M.expediteSellRpc( agent, data )
  	local role = agent.role
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  	local count = role.dinerData:getProperty("expedite")
  	local max = #globalCsv.diner_sell_quick_cost
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  	if count > max then
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  		return 1
  	end
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  	local diamond = globalCsv.diner_sell_quick_cost[count]
  	if diamond > 0 then
  		local cost = {[ItemId.Diamond] = diamond}
  		if not role:checkItemEnough(cost) then
  			return 2
  		end
  		role:costItems(cost)
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  	end
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  	local dirty = false
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  	local reward,popular = "",0
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  	local sells = json.decode(role.dinerData:getProperty("sells"))
  	for slot, _ in pairs(sells) do
  		role.dinerData:updateSell(slot)
  	end
  	sells = json.decode(role.dinerData:getProperty("sells"))
  	for slot, sell in pairs(sells) do
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  		local result = role.dinerData:expediteSell(slot)
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  		if result then
  			local rewards = result.reward:toNumMap()
  			for k,v in pairs(result.reward:toNumMap()) do
  				reward = reward:incrv(k,v)
  			end
  			popular = popular + result.popular
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  			if rewards[ItemId.Gold] and rewards[ItemId.Gold] > 0 then
  				if role.dinerData:checkDinerTask(DinerTask.DishWithGold, rewards[ItemId.Gold], sell.dish, nil, true) then
  					dirty = true
  				end
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  				if role.dinerData:checkDinerTask(DinerTask.DishWithGoldType, rewards[ItemId.Gold], math.ceil(sell.dish / 100), nil, true) then
  					dirty = true
  				end
  				local dishData = csvdb["diner_dishCsv"][sell.dish][sell.level]
  				if role.dinerData:checkDinerTask(DinerTask.DishWithGoldRare, rewards[ItemId.Gold], dishData.rarity, nil, true) then
  					dirty = true
  				end
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  			end
  		end
  	end
  
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  	role.dinerData:notifyUpdateProperty("sells", role.dinerData:getProperty("sells"))
  	role.dinerData:setProperty("expedite",count+1)
  	role.dinerData:notifyUpdateProperty("expedite", count+1)
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  	for k, v in pairs(reward:toNumMap()) do
  		role:addItem({itemId = k,count = v})
  	end
  
  	if dirty then
  		role.dinerData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
  	end
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  	SendPacket(actionCodes.Diner_expediteSellRpc, MsgPack.pack({reward = reward,popular = popular}))
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  	return true
  end
  
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  function _M.levelUpRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local index = msg.index
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  	local buildingSet = csvdb["diner_buildingCsv"][index]
  	if not buildingSet then
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  		return
  	end
  
  	local buildL = role.dinerData:getProperty("buildL")
  	local curLevel = buildL:getv(index, 1)
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  	if curLevel >= #buildingSet then
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  		return
  	end
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  	local buildingData = buildingSet[curLevel]
  	if not buildingData then
  		return
  	end
  	if buildingData.upLimit ~= "" then
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  		local id, level = buildingData.upLimit:match("(%d+)=(%d+)")
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  		if buildL:getv(tonumber(id), 1) < tonumber(level) then
  			return
  		end
  	end
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  	local cost = buildingData.starCost:toNumMap()
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  	if not role:checkItemEnough(cost) then
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  		return
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  	end
  
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  	role:costItems(cost)
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  	role.dinerData:updateProperty({field = "buildL", value = buildL:setv(index, curLevel + 1)})
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  	SendPacket(actionCodes.Diner_levelUpRpc, '')
  	return true
  end
  
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  function _M.talentUpRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local dish = msg.dish
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  	local dishTree = role.dinerData:getProperty("dishTree")
  	local dishLevel = dishTree:getv(dish, 0)
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  	local talentSet = csvdb["diner_talentCsv"][dish]
  	if not talentSet then
  		return 1
  	end
  
  	local talentData = talentSet[dishLevel]
  	if not talentData then
  		return 2
  	end
  
  	if not talentSet[dishLevel+1] then
  		return 21
  	end
  
  	local typ = math.floor(dish/100 + 1)
  	local treeSet = csvdb["diner_treeCsv"][typ]
  	if not treeSet then
  		return 3
  	end
  
  	local treeData = treeSet[dish]
  	if not treeData then
  		return 4
  	end
  
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  	local limit = talentData.pointFront:toNumMap()
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  	for k,v in pairs(limit) do
  		local lv = dishTree:getv(k, 0)
  		if lv < v then
  			return 5
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  		end
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  	end
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  	local cost = talentData.cost:toNumMap()
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  	if not role:checkItemEnough(cost) then
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  		return 6
  	end
  
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  	-- 正在贩卖不能升级料理天赋
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  	local sells = json.decode(role.dinerData:getProperty("sells"))
  	for slot, _ in pairs(sells) do
  		role.dinerData:updateSell(slot)
  	end
  	sells = json.decode(role.dinerData:getProperty("sells"))
  	for _, sell in pairs(sells) do
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  		if sell.dish == msg.dish and sell.count > 0 then
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  			return 7
  		end
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  	end
  
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  	-- 正在冒险不能升级营养剂天赋
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  	-- if talentData.effect:toArray(true,"=")[1] == 2 then
  	-- 	if next(role:getProperty("advTeam")) then return 8 end
  	-- end
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  	role:costItems(cost)
  	role.dinerData:updateProperty({field = "dishTree", value = dishTree:setv(dish, dishLevel + 1)})
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  	local treePoint = talentData.tree_point:toNumMap()
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  	if next(treePoint) then
  		role:award(treePoint)
  	end
  
  	SendPacket(actionCodes.Diner_talentUpRpc, '')
  	return true
  end
  
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  function _M.skillUpRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local skill = msg.skill
  	local skillSet = csvdb["diner_skillCsv"][skill]
  	if not skillSet then
  		return
  	end
  
  	local skillTree = role.dinerData:getProperty("skillTree")
  	local skillLevel = skillTree:getv(skill, 1)
  	local skillData = skillSet[skillLevel]
  	if not skillData then
  		return
  	end
  	if skillData.unlock ~= "" then
  		local id, level = skillData.unlock:math("(%d+)=(%d+)")
  		if skillTree:getv(tonumber(id), 1) < tonumber(level) then
  			return
  		end
  	end
  	local cost = skillData.cost:toNumMap()
  	if not role:checkItemEnough(cost) then
  		return
  	end
  
  	role:costItems(cost)
  	role.dinerData:updateProperty({field = "skillTree", value = skillTree:setv(skill, skillLevel + 1)})
  
  	SendPacket(actionCodes.Diner_skillUpRpc, '')
  	return true
  end
  
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  function _M.lockTaskRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local index = msg.index
  
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  	local orders = json.decode(role.dinerData:getProperty("order"))
  
  	if math.illegalNum(index, 1, #orders) then
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  		return 1
  	end
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  	local order = orders[index]
  	if not order then
  		return 2
  	end
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  	if order.lock == 0 then
  		order.lock = 1
  	else
  		order.lock = 0
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  	end
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  	role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
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  	SendPacket(actionCodes.Diner_lockTaskRpc, MsgPack.pack({lock = order.lock}))
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  	return true
  end
  
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  function _M.updateTaskRpc( agent, data )
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local index = msg.index
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  	-- 0 接受任务,1 放弃已接受任务,2 完成已接受任务
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  	local cmd = msg.cmd
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  	local orders = json.decode(role.dinerData:getProperty("order"))
  	if math.illegalNum(index, 1, #orders) then
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  		return 1
  	end
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  	local order = orders[index]
  	if not order then
  		return 2
  	end
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  	local taskSet = csvdb["diner_questCsv"][order.lv]
  	if not taskSet then
  		return 4
  	end
  	local taskData = taskSet[order.id]
  	if not taskData then
  		return 5
  	end
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  	if cmd == 0 then
  		if order.status ~= 0 then
  			return 30
  		end
  		orders[index].status = 1
  		orders[index].lock = 1
  	elseif cmd == 1 then
  		if order.status ~= 1 then
  			return 31
  		end
  		orders[index].status = 0
  		orders[index].lock = 0
  	elseif cmd == 2 then
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  		if order.status ~= 1 then
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  			return 32
  		end
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  		if order.n < taskData.value then
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  			return 6
  		end
  		for typ, count in pairs(taskData.reward:toNumMap()) do
  			role:addItem({itemId = typ, count = count})
  		end
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  		table.remove(orders,index)
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  	else
  		return 33
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  	end
  
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  	role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
  	SendPacket(actionCodes.Diner_updateTaskRpc, '')
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  	return true
  end
  
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  function _M.refreshTaskRpc( agent, data )
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
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  	local cost = {[ItemId.Diamond] = 40}
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  	if not role:checkItemEnough(cost) then
  		return 1
  	end
  
  	local orders = json.decode(role.dinerData:getProperty("order"))
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  	local hadTask = {}
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  	local needCount = 0
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  	for idx, temp in pairs(orders) do
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  		if temp.lock ~= 0 or temp.status ~= 0 then
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  			hadTask[temp.id] = 1
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  		else
  			needCount = needCount + 1
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  		end
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  	end
  
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  	if needCount <= 0 then return 2 end
  
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  	local taskLevel = role.dinerData:getProperty("buildL"):getv(5, 1)
  	local taskData = csvdb["diner_questCsv"][taskLevel]
  	if not taskData then
  		return 3
  	end
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  	local pool = {}
  	for id, temp in pairs(taskData) do
  		if not hadTask[id] then
  			table.insert(pool, temp)
  		end
  	end
  	local needCount = math.min(#pool, needCount) -- 需要的任务个数
  
  	if needCount <= 0 then return end
  
  	local cost = globalCsv.diner_task_refresh_cost:toNumMap()
  	for itemId, count in pairs(cost) do
  		cost[itemId] = count * needCount
  	end
  	if not role:checkItemEnough(cost) then return end
  
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  	role:costItems(cost)
  
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  	for idx, order in ipairs(orders) do
  		if (order.lock == 0 and order.status == 0) then
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  			if needCount > 0 then
  				local index = math.randWeight(pool, "chance")
  				local data = pool[index]
  				orders[idx] = {lv = taskLevel, id = data.id, n = 0, lock = 0, status = 0}
  				needCount = needCount - 1
  				table.remove(pool, index)
  			end
ca232abd   gaofengduan   fix diner task re...
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  		end
  	end
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  	role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
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  	SendPacket(actionCodes.Diner_refreshTaskRpc, '')
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  	return true
  end
  
4288160b   gaofengduan   add Diner_getGree...
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  function _M.getGreenhouseRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local buildType = 6
  	local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)
  	local buildingData = csvdb["diner_buildingCsv"][buildType][level]
  	if not buildingData then
  		return 1
  	end
  	if buildingData.speed <= 0 then
  		return 2
  	end
  
  	local reward = ""
  	local now = skynet.timex()
  	local timePass = now - role.dinerData:getProperty("gTime")
  	role.dinerData:setProperty("gTime",now)
  	role.dinerData:notifyUpdateProperty("gTime",now)
  	local count = math.floor(timePass/buildingData.speed)
  	count = math.min(count,buildingData.storage)
  	for _=1,count do
  		reward = reward:incrv(string.randWeight(buildingData.gift_normal), 1)
  	end
  	for k, v in pairs(reward:toNumMap()) do
  		role:addItem({itemId = k,count = v})
  	end
  	SendPacket(actionCodes.Diner_getGreenhouseRpc, MsgPack.pack({reward = reward}))
  	return true
  end
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87cc3a35   zhengshouren   餐厅建筑升级逻辑
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  return _M