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src/actions/RoleAction.lua 51.3 KB
314bc5df   zhengshouren   提交服务器初始代码
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local httpc = require("http.httpc")
  
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  require "utils.MysqlUtil"
  
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  local WAVE_HERO_NUMS = 150
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  local WAVE_RUNE_NUMS = 150
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  local WAVE_SPARK_NUMS = 150
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  local function validName(name)
  	name = string.upper(name)
  	local exist = redisproxy:exists(string_format("user:%s", name))
  	if exist then return "existed" end
  
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  	local SERV = string_format(".named%d", math.random(1, 5))
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  	local legal = skynet.call(SERV, "lua", "check", name)
  	return legal and "ok" or "illegal"
  end
  
  -- 随机玩家名
  local function randomRoleName()
  	-- 过滤已经存在的名字
  	local name
  	repeat
  		name = getRandomName()
  	until validName(name) == "ok"
  	return name
  end
  
  local function setRoleName(uid, roleId)
  	local result
  	local name
  	local dbName
  	repeat
  		name = randomRoleName()
  		dbName = string.upper(name)
  		result = redisproxy:setnx(string_format("user:%s", dbName), roleId)
  	until result == 1
  	redisproxy:set(string_format("uid:%s", uid), dbName)
  	return name
  end
  
  local _M = {}
  function _M.loginRpc( agent, data )
  	local msg = MsgPack.unpack(data)
  	local response = {}
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  	if msg.codeVersion ~= globalCsv.codeVersion then
  		response.result = "UPDATE_TIP"
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  		return true
  	end
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  	-- 1.
  	local roleId = redisproxy:get(string_format("user:%s", string.upper(msg.name)))
  	if not roleId then
  		response.result = "NOT_EXIST"
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  		return true
  	end
  
  	roleId = tonumber(roleId)
  
  	--维护不能登录
  	local maintain = tonumber(redisproxy:hget("autoincrement_set", "maintain"))
  	if maintain and maintain > 0 then
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  		if tonumber(redisproxy:hget(string_format("role:%d", roleId), "ignoreMt")) ~= 1 then
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  			response.result = "MAINTAIN_TIP"
  			SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  			return true
  		end
  	end
  
  	local now = skynet.timex()
  	local role = agent.role
  	-- 2
  	if not role then
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  		local roleKey = string_format("%d", roleId)
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  		if not roleExists(roleId) then
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  			response.result = "DB_ERROR"
  			SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  			return true
  		end
  		-- 2a
  		role = require("models.Role").new({key = roleKey})
  		role:load()
  		role:loadAll()
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  		role:startActionUcode()
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  	else
  		role:reloadWhenLogin()
  	end
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  	role.sysVersion = msg.sysVersion
  	role.ip = agent.ip:toArray(false, ":")[1]
  	role.clientVersion = msg.clientVersion
  	role.network = msg.network
  
  	if msg.subId then
  		role:setProperty("sid", msg.subId)
  	end
  
  	if msg.deviceMode then
  		local deviceMode = tostring(msg.deviceMode)
  		if role:getProperty("dmode") ~= deviceMode then
  			role:setProperty("dmode", deviceMode)
  		end
  	end
  	if msg.device then
  		local device = tostring(msg.device)
  		if role:getProperty("device") ~= device then
  			role:setProperty("device", device)
  		end
  	end
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  	if msg.token then
  		role._pushToken = msg.token
  	end
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  	if not msg.isGMlogin then
  		local banTime = role:getProperty("banTime")
  		if banTime > now then
  			response.result = "BAN_TIP"
  			response.banTime = banTime
  			response.banType = role:getProperty("banType")
  			response.roleId = roleId
  			SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  			return true
  		end
  		if banTime ~= 0 then
  			-- 清除封号状态
  			role:setBan(0)
  		end
  	end
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  	if msg.deviceMode then
  		local deviceMode = tostring(msg.deviceMode)
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  		if role:getProperty("dmode") ~= deviceMode then
  			role:setProperty("dmode", deviceMode)
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  		end
  	end
  	if msg.device then
  		local device = tostring(msg.device)
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  		if role:getProperty("device") ~= device then
  			role:setProperty("device", device)
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  		end
  	end
  	
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  	SERV_OPEN = getDbCfgVal("server_info", "server_start", "str_value")
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  	role:changeStructVersion() -- 数据结构 版本更新
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  	role:getAdvData(true) -- 清掉不合格的数据
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  	role:advEndlessSeasonCheck(true) -- 冒险赛季更新检查
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  	role:checkSeaportTrade() -- 检查海港贸易季活动
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  	if not next(role:getProperty("workBattle")) then
  		role:setProperty("workBattle", {round = math.floor((now - START_RESET_TIME) / 604800)})
  	end
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  	-- 跨天登陆事件
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  	local resetMode = role:updateTimeReset(now)
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  	if not resetMode or not resetMode["CrossDay"] then -- 没有跨天
  		role.activity:checkActivityStatus(now, false, false)
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  		role:log("onLogin")
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  	end
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  	role:checkTaskEnter("Login", {})
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  	redisproxy:zadd(FRIEND_RECOMMEND, now, roleId)
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  	for _, name in ipairs({"dailyData", "dinerData", "activity", "storeData"}) do
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  		response[name] = role[name]:data()
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  		--print("["..name.."]")
  		--dump(response[name])
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  	end
  
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  	response.role = role:data()
  	response.result = "SUCCESS"
  	response.serverTime = now
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  	--response.openTime = getServerOpenTs()
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  	local modules = {}
  
  	local heroIds = {}
  	for heroId, _ in pairs(role.heros) do
  		table.insert(heroIds, heroId)
  	end
  	local heroWave = math.ceil(#heroIds / WAVE_HERO_NUMS)
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  	if #heroIds <= 50 then
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  		heroWave = 0
  		table_insert(modules, "heros")
  	end
  
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  	local runeIds = {}
  	for id ,_ in pairs(role.runeBag) do
  		table.insert(runeIds, id)
  	end 
  	local runeWave = math.ceil(#runeIds / WAVE_RUNE_NUMS)
  	if #runeIds <= 50 then
  		runeWave = 0
  		table_insert(modules, "runeBag")
  	end
  
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  	local sparkIds = {}
  	for id ,_ in pairs(role.sparkBag) do
  		table.insert(sparkIds, id)
  	end 
  	local sparkWave = math.ceil(#sparkIds / WAVE_SPARK_NUMS)
  	if #sparkIds <= 50 then
  		sparkWave = 0
  		table_insert(modules, "sparkBag")
  	end
  
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  	for _, name in ipairs(modules) do
  		response[name] = {}
  		for id, unit in pairs(role[name]) do
  			response[name][id] = unit:data()
  		end
  	end
  
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  	response.wave = 1 + heroWave + runeWave + sparkWave + 1
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  	SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  
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  	local curWave = 1 
  
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  	local sparkIndex = 1
  	for index = curWave + 1, curWave + sparkWave do
  		local sparkResponse = {sparkBag = {}}
  		for i = sparkIndex, sparkIndex + WAVE_SPARK_NUMS do
  			local sparkId = sparkIds[i]
  			if not sparkId then
  				break
  			end
  			local spark = role.sparkBag[sparkId]
  			table.insert(sparkResponse.sparkBag, spark:data())
  			sparkIndex = sparkIndex + 1
  		end
  		sparkResponse.sparkWave = index
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(sparkResponse))
  	end
  	curWave = curWave + sparkWave
  
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  	local runeIndex = 1
  	for index = curWave + 1, curWave + runeWave do
  		local runeResponse = {runeBag = {}}
  		for i = runeIndex, runeIndex + WAVE_RUNE_NUMS do
  			local runeId = runeIds[i]
  			if not runeId then
  				break
  			end
  			local rune = role.runeBag[runeId]
  			table.insert(runeResponse.runeBag, rune:data())
  			runeIndex = runeIndex + 1
  		end
  		runeResponse.runeWave = index
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(runeResponse))
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  	end
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  	curWave = curWave + runeWave
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  	local heroIndex = 1
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  	for index = curWave + 1, curWave + heroWave do
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  		local heroResponse = {heros = {}}
  		for i = heroIndex, heroIndex + WAVE_HERO_NUMS do
  			local heroId = heroIds[i]
  			if not heroId then
  				break
  			end
  			local hero = role.heros[heroId]
  			table_insert(heroResponse.heros, hero:data())
  			heroIndex = heroIndex + 1
  		end
  		heroResponse.heroWave = index
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(heroResponse))
  	end
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  	curWave = curWave + heroWave
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  	-- 注册全服广播
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  	if not role._channelIdx then
  		local channel = math.randomInt(1, 1)
  		role._channelIdx = channel
  	end
  	if not mcast_util.channel_world() then
  		local w_channel = datacenter.get( ("MC_W_CHANNEL" .. role._channelIdx) )
  		if w_channel then
  			mcast_util.sub_world(w_channel)
  		end
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  	end
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  	-- 发下缓存的世界消息
  	local worldChatResponse = {worldChats = {}}
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  	-- local ok, msgs = pcall(skynet.call, '.globald', "lua", "getWorldMsg", role._channelIdx)
  	local ok, msgs = true, {}
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  	if not ok then 
  		msgs = {} 
  	end
  	worldChatResponse.worldChats = msgs
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  	local redret = redisproxy:pipelining(function(red)
  		red:lrange(CHAT_OFFLINE:format(roleId), 0, -1)
  		red:del(CHAT_OFFLINE:format(roleId))
  	end)
  	worldChatResponse.p2pChats = redret[1]
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  	worldChatResponse.chatWave = curWave + 1
  	curWave = curWave + 1
  
  	SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(worldChatResponse))
  
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  	datacenter.set("agent", roleId, {
  		serv = skynet.self(),
  		fd = agent.client_fd,
  		gate_serv = agent.gate_serv,
  	})
  	agent.role = role
  
  	start_agent_timer()
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  	-- 玩家登陆做的一些操作
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  	role:updateHangTeamInfo()
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  	role:savePvpCTeam()
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  	role:savePvpHTeam()
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  	local hangPass = role:getProperty("hangPass")
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  	role:mylog("login", {key1 = agent.ip:toArray(false, ":")[1], int1 = hangPass[1] or 0})
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  	if msg.newdevice then
  		role:mylog("newdevice", {key1 = agent.ip:toArray(false, ":")[1]})
  	end
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  	return true
  end
  
  function _M.createRpc(agent, data)
  	local msg = MsgPack.unpack(data)
  	local response = {}
  
  	-- 再次检查uid
  	local uid = tostring(msg.uid)
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  	--local user = redisproxy:get(string_format("uid:%s", uid))
  	local res, user = roleUidExists(uid)
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  	if user then
  		response.result = "SUCCESS"
  		response.roleName = user
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
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  	local stopcreate = tonumber(redisproxy:hget("autoincrement_set", "stopcreate"))
  	if stopcreate and stopcreate > 0 then
  		response.result = "STOP_CREATE"
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
  
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  	local roleId = getNextRoleId()
  	if not roleId then
  		response.result = "DB_FULL"
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
  	local roleName = setRoleName(msg.uid, roleId)
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  	local newRole = require("models.Role").new({
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  		key = string_format("%d", roleId),
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  		id = roleId,
  		uid = tostring(msg.uid),
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  		sid = msg.subId or 0,
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  		name = roleName,
  		uname = msg.uname or "",
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  		device = tostring(msg.device),
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  		dmode = msg.deviceMode and tostring(msg.deviceMode) or nil
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  	})
  
  	if newRole:create() then
  		--更新USER表
  		response.result = "SUCCESS"
  		response.roleId = roleId
  		response.roleName = string.upper(roleName)
  	else
  		response.result = "DB_ERROR"
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
d99a4962   测试   火花系统建表,新增虹光玉
393
  	--newRole:loadRoleIncre()
44c6e479   zhouhaihai   增加部分日志
394
  	newRole:startActionUcode()
39bcd7ca   zhouhaihai   LOG
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  	newRole.sysVersion = msg.sysVersion
  	newRole.ip = agent.ip:toArray(false, ":")[1]
  	newRole.clientVersion = msg.clientVersion
  	newRole.network = msg.network
  
8b65a363   zhouhaihai   优化
400
  	newRole:award(globalCsv.birthItem, {log = {desc = "birth"}, notNotify = true})
314bc5df   zhengshouren   提交服务器初始代码
401
  	-- 欢迎邮件
70fb62d1   测试   服务器数据打点
402
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  	--mysqlproxy:insertEmail({roleId = roleId, emailId = 1})
  	newRole:sendMail(1)
314bc5df   zhengshouren   提交服务器初始代码
404
  
39bcd7ca   zhouhaihai   LOG
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  	if msg.newuser then
  		newRole:log("onCreateAccount")
  	end
  	newRole:log("onCreateRole")
d02f7904   zhouhaihai   遗失的log
409
  	newRole:mylog("create", {key1 = agent.ip:toArray(false, ":")[1]})
3aac1e3a   zhouhaihai   新设备
410
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  	if msg.newdevice then
  		newRole:mylog("newdevice", {key1 = agent.ip:toArray(false, ":")[1]})
  	end
ec0df561   测试   创建及时保存一次
413
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  	-- 整体保存一次
  	newRole:update()
314bc5df   zhengshouren   提交服务器初始代码
415
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  	SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
320f5b54   zhouhaihai   cb 返利
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  	-- cb付费返利
  	skynet.timeout(0, function()
  		local cbbackd = cluster.query("center", "cbbackd")
  		local uid = newRole:getProperty("uid")
  		local start = uid:find("_")
  		if start then
  			uid = uid:sub(start + 1)
  		end
  		if cbbackd then
  			local status, back = pcall(cluster.call, "center", cbbackd, "getCbBack", {uid = uid, id = roleId})
  			if status then
91019d1f   zhouhaihai   cb 返利调整
429
  				if back and next(back) and back.reward and next(back.reward) then
320f5b54   zhouhaihai   cb 返利
430
  					local reward = ""
91019d1f   zhouhaihai   cb 返利调整
431
  					for itemId, count in pairs(back.reward) do
320f5b54   zhouhaihai   cb 返利
432
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  						reward = reward:setv(itemId, count)
  					end
91019d1f   zhouhaihai   cb 返利调整
434
  					if back.reward[70] then
2ca93972   测试   添加邮件表
435
  						mysqlproxy:insertEmail({roleId = roleId, emailId = MailId.CBBackAward2, contentPms = {back.money}, createtime = skynet.timex(), attachments = reward})
91019d1f   zhouhaihai   cb 返利调整
436
  					else
2ca93972   测试   添加邮件表
437
  						mysqlproxy:insertEmail({roleId = roleId, emailId = MailId.CBBackAward, contentPms = {back.money}, createtime = skynet.timex(), attachments = reward})
91019d1f   zhouhaihai   cb 返利调整
438
  					end
320f5b54   zhouhaihai   cb 返利
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  					newRole:mylog("cbback", {key1 = uid, int2 = roleId})
  				end
  			else
  				skynet.error("[ERROR] cbbackd cant call center uid: " .. uid .. " roleId:" .. roleId)
  			end
  		else
  			skynet.error("[ERROR] cbbackd cant call center uid: " .. uid .. " roleId:" .. roleId)
  		end
  	end)
  	
314bc5df   zhengshouren   提交服务器初始代码
449
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  	return true
  end
  
dc9d814f   zhouhaihai   邮件
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  function _M.changeNameRpc(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	local msg = MsgPack.unpack(data)
  
  	local newName = msg.name
  	local oldName = role:getProperty("name")
  
  	if not newName or type(newName) ~= "string" then return end
  	if newName == oldName then return end
  	-- 检查name是否合法
  	local checked = validName(newName)
  	if checked ~= "ok" then
  		--[[
  			"existed" 已经存在
  			"illegal" 包含非法字符
  		]]
  		local errCodes = {
  			["existed"] = 1,
  			["illegal"] = 2
  		}
  		SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = errCodes[checked]}))
  		return true
  	end
  
  	if not roleId then 
  		SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 3}))
  		return true
  	end
af7863ef   zhouhaihai   x小写名字异常
481
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  	local dbName = string.upper(newName)
  	local result = redisproxy:setnx(string_format("user:%s", dbName), roleId)
dc9d814f   zhouhaihai   邮件
483
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  	if result == 0 then
  		SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 1}))
  		return true
  	end
  	redisproxy:pipelining(function (red)
af7863ef   zhouhaihai   x小写名字异常
488
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  		red:del(string_format("user:%s", string.upper(oldName)))
  		red:set(string_format("uid:%s", role:getProperty("uid")), dbName)
dc9d814f   zhouhaihai   邮件
490
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  	end)
  
  	role:updateProperties({
  		["name"] = newName,
  	})
e3c5cc5e   zhouhaihai   跨服竞技场over
495
  
1e2c5316   zhangqijia   fix: 修改昵称,餐厅/电波塔/...
496
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  	role.dinerData:updateRankRoleName(newName)
  	role:updateTowerRankName(newName)
  	role:updateAdvRankName(newName)
  
e3c5cc5e   zhouhaihai   跨服竞技场over
500
  	role:changeCrossServerPvpSelfInfo("name")
a3bb2d5d   测试   指南 改名任务
501
  	role:checkTaskEnter("Rename", {})
dc9d814f   zhouhaihai   邮件
502
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  	SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 0}))
  	return true
  end
  
c1849aa6   chenyueqi   roleaction增加一个获取随...
506
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  function _M.getRandomNameRpc()
  	local name = randomRoleName()
  	SendPacket(actionCodes.Role_getRandomNameRpc, MsgPack.pack({name = name}))
  	return true
  end
  
dc9d814f   zhouhaihai   邮件
512
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518
  function _M.changeIntroRpc(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	local msg = MsgPack.unpack(data)
  	local content = msg.content
  	if not content or type(content) ~= "string" then return end
  
a5486ede   zhouhaihai   csvdata 修改为 share...
519
  	local SERV = string_format(".chated%d", math.random(1, 5))
dc9d814f   zhouhaihai   邮件
520
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  	local legal, mod = skynet.call(SERV, "lua", "check", content)
  	if not legal then
  		content = mod or ""
  	end
  
14f1591b   zhouhaihai   删除好感度相关
525
  	role:updateProperty({field = "intro", value = content})
dc9d814f   zhouhaihai   邮件
526
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530
  	
  	SendPacket(actionCodes.Role_changeIntroRpc, '')
  	return true
  end
  
314bc5df   zhengshouren   提交服务器初始代码
531
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  function _M.syncTimeRpc(agent, data)
  	SendPacket(actionCodes.Role_syncTimeRpc, MsgPack.pack({nowTime = skynet.timex()}))
  	return true
  end
  
312b9db5   zhouahaihai   背包
536
537
538
  function _M.saleItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
84e7c06e   zhouhaihai   回收
539
  	local backs = msg.backs
c1928949   chenyueqi   勋章兑换增加不能兑换的碎片判断
540
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  	if not backs or not next(backs) then return 0 end
  
  	for itemId, count in pairs(backs) do
  		if math.illegalNum(count, 1, role:getItemCount(itemId)) then return 1 end
  		if globalCsv.unit_paster_ban[itemId] then return 2 end
  		local itemData = csvdb["itemCsv"][itemId]
  		if itemData.sell_effect == "" then return 3 end
  	end
84e7c06e   zhouhaihai   回收
548
549
  
  	local reward = {}
53e8037e   zhouhaihai   任务
550
  	local fragCount = 0
84e7c06e   zhouhaihai   回收
551
  	for itemId, count in pairs(backs) do
84e7c06e   zhouhaihai   回收
552
  		local itemData = csvdb["itemCsv"][itemId]
53e8037e   zhouhaihai   任务
553
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555
  		if itemData.type == ItemType.HeroFragment or itemData.type == ItemType.HeroFCommon then
  			fragCount = fragCount + count
  		end
84e7c06e   zhouhaihai   回收
556
557
  		local sellEffect = itemData.sell_effect:toArray(true, "=")
  		reward[sellEffect[1]] = (reward[sellEffect[1]] or 0) + sellEffect[2] * count
c59e058b   zhouhaihai   新一批日志记录
558
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566
  
  		role:log("carriage_decals", {
  			item_id = itemId, --道具id
  			item_type = itemData.type, --道具类型,具体见枚举表中道具类型枚举表
  			item_level = 0, --道具等级
  			item_number = count, --道具变化数量的绝对值
  			carriage_decals_rwdid = sellEffect[1], --拆解获得物资ID
  			carriage_decals_rwdnum = sellEffect[2] * count, --拆解获得物资数量
  		})
84e7c06e   zhouhaihai   回收
567
568
  	end	
  	
44c6e479   zhouhaihai   增加部分日志
569
  	role:costItems(backs, {log = {desc = "saleItem"}})
7bb30dca   zhouhaihai   修改发奖
570
  	local reward, change = role:award(reward, {log = {desc = "saleItem"}})
53e8037e   zhouhaihai   任务
571
  	role:checkTaskEnter("DecoFrag", {count = fragCount})
c59e058b   zhouhaihai   新一批日志记录
572
  	
7bb30dca   zhouhaihai   修改发奖
573
  	SendPacket(actionCodes.Role_saleItemRpc, MsgPack.pack(role:packReward(reward, change)))
312b9db5   zhouahaihai   背包
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  	return true
  end
  
  function _M.openItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local itemId = msg.itemId
  	local count = msg.count
  	if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
  	local itemData = csvdb["itemCsv"][itemId]
  	if itemData.use_type ~= 2 then return end
  	local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
9b35bf6e   zhouhaihai   开启时间箱
586
  	if not randomData or randomData.openTime > 0 then return end
312b9db5   zhouahaihai   背包
587
  
007af97e   zhouhaihai   item_random 结构更改
588
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  	local reward = {}
  	for _i = 1, count do
  		for i = 1, 10 do
  			local num = randomData["num" .. i] 
  			local gift = randomData["gift" .. i]
  			if num and gift and num > 0 and gift ~= "" then
  				local pool = {}
  				for _, temp in ipairs(gift:toArray()) do
  					table.insert(pool, temp:toArray(true, "="))
  				end
  				local needCount = math.min(#pool, num)
  				for j = 1, needCount do
  					local idx = math.randWeight(pool, 3)
  					reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
  					table.remove(pool, idx)
  				end
312b9db5   zhouahaihai   背包
604
605
606
  			end
  		end
  	end
007af97e   zhouhaihai   item_random 结构更改
607
608
  	reward[0] = nil
  
44c6e479   zhouhaihai   增加部分日志
609
  	role:costItems({[itemId] = count}, {log = {desc = "openItem"}})
7bb30dca   zhouhaihai   修改发奖
610
611
  	local change
  	reward, change = role:award(reward, {log = {desc = "openItem", int1 = itemId, int2 = count}})
43cc5f51   gaofengduan   调整 equip 数据结构
612
  
7bb30dca   zhouhaihai   修改发奖
613
  	SendPacket(actionCodes.Role_openItemRpc, MsgPack.pack(role:packReward(reward, change)))
312b9db5   zhouahaihai   背包
614
615
616
  	return true
  end
  
9b35bf6e   zhouhaihai   开启时间箱
617
618
619
  function _M.openTimeBoxRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
4d8bd32c   chenyueqi   倒计时开箱子
620
  	local oper = msg.oper  -- 操作 1 - 2
9b35bf6e   zhouhaihai   开启时间箱
621
  	local slot = msg.slot  -- 位置 1 - 6
317a46a9   测试   添加特权卡
622
623
  
  	-- 特权卡时间箱额外栏位
0a093ba8   chenyueqi   重写拆解室功能
624
625
626
627
  	-- local privExtraCnt = role.storeData:getTimeBoxSlotExtraCount()
  	-- if oper == 1 then
  	-- 	if math.illegalNum(slot, 1, role:getFuncLv(FuncOpenType.TimeBoxSlot) + privExtraCnt) then return end
  	-- end
9b35bf6e   zhouhaihai   开启时间箱
628
629
  
  	local boxL = role:getProperty("boxL")
0a093ba8   chenyueqi   重写拆解室功能
630
631
  	local reward, change
  	if oper == 1 then -- 构建开始(包括切换构建的id)
9b35bf6e   zhouhaihai   开启时间箱
632
  		local itemId = msg.itemId
9b35bf6e   zhouhaihai   开启时间箱
633
  		local itemData = csvdb["itemCsv"][itemId]
0a093ba8   chenyueqi   重写拆解室功能
634
635
636
637
638
639
  		if not itemData then return 1 end
  		if not boxL[slot] then
  			boxL[slot] = {}
  		else
  			local oldId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time
  			local unitTime = globalCsv.box_key_time[oldId] * 60
e2e205be   zhangqijia   feat: 玩家等级奖励
640
              unitTime = unitTime + role:getBnousDismantlingImproved(unitTime)
4aadc450   chenyueqi   切换拆解术式bug,造成获得巨大数...
641
  			local doneCnt = time == 0 and 0 or math.floor((process + skynet.timex() - time) / unitTime)
0a093ba8   chenyueqi   重写拆解室功能
642
  			if doneCnt > 0 then
4aadc450   chenyueqi   切换拆解术式bug,造成获得巨大数...
643
  				reward = role:award({[oldId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}})
0a093ba8   chenyueqi   重写拆解室功能
644
645
646
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648
649
  			end
  		end
  		local limit = globalCsv.box_key_max[itemId] or 5
  		if role:getItemCount(itemId) >= limit then return 3 end
  
  		boxL[slot] = {id = itemId, process = 0, time = skynet.timex()}
e2e205be   zhangqijia   feat: 玩家等级奖励
650
  		role:pushMsg({type = "box", slot = slot, time = skynet.timex() + globalCsv.box_productLine_time * 3600 + role:getBnousDismantlingMaximum()})
0a093ba8   chenyueqi   重写拆解室功能
651
  	elseif oper == 2 then -- 重置运行时间(可以使用加速)
9b35bf6e   zhouhaihai   开启时间箱
652
  		local quick = msg.quick
0a093ba8   chenyueqi   重写拆解室功能
653
654
655
656
657
658
659
  		if not boxL[slot] then return 4 end
  
  		local itemId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time
  		local nowTime = skynet.timex()
  		local stopTime = nowTime
  		local itemData = csvdb["itemCsv"][itemId]
  		local unitTime = globalCsv.box_key_time[itemId] * 60
e2e205be   zhangqijia   feat: 玩家等级奖励
660
  		unitTime = unitTime + role:getBnousDismantlingImproved(unitTime)
0a093ba8   chenyueqi   重写拆解室功能
661
  		if quick then
cc9f29c5   chenyueqi   拆解术式,可以自主选择加速多长时间
662
  			stopTime = nowTime + quick
f8ba82b3   zhouhaihai   大小写
663
  			local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=")
cc9f29c5   chenyueqi   拆解术式,可以自主选择加速多长时间
664
  			local costKey = math.ceil(quick / (cost_pre[1] * 60)) * cost_pre[2]
3d8050ef   测试   钻石3改成虹光玉8
665
666
  			if not role:checkItemEnough({[ItemId.Jade] = costKey}) then return 5 end
  			role:costItems({[ItemId.Jade] = costKey}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}})
cb8d4368   chenyueqi   拆解术式充能的时候领取道具,获得个...
667
668
  		else
  			stopTime = math.min(nowTime,time + globalCsv.box_productLine_time * 3600)
9b35bf6e   zhouhaihai   开启时间箱
669
  		end
e2e205be   zhangqijia   feat: 玩家等级奖励
670
671
          stopTime = stopTime +  role:getBnousDismantlingMaximum()
  
0a093ba8   chenyueqi   重写拆解室功能
672
  		role:pushCancel({type = "box", slot = slot})
5d620aef   chenyueqi   拆解室指定某一项为必得奖励
673
  
0a093ba8   chenyueqi   重写拆解室功能
674
675
  		local doneCnt = math.floor((process + stopTime - time) / unitTime)
  		if doneCnt > 0 then
4aadc450   chenyueqi   切换拆解术式bug,造成获得巨大数...
676
  			reward = role:award({[itemId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}})
0a093ba8   chenyueqi   重写拆解室功能
677
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681
682
  		end
  		if role:getItemCount(itemId) >= globalCsv.box_key_max[itemId] then
  			nowTime = 0
  		end
  
  		boxL[slot] = {id = itemId, process = (process + stopTime - time) % unitTime, time = nowTime}
e2e205be   zhangqijia   feat: 玩家等级奖励
683
  		role:pushMsg({type = "box", slot = slot, time = nowTime + globalCsv.box_productLine_time * 3600 + role:getBnousDismantlingMaximum()})
0a093ba8   chenyueqi   重写拆解室功能
684
685
686
687
  	elseif oper == 3 then -- 开箱子
  		local costId = msg.costId
  		local costs = (msg.costs or ""):toNumMap()
  		if not costId or not csvdb["itemCsv"][costId] or not next(costs) then return 6 end
76f0493d   zhangqijia   feat: 铭文仓库溢出奖励时,通...
688
  
0a093ba8   chenyueqi   重写拆解室功能
689
  		local costIdData = csvdb["itemCsv"][costId]
e2e205be   zhangqijia   feat: 玩家等级奖励
690
  		local count, runeCount = 0, 0
0a093ba8   chenyueqi   重写拆解室功能
691
692
  		for itemId, num in pairs(costs) do
  			local itemIdData = csvdb["itemCsv"][itemId]
2660491b   zhangqijia   fix: 铭文仓库爆满限制bug
693
694
  			local itemRandomData =  csvdb["item_randomCsv"][itemId]
  			if not itemIdData or not itemRandomData or costIdData.quality ~= itemIdData.quality then return 7 end
e2e205be   zhangqijia   feat: 玩家等级奖励
695
  
2660491b   zhangqijia   fix: 铭文仓库爆满限制bug
696
697
698
699
              local itemRandomOccupy = role:getItemRandomOccupy(itemRandomData)
  			if next(itemRandomOccupy) then
                  runeCount = runeCount + (itemRandomOccupy[ItemOccupy.Rune] or 0) * num
  			end
0a093ba8   chenyueqi   重写拆解室功能
700
701
702
  			count = count + num
  		end
  
2660491b   zhangqijia   fix: 铭文仓库爆满限制bug
703
          if role:checkRuneFully(runeCount) then return 10 end --开箱子,如果铭文仓库已经满了则不让开铭文箱
76f0493d   zhangqijia   feat: 铭文仓库溢出奖励时,通...
704
  
0a093ba8   chenyueqi   重写拆解室功能
705
  		if role:getItemCount(costId) < count then return 8 end
c7991bb0   chenyueqi   道具开时钟箱,检查箱子够不够
706
  		if not role:checkItemEnough(costs) then return 9 end
0a093ba8   chenyueqi   重写拆解室功能
707
708
709
710
711
712
713
714
715
716
717
  
  		role:costItems({[costId] = count}, {log = {desc = "openTimeBox"}})
  
  		reward = {}
  		for itemId, value in pairs(costs) do
  			local tempReward = {}
  			local randomData = csvdb["item_randomCsv"][itemId]
  			local itemData = csvdb["itemCsv"][itemId]
  			role:costItems({[itemId] = value}, {log = {desc = "openTimeBox"}})
  			for _ = 1, value do
  				for i = 1, 10 do
e2e205be   zhangqijia   feat: 玩家等级奖励
718
719
  					local num = randomData["num" .. tostring(i)]
  					local gift = randomData["gift" .. tostring(i)]
0a093ba8   chenyueqi   重写拆解室功能
720
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722
723
724
725
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728
729
730
731
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733
  					if num and gift and num > 0 and gift ~= "" then
  						local pool = {}
  						for _, temp in ipairs(gift:toArray()) do
  							local set = temp:toArray(true, "=")
  							table.insert(pool, set)
  						end
  
  						local needCount = math.min(#pool, num)
  						for j = 1, needCount do
  							local idx = math.randWeight(pool, 3)
  							tempReward[pool[idx][1]] = (tempReward[pool[idx][1]] or 0) + pool[idx][2]
  							table.remove(pool, idx)
  						end
  					end
007af97e   zhouhaihai   item_random 结构更改
734
  				end
9b35bf6e   zhouhaihai   开启时间箱
735
  			end
0a093ba8   chenyueqi   重写拆解室功能
736
737
738
739
740
741
742
743
744
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746
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751
  			tempReward[0] = nil
  			role:checkTaskEnter("OpenBox", {id = itemId, count=value, quality=itemData.quality})
  			role:log("carriage_dismantle", {
  				item_id = itemId, -- 道具id
  				item_type = itemData.type, -- 道具类型,具体见枚举表中道具类型枚举表
  				item_level = 0, -- 道具等级
  				item_number = 1, -- 道具变化数量的绝对值
  				carriage_dismantle_type = 1, -- 拆解方式,时间到期:0,钥匙开启:1
  				carriage_dismantle_time = 0, -- 拆解耗时,填写实际耗时
  				carriage_dismantle_cost = value, -- 拆解花费钥匙数量,未使用填写0
  				carriage_dismantle_rwd = tempReward, -- 拆解获得物资,json格式记录,{'itemid1':2,'itemid2':3,…………..}
  			})
  
  			for id, num in pairs(tempReward) do
  				reward[id] = (reward[id] or 0) + num
  			end
9b35bf6e   zhouhaihai   开启时间箱
752
  		end
4aadc450   chenyueqi   切换拆解术式bug,造成获得巨大数...
753
  		reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = costId, int2 = oper}})
9b35bf6e   zhouhaihai   开启时间箱
754
755
756
757
  	else
  		return
  	end
  
0a093ba8   chenyueqi   重写拆解室功能
758
759
760
761
  	role:setProperty("boxL",boxL) --刷新
  	if slot then
  		role:changeUpdates({{type = "boxL", field = slot, value = boxL[slot], isOnlyToC = true}}) -- 通知客户端
  	end
7bb30dca   zhouhaihai   修改发奖
762
  	SendPacket(actionCodes.Role_openTimeBoxRpc, MsgPack.pack(role:packReward(reward, change)))
c8872722   zhouhaihai   返回
763
  	return true
9b35bf6e   zhouhaihai   开启时间箱
764
765
  end
  
d1c2290f   zhouhaihai   加速
766
767
768
  function _M.openSpeedUpBoxRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
8cd3770f   测试   挂机关卡可以选择,经验金币根据最高...
769
  	local itemInfo = msg.itemInfo
d1c2290f   zhouhaihai   加速
770
771
  
  	local reward = {}
8cd3770f   测试   挂机关卡可以选择,经验金币根据最高...
772
773
774
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776
777
778
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  	for i = 1, #itemInfo do
  		local pair = itemInfo[i]
  		local id = pair[1]
  		local count = pair[2]
  		local itemData = csvdb["itemCsv"][id]
  		if not itemData or itemData.type ~= ItemType.SpeedBox then return end
  
  		if math.illegalNum(count, 1, role:getItemCount(id)) then return 1 end
  		local useType, hour = table.unpack(itemData.use_effect:toArray(true, "="))
  		local time = hour * 60 * 60
  
  		if useType == 1 then -- 挂机齿轮
  			local hangInfo = role:getProperty("hangInfo")
2a542865   测试   齿轮、经验 奖励投放逻辑调整
785
786
787
  			local expData = hangInfo.expData or {}
  			--local carbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
  			reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + math.floor(time / globalCsv.idle_money_produce_cd) * (expData.money or 0) * count
8cd3770f   测试   挂机关卡可以选择,经验金币根据最高...
788
789
  		elseif useType == 2 then -- 挂机经验
  			local hangInfo = role:getProperty("hangInfo")
2a542865   测试   齿轮、经验 奖励投放逻辑调整
790
791
792
  			local expData = hangInfo.expData or {}
  			--local carbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
  			reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + math.floor(time / globalCsv.idle_money_produce_cd) * (expData.exp or 0) * count
8cd3770f   测试   挂机关卡可以选择,经验金币根据最高...
793
794
795
796
797
798
799
800
801
802
803
804
  		elseif useType == 3 then  -- 食材商人收入
  			local buildType = 6
  			local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)
  			local buildingData = csvdb["diner_buildingCsv"][buildType][level]
  			if not buildingData then
  				return 4
  			end
  			local gfood = role.dinerData:getProperty("gfood")
  			if not next(gfood) then return 5 end
  			for k , v in pairs(gfood) do
  				local itemId = v.id
  				local speed = globalCsv.diner_get_food_speed[csvdb["itemCsv"][itemId].quality] * buildingData.speed / 100
664e0e07   chenyueqi   电波塔对食材的加成计算错误
805
  				speed = speed + role:getBnousDiner(1,speed)
460afa6e   测试   付费签到改为主动领取,战斗关卡不一...
806
  				reward[itemId] = (reward[itemId] or 0) + math.floor((time / speed) * count)
8cd3770f   测试   挂机关卡可以选择,经验金币根据最高...
807
808
809
  			end
  		else
  			return 6
d1c2290f   zhouhaihai   加速
810
  		end
8cd3770f   测试   挂机关卡可以选择,经验金币根据最高...
811
812
  
  		role:costItems({[id] = count}, {log = {desc = "speedUpBox"}})
d1c2290f   zhouhaihai   加速
813
814
  	end
  
75acc595   测试   修改gm添加满级英雄指令,开启特权...
815
816
817
818
819
820
821
822
823
824
825
  	local doubleCoef = role.activity:isOpen("DoubleDrop") and 2 or 1
  	-- 特权卡获取加速获得额外道具
  	local coef = role.storeData:getProduceItemSpeedCoef()
  	if coef > 1 or doubleCoef > 1 then
  		for k, cnt in pairs(reward) do
  			if k == ItemId.Gold or k == ItemId.Exp then
  				reward[k] = math.floor(cnt * coef * doubleCoef)
  			end
  		end
  	end
  
7bb30dca   zhouhaihai   修改发奖
826
  	local change
8cd3770f   测试   挂机关卡可以选择,经验金币根据最高...
827
  	reward, change = role:award(reward, {log = {desc = "speedUpBox"}})
d1c2290f   zhouhaihai   加速
828
  
7bb30dca   zhouhaihai   修改发奖
829
  	SendPacket(actionCodes.Role_openSpeedUpBoxRpc, MsgPack.pack(role:packReward(reward, change)))
d1c2290f   zhouhaihai   加速
830
831
832
  	return true
  end
  
00e663bd   zhouhaihai   剧情相关
833
834
835
836
837
  function _M.storyBookRewardRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local storyId = msg.id
  	local storyBookData = csvdb["story_bookCsv"][storyId]
6dc64b07   测试   剧情领奖bug
838
  	if not storyBookData then return 1 end
a1d09d22   zhouhaihai   bug
839
  	local storyStatus = role:getProperty("storyB")
053978b4   zhouhaihai   剧情领奖
840
  
17ba67dd   zhouhaihai   错误的判断
841
  	local status = (storyStatus[storyId] or {}).s
053978b4   zhouhaihai   剧情领奖
842
  
6dc64b07   测试   剧情领奖bug
843
  	if status == -1 then return 2 end
17ba67dd   zhouhaihai   错误的判断
844
845
  	
  	if not status or status ~= 1 then 
6dc64b07   测试   剧情领奖bug
846
847
  		--if storyBookData.unlockType == 1 and (role:getProperty("hangInfo").carbonId == tonumber(storyBookData.unlockData) or storyId == 1 or storyId == 2) then  -- 挂机剧情正在挂机也可以领奖
  		if storyBookData.unlockType == 1 then  -- 挂机剧情正在挂机也可以领奖
053978b4   zhouhaihai   剧情领奖
848
  		else
6dc64b07   测试   剧情领奖bug
849
  			return 3
053978b4   zhouhaihai   剧情领奖
850
  		end
a1d09d22   zhouhaihai   bug
851
  	end
00e663bd   zhouhaihai   剧情相关
852
  	-- 获取奖励
5f18f4e5   zhouhaihai   story
853
  	storyStatus[storyId] = storyStatus[storyId] or {}
8a01a3ae   zhouhaihai   bug
854
  	storyStatus[storyId].s = -1
8a01a3ae   zhouhaihai   bug
855
  	role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
7bb30dca   zhouhaihai   修改发奖
856
  	local reward, change = role:award(storyBookData.gift, {log = {desc = "storybookReward", int1 = storyId}})
c59e058b   zhouhaihai   新一批日志记录
857
  
43293781   zhouhaihai   日志bug
858
  	role:log("carriage_video", {
c59e058b   zhouhaihai   新一批日志记录
859
860
  		carriage_video_type = storyBookData.type, --放映室类型,剧情CG:0, 角色CG:1, 主线剧情:2, 角色剧情:3, 活动剧情:4, 图鉴:5
  		carriage_video_id = storyId, --放映室片段ID
3d8050ef   测试   钻石3改成虹光玉8
861
862
  		carriage_video_coinid = reward[ItemId.Jade] and ItemId.Jade or 0, --放映奖励货币类型,无奖励则填写0
  		carriage_video_coinnum = reward[ItemId.Jade] or 0, --放映奖励货币数量,无奖励则填写0
887c1843   zhouhaihai   日志新一批
863
  		carriage_video_item = reward, --放映奖励其他物品数量,json格式记录,{'itemid1':10,'itemid2':5,…………..},无奖励则填写0
c59e058b   zhouhaihai   新一批日志记录
864
865
  	})
  
7bb30dca   zhouhaihai   修改发奖
866
  	SendPacket(actionCodes.Role_storyBookRewardRpc, MsgPack.pack(role:packReward(reward, change)))
00e663bd   zhouhaihai   剧情相关
867
868
869
  	return true
  end
  
8a01a3ae   zhouhaihai   bug
870
  function _M.unLockStoryBookRpc(agent, data)
bd15e9bc   zhouhaihai   购买剧情
871
872
873
874
875
876
877
878
879
880
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local storyId = msg.id
  	local storyBookData = csvdb["story_bookCsv"][storyId]
  	if not storyBookData or storyBookData.lockItem == "" then return end -- 不能解锁
  
  	local storyStatus = role:getProperty("storyB")
  	if storyStatus[storyId] and storyStatus[storyId].s then return end  --不需要解锁
  
be697585   测试   活动剧情解锁
881
882
883
884
885
886
  	if storyBookData.lockItem ~= "free" then
  		local cost = storyBookData.lockItem:toNumMap()
  		if not cost or not next(cost) then return end
  		if not role:checkItemEnough(cost) then return end  -- 消耗品不足
  		role:costItems(cost, {log = {desc = "unlockStory", int1 = storyId}})
  	end
bd15e9bc   zhouhaihai   购买剧情
887
888
889
890
891
892
893
894
  
  	-- 解锁
  	storyStatus[storyId] = storyStatus[storyId] or {}
  	table.clear(storyStatus[storyId])
  	storyStatus[storyId].s = 1
  	role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
  	SendPacket(actionCodes.Role_unLockStoryBookRpc, '')
  	return true
8a01a3ae   zhouhaihai   bug
895
896
  end
  
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
897
898
  local function getTaskReward(role, taskId, roleField, taskType, taskData)
  	if not taskData then return nil end
53e8037e   zhouhaihai   任务
899
900
901
902
903
  
  	local taskStatus = role:getProperty(roleField[taskType])
  	local tStatus = taskStatus["t"] or {}
  
  	if (tStatus[taskId] or 0) < taskData.condition1 then
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
904
  		return nil
53e8037e   zhouhaihai   任务
905
906
  	end
  
7bb30dca   zhouhaihai   修改发奖
907
  	local reward, change = role:award(taskData.reward, {log = {desc = "finishTask", int1 = taskType, int2 = taskId}})
53e8037e   zhouhaihai   任务
908
909
  	local active = (taskStatus["a"] or 0) + taskData.active
  
ac885527   测试   联动签到活动
910
911
912
  	-- 日常活动完成
  	if taskType == 1 then
  		role:checkTaskEnter("DailyTask", {pre = (taskStatus["a"] or 0), cur = active})
70fb62d1   测试   服务器数据打点
913
  		role:mylog("role_action", {desc="dayTask", int1=taskId, int2=active})
dfa9ae5e   测试   战令任务活动
914
915
  	else
  		role:checkTaskEnter("WeekTask", {pre = (taskStatus["a"] or 0), cur = active})
70fb62d1   测试   服务器数据打点
916
  		role:mylog("role_action", {desc="weekTask", int1=taskId, int2=active})
ac885527   测试   联动签到活动
917
918
  	end
  
53e8037e   zhouhaihai   任务
919
920
  	role:changeUpdates({
  		{ type = roleField[taskType], field = {"t", taskId}, value = -1 },
317a46a9   测试   添加特权卡
921
  		{ type = roleField[taskType], field = "a", value = active},
53e8037e   zhouhaihai   任务
922
923
  	})
  
1a0b3c56   测试   抽卡保底,切换定向卡池
924
925
  	local oldVal = role:getProperty("battlePoint") or 0
  	role:updateProperty({field = "battlePoint", value = oldVal + taskData.active})
317a46a9   测试   添加特权卡
926
  
c59e058b   zhouhaihai   新一批日志记录
927
928
929
  	role:log("task_reward", {
  		task_reward_id = taskId, --任务奖励ID
  		task_reward_type = taskType, --任务奖励类型,见 任务奖励类型枚举表
887c1843   zhouhaihai   日志新一批
930
  		task_reward_detail = reward, --任务奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
c59e058b   zhouhaihai   新一批日志记录
931
  	})
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
932
  	return reward, change
53e8037e   zhouhaihai   任务
933
934
  end
  
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
935
  function _M.taskRpc(agent, data)
53e8037e   zhouhaihai   任务
936
937
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
d232676a   zhouhaihai   功能解锁 冒险返回
938
939
940
  
  	if not role:isFuncUnlock(FuncUnlock.TaskAchiv) then return end
  
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
941
  	local taskType = msg.type -- 1 日常 2 周常
53e8037e   zhouhaihai   任务
942
943
  	local taskId = msg.id --任务id
  	local roleField = {"dTask", "wTask"}
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
  	if not roleField[taskType] then return 1 end
  
  	local reward, change = {}, {}
  	if not taskId then
  
  		for id, taskData in pairs(csvdb["task_loopCsv"][taskType]) do
  			local tmpreward, tmpchange = getTaskReward(role, id, roleField, taskType, taskData)
  			if tmpreward then
  				for k, v in pairs(tmpreward) do
  					reward[k] = (reward[k] or 0) + v
  				end
  				if tmpchange then table.insert(change, tmpchange) end
  			end
  		end
  	else
  		local taskData = csvdb["task_loopCsv"][taskType][taskId]
  		if not taskData then return 2 end
  		reward, change= getTaskReward(role, taskId, roleField, taskType, taskData)
  	end
53e8037e   zhouhaihai   任务
963
  
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
964
965
966
  	SendPacket(actionCodes.Role_taskRpc, MsgPack.pack(role:packReward(reward, change)))
  	return true
  end
53e8037e   zhouhaihai   任务
967
  
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
968
969
  
  local function getTaskActiveReward(role, taskId, roleField, taskType, taskData)
53e8037e   zhouhaihai   任务
970
971
972
973
  	local taskStatus = role:getProperty(roleField[taskType])
  	local tStatus = taskStatus["at"] or {}
  
  	if tStatus[taskId] == -1 or (taskStatus["a"] or 0) < taskData.active then
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
974
  		return nil
53e8037e   zhouhaihai   任务
975
976
  	end
  
29fbbc10   zhouhaihai   夜间打工
977
978
979
980
981
982
983
984
985
  	local needReward = taskData.reward:toNumMap()
  	if taskData.reward_2 ~= 0 then
  		local day = weekday(skynet.timex())
  		local workMainCsv = csvdb["work_mainCsv"][day]
  		if workMainCsv then
  			needReward[workMainCsv.ticket] = taskData.reward_2
  		end
  	end
  	local reward, change = role:award(needReward, {log = {desc = "taskActive", int1 = taskType, int2 = taskId}})
53e8037e   zhouhaihai   任务
986
987
988
  	role:changeUpdates({
  		{ type = roleField[taskType], field = {"at", taskId}, value = -1 }
  	})
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
989
  
9be3f3ea   zhouhaihai   日志需求
990
991
992
993
994
  	role:log("task_reward", {
  		task_reward_id = taskId * 100 + taskType, --任务奖励ID
  		task_reward_type = 3, --任务奖励类型,见 任务奖励类型枚举表
  		task_reward_detail = reward, --任务奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
  	})
61386225   zhangqijia   feat: 一键领取任务奖励(包括...
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
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1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
      return reward, change
  end
  
  function _M.taskActiveRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	if not role:isFuncUnlock(FuncUnlock.TaskAchiv) then return end
  
  	local taskType = msg.type -- 1 日常 2 周长
  	local taskId = msg.id --任务id
  	local roleField = {"dTask", "wTask"}
  	if not roleField[taskType] then return end
  
  	local reward, change = {}, {}
  	if not taskId then
  		for id, taskData in pairs(csvdb["task_activeCsv"][taskType]) do
  			local tmpreward, tmpchange = getTaskActiveReward(role, id, roleField, taskType, taskData)
  			if tmpreward then
  				for k, v in pairs(tmpreward) do
  					reward[k] = (reward[k] or 0) + v
  				end
  				if tmpchange then table.insert(change, tmpchange) end
  			end
  		end
  	else
  		local taskData = csvdb["task_activeCsv"][taskType][taskId]
  		if not taskData then return end
  		reward, change= getTaskActiveReward(role, taskId, roleField, taskType, taskData)
  	end
9be3f3ea   zhouhaihai   日志需求
1025
  
7bb30dca   zhouhaihai   修改发奖
1026
  	SendPacket(actionCodes.Role_taskActiveRpc, MsgPack.pack(role:packReward(reward, change)))
53e8037e   zhouhaihai   任务
1027
1028
1029
1030
1031
1032
1033
1034
  	return true
  end
  
  function _M.achiveRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local taskId = msg.id --任务id
  
d232676a   zhouhaihai   功能解锁 冒险返回
1035
  	if not role:isFuncUnlock(FuncUnlock.TaskAchiv) then return end
53e8037e   zhouhaihai   任务
1036
1037
  	local achiveT = role:getProperty("achiveT")
  	local achiveV = role:getProperty("achiveV")
e6e49b45   测试   一键领取成就奖励
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
  	local fuxRecord = role:getProperty("fuxR") or 0
  
  	local groups = {}
  
  	if not taskId then
  		local awards = {}
  		for id, cfg in pairs(csvdb["achievementCsv"]) do
  			-- 没领过
  			if not achiveV[id] then
  				if (achiveT[cfg.type] or 0) >= cfg.condition1 then
  					local award = cfg.reward:toNumMap()
  					for k, v in pairs(award) do
  						awards[k] = (awards[k] or 0) + v
  					end
  					achiveV[id] = skynet.timex()
  					groups[cfg.group] = 1
  
  					role:log("achievement", {
  						achievement_id = cfg.id, -- 成就id
  						achievement_type = cfg.type, -- 成就类型,具体枚举表中成就类型枚举表
  						achievement_reward = award, -- 达成成就奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
  					})
70fb62d1   测试   服务器数据打点
1060
1061
  
  					role:mylog("role_action", {desc="finishAchieve", int1=cfg.id})
e6e49b45   测试   一键领取成就奖励
1062
1063
1064
1065
1066
1067
1068
1069
  				end
  			end
  		end
  		if not next(awards) then
  			return 5
  		end
  		local reward, change = role:award(awards, {log = {desc = "finishAchive", int1 = 0}})
  		role:updateProperty({field = "achiveV", value = achiveV})
53e8037e   zhouhaihai   任务
1070
  
e6e49b45   测试   一键领取成就奖励
1071
1072
1073
1074
  		SendPacket(actionCodes.Role_achiveRpc, MsgPack.pack(role:packReward(reward, change)))
  	else
  		local achiveTask = csvdb["achievementCsv"][taskId]
  		if not achiveTask then return 1 end
53e8037e   zhouhaihai   任务
1075
  
e6e49b45   测试   一键领取成就奖励
1076
  		if achiveV[taskId] then return 2 end
53e8037e   zhouhaihai   任务
1077
  
e6e49b45   测试   一键领取成就奖励
1078
1079
  		local curStatus = achiveT[achiveTask.type] or 0
  		local maxc = achiveTask.condition1
53e8037e   zhouhaihai   任务
1080
  
e6e49b45   测试   一键领取成就奖励
1081
1082
1083
  		if maxc > curStatus then
  			return 3
  		end
3df73a9e   zhouhaihai   复兴奖励
1084
  
e6e49b45   测试   一键领取成就奖励
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
  		local reward, change = role:award(achiveTask.reward, {log = {desc = "finishAchive", int1 = taskId}})
  		role:changeUpdates({
  			{ type = "achiveV", field = taskId, value = skynet.timex() }
  		})
  		groups[achiveTask.group] = 1
  
  		role:log("achievement", {
  			achievement_id = taskId, -- 成就id
  			achievement_type = achiveTask.type, -- 成就类型,具体枚举表中成就类型枚举表
  			achievement_reward = reward, -- 达成成就奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
  		})
70fb62d1   测试   服务器数据打点
1096
  		role:mylog("role_action", {desc="finishAchieve", int1=taskId})
e6e49b45   测试   一键领取成就奖励
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
  
  		SendPacket(actionCodes.Role_achiveRpc, MsgPack.pack(role:packReward(reward, change)))
  	end
  	
  	for group, _ in pairs(groups) do
  		-- 复兴奖励
  		if csvdb["achievement_groupCsv"][group].bookmark == 3 then
  			local overCount = 0
  			local preMaxCount = fuxRecord or 0
  			for tId, status in pairs(achiveV) do
  				local tData = csvdb["achievementCsv"][tId]
  				if tData then
  					local groupData = csvdb["achievement_groupCsv"][tData.group]
  					if groupData.bookmark == 3 then
  						overCount = overCount + 1
  					end
3df73a9e   zhouhaihai   复兴奖励
1113
1114
  				end
  			end
e6e49b45   测试   一键领取成就奖励
1115
1116
1117
1118
1119
  			local flag = false
  			for level, pData in pairs(csvdb["achievement_rewardCsv"]) do
  				if preMaxCount < pData.request and overCount >= pData.request then
  					role:sendMail(101, skynet.timex(), pData.reward, {pData.level})
  					flag = true
1d78ad52   chenyueqi   成就奖励方法中字段拼写错误
1120
  					role:mylog("role_action", {desc="fux", int1=pData.level})
e6e49b45   测试   一键领取成就奖励
1121
  				end
3df73a9e   zhouhaihai   复兴奖励
1122
  			end
e6e49b45   测试   一键领取成就奖励
1123
1124
1125
1126
  			if flag then
  				role:updateProperty({field = "fuxR", value = overCount, notNotify = true})
  			end
  			break
3df73a9e   zhouhaihai   复兴奖励
1127
1128
  		end
  	end
c59e058b   zhouhaihai   新一批日志记录
1129
  
53e8037e   zhouhaihai   任务
1130
1131
1132
  	return true
  end
  
c384626d   zhouhaihai   好友
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
  function _M.chatRpc(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	local msg = MsgPack.unpack(data)
  
  	local cmd = msg.cmd
  	local content = msg.content
  
  	if not content then return end
  
  	local now = skynet.timex()
  	-- 判断禁言
  	local result = nil
  
8583f6ee   chenyueqi   动态屏蔽字
1147
1148
1149
1150
1151
1152
1153
  	local sdkResult
  	if role:getProperty("sid") == UO_SID then
  		sdkResult = role:uoChatSDK(content)
  	else
  		sdkResult = role:biliChatSDK(content)
  	end
  
fe41ea5d   chenyueqi   动态屏蔽字设置1秒延时等待。当动态...
1154
  	if sdkResult then
8583f6ee   chenyueqi   动态屏蔽字
1155
1156
1157
1158
1159
1160
1161
  		content = sdkResult
  	else
  		local SERV = string_format(".chated%d", math.random(1, 5))
  		local legal, mod = skynet.call(SERV, "lua", "check", content)
  		if not legal then
  			content = mod or ""
  		end
c384626d   zhouhaihai   好友
1162
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1164
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1170
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1175
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  	end
  
  	if content == "" then
  		result = -1
  	end
  
  	local response = {
  		chatType = cmd,
  		player = {
  			roleId = role:getProperty("id"),
  			name = role:getProperty("name"),
  			level = role:getProperty("level"),
  			headId = role:getProperty("headId"),
  		},
  		content = content,
  		time = now,
  	}
  
8474ca36   zhouhaihai   聊天
1180
1181
1182
1183
1184
  
  	local waitTime = nil
   	local check = {
  		-- 世界聊天
  		[1] = function ()
c384626d   zhouhaihai   好友
1185
1186
1187
1188
  			if role:getProperty("silent") > now then  --禁言
  				result = 1
  				return
  			end
f30a310d   测试   世界聊天等级15判断
1189
1190
1191
1192
  			if role:getProperty("level") < (globalCsv.chat_level or 15) then
  				result = 3
  				return
  			end
8474ca36   zhouhaihai   聊天
1193
1194
1195
1196
1197
  
  			role._worldChatLimit = role._worldChatLimit or {start = 0, count = 0, canSayt = 0}  --第一次开始说话时间  从第一次说话次数  能说话的时间
  
  			if now < role._worldChatLimit.canSayt then
  				result = 2
fa565e0c   zhouhaihai   优化结构
1198
  				waitTime = role._worldChatLimit.canSayt - now
8474ca36   zhouhaihai   聊天
1199
1200
1201
1202
1203
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1210
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1212
1213
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1215
  				return
  			end
  
  			if now - role._worldChatLimit.start >= globalCsv.chat_world_limit.time then
  				role._worldChatLimit.start = now
  				role._worldChatLimit.count = 1
  			else
  				role._worldChatLimit.count = role._worldChatLimit.count + 1
  				if role._worldChatLimit.count > globalCsv.chat_world_limit.count then
  					role._worldChatLimit.count = 0
  					role._worldChatLimit.start = 0
  					role._worldChatLimit.canSayt = now + globalCsv.chat_world_limit.wait
  					result = 2
  					waitTime = globalCsv.chat_world_limit.wait
  					return
  				end
  			end
c384626d   zhouhaihai   好友
1216
  			mcast_util.pub_world(actionCodes.Role_chat, MsgPack.pack(response))
cd789e7c   zhouhaihai   不要聊天记录缓存
1217
  			-- pcall(skynet.send, '.globald', "lua", "sendWorldMsg", role._channelIdx, response)
25d8cbc6   zhouhaihai   记录聊天信息
1218
  			role:mylog("role_action", {desc = "chatWorld", text1 = content})
c384626d   zhouhaihai   好友
1219
  		end,
8474ca36   zhouhaihai   聊天
1220
1221
1222
  		-- 私聊
  		[2] = function ()
  			local objectId = msg.roleId
fa565e0c   zhouhaihai   优化结构
1223
  			response.objId = objectId
4cf74232   zhouhaihai   pvp
1224
  			local redret = redisproxy:pipelining(function(red)
4cf74232   zhouhaihai   pvp
1225
1226
1227
  				red:sismember(FRIEND_BLACK_KEY:format(roleId), objectId)
  				red:sismember(FRIEND_BLACK_KEY:format(objectId), roleId)
  			end)
6136eaca   测试   添加好友表
1228
  			if not roleExists(objectId) then
4cf74232   zhouhaihai   pvp
1229
1230
1231
1232
  				result = 1	
  				return
  			end
  			-- 你把对方拉黑拉黑
6136eaca   测试   添加好友表
1233
  			if redret[1] == 1 then
4cf74232   zhouhaihai   pvp
1234
  				result = 2
8474ca36   zhouhaihai   聊天
1235
1236
  				return
  			end
4cf74232   zhouhaihai   pvp
1237
  			-- 对方把你拉黑
6136eaca   测试   添加好友表
1238
  			local isBlock = redret[2] == 1
8474ca36   zhouhaihai   聊天
1239
  
8474ca36   zhouhaihai   聊天
1240
  			local bin = MsgPack.pack(response)
4cf74232   zhouhaihai   pvp
1241
  			if not isBlock then
440aa055   zhouhaihai   聊天
1242
1243
  				redisproxy:pipelining(function(red)
  					red:rpush(CHAT_OFFLINE:format(objectId), bin)
4cf74232   zhouhaihai   pvp
1244
  					red:ltrim(CHAT_OFFLINE:format(objectId), -200, -1)
440aa055   zhouhaihai   聊天
1245
  				end)
4cf74232   zhouhaihai   pvp
1246
1247
1248
1249
1250
  				-- 若在线,实时发送聊天信息
  				local agent = datacenter.get("agent", objectId)
  				if agent then
  					SendPacket(actionCodes.Role_chat, bin, agent.fd)
  				end
440aa055   zhouhaihai   聊天
1251
  			end
4cf74232   zhouhaihai   pvp
1252
  			SendPacket(actionCodes.Role_chat, bin)
c384626d   zhouhaihai   好友
1253
1254
1255
1256
1257
1258
1259
  		end,
  	}
  	if not check[cmd] then return end
  	
  	if not result then
  		check[cmd]()
  	end
c59e058b   zhouhaihai   新一批日志记录
1260
1261
1262
1263
  
  	role:log("communication", {
  		publish_type = cmd, --发言类型,1,世界  2私聊 
  		publish_status = 0, --发送状态,发送成功:0,发送失败:1,被屏蔽:2,其他:3
7d31daa8   zhouhaihai   调整压测
1264
  		publish_receive_roleid = msg.roleId or 0, --接收者角色ID
c59e058b   zhouhaihai   新一批日志记录
1265
1266
  		publish_text = content, --发言内容
  	})
8474ca36   zhouhaihai   聊天
1267
  	SendPacket(actionCodes.Role_chatRpc, MsgPack.pack({result = result, waitTime = waitTime}))
c384626d   zhouhaihai   好友
1268
1269
1270
  	return true
  end
  
4cf74232   zhouhaihai   pvp
1271
1272
1273
1274
1275
1276
  function _M.chatGet(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	redisproxy:del(CHAT_OFFLINE:format(roleId))
  	return true
  end
312b9db5   zhouahaihai   背包
1277
  
dc9d814f   zhouhaihai   邮件
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
  
  function _M.changeSettingRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local id = msg.id
  	local status = msg.status
  
  	local statusEnum = SettingStatus[id]
  	if not statusEnum then return 1 end
  
  	if not statusEnum[status] then return 2 end
  
  	local setting = role:getProperty("setting")
  	setting[id] = status
  	role:updateProperty({field = "setting", value = setting})
d02f7904   zhouhaihai   遗失的log
1294
  	role:mylog("role_action", {desc = "changeSetting", int1 = id, int2 = status})
dc9d814f   zhouhaihai   邮件
1295
1296
1297
1298
1299
1300
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1308
1309
1310
1311
1312
1313
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1315
1316
1317
1318
1319
1320
1321
1322
  	SendPacket(actionCodes.Role_changeSettingRpc,  '')
  	return true
  end
  
  function _M.drawCodeRpc(agent, data)
  	local msg = MsgPack.unpack(data)
  	local codeurl = skynet.getenv("codeurl")
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local code = msg.code
  
  	if type(code) ~= "string" then return end
  	if code:find("[^0-9a-zA-Z]") then return end
  
  	local codestr = role:getProperty("codeStr")
  	local content = {
  		["platformId"] = role:getProperty("sid"),
  		["code"] = code,
  		["itemIds"] = codestr,
  		["key"] = "zhaolugame20170831",
  	}
  	local status, body = httpc.get(codeurl, "/libaoma?" .. httpGetFormatData(content), {})
  	if status == 200 then
  		local result = json.decode(body)
  		local ret = tonum(result.ret)
  		if ret == 0 then
  			local giftId = tonumber(result.giftId)
  			role:setProperty("codeStr", codestr:setv(giftId, 1))
c59e058b   zhouhaihai   新一批日志记录
1323
  			local reward, change = role:award(result.gift, {log = {desc = "drawCode", int1 = giftId}})
dc9d814f   zhouhaihai   邮件
1324
  			
c59e058b   zhouhaihai   新一批日志记录
1325
1326
1327
  			role:log("get_gift", {
  				gift_id = giftId, -- 礼包ID
  				gift_key = code, -- 礼包key
887c1843   zhouhaihai   日志新一批
1328
  				gift_reward = reward, -- 礼包奖励,json格式记录,{"itemid1":123,"itemid2":12,……….}
c59e058b   zhouhaihai   新一批日志记录
1329
1330
1331
  				gift_name = "", -- 礼包名称
  				gift_reason = 0, -- 礼包发放原因,见发放原因枚举表
  			})
d02f7904   zhouhaihai   遗失的log
1332
  			role:mylog("role_action", {desc = "drawCode", int1 = giftId, key1 = code})
dc9d814f   zhouhaihai   邮件
1333
1334
1335
  			SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({
  				result = ret,
  				reward = reward,
7bb30dca   zhouhaihai   修改发奖
1336
  				change = change,
dc9d814f   zhouhaihai   邮件
1337
1338
1339
1340
1341
1342
1343
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1346
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  			}))
  			return true
  		end
          -- 1 不存在的礼包码
          -- 2 已经领取过相同类型物品
          -- 3 领取数量达到上限
          -- 4 过期了
  		SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({result = ret}))
  		return true
  	end
  	SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({result = -1}))
  	return true
  end
  
  function _M.changeHeadRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local id = msg.id
  	local icon = csvdb["player_iconCsv"][id]
  	if not icon then
  		return
  	end
15f06456   zhouhaihai   头像
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  	local unlock = false
  	if role:getItemCount(id) >= 1 then
  		unlock = true
  	else
  		if icon.path == 1 then -- 获得对应英雄
  			if role:isHaveHero(icon.condition) then
  				unlock = true
  			end
  		end
  	end
  	if not unlock then 
dc9d814f   zhouhaihai   邮件
1372
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  		return
  	end
bd4fb541   zhouhaihai   增加物品过期系统
1374
  	role:changeHead(id)
44c6e479   zhouhaihai   增加部分日志
1375
  
dc9d814f   zhouhaihai   邮件
1376
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  	SendPacket(actionCodes.Role_changeHeadRpc, "")
  	return true
  end
  
71f716c4   chenyueqi   引导用到的字段
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  function _M.guideRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local cmdType = msg.cmdType
  
  	local funcGuide = role:getProperty("funcGuide")
aeb5da9a   chenyueqi   强制引导的步数记录
1387
  	if cmdType == 1 then
71f716c4   chenyueqi   引导用到的字段
1388
  		-- 新手引导
7bc0509a   zhangqijia   fix: 引导跳过逻辑修改
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  		if msg.masters then
  			for _, master in pairs(msg.masters) do
  				role:saveGuide(master,1,true)
  			end		
  		else
  			local master = msg.master or -1
  			local slave = msg.slave or -1
  			if master < 0 or slave < 0 then return end
  			role:saveGuide(master, slave)
  		end
  		
71f716c4   chenyueqi   引导用到的字段
1400
  	elseif cmdType == 2 then
a608cccb   chenyueqi   引导服务端记录
1401
  		-- 系统引导(玩家可选择是否进行)
71f716c4   chenyueqi   引导用到的字段
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  		if not msg.skip then return end
  		local new = math.min(funcGuide:getv(0, 0), msg.skip)
  		if new < 0 then
  			funcGuide = funcGuide:setv(0, new)
  		else
  			funcGuide = funcGuide:setv(0, funcGuide:getv(0, 0) + msg.skip)
  		end
  		
  		if msg.funcType then
  			funcGuide = funcGuide:setv(msg.funcType, 1)
39bcd7ca   zhouhaihai   LOG
1412
  			role:log("onGuidePoint", {guild_type = 2, guild_id = msg.funcType, guild_point = 0, guild_pass = 0})
d02f7904   zhouhaihai   遗失的log
1413
  			role:mylog("guide", {desc = "guide_weak", int1 = msg.funcType})
71f716c4   chenyueqi   引导用到的字段
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  		end
  		role:updateProperty({field = "funcGuide", value = funcGuide})
e26989ce   chenyueqi   增加其他的引导记录
1416
  	elseif cmdType == 3 then
a608cccb   chenyueqi   引导服务端记录
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  		-- 系统引导(强制进行)
  		if msg.funcType and csvdb["guide_unlockCsv"][msg.funcType] then
  			role:saveGuide(csvdb["guide_unlockCsv"][msg.funcType].guideId,1)
  			funcGuide = funcGuide:setv(msg.funcType, 1)
  			role:updateProperty({field = "funcGuide", value = funcGuide})
39bcd7ca   zhouhaihai   LOG
1422
  			role:log("onGuidePoint", {guild_type = 1, guild_id = msg.funcType, guild_point = 0, guild_pass = 0})
d02f7904   zhouhaihai   遗失的log
1423
  			role:mylog("guide", {desc = "guide_sys", int1 = msg.funcType})
a608cccb   chenyueqi   引导服务端记录
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  		end
  	elseif cmdType == 4 then
  		-- 弹出一个tips(进入功能界面也许要自动弹说明,value要区分1、2)
e26989ce   chenyueqi   增加其他的引导记录
1427
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  		if msg.funcType then
  			local value = msg.value or 1
  			for _, funcIdx in pairs(msg.funcType:toArray(true,"=")) do
39bcd7ca   zhouhaihai   LOG
1430
  				role:log("onGuidePoint", {guild_type = 3, guild_id = funcIdx, guild_point = 0, guild_pass = 0})
d02f7904   zhouhaihai   遗失的log
1431
  				role:mylog("guide", {desc = "guide_tips", int1 = funcIdx})
e26989ce   chenyueqi   增加其他的引导记录
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  				funcGuide = funcGuide:setv(funcIdx, value)
  			end
  			role:updateProperty({field = "funcGuide", value = funcGuide})
  		end
71f716c4   chenyueqi   引导用到的字段
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  	else
  		return
  	end
  
  	SendPacket(actionCodes.Role_guideRpc, "")
  	return true
  end
dc9d814f   zhouhaihai   邮件
1443
  
d51114bd   wangyujie   完成需求:每日金币购买
1444
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  function _M.goldBuyRpc(agent, data)
  	local role = agent.role
  	local curT = role.dailyData:getProperty("goldBuyT")
e2e205be   zhangqijia   feat: 玩家等级奖励
1447
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  	local costs = clone(globalCsv.idle_quickMoney_cost)
  	-- 增加今日齿轮加速次数
  	local maxIdx = #globalCsv.idle_quickMoney_cost
  	local maxCount = maxIdx + role:getBnousUpSpeedNum(UpSpeedType.GearUpSpeed)
  	if curT > maxCount then return end
  	if curT > maxIdx then
15b33dc3   zhangqijia   fix: 齿轮加速当前加速次数获取...
1454
  		for idx = maxIdx+1, curT do
e2e205be   zhangqijia   feat: 玩家等级奖励
1455
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  			costs[idx] = costs[maxIdx]
  		end
  	end
  
  	local costD = costs[curT]
  
d51114bd   wangyujie   完成需求:每日金币购买
1461
1462
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  	if not costD then
  		return 1
  	end
3b4b15b1   liguanghui   齿轮加速消耗修改为虹光玉
1464
  	if costD ~= 0 and not role:checkItemEnough({[ItemId.Jade] = costD}) then
d51114bd   wangyujie   完成需求:每日金币购买
1465
1466
  		return 2
  	end
abded725   chenyueqi   虹光玉购买金币计算bug
1467
1468
  
      --特权卡倍数
d51114bd   wangyujie   完成需求:每日金币购买
1469
  	local goldC = 0
abded725   chenyueqi   虹光玉购买金币计算bug
1470
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1472
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      local multiple = role.storeData:getGearExchangeCoef()
  
      local hangInfo = role:getProperty("hangInfo")
      local expCarbon_Data = hangInfo.expData or globalCsv.oriCarbonData
      goldC = expCarbon_Data.money * globalCsv.idle_quickMoney_effect * multiple
  
      if goldC == 0 then
d51114bd   wangyujie   完成需求:每日金币购买
1477
1478
  		return 3
  	end
abded725   chenyueqi   虹光玉购买金币计算bug
1479
  
d51114bd   wangyujie   完成需求:每日金币购买
1480
  	role.dailyData:updateProperty({field = "goldBuyT", value = curT + 1})
3b4b15b1   liguanghui   齿轮加速消耗修改为虹光玉
1481
  	role:costItems({[ItemId.Jade] = costD}, {log = {desc = "goldBuy"}})
7f9f002d   测试   循环周活动
1482
  	local reward, change = role:award({[ItemId.Gold] = math.floor(goldC)}, {log = {desc = "goldBuy"}})
7bb30dca   zhouhaihai   修改发奖
1483
  	SendPacket(actionCodes.Role_goldBuyRpc, MsgPack.pack(role:packReward(reward, change)))
d51114bd   wangyujie   完成需求:每日金币购买
1484
1485
1486
  	return true
  end
  
20651a9e   chenyueqi   钻石兑换虹光玉消息
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1492
1493
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1495
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1497
1498
  function _M.diamondConvertRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	
  	local oper = msg.oper
  	if oper ~= 1 and oper ~= 2 then return 0 end
  
  	local cost = math.ceil(msg.cost or 0)
  	if cost <= 0 then return 1 end
  	if role:getAllDiamond() < cost then return 2 end
  
  	local get = globalCsv.legal_tender_cost * cost
96ca7852   chenyueqi   钻石兑换招募券计算虹光玉数量bug
1499
  	role:costDiamond({count = cost, log = {desc = "convert", int1 = oper, int2 = get}})
20651a9e   chenyueqi   钻石兑换虹光玉消息
1500
1501
  	local reward, change
  	if oper == 1 then -- 钻石兑换成虹光玉
1ebe1c94   测试   钻石转换日志打点
1502
  		reward, change = role:award({[ItemId.Jade] = get}, {log = {desc = "convert", short1=oper}})
20651a9e   chenyueqi   钻石兑换虹光玉消息
1503
  	elseif oper == 2 then -- 钻石兑换成虹光玉再兑换成招募券
96ca7852   chenyueqi   钻石兑换招募券计算虹光玉数量bug
1504
1505
1506
  		local old = role:getItemCount(ItemId.Jade)
  		get = old + get
  
20651a9e   chenyueqi   钻石兑换虹光玉消息
1507
  		local quan = math.floor(get/globalCsv.recruit_cost)
96ca7852   chenyueqi   钻石兑换招募券计算虹光玉数量bug
1508
1509
1510
1511
1512
1513
1514
  		local remain = get - quan * globalCsv.recruit_cost
  
  		local allReward = {}
  		if remain > old then
  			allReward[ItemId.Jade] = remain - old
  		elseif remain == old then
  		else
1ebe1c94   测试   钻石转换日志打点
1515
  			role:costItems({[ItemId.Jade] = old - remain}, {log = {desc = "convert", short1=oper}})
20651a9e   chenyueqi   钻石兑换虹光玉消息
1516
  		end
96ca7852   chenyueqi   钻石兑换招募券计算虹光玉数量bug
1517
  
20651a9e   chenyueqi   钻石兑换虹光玉消息
1518
  		if quan > 0 then
efc1452c   chenyueqi   钻石兑换招募券消息完善,招募券增加...
1519
  			allReward[ItemId.RecruitmentCard] = quan
20651a9e   chenyueqi   钻石兑换虹光玉消息
1520
  		end
96ca7852   chenyueqi   钻石兑换招募券计算虹光玉数量bug
1521
  
efc1452c   chenyueqi   钻石兑换招募券消息完善,招募券增加...
1522
  		reward, change = role:award(allReward, {log = {desc = "convert"}})
20651a9e   chenyueqi   钻石兑换虹光玉消息
1523
1524
1525
1526
1527
1528
  	end
  
  	SendPacket(actionCodes.Role_diamondConvertRpc, MsgPack.pack(role:packReward(reward, change)))
  	return true
  end
  
9ea0c502   测试   限时礼包
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
  function _M.getDownloadCvRewardRpc(agent, data)
  	local role = agent.role
  	local flag = role:getProperty("downCvR") or 0
  	if flag ~= 0 then
  		return 1
  	end
  	local r = globalCsv.role_download_cv_reward
  	local reward, change = role:award(r, {log = {desc = "downloadCv"}})
  	role:updateProperty({field="downCvR", value=1})
  	SendPacket(actionCodes.Role_getDownloadCvRewardRpc, MsgPack.pack(role:packReward(reward, change)))
  	return true
  end
  
51d9d20b   测试   付费签到,应用市场反馈
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
  function _M.updateFeedbackInfoRpc(agent, data)
  	local role = agent.role
  	local info = role:getProperty("feedback") or {}
  	local msg = MsgPack.unpack(data)
  	info["flag"] = msg.flag
  	info["count"] = msg.count
  	info["ts"] = skynet.timex()
  	role:updateProperty({field="feedback", value=info})
  	SendPacket(actionCodes.Role_updateFeedbackInfoRpc, MsgPack.pack({}))
  	return true
  end
  
a6dc627f   测试   自选箱子协议
1554
1555
1556
1557
  function _M.useSelectItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local itemId = msg.itemId
e52c384f   测试   探索指令bug, 充值返利活动
1558
  	local subId = msg.subId
a6dc627f   测试   自选箱子协议
1559
1560
1561
  	local count = msg.count
  	if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
  	local itemData = csvdb["itemCsv"][itemId]
804a7eaf   测试   万能贴纸
1562
  	if not (itemData.type == ItemType.SelectItemBox or itemData.type == ItemType.CommonPaster) then return end
a6dc627f   测试   自选箱子协议
1563
  	local itemMap = itemData.use_effect:toNumMap()
a6dc627f   测试   自选箱子协议
1564
1565
  	local reward, change = {}
  	for k, v in pairs(itemMap) do
e52c384f   测试   探索指令bug, 充值返利活动
1566
  		if k == subId then
a6dc627f   测试   自选箱子协议
1567
1568
1569
  			reward[k] = v * count
  			break
  		end
a6dc627f   测试   自选箱子协议
1570
1571
1572
1573
1574
1575
1576
  	end
  
  	if next(reward) then
  		reward, change = role:award(reward, {log = {desc = "openItem", int1 = itemId, int2 = count}})
  		role:costItems({[itemId] = count}, {log = {desc = "openItem"}})
  	end
  	SendPacket(actionCodes.Role_useSelectItemRpc, MsgPack.pack(role:packReward(reward, change)))
e52c384f   测试   探索指令bug, 充值返利活动
1577
  	return true
a6dc627f   测试   自选箱子协议
1578
1579
  end
  
98d32f92   测试   多编队
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
  function _M.renameTeamRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local title = msg.title
  	local index = msg.index
  	local ispve = msg.ispve
  	if ispve then
  		local teams = role:getProperty("hangTeams")
  		local team = role:getTeamFormat(index)
  		team.title = title
  		teams[index] = team
  		role:updateProperty({field = "hangTeams", value = teams, notNotify = false})
  	else
  		local teams = role:getProperty("advTeams")
  		local team = role:getAdvTeamFormat(index)
  		team.title = title
  		teams[index] = team
  		role:updateProperty({field = "advTeams", value = teams, notNotify = false})
  	end
  
  	SendPacket(actionCodes.Role_renameTeamRpc, "")
  	return true
  end
  
847f9a7b   测试   兑换活动,邮件内容修改
1604
1605
1606
1607
1608
1609
1610
1611
  function _M.accuseRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local targetId = msg.targetId
  	local atype = msg.type
  	local note = msg.note
  
  	role:mylog("role_action", {desc = "accuse", int1 = targetId, short1 = atype, text1 = note})
782c178b   测试   举报功能
1612
  	SendPacket(actionCodes.Role_accuseRpc, "")
847f9a7b   测试   兑换活动,邮件内容修改
1613
1614
1615
  	return true
  end
  
47904e51   chenyueqi   创角后的时间礼包
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
  function _M.getTimeGiftRpc(agent, data)
  	local role = agent.role
  
  	local GiftCsv = csvdb["time_giftCsv"]
  	local timeGift = role:getProperty("timeGift")
  	if timeGift >= #GiftCsv then return 0 end
  
  	local nextL = timeGift + 1
  	local gift = GiftCsv[nextL]
  	if not gift then return 1 end
  
  	local createtime = role:getProperty("ctime")
  	if skynet.timex() - createtime < gift.time then return 2 end
  
  	role:updateProperty({field = "timeGift", value = nextL})
  	local reward, change = role:award(gift.gift, {log = {desc = "giftTime", int1 = nextL}})
  	role:mylog("role_action", {desc = "giftTime", int1 = nextL})
  
f72f32b7   chenyueqi   时间礼包返回奖励
1634
  	SendPacket(actionCodes.Role_getTimeGiftRpc, MsgPack.pack(role:packReward(reward, change)))
47904e51   chenyueqi   创角后的时间礼包
1635
1636
1637
  	return true
  end
  
21774ba5   zhangqijia   feat: 金币购买铭文碎片
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
  function _M.runeBuyRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
      local count = msg.count
  
  	local glodCount = globalCsv.rune_exchange * count
  	if not role:checkItemEnough({[ItemId.Gold] = glodCount}) then return end
  	role:costItems({[ItemId.Gold] = glodCount}, {log = {desc = "glodConvertRune", int1 = count, int2 = glodCount}})
  	local reward, change = {}
  	reward[ItemId.RuneFragment] = count
  	reward, change = role:award(reward, {log = {desc = "glodConvertRune"}})
  	SendPacket(actionCodes.Role_runeBuyRpc, MsgPack.pack(role:packReward(reward, change)))
  	return true
  end
  
e9bfa7a2   测试   其他玩家展示界面数据支持, 更新s...
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
  function _M.setFriendTeamRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
      local team = msg.team
      local info = {}
      info.team = role:getTeamHerosInfo(team)
      info.bInfo = role:getTeamBattleInfo(team)
      info.v = role:getTeamBattleValue(team.heros)
      role:updateProperty({field="friendTeam", value=info})
  
  	SendPacket(actionCodes.Role_setFriendTeamRpc, "")
  	return true
  end
  
  function _M.setBgRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
      role:updateProperty({field="bgId", value=msg.id})
  
  	SendPacket(actionCodes.Role_setBgRpc, "")
  	return true
  end
  
314bc5df   zhengshouren   提交服务器初始代码
1676
  return _M