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src/services/watchdog.lua 3.06 KB
314bc5df   zhengshouren   提交服务器初始代码
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  local skynet = require "skynet"
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  require "skynet.manager"
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  local socket = require "skynet.socket"
  local netpack = require "skynet.netpack"
  local datacenter = require "skynet.datacenter"
  local snax = require "skynet.snax"
  local agent_ctrl = require "services.agent_ctrl"
  local xxtea = require "xxtea"
  local mc = require "skynet.multicast"
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  local cluster = require "skynet.cluster"
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  local csvdata = require "shared.csvdata"
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  require "ProtocolCode"
  require "GlobalVar"
  require "shared.init"
  require "utils.init"
  
  local CMD, SOCKET = {}, {}
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  local globald, pvpd
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  local pool_size = tonumber(...)
  
  function SOCKET.open(fd, addr)
  	skynet.call(gate_serv, "lua", "accept" , fd)
  	agent_ctrl:socket_open(fd, addr)
  end
  
  function SOCKET.close(fd)
  	print("socket close", fd)
  	agent_ctrl:socket_close(fd)
  end
  
  function SOCKET.error(fd, msg)
  	print("socket error",fd, msg)
  	agent_ctrl:socket_error(fd)
  end
  
  function SOCKET.data(fd, msg)
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  	if #msg < 2 then return end
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  	local cmd = string.unpack("H", string.sub(msg, 1, 2))
  	if cmd == actionCodes.Role_queryLoginRpc then
  		local data = MsgPack.unpack(xxtea.decrypt(string.sub(msg, 3), XXTEA_KEY))
  		-- TODO: 先检测uid的合法性
  		if not data or not data.uid then return end
  		agent_ctrl:query_agent(fd, data.uid)
   	end
  end
  
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  -- @desc: agent状态定时检测
  function check_agent_status()
  	pcall(agent_ctrl.check_agent_status, agent_ctrl)
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  	skynet.timeout(100, check_agent_status)
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  end
  
  -- 创建world以及union channel 用于广播
  function create_mutilcast()
  	for i = 1, 10 do
  		local chan_w = mc:new()
  		datacenter.set("MC_W_CHANNEL" .. i, chan_w.channel)
  	end
  end
  
  function CMD.start(conf)
  	skynet.call(gate_serv, "lua", "open" , conf)
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  	skynet.call(pvpd, "lua", "start")
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  	-- 开启agent状态检测定时器
  	check_agent_status()
  	-- 创建广播服务
  	create_mutilcast()
  
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  	skynet.call(conf.httpd, "lua", "start")
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  	-- roomServer = skynet.newservice("services/roomServer")
  	-- skynet.call(roomServer, "lua", "start")
  
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  	skynet.newservice("services/dbseed")
  
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  	globald = skynet.newservice("services/globald")
  	skynet.call(globald, "lua", "start")
  
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  	local servId = tonumber(skynet.getenv("servId"))
  	cluster.open("server" .. servId)
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  end
  
  function CMD.forceClose(fd)
  	agent_ctrl:exit_agent(fd)
  end
  
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  function CMD.hotfix(code)
  	agent_ctrl:hotfix(code)
  end
  
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  skynet.start(function()
  	skynet.dispatch("lua", function(session, source, cmd, subcmd, ...)
  		if cmd == "socket" then
  			local f = SOCKET[subcmd]
  			f(...)
  			-- socket api don't need return
  		else
  			local f = assert(CMD[cmd])
  			skynet.ret(skynet.pack(f(subcmd, ...)))
  		end
  	end)
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  	skynet.register ".watchdog"
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  	-- 提前加载好
  	csvdata.init()
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  	print("launch csvdatad ...")
  
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  	-- pvp 服务
  	pvpd = skynet.newservice("services/pvpd")
  	cluster.register("pvpd", pvpd)
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  	local poold = skynet.newservice("services/poold")
  	local obj = skynet.call(poold, "lua", "start", pool_size)
  
  	agent_ctrl:init(obj, poold)
  
  	print(string.format("launch %d agent at the beginning", pool_size))
  
  	-- 全局工具函数
  	skynet.newservice("services/named")
  	skynet.newservice("services/chated")
  	-- 网关服务
  	gate_serv = skynet.newservice("gate")
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  end)