314bc5df
zhengshouren
提交服务器初始代码
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local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
local httpc = require("http.httpc")
local WAVE_HERO_NUMS = 150
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zhouhaihai
零件分批推送
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local WAVE_RUNE_NUMS = 150
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提交服务器初始代码
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local function validName(name)
name = string.upper(name)
local exist = redisproxy:exists(string_format("user:%s", name))
if exist then return "existed" end
local SERV = string_format("NAMED%d", math.random(1, 5))
local legal = skynet.call(SERV, "lua", "check", name)
return legal and "ok" or "illegal"
end
-- 随机玩家名
local function randomRoleName()
-- 过滤已经存在的名字
local name
repeat
name = getRandomName()
until validName(name) == "ok"
return name
end
local function setRoleName(uid, roleId)
local result
local name
local dbName
repeat
name = randomRoleName()
dbName = string.upper(name)
result = redisproxy:setnx(string_format("user:%s", dbName), roleId)
until result == 1
redisproxy:set(string_format("uid:%s", uid), dbName)
return name
end
local _M = {}
function _M.loginRpc( agent, data )
local msg = MsgPack.unpack(data)
local response = {}
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be83d162
zhouahaihai
登陆成功。 增加数据结构修正功能
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-- if msg.version ~= globalCsv.version then
-- response.result = "UPDATE_TIP"
-- SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
-- return true
-- end
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zhengshouren
提交服务器初始代码
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-- 1.
local roleId = redisproxy:get(string_format("user:%s", string.upper(msg.name)))
if not roleId then
response.result = "NOT_EXIST"
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
roleId = tonumber(roleId)
--维护不能登录
local maintain = tonumber(redisproxy:hget("autoincrement_set", "maintain"))
if maintain and maintain > 0 then
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zhouahaihai
角色升级 。gm
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if tonumber(redisproxy:hget(string_format("role:%d", roleId), "ignoreMt")) ~= 1 then
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response.result = "MAINTAIN_TIP"
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
end
local now = skynet.timex()
local role = agent.role
-- 2
if not role then
local roleKey = string_format("role:%d", roleId)
if not redisproxy:exists(roleKey) then
response.result = "DB_ERROR"
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
-- 2a
role = require("models.Role").new({key = roleKey})
role:load()
role:loadAll()
else
role:reloadWhenLogin()
end
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gaofengduan
调整 equip 数据结构
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zhouahaihai
角色升级 。gm
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if not msg.isGMlogin then
local banTime = role:getProperty("banTime")
if banTime > now then
response.result = "BAN_TIP"
response.banTime = banTime
response.banType = role:getProperty("banType")
response.roleId = roleId
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
if banTime ~= 0 then
-- 清除封号状态
role:setBan(0)
end
end
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zhengshouren
提交服务器初始代码
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SERV_OPEN = redisproxy:hget("autoincrement_set", "server_start")
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zhengshouren
提交服务器初始代码
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zhouahaihai
登陆成功。 增加数据结构修正功能
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role:changeStructVersion() -- 数据结构 版本更新
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zhouhaihai
无尽模式
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role:advEndlessSeasonCheck() -- 冒险赛季更新检查
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314bc5df
zhengshouren
提交服务器初始代码
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zhouahaihai
登陆成功。 增加数据结构修正功能
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-- 跨天登陆事件
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zhouahaihai
角色升级 。gm
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role:onCrossDay(now)
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zhouhaihai
排行榜
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role:onResetRank(now)
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zhouahaihai
角色升级 。gm
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role:setProperty("ltime", now)
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gaofengduan
调整 equip 数据结构
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zhouahaihai
角色评论
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zhengshouren
餐厅建筑升级逻辑
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for _, name in ipairs({"dailyData", "dinerData"}) do
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response[name] = role[name]:data()
end
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zhengshouren
提交服务器初始代码
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response.role = role:data()
response.result = "SUCCESS"
response.serverTime = now
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zhouahaihai
角色升级 。gm
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local modules = {}
local heroIds = {}
for heroId, _ in pairs(role.heros) do
table.insert(heroIds, heroId)
end
local heroWave = math.ceil(#heroIds / WAVE_HERO_NUMS)
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zhouahaihai
好感度, 皮肤
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if #heroIds <= 50 then
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角色升级 。gm
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heroWave = 0
table_insert(modules, "heros")
end
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a0013f0b
zhouhaihai
零件分批推送
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local runeIds = {}
for id ,_ in pairs(role.runeBag) do
table.insert(runeIds, id)
end
local runeWave = math.ceil(#runeIds / WAVE_RUNE_NUMS)
if #runeIds <= 50 then
runeWave = 0
table_insert(modules, "runeBag")
end
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zhouahaihai
角色升级 。gm
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for _, name in ipairs(modules) do
response[name] = {}
for id, unit in pairs(role[name]) do
response[name][id] = unit:data()
end
end
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zhouhaihai
零件分批推送
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response.wave = 1 + heroWave + runeWave
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zhengshouren
提交服务器初始代码
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SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
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a0013f0b
zhouhaihai
零件分批推送
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local curWave = 1
local runeIndex = 1
for index = curWave + 1, curWave + runeWave do
local runeResponse = {runeBag = {}}
for i = runeIndex, runeIndex + WAVE_RUNE_NUMS do
local runeId = runeIds[i]
if not runeId then
break
end
local rune = role.runeBag[runeId]
table.insert(runeResponse.runeBag, rune:data())
runeIndex = runeIndex + 1
end
runeResponse.runeWave = index
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(runeResponse))
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gaofengduan
调整 equip 数据结构
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end
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zhouhaihai
零件分批推送
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curWave = curWave + runeWave
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gaofengduan
调整 equip 数据结构
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zhouahaihai
角色升级 。gm
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local heroIndex = 1
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zhouhaihai
零件分批推送
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for index = curWave + 1, curWave + heroWave do
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zhouahaihai
角色升级 。gm
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local heroResponse = {heros = {}}
for i = heroIndex, heroIndex + WAVE_HERO_NUMS do
local heroId = heroIds[i]
if not heroId then
break
end
local hero = role.heros[heroId]
table_insert(heroResponse.heros, hero:data())
heroIndex = heroIndex + 1
end
heroResponse.heroWave = index
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(heroResponse))
end
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a0013f0b
zhouhaihai
零件分批推送
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curWave = curWave + heroWave
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314bc5df
zhengshouren
提交服务器初始代码
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-- role:log("login", { ip = agent.ip, diamond = role:getProperty("diamond"), reDiamond = role:getProperty("reDiamond")})
datacenter.set("agent", roleId, {
serv = skynet.self(),
fd = agent.client_fd,
gate_serv = agent.gate_serv,
})
agent.role = role
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43cc5f51
gaofengduan
调整 equip 数据结构
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zhengshouren
提交服务器初始代码
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start_agent_timer()
-- 注册全服广播
local channel = math.randomInt(1, 1)
local w_channel = datacenter.get( ("MC_W_CHANNEL" .. channel) )
if w_channel then
mcast_util.sub_world(w_channel)
end
return true
end
function _M.createRpc(agent, data)
local msg = MsgPack.unpack(data)
local response = {}
-- 再次检查uid
local uid = tostring(msg.uid)
local user = redisproxy:get(string_format("uid:%s", uid))
if user then
response.result = "SUCCESS"
response.roleName = user
SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
local roleId = getNextRoleId()
if not roleId then
response.result = "DB_FULL"
SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
local roleName = setRoleName(msg.uid, roleId)
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314bc5df
zhengshouren
提交服务器初始代码
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local newRole = require("models.Role").new({
key = string_format("role:%d", roleId),
id = roleId,
uid = tostring(msg.uid),
subId = msg.subId or 0,
name = roleName,
uname = msg.uname or "",
device = tostring(msg.device)
})
if newRole:create() then
--更新USER表
response.result = "SUCCESS"
response.roleId = roleId
response.roleName = string.upper(roleName)
else
response.result = "DB_ERROR"
SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
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314bc5df
zhengshouren
提交服务器初始代码
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-- 欢迎邮件
-- redisproxy:insertEmail({roleId = roleId, emailId = 1})
-- redisproxy:insertEmail({roleId = roleId, emailId = 2})
newRole:log("create", { ip = agent.ip, ucode = ucode})
SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
function _M.syncTimeRpc(agent, data)
SendPacket(actionCodes.Role_syncTimeRpc, MsgPack.pack({nowTime = skynet.timex()}))
return true
end
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312b9db5
zhouahaihai
背包
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function _M.saleItemRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
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zhouhaihai
回收
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local backs = msg.backs
if not backs then return end
local reward = {}
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53e8037e
zhouhaihai
任务
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local fragCount = 0
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zhouhaihai
回收
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for itemId, count in pairs(backs) do
if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
local itemData = csvdb["itemCsv"][itemId]
if itemData.sell_effect == "" then return end
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53e8037e
zhouhaihai
任务
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if itemData.type == ItemType.HeroFragment or itemData.type == ItemType.HeroFCommon then
fragCount = fragCount + count
end
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zhouhaihai
回收
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local sellEffect = itemData.sell_effect:toArray(true, "=")
reward[sellEffect[1]] = (reward[sellEffect[1]] or 0) + sellEffect[2] * count
end
role:costItems(backs)
local reward = role:award(reward)
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53e8037e
zhouhaihai
任务
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role:checkTaskEnter("DecoFrag", {count = fragCount})
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312b9db5
zhouahaihai
背包
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SendPacket(actionCodes.Role_saleItemRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.openItemRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local itemId = msg.itemId
local count = msg.count
if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
local itemData = csvdb["itemCsv"][itemId]
if itemData.use_type ~= 2 then return end
local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
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9b35bf6e
zhouhaihai
开启时间箱
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if not randomData or randomData.openTime > 0 then return end
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312b9db5
zhouahaihai
背包
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local reward = randomData.gift:toNumMap()
for _id, _count in pairs(reward) do
reward[_id] = _count * count
end
if randomData.random_num > 0 and randomData.random_gift ~= "" then
for i = 1, count do
local pool = {}
for _, temp in ipairs(randomData.random_gift:toArray()) do
table.insert(pool, temp:toArray(true, "="))
end
local needCount = math.min(#pool, randomData.random_num)
for j = 1, needCount do
local idx = math.randWeight(pool, 3)
reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
table.remove(pool, idx)
end
end
end
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36204e3c
zhengshouren
贩卖逻辑
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role:costItems({[itemId] = count})
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8c199cec
zhengshouren
简化物品奖励接口,设置默认参数
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reward = role:award(reward)
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43cc5f51
gaofengduan
调整 equip 数据结构
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337
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312b9db5
zhouahaihai
背包
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SendPacket(actionCodes.Role_openItemRpc, MsgPack.pack({reward = reward}))
return true
end
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9b35bf6e
zhouhaihai
开启时间箱
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function _M.openTimeBoxRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local oper = msg.oper -- 操作 1 - 3
local slot = msg.slot -- 位置 1 - 6
if math.illegalNum(slot, 1, globalCsv.box_timeOpen_maxNum) then return end
local boxL = role:getProperty("boxL")
local reward
if oper == 1 then -- 打开
local itemId = msg.itemId
if role:getItemCount(itemId) < 1 then return end
local itemData = csvdb["itemCsv"][itemId]
local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
if not randomData or randomData.openTime <= 0 then return end
if boxL[slot] then return end
role:costItems({[itemId] = 1})
boxL[slot] = {id = itemId, time = skynet.timex() + randomData.openTime}
elseif oper == 2 then -- 上宝石
local gemId = msg.gem or 0
if not boxL[slot] then return end
if boxL[slot].gem or boxL[slot].time <= skynet.timex() then return end
local itemData = csvdb["itemCsv"][boxL[slot].id]
local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
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zhouhaihai
奖励逻辑
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local num = randomData[gemId .. "_gem_num"]
if not num then return end
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zhouhaihai
开启时间箱
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zhouhaihai
奖励逻辑
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if not role:checkItemEnough({[gemId] = 1}) then return end
role:costItems({[gemId] = 1})
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zhouhaihai
开启时间箱
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boxL[slot].gem = gemId
elseif oper == 3 then -- 领取
local quick = msg.quick
if not boxL[slot] then return end
if boxL[slot].time > skynet.timex() then -- 没开完
if not quick then return end
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zhouhaihai
大小写
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local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=")
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zhouhaihai
开启时间箱
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local costD = math.ceil((boxL[slot].time - skynet.timex()) / (cost_pre[1] * 60)) * cost_pre[2]
if not role:checkItemEnough({[ItemId.Diamond] = costD}) then return end
role:costItems({[ItemId.Diamond] = costD})
end
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c8872722
zhouhaihai
返回
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zhouhaihai
开启时间箱
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local itemData = csvdb["itemCsv"][boxL[slot].id]
local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
reward = randomData.gift:toNumMap() -- 固定奖励
-- 随机奖励
local randomGift = randomData.random_gift
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zhouhaihai
奖励逻辑
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local randomNum = randomData.random_num
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zhouhaihai
开启时间箱
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if boxL[slot].gem then
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zhouhaihai
奖励逻辑
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randomNum = randomData[boxL[slot].gem .. "_gem_num"]
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zhouhaihai
开启时间箱
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randomGift = randomData[boxL[slot].gem .. "_gem_gift"]
end
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zhouhaihai
奖励逻辑
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if randomNum > 0 and randomGift and randomGift ~= "" then
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9b35bf6e
zhouhaihai
开启时间箱
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local pool = {}
for _, temp in ipairs(randomGift:toArray()) do
table.insert(pool, temp:toArray(true, "="))
end
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zhouhaihai
奖励逻辑
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local needCount = math.min(#pool, randomNum)
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zhouhaihai
开启时间箱
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for j = 1, needCount do
local idx = math.randWeight(pool, 3)
reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
table.remove(pool, idx)
end
end
boxL[slot] = nil
reward = role:award(reward)
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zhouhaihai
任务
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role:checkTaskEnter("OpenBox")
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zhouhaihai
开启时间箱
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else
return
end
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zhouhaihai
bug
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role:setProperty("boxL") --刷新
role:changeUpdates({{type = "boxL", field = slot, value = boxL[slot], isOnlyToC = true}}) -- 通知客户端
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9b35bf6e
zhouhaihai
开启时间箱
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419
|
SendPacket(actionCodes.Role_openTimeBoxRpc, MsgPack.pack({reward = reward}))
|
c8872722
zhouhaihai
返回
|
420
|
return true
|
9b35bf6e
zhouhaihai
开启时间箱
|
421
422
|
end
|
00e663bd
zhouhaihai
剧情相关
|
423
424
425
426
427
428
|
function _M.storyBookRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local storyId = msg.id
local storyBookData = csvdb["story_bookCsv"][storyId]
if not storyBookData then return end
|
a1d09d22
zhouhaihai
bug
|
429
|
local storyStatus = role:getProperty("storyB")
|
8a01a3ae
zhouhaihai
bug
|
430
|
if not storyStatus[storyId] or not storyStatus[storyId].s or storyStatus[storyId].s ~= 1 then
|
a1d09d22
zhouhaihai
bug
|
431
432
|
return
end
|
00e663bd
zhouhaihai
剧情相关
|
433
|
-- 获取奖励
|
8a01a3ae
zhouhaihai
bug
|
434
|
storyStatus[storyId].s = -1
|
8a01a3ae
zhouhaihai
bug
|
435
|
role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
|
00e663bd
zhouhaihai
剧情相关
|
436
437
438
439
440
|
local reward = role:award(storyBookData.gift)
SendPacket(actionCodes.Role_storyBookRewardRpc, MsgPack.pack({reward = reward}))
return true
end
|
8a01a3ae
zhouhaihai
bug
|
441
|
function _M.unLockStoryBookRpc(agent, data)
|
bd15e9bc
zhouhaihai
购买剧情
|
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
|
local role = agent.role
local msg = MsgPack.unpack(data)
local storyId = msg.id
local storyBookData = csvdb["story_bookCsv"][storyId]
if not storyBookData or storyBookData.lockItem == "" then return end -- 不能解锁
local storyStatus = role:getProperty("storyB")
if storyStatus[storyId] and storyStatus[storyId].s then return end --不需要解锁
local cost = storyBookData.lockItem:toNumMap()
if not cost or not next(cost) then return end
if not role:checkItemEnough(cost) then return end -- 消耗品不足
role:costItems(cost)
-- 解锁
storyStatus[storyId] = storyStatus[storyId] or {}
table.clear(storyStatus[storyId])
storyStatus[storyId].s = 1
role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
SendPacket(actionCodes.Role_unLockStoryBookRpc, '')
return true
|
8a01a3ae
zhouhaihai
bug
|
465
466
|
end
|
53e8037e
zhouhaihai
任务
|
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
|
function _M.taskRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskType = msg.type -- 1 日常 2 周长
local taskId = msg.id --任务id
local roleField = {"dTask", "wTask"}
if not roleField[taskType] then return 1 end
local taskData = csvdb["task_loopCsv"][taskType][taskId]
if not taskData then return 2 end
local taskStatus = role:getProperty(roleField[taskType])
local tStatus = taskStatus["t"] or {}
if (tStatus[taskId] or 0) < taskData.condition1 then
return 3
end
local reward = role:award(taskData.reward)
local active = (taskStatus["a"] or 0) + taskData.active
role:changeUpdates({
{ type = roleField[taskType], field = {"t", taskId}, value = -1 },
{ type = roleField[taskType], field = "a", value = active}
})
SendPacket(actionCodes.Role_taskRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.taskActiveRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskType = msg.type -- 1 日常 2 周长
local taskId = msg.id --任务id
local roleField = {"dTask", "wTask"}
if not roleField[taskType] then return end
local taskData = csvdb["task_activeCsv"][taskType][taskId]
if not taskData then return end
local taskStatus = role:getProperty(roleField[taskType])
local tStatus = taskStatus["at"] or {}
if tStatus[taskId] == -1 or (taskStatus["a"] or 0) < taskData.active then
return
end
local reward = role:award(taskData.reward)
role:changeUpdates({
{ type = roleField[taskType], field = {"at", taskId}, value = -1 }
})
SendPacket(actionCodes.Role_taskActiveRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.achiveRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id --任务id
local achiveTask = csvdb["achievementCsv"][taskId]
if not achiveTask then return end
local achiveT = role:getProperty("achiveT")
local achiveV = role:getProperty("achiveV")
|
f60b89b1
zhouhaihai
奖励副本
|
535
|
if achiveV[taskId] then return end
|
53e8037e
zhouhaihai
任务
|
536
537
538
539
540
541
542
543
544
545
546
|
local curStatus = achiveT[achiveTask.type] or 0
local maxc = achiveTask.condition1
if maxc > curStatus then
return
end
local reward = role:award(achiveTask.reward)
role:changeUpdates({
|
f60b89b1
zhouhaihai
奖励副本
|
547
|
{ type = "achiveV", field = taskId, value = skynet.timex() }
|
53e8037e
zhouhaihai
任务
|
548
549
550
551
552
553
|
})
SendPacket(actionCodes.Role_achiveRpc, MsgPack.pack({reward = reward}))
return true
end
|
312b9db5
zhouahaihai
背包
|
554
|
|
314bc5df
zhengshouren
提交服务器初始代码
|
555
|
return _M
|