Blame view

src/adv/AdvMap.lua 16.4 KB
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
1
2
3
4
5
6
7
8
9
10
  
  local Room = require "adv.AdvRoom"
  local Passive = require "adv.AdvPassive"
  local AdvCommon = require "adv.AdvCommon"
  -- 一层地图
  local Map = class("AdvMap")
  -- 内部方法声明
  local createMap, getEventLib
  
  
0e3ab88d   zhouhaihai   中继层
11
  function Map:ctor(adv, mapIdx, mapInfo, isEnter, isNewRelay)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
12
13
  	self.adv = adv
  	if type(mapInfo) == "number" then -- mapInfo 传入 id
0e3ab88d   zhouhaihai   中继层
14
  		mapInfo = createMap(self, mapInfo, isEnter, isNewRelay)  -- 生成地图
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
15
16
17
18
19
  	end
  	if not mapInfo then return end
  
  	self.mapIdx = mapIdx
  	self.mapId = mapInfo.mapId
4f0a5fae   zhouhaihai   营养剂
20
  	self.isShow = mapInfo.isShow  -- 是否全部展示 -- 客户端用
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
  	self.rooms = {}
  	self:loadRooms(mapInfo.rooms)
  end
  
  function Map:loadRooms(rooms)
  	local mapData = csvdb["map_" .. csvdb["mapCsv"][self.mapId]["path"] .. "Csv"]
  	for roomId, roomName in pairs(mapData["rooms"]) do
  		if roomName == "path" then
  			self.rooms[roomId] = Room.new(self, roomId, mapData["path"], rooms[roomId], true)
  		else
  			roomName = roomName:gsub("/", "_")
  			self.rooms[roomId] = Room.new(self, roomId, csvdb["room_" .. roomName .. "Csv"], rooms[roomId], false)
  		end
  	end 
  end
  
1313eac0   zhouhaihai   冒险的一些bug
37
38
39
40
41
42
  function Map:initBattleAfter()
  	for roomId, room in pairs(self.rooms) do
  		room:initBattleAfter()
  	end
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
43
44
45
  function Map:getDB()
  	local map = {}
  	map.mapId = self.mapId
4f0a5fae   zhouhaihai   营养剂
46
  	map.isShow = self.isShow
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
47
48
49
50
51
52
53
  	map.rooms = {}
  	for roomId, room in pairs(self.rooms) do
  		map.rooms[roomId] = room:getDB()
  	end
  	return map
  end
  
4f0a5fae   zhouhaihai   营养剂
54
55
56
57
  function Map:showMap()
  	self.isShow = true
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
58
59
60
61
62
  --结束本层的时候调用
  function Map:checkOver()
  	local mapCsv = csvdb["mapCsv"][self.mapId]
  
  	if mapCsv.clearType == 1 then -- 消耗
498f0eb2   zhouhaihai   冒险 action
63
  		if self.adv:cost(mapCsv.clear:toNumMap(), {log = {desc = "overCost", int1 = block.event.id}}) then return true end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
  	elseif mapCsv.clearType == 2 then -- 杀光
  		if #self.adv.battle.player:getTeam(2) == 0 then return true end
  	elseif mapCsv.clearType == 3 then -- 持有
  		if self.adv:cost(mapCsv.clear:toNumMap(), {}, true) then return true end
  	else
  		return true
  	end
  end
  
  --随机一个空的位置生成怪, 如果没有就没有	
  function Map:addNewMonsterRand(monsterId, where)
  	local room, block
  	if where then
  		room, block = where[1], where[2]
  	else
  		local pool = {}
  		for _, room_ in pairs(self.rooms) do
  			for _, block_ in pairs(room_.blocks) do
  				if block_.isOpen and not block_.event then
  					table.insert(pool, {room_, block_})
  				end
  			end
  		end
  		if not next(pool) then return end
  		local idx = math.randomInt(1, #pool)
  		room, block = pool[idx][1], pool[idx][2]
  	end
  	
  	if not monsterId then
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
93
  		local eventLib = getEventLib(self, AdvEventType.Monster)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
  		if not next(eventLib[AdvEventType.Monster][0]) then return false end
  		monsterId = math.randWeight(eventLib[AdvEventType.Monster][0], "showup")
  	end
  
  	local event = {etype = AdvEventType.Monster, mId = self.adv.lastEnemyId}
  	self.adv.lastEnemyId = self.adv.lastEnemyId + 1
  	event.id = monsterId
  	block:updateEvent(event)
  
  	self.adv.battle:addEnemy(room, block):triggerPassive(Passive.BORN_ONCE)
  
  	return room, block
  end
  
  -- 随机翻开 num 个 以开放的房间的 地块
c8210d56   zhouhaihai   boss 房有入口
109
  function Map:openBlockRand(num, isPlayer, ignoreBack)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
110
111
112
113
114
115
116
117
118
119
120
121
  	local pool = {}
  	for _, room in pairs(self.rooms) do
  		if room.isShow and not room.isPath then
  			for _, block in pairs(room.blocks) do
  				if not block.isOpen then
  					table.insert(pool, {room.roomId, block.blockId})
  				end
  			end
  		end
  	end
  	if #pool <= num then
  		for _, temp in ipairs(pool) do
c8210d56   zhouhaihai   boss 房有入口
122
  			self:openBlock(temp[1], temp[2], isPlayer, ignoreBack)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
123
124
125
126
  		end
  	else
  		for i = 1, num do
  			local idx = math.randomInt(1, #pool)
c8210d56   zhouhaihai   boss 房有入口
127
  			self:openBlock(pool[idx][1], pool[idx][2], isPlayer, ignoreBack)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
128
129
130
131
132
133
  			table.remove(pool, idx)
  		end
  	end
  end
  
  
48962a74   zhouhaihai   路障系统提交
134
  -- 打开一个地块 操作翻开地块的入口方法 !!!
8781e103   zhouhaihai   冒险 bug
135
  function Map:openBlock(roomId, blockId, isPlayer, ignoreBack)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
136
137
138
139
  	local room = self.rooms[roomId]
  	if not room then return end
  	local block = room.blocks[blockId]
  	if not block then return end
c8210d56   zhouhaihai   boss 房有入口
140
141
142
143
144
  	local status = room:openBlock(block)
  	
  	if status then
  		if isPlayer then
  			self.adv.battle.player:triggerPassive(Passive.OPEN_BLOCK)
d677158e   zhouhaihai   调整打开地块位置
145
  			self.adv.owner:checkTaskEnter("AdvOpenBlock")
c8210d56   zhouhaihai   boss 房有入口
146
147
148
149
150
  		end
  
  		if not ignoreBack then
  			self.adv:backBlockChange(roomId, blockId)
  		end
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
151
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
152
153
  end
  
c8210d56   zhouhaihai   boss 房有入口
154
  function Map:openBlocksBySize(roomId, blockId, size, isPlayer, ignoreBack)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
155
156
  	local blocks = self:getBlocksBySize(roomId, blockId, size)
  	for _, block in pairs(blocks) do
c8210d56   zhouhaihai   boss 房有入口
157
  		self:openBlock(block.room.roomId, block.blockId, isPlayer, ignoreBack)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
158
159
160
  	end
  end
  
c8210d56   zhouhaihai   boss 房有入口
161
  function Map:openBlocksByRoom(roomId, isPlayer, ignoreBack)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
162
  	local room = self.rooms[roomId]
c8210d56   zhouhaihai   boss 房有入口
163
  	if not room then return end 
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
164
165
  
  	for blockId, block in pairs(room.blocks) do
c8210d56   zhouhaihai   boss 房有入口
166
  		self:openBlock(roomId, blockId, isPlayer, ignoreBack)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
167
168
169
  	end
  end
  
c8210d56   zhouhaihai   boss 房有入口
170
  function Map:openAllBlocks(isPlayer, ignoreBack)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
171
  	for roomId, room in pairs(self.rooms) do
c8210d56   zhouhaihai   boss 房有入口
172
  		self:openBlocksByRoom(room.roomId, isPlayer, ignoreBack)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
173
174
175
  	end
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
  
  --获取,某个位置上的 room 和 block
  function Map:getRBByPos(c, r)
  	for roomId, room in pairs(self.rooms) do
  		local block = room:getBByGPos(c, r)
  		if block then
  			return room, block
  		end
  	end
  end
  
  function Map:getAroundBlocks(room, block)
  	local blocks = {}
  	local range = {1, -1}
  	local col, row = room:tranLtoG(block.col, block.row)
  	for _, add in ipairs(range) do
  		local rroom, rblock = self:getRBByPos(col + add, row)
  		if rroom then
  			table.insert(blocks, {rroom, rblock})
  		end
  	end
  	for _, add in ipairs(range) do
  		local rroom, rblock = self:getRBByPos(col, row + add)
  		if rroom then
  			table.insert(blocks, {rroom, rblock})
  		end
  	end
  	return blocks
  end
  
4f0a5fae   zhouhaihai   营养剂
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
  function Map:getBlocksBySize(roomId, blockId, size)
  	local blocks = {}
  	local room = self.rooms[roomId]
  	if not room then return end
  	local block = room.blocks[blockId]
  	if not block then return end
  
  	local col, row = room:tranLtoG(block.col, block.row)
  
  	size = math.floor(size  /  2)
  	for c = col - size, col + size do
  		for r = row - size, row + size do
  			local rroom, rblock = self:getRBByPos(c, r)
  			if rroom then
  				table.insert(blocks, rblock)
  			end
  		end
  	end
  	return blocks
  end
  
  
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
229
230
  -----------------------------随机地图-----------------------------
  
0e3ab88d   zhouhaihai   中继层
231
232
  -- isEnter isNewRelay 区分中继层的类型   --是否是开始进入  是否是第一次进入
  createMap = function(self, mapId, isEnter, isNewRelay)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
233
234
235
236
237
238
239
240
241
242
  	local mapInfo = {}
  	mapInfo.rooms = {}
  	mapInfo.mapId = mapId
  	local mapCsvData =csvdb["mapCsv"][mapId]
  	local mapData = csvdb["map_" .. mapCsvData["path"] .. "Csv"]
  	if not mapData then 
  		error("mapId " .. mapId .. " dont exist!")
  		return 
  	end
  	--事件随机
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
243
  	local eventLib = getEventLib(self)  -- 同时记录出现次数
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
244
245
  	local monsterEvents = {}  --处理钥匙掉落
  	local haveBoss = false
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
246
  	local haveLChoose = false
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
  
  
  	local function randomEvent(roomId, blockId, eventType)
  		if mapInfo.rooms[roomId]["event"][blockId] then return end --已经有事件了 不覆盖
  		local etype, especial = eventType, 0
  		if eventType > 100 then   -- 特殊事件(固定)
  			etype = math.floor(eventType / 100)
  			especial = eventType % 100
  		end
  		
  		local event = {etype = etype}
  		local randomFunc = {}
  
  		local function randomCommon()
  			if not eventLib[etype] or not next(eventLib[etype]) or not eventLib[etype][especial] or not next(eventLib[etype][especial]) then return false end
  			event.id = math.randWeight(eventLib[etype][especial], "showup")
  			if not event.id then return false end
  			if eventLib[etype][especial][event.id].limit > 1 then
  				eventLib[etype][especial][event.id].limit = eventLib[etype][especial][event.id].limit - 1
  			elseif eventLib[etype][especial][event.id].limit == 1 then
  				eventLib[etype][especial][event.id] = nil
  			end
  		end
  
  		--入口
  		randomFunc[AdvEventType.In] = function()end
  		--出口
c992c911   zhouhaihai   中继
274
275
276
277
278
  		randomFunc[AdvEventType.Out] = function() 
  			if not self.adv:isEndless() and isNewRelay then
  				return false
  			end
  		end
0e3ab88d   zhouhaihai   中继层
279
280
281
282
283
284
285
286
287
288
289
290
  		--中继点出口
  		randomFunc[AdvEventType.Exit] = function() 
  			if not self.adv.isRelay or isEnter then return false end
  		end
  		--开放出口
  		randomFunc[AdvEventType.InOut] = function() end
  
  		--开放出口
  		randomFunc[AdvEventType.Diner] = function() 
  			if not self.adv.isRelay or isEnter or isNewRelay then return false end
  		end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
291
292
293
294
295
296
297
298
  		--boss
  		randomFunc[AdvEventType.BOSS] = function()
  			if haveBoss then return false end
  			if randomCommon() == false then
  				return false
  			end
  			haveBoss = true
  		end
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
299
300
301
302
303
304
305
306
307
308
309
310
  		randomFunc[AdvEventType.LinkChoose] = function()
  			if haveLChoose then return false end
  			if self.adv.lchoose.ing then -- 有正在进行的
  				event.id = self.adv.lchoose.ing
  				self.adv.lchoose.ing = nil
  			else
  				if randomCommon() == false then
  					return false
  				end
  			end
  			haveLChoose = true
  		end
09be9059   zhouhaihai   冒险接口
311
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
312
313
314
315
316
317
318
319
320
321
322
323
324
  		--怪物
  		randomFunc[AdvEventType.Monster] = function()
  			if randomCommon() == false then
  				return false
  			end
  			table.insert(monsterEvents, event)
  		end
  
  		--选择点
  		randomFunc[AdvEventType.Choose] = randomCommon
  		--掉落点
  		randomFunc[AdvEventType.Drop] = randomCommon
  		--交易所
0e3ab88d   zhouhaihai   中继层
325
326
327
328
  		randomFunc[AdvEventType.Trader] = function()
  			if self.adv.isRelay and isNewRelay then return false end
  			return randomCommon()
  		end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
329
  		--建筑
0e3ab88d   zhouhaihai   中继层
330
331
332
333
  		randomFunc[AdvEventType.Build] = function()
  			if self.adv.isRelay and isEnter then return false end
  			return randomCommon()
  		end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
334
335
336
337
338
339
  		--陷阱
  		randomFunc[AdvEventType.Trap] = randomCommon
  		--点击生效
  		randomFunc[AdvEventType.Click] = randomCommon
  		--跨层点
  		randomFunc[AdvEventType.Layer] = randomCommon
09be9059   zhouhaihai   冒险接口
340
341
  		--层级任务
  		randomFunc[AdvEventType.Task] = randomCommon
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
342
343
344
345
346
347
348
349
350
351
352
353
  
  
  		if randomFunc[etype] then
  			if randomFunc[etype]() ~= false then
  				if  mapCsvData.clearType == 1 and etype == AdvEventType.BOSS then
  					event.item = mapCsvData.clear:toArray(true, "=") 
  				end
  				mapInfo.rooms[roomId]["event"][blockId] = event
  			end
  		end
  	end
  
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
354
355
356
357
358
  	local function giveEvent(roomId, blockId, eventType, eventId)
  		local event = {etype = eventType, id = eventId}
  		mapInfo.rooms[roomId]["event"][blockId] = event
  	end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
  
  	local stagePool = {["global"] = {}}
  	for roomId, roomName in pairs(mapData["rooms"]) do
  		stagePool[roomId] = {}
  		mapInfo.rooms[roomId] = {event = {}, open = {}, trap = {}}  -- 事件, open  open == 1 房间内地块全部开放
  		local roomData
  		if roomName == "path" then
  			roomData = mapData["path"]
  		else
  			roomName = roomName:gsub("/", "_")
  			roomData = csvdb["room_" .. roomName .. "Csv"]
  		end
  		for blockId, stageType in pairs(roomData["blocks"]) do
  			if AdvSpecialStage[stageType] then
  				local eventType = AdvEventType[AdvSpecialStage[stageType]] -- 地块固定类型
  				randomEvent(roomId, blockId, eventType)
  			else
  				stagePool["global"][stageType] = stagePool["global"][stageType] or {}
  				stagePool[roomId][stageType] = stagePool[roomId][stageType] or {}
  				table.insert(stagePool["global"][stageType], {room = roomId, block = blockId})
  				stagePool[roomId][stageType][blockId] = 1
  			end
  		end
  	end
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
383
384
385
386
387
388
389
  
  	-- 随机功能需要强制随机的东西
  	if self.adv.isRelay and isNewRelay then
  		local relayData = self.adv:isHaveRelay()
  		if relayData then
  			local choose = relayData.choose:toArray(true, "=")
  			local lastCount = stagePool["global"][AdvCodeRandomStage] and #stagePool["global"][AdvCodeRandomStage] or 0
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
390
  			for _, chooseId in pairs(choose) do
f60fc764   zhouhaihai   bug
391
  				if lastCount <= 0 then break end
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
392
393
394
395
396
397
398
  				local idx = math.randomInt(1, lastCount)
  				local cur = stagePool["global"][AdvCodeRandomStage][idx]
  
  				giveEvent(cur["room"], cur["block"], AdvEventType.Choose, chooseId)
  
  				table.remove(stagePool["global"][AdvCodeRandomStage], idx)
  				lastCount = lastCount - 1
6fe355d6   zhouhaihai   map bug
399
  				stagePool[cur["room"]][AdvCodeRandomStage][cur["block"]] = nil
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
400
401
402
403
  			end
  		end
  	end
  
9ced5432   zhouhaihai   冒险支援效果 保底事件
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
  	-- 低保事件
  	local exEvent = {}	
  	-- 首层额外刷新
  	if isEnter then
  		local first = self.adv:supportFirstLayerAddEvent()
  		if first then
  			exEvent = first
  		end
  	end
  	-- 每层额外刷新
  	if not self.adv.isRelay then
  		local every = self.adv:supportEveryLayerAddEvent()
  		if every then
  			for etype, events in pairs(every) do
  				exEvent[etype] = exEvent[etype] or {}
  				for id, num in pairs(events) do
  					exEvent[etype][id] = (exEvent[etype][id] or 0) + num
  				end
  			end
  		end
  	end
  	local lastCount = stagePool["global"][AdvCodeRandomStage] and #stagePool["global"][AdvCodeRandomStage] or 0
  	for etype, events in pairs(exEvent) do
  		if lastCount <= 0 then break end
  		for id, num in pairs(events) do
  			if lastCount <= 0 then break end
  			for i = 1, num do
  				if lastCount <= 0 then break end
  
  				local idx = math.randomInt(1, lastCount)
  				local cur = stagePool["global"][AdvCodeRandomStage][idx]
  
  				giveEvent(cur["room"], cur["block"], etype, id)
  
  				table.remove(stagePool["global"][AdvCodeRandomStage], idx)
  				lastCount = lastCount - 1
  				stagePool[cur["room"]][AdvCodeRandomStage][cur["block"]] = nil
  			end
  		end
  	end
  
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
  	-- 全地图事件 优先级高
  	for stageType, events in pairs(mapData["events"]) do
  		for _, event in ipairs(events) do
  			local lastCount = stagePool["global"][stageType] and #stagePool["global"][stageType] or 0
  			if lastCount <= 0 then break end
  			if math.randomFloat(0, 1) <= (event["rate"] or 1) then
  				local count = math.randomInt(math.min(lastCount, event["minc"]), math.min(lastCount, event["maxc"]))
  				for i = 1, count do
  					local idx = math.randomInt(1, lastCount)
  					local cur = stagePool["global"][stageType][idx]
  					randomEvent(cur["room"], cur["block"], event["event"])
  					table.remove(stagePool["global"][stageType], idx)
  					lastCount = lastCount - 1
  					stagePool[cur["room"]][stageType][cur["block"]] = nil
  				end
  			end
  		end
  	end
  	-- 随机单个房间的事件	
  	for roomId, roomName in pairs(mapData["rooms"]) do
  		local roomData
  		if roomName == "path" then
  			roomData = mapData["path"]
  		else
  			roomName = roomName:gsub("/", "_")
  			roomData = csvdb["room_" .. roomName .. "Csv"]
  		end
  		for stageType, events in pairs(roomData["events"]) do
  			local bpool = {}
  			if stagePool[roomId][stageType] then
  				for block, _ in pairs(stagePool[roomId][stageType]) do
  					table.insert(bpool, block)
  				end
  			end
  			for _, event in ipairs(events) do
  				if #bpool <= 0 then break end
  				if math.randomFloat(0, 1) <= (event["rate"] or 1) then
  					local count = math.randomInt(math.min(#bpool, event["minc"]), math.min(#bpool, event["maxc"]))
  					for i = 1, count do
  						local idx = math.randomInt(1, #bpool)
  						randomEvent(roomId, bpool[idx], event["event"])
  						table.remove(bpool, idx)
  					end
  				end
  			end
  		end
  	end
  
  	if mapCsvData.clearType == 1 and not haveBoss then
  		if not next(monsterEvents) then
  			error("这个地图没有钥匙!!! mapId : " .. mapId)
  		else
  			local event = monsterEvents[math.randomInt(1, #monsterEvents)]
  			event.item = mapCsvData.clear:toArray(true, "=")  --掉落钥匙
  		end
  	end
  	return mapInfo
  end
  
  --关卡事件库
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
506
507
  getEventLib = function(self, needEventType) -- needEventType  需要的事件
  	local  chapterId, level = self.adv.chapterId, self.adv.level
8da953a7   zhouhaihai   无尽模式
508
  	if AdvCommon.isEndless(chapterId) then
916096ed   zhouhaihai   神器效果
509
  		level = AdvCommon.getEndlessDataLv(chapterId, level)
8da953a7   zhouhaihai   无尽模式
510
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
511
512
513
514
515
516
517
518
519
  	local libsToType = {
  		["event_monsterCsv"] = {AdvEventType.Monster, AdvEventType.BOSS, AdvEventType.Monster},
  		["event_chooseCsv"] = AdvEventType.Choose,
  		["event_dropCsv"] = AdvEventType.Drop,
  		["event_buildingCsv"] = AdvEventType.Build,
  		["event_traderCsv"] = AdvEventType.Trader,
  		["event_trapCsv"] = AdvEventType.Trap,
  		["event_clickCsv"] = AdvEventType.Click,
  		["event_layerCsv"] = AdvEventType.Layer,
47d5d769   zhouhaihai   中继判断 随机任务
520
  		["event_questCsv"] = AdvEventType.Task,
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
521
  		["event_linkchooseCsv"] = AdvEventType.LinkChoose,
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
522
523
524
  
  	}
  	local eventLib = {}
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
525
526
527
  
  	local advEventOpenStatus = self.adv.owner:advEventOpenStatus()
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
528
529
530
531
532
533
534
535
536
537
538
539
  	for lib, eventType in pairs(libsToType) do
  		-- init eventLib
  		if type(eventType) == "table" then
  			for _, temp in ipairs(eventType) do
  				eventLib[temp] = {}
  			end
  		else
  			eventLib[eventType] = {}
  		end
  		-- needEventType 只获取这个事件类型
  		if not needEventType or eventLib[needEventType] then 
  			for id, data in pairs(csvdb[lib]) do
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
540
541
  				local etype = type(eventType) == "table" and eventType[data.type] or eventType
  				
4d943586   zhouhaihai   直通 advt gm
542
  				if data.levelchapter == chapterId and (data.unlockType == 0 or (advEventOpenStatus[etype] or {})[data.unlockType]) then
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
543
544
545
546
547
548
549
550
551
552
553
  					local add = true
  					if etype == AdvEventType.LinkChoose then --link 只有起始任务并且还没完成的进入池子
  						if id % 10 ~= 1 or (data.limit ~= 0 and data.limit <= (self.adv.lchoose[id] or 0)) then
  							add = false
  						end
  					end
  					if add then  
  						if AdvCommon.checkIsIn(level, data.leveltype, data.levellimit) then
  							eventLib[etype][data.BlockEventType] = eventLib[etype][data.BlockEventType] or {}
  							eventLib[etype][data.BlockEventType][id] = {showup = data.showup, limit = data.limit}
  						end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
554
555
556
557
558
559
560
561
562
563
564
  					end
  				end
  			end
  			if needEventType then
  				break
  			end
  		end
  	end
  	return eventLib
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
565
  return Map