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publish/skynet/lualib/skynet/socket.lua 9.11 KB
4d6f285d   zhouhaihai   增加发布功能
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  local driver = require "skynet.socketdriver"
  local skynet = require "skynet"
  local skynet_core = require "skynet.core"
  local assert = assert
  
  local socket = {}	-- api
  local buffer_pool = {}	-- store all message buffer object
  local socket_pool = setmetatable( -- store all socket object
  	{},
  	{ __gc = function(p)
  		for id,v in pairs(p) do
  			driver.close(id)
  			-- don't need clear v.buffer, because buffer pool will be free at the end
  			p[id] = nil
  		end
  	end
  	}
  )
  
  local socket_message = {}
  
  local function wakeup(s)
  	local co = s.co
  	if co then
  		s.co = nil
  		skynet.wakeup(co)
  	end
  end
  
  local function suspend(s)
  	assert(not s.co)
  	s.co = coroutine.running()
  	skynet.wait(s.co)
  	-- wakeup closing corouting every time suspend,
  	-- because socket.close() will wait last socket buffer operation before clear the buffer.
  	if s.closing then
  		skynet.wakeup(s.closing)
  	end
  end
  
  -- read skynet_socket.h for these macro
  -- SKYNET_SOCKET_TYPE_DATA = 1
  socket_message[1] = function(id, size, data)
  	local s = socket_pool[id]
  	if s == nil then
  		skynet.error("socket: drop package from " .. id)
  		driver.drop(data, size)
  		return
  	end
  
  	local sz = driver.push(s.buffer, buffer_pool, data, size)
  	local rr = s.read_required
  	local rrt = type(rr)
  	if rrt == "number" then
  		-- read size
  		if sz >= rr then
  			s.read_required = nil
  			wakeup(s)
  		end
  	else
  		if s.buffer_limit and sz > s.buffer_limit then
  			skynet.error(string.format("socket buffer overflow: fd=%d size=%d", id , sz))
  			driver.clear(s.buffer,buffer_pool)
  			driver.close(id)
  			return
  		end
  		if rrt == "string" then
  			-- read line
  			if driver.readline(s.buffer,nil,rr) then
  				s.read_required = nil
  				wakeup(s)
  			end
  		end
  	end
  end
  
  -- SKYNET_SOCKET_TYPE_CONNECT = 2
  socket_message[2] = function(id, _ , addr)
  	local s = socket_pool[id]
  	if s == nil then
  		return
  	end
  	-- log remote addr
  	s.connected = true
  	wakeup(s)
  end
  
  -- SKYNET_SOCKET_TYPE_CLOSE = 3
  socket_message[3] = function(id)
  	local s = socket_pool[id]
  	if s == nil then
  		return
  	end
  	s.connected = false
  	wakeup(s)
  end
  
  -- SKYNET_SOCKET_TYPE_ACCEPT = 4
  socket_message[4] = function(id, newid, addr)
  	local s = socket_pool[id]
  	if s == nil then
  		driver.close(newid)
  		return
  	end
  	s.callback(newid, addr)
  end
  
  -- SKYNET_SOCKET_TYPE_ERROR = 5
  socket_message[5] = function(id, _, err)
  	local s = socket_pool[id]
  	if s == nil then
  		skynet.error("socket: error on unknown", id, err)
  		return
  	end
  	if s.connected then
  		skynet.error("socket: error on", id, err)
  	elseif s.connecting then
  		s.connecting = err
  	end
  	s.connected = false
  	driver.shutdown(id)
  
  	wakeup(s)
  end
  
  -- SKYNET_SOCKET_TYPE_UDP = 6
  socket_message[6] = function(id, size, data, address)
  	local s = socket_pool[id]
  	if s == nil or s.callback == nil then
  		skynet.error("socket: drop udp package from " .. id)
  		driver.drop(data, size)
  		return
  	end
  	local str = skynet.tostring(data, size)
  	skynet_core.trash(data, size)
  	s.callback(str, address)
  end
  
  local function default_warning(id, size)
  	local s = socket_pool[id]
  	if not s then
  		return
  	end
  	skynet.error(string.format("WARNING: %d K bytes need to send out (fd = %d)", size, id))
  end
  
  -- SKYNET_SOCKET_TYPE_WARNING
  socket_message[7] = function(id, size)
  	local s = socket_pool[id]
  	if s then
  		local warning = s.on_warning or default_warning
  		warning(id, size)
  	end
  end
  
  skynet.register_protocol {
  	name = "socket",
  	id = skynet.PTYPE_SOCKET,	-- PTYPE_SOCKET = 6
  	unpack = driver.unpack,
  	dispatch = function (_, _, t, ...)
  		socket_message[t](...)
  	end
  }
  
  local function connect(id, func)
  	local newbuffer
  	if func == nil then
  		newbuffer = driver.buffer()
  	end
  	local s = {
  		id = id,
  		buffer = newbuffer,
  		connected = false,
  		connecting = true,
  		read_required = false,
  		co = false,
  		callback = func,
  		protocol = "TCP",
  	}
  	assert(not socket_pool[id], "socket is not closed")
  	socket_pool[id] = s
  	suspend(s)
  	local err = s.connecting
  	s.connecting = nil
  	if s.connected then
  		return id
  	else
  		socket_pool[id] = nil
  		return nil, err
  	end
  end
  
  function socket.open(addr, port)
  	local id = driver.connect(addr,port)
  	return connect(id)
  end
  
  function socket.bind(os_fd)
  	local id = driver.bind(os_fd)
  	return connect(id)
  end
  
  function socket.stdin()
  	return socket.bind(0)
  end
  
  function socket.start(id, func)
  	driver.start(id)
  	return connect(id, func)
  end
  
  function socket.shutdown(id)
  	local s = socket_pool[id]
  	if s then
  		driver.clear(s.buffer,buffer_pool)
  		-- the framework would send SKYNET_SOCKET_TYPE_CLOSE , need close(id) later
  		driver.shutdown(id)
  	end
  end
  
  function socket.close_fd(id)
  	assert(socket_pool[id] == nil,"Use socket.close instead")
  	driver.close(id)
  end
  
  function socket.close(id)
  	local s = socket_pool[id]
  	if s == nil then
  		return
  	end
  	if s.connected then
  		driver.close(id)
  		-- notice: call socket.close in __gc should be carefully,
  		-- because skynet.wait never return in __gc, so driver.clear may not be called
  		if s.co then
  			-- reading this socket on another coroutine, so don't shutdown (clear the buffer) immediately
  			-- wait reading coroutine read the buffer.
  			assert(not s.closing)
  			s.closing = coroutine.running()
  			skynet.wait(s.closing)
  		else
  			suspend(s)
  		end
  		s.connected = false
  	end
  	driver.clear(s.buffer,buffer_pool)
  	assert(s.lock == nil or next(s.lock) == nil)
  	socket_pool[id] = nil
  end
  
  function socket.read(id, sz)
  	local s = socket_pool[id]
  	assert(s)
  	if sz == nil then
  		-- read some bytes
  		local ret = driver.readall(s.buffer, buffer_pool)
  		if ret ~= "" then
  			return ret
  		end
  
  		if not s.connected then
  			return false, ret
  		end
  		assert(not s.read_required)
  		s.read_required = 0
  		suspend(s)
  		ret = driver.readall(s.buffer, buffer_pool)
  		if ret ~= "" then
  			return ret
  		else
  			return false, ret
  		end
  	end
  
  	local ret = driver.pop(s.buffer, buffer_pool, sz)
  	if ret then
  		return ret
  	end
  	if not s.connected then
  		return false, driver.readall(s.buffer, buffer_pool)
  	end
  
  	assert(not s.read_required)
  	s.read_required = sz
  	suspend(s)
  	ret = driver.pop(s.buffer, buffer_pool, sz)
  	if ret then
  		return ret
  	else
  		return false, driver.readall(s.buffer, buffer_pool)
  	end
  end
  
  function socket.readall(id)
  	local s = socket_pool[id]
  	assert(s)
  	if not s.connected then
  		local r = driver.readall(s.buffer, buffer_pool)
  		return r ~= "" and r
  	end
  	assert(not s.read_required)
  	s.read_required = true
  	suspend(s)
  	assert(s.connected == false)
  	return driver.readall(s.buffer, buffer_pool)
  end
  
  function socket.readline(id, sep)
  	sep = sep or "\n"
  	local s = socket_pool[id]
  	assert(s)
  	local ret = driver.readline(s.buffer, buffer_pool, sep)
  	if ret then
  		return ret
  	end
  	if not s.connected then
  		return false, driver.readall(s.buffer, buffer_pool)
  	end
  	assert(not s.read_required)
  	s.read_required = sep
  	suspend(s)
  	if s.connected then
  		return driver.readline(s.buffer, buffer_pool, sep)
  	else
  		return false, driver.readall(s.buffer, buffer_pool)
  	end
  end
  
  function socket.block(id)
  	local s = socket_pool[id]
  	if not s or not s.connected then
  		return false
  	end
  	assert(not s.read_required)
  	s.read_required = 0
  	suspend(s)
  	return s.connected
  end
  
  socket.write = assert(driver.send)
  socket.lwrite = assert(driver.lsend)
  socket.header = assert(driver.header)
  
  function socket.invalid(id)
  	return socket_pool[id] == nil
  end
  
  function socket.disconnected(id)
  	local s = socket_pool[id]
  	if s then
  		return not(s.connected or s.connecting)
  	end
  end
  
  function socket.listen(host, port, backlog)
  	if port == nil then
  		host, port = string.match(host, "([^:]+):(.+)$")
  		port = tonumber(port)
  	end
  	return driver.listen(host, port, backlog)
  end
  
  function socket.lock(id)
  	local s = socket_pool[id]
  	assert(s)
  	local lock_set = s.lock
  	if not lock_set then
  		lock_set = {}
  		s.lock = lock_set
  	end
  	if #lock_set == 0 then
  		lock_set[1] = true
  	else
  		local co = coroutine.running()
  		table.insert(lock_set, co)
  		skynet.wait(co)
  	end
  end
  
  function socket.unlock(id)
  	local s = socket_pool[id]
  	assert(s)
  	local lock_set = assert(s.lock)
  	table.remove(lock_set,1)
  	local co = lock_set[1]
  	if co then
  		skynet.wakeup(co)
  	end
  end
  
  -- abandon use to forward socket id to other service
  -- you must call socket.start(id) later in other service
  function socket.abandon(id)
  	local s = socket_pool[id]
  	if s then
  		driver.clear(s.buffer,buffer_pool)
  		s.connected = false
  		wakeup(s)
  		socket_pool[id] = nil
  	end
  end
  
  function socket.limit(id, limit)
  	local s = assert(socket_pool[id])
  	s.buffer_limit = limit
  end
  
  ---------------------- UDP
  
  local function create_udp_object(id, cb)
  	assert(not socket_pool[id], "socket is not closed")
  	socket_pool[id] = {
  		id = id,
  		connected = true,
  		protocol = "UDP",
  		callback = cb,
  	}
  end
  
  function socket.udp(callback, host, port)
  	local id = driver.udp(host, port)
  	create_udp_object(id, callback)
  	return id
  end
  
  function socket.udp_connect(id, addr, port, callback)
  	local obj = socket_pool[id]
  	if obj then
  		assert(obj.protocol == "UDP")
  		if callback then
  			obj.callback = callback
  		end
  	else
  		create_udp_object(id, callback)
  	end
  	driver.udp_connect(id, addr, port)
  end
  
  socket.sendto = assert(driver.udp_send)
  socket.udp_address = assert(driver.udp_address)
  socket.netstat = assert(driver.info)
  
  function socket.warning(id, callback)
  	local obj = socket_pool[id]
  	assert(obj)
  	obj.on_warning = callback
  end
  
  return socket