cccc9c70
zhouhaihai
商城
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local _M = {}
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192b96d3
zhouhaihai
重置
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local serverId = tonumber(skynet.getenv("servId"))
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b6ed652b
zhouhaihai
充值
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local md5 = require "md5"
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zhouhaihai
重置
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zhouhaihai
充值
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local function makeOrder(roleId, rechargeId)
local orderId = redisproxy:hincrby("autoincrement_set", "order", 1)
local partnerOrderId = string.format("%d_%d_%d", serverId, roleId, orderId)
local orderKey = string.format("order:%d:%d", roleId, orderId)
redisproxy:del(orderKey)
local order = require("models.Order").new({
key = orderKey,
order = partnerOrderId,
rechargeId = rechargeId,
})
order:create()
redisproxy:sadd(string.format("role:%d:orders", roleId), partnerOrderId)
return partnerOrderId
end
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192b96d3
zhouhaihai
重置
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b6ed652b
zhouhaihai
充值
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-- 入口在正式服关闭 -- mock 充值
function _M.rechargeRpc(agent , data)
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商城
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local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local dataSet = csvdb["shop_rechargeCsv"][id]
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cccc9c70
zhouhaihai
商城
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if not dataSet then return end
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b6ed652b
zhouhaihai
充值
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local roleId = role:getProperty("id")
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zhouhaihai
重置
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--创建订单号
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充值
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local partnerOrderId = makeOrder(roleId, id)
SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId }))
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zhouhaihai
重置
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zhouhaihai
LOG
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b6ed652b
zhouhaihai
充值
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-- 测试的 直接发奖励了
skynet.timeout(10, function ()
role:handlePurchase({
order = partnerOrderId,
amount = dataSet.rmb,
game_money = dataSet.diamond,
product_id = dataSet.productId,
pay_time = skynet.timex(),
transactionId = "onlyTest",
})
end)
return true
end
local function table_keys( t )
local keys = {}
for k, _ in pairs( t ) do
keys[#keys + 1] = k
end
return keys
end
local function signPms(params, secret_key)
local keys = table_keys(params)
table.sort(keys)
local urlCode = ""
for index, key in ipairs(keys) do
urlCode = urlCode .. params[key]
end
return md5.sumhexa(urlCode .. secret_key):lower()
end
-- google 充值 入口
function _M.googleRechargeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
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zhouhaihai
重置
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重置
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role.ignoreHeartbeat = true
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充值
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--创建订单号
local partnerOrderId = makeOrder(roleId, id)
-- 签名
local secret_key = "b7657fa7ccd44c16a35e3f454ac7a075"
local need = {
out_trade_no = partnerOrderId,
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f9f877b1
zhouhaihai
商店
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money = dataSet.rmb * 100,
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zhouhaihai
充值
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game_money = dataSet.diamond,
product_id = dataSet.productId,
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zhouhaihai
签名回调地址由客户端上传
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notify_url = msg.notifyUrl
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充值
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}
local sign = signPms(need, secret_key)
SendPacket(actionCodes.Store_googleRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
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192b96d3
zhouhaihai
重置
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return true
end
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8ae04b5a
zhouhaihai
mycard
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-- mycard 充值 入口
function _M.myCardRechargeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
role.ignoreHeartbeat = true
--创建订单号
local partnerOrderId = makeOrder(roleId, id)
-- 签名
local secret_key = "48759e07540f46d9af17ec82669b4272"
local need = {
out_trade_no = partnerOrderId,
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zhouhaihai
商店
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money = dataSet.rmb * 100,
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zhouhaihai
mycard
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game_money = dataSet.diamond,
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zhouhaihai
签名回调地址由客户端上传
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notify_url = msg.notifyUrl
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mycard
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}
local sign = signPms(need, secret_key)
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zhouhaihai
协议
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SendPacket(actionCodes.Store_myCardRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
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zhouhaihai
mycard
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return true
end
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b6ed652b
zhouhaihai
充值
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9e25c63d
zhouhaihai
iospay
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-- mycard 充值 入口
function _M.iosRechargeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local dataSet = csvdb["shop_rechargeCsv"][id]
if not dataSet then return end
local roleId = role:getProperty("id")
role.ignoreHeartbeat = true
--创建订单号
local partnerOrderId = makeOrder(roleId, id)
-- 签名
local secret_key = "9647d2efe1074c73b9ac19af4337a70e"
local need = {
out_trade_no = partnerOrderId,
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zhouhaihai
商店
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money = dataSet.rmb * 100,
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zhouhaihai
iospay
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game_money = dataSet.diamond,
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zhouhaihai
重置项目
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product_id = dataSet.iap_product_id,
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ba84f3c7
zhouhaihai
签名回调地址由客户端上传
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notify_url = msg.notifyUrl
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zhouhaihai
iospay
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}
local sign = signPms(need, secret_key)
SendPacket(actionCodes.Store_iosRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
return true
end
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192b96d3
zhouhaihai
重置
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function _M.purchaseOrderResult(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
role.ignoreHeartbeat = false
local partnerOrderStr = msg.order
local _, _, orderId = string.match(partnerOrderStr, "(.+)_(.+)_(.+)")
local orderObject = require("models.Order").new({ key = string.format("order:%d:%d", roleId, orderId) })
if not orderObject:load() then
-- 订单不存在
skynet.error("cancelPurchaseRpc", string.format("order %s not exist", partnerOrderStr))
return true
end
if msg.status == "success" then
orderObject:setProperty("transactionId", msg.platformOrder or "")
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39bcd7ca
zhouhaihai
LOG
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local rechargeId = orderObject:getProperty("rechargeId")
local dataSet = csvdb["shop_rechargeCsv"][rechargeId]
role:log("setOrder", {
order_status = 100, -- "订单状态:100 - 开始下单(玩家还未开始付费行为记录)200 - 支付完成并发货(SDK通知可以发货时记录),300 - 订单被取消,1000 - 其他"
item_id = rechargeId, -- 道具id
item_type = dataSet.type, -- 购买的道具类型,具体见"onItems"方法中道具类型枚举表
item_name = dataSet.title, -- 购买的道具名
item_number = 1, -- 购买的道具数量
item_level = 1, -- 购买的道具等级
order_cost = dataSet.rmb * 100, -- 此次消费的现金金额(单位:分),如 51800即未518元,对应客户端SDK传入的'total_fee'
order_currency = "CNY", -- 货币类型,默认为"CNY"(人民币),遵循ISO 4217规范
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zhouhaihai
日志bug
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order_type = role:getProperty("rmbC") > 0 and 0 or 1, -- 订单类型,首充记录为1,否则为0
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39bcd7ca
zhouhaihai
LOG
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order_id = msg.platformOrder, -- 本条记录的订单号,对应客户端SDK返回的'bs_trade_no'
})
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zhouhaihai
重置
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return true
end
if orderObject:getProperty("finishTime") > 0 then
return true
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cccc9c70
zhouhaihai
商城
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end
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192b96d3
zhouhaihai
重置
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orderObject:setProperty("status", msg.status)
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3133cb76
zhouhaihai
日志
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192b96d3
zhouhaihai
重置
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redisproxy:srem(string.format("role:%d:orders", roleId), partnerOrderStr)
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cccc9c70
zhouhaihai
商城
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return true
end
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c5825110
saicom
新增用户商城相关数据
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function _M.shopBuyRpc(agent , data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local count = msg.count or 1
local dataSet = csvdb["shop_normalCsv"][id]
if not dataSet then return end
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9ea0c502
liuzujun
限时礼包
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207
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if dataSet.unlock ~= "" then
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c72853af
liuzujun
修改每日礼包检测开启bug
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if not role:checkHangPass(tonumber(dataSet.unlock)) then
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liuzujun
限时礼包
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skynet.error(string.format("shopBuyRpc,user do not finish hang pass, user_id:%d", role:getProperty("id")))
return 1
end
end
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3e20f499
saicom
完善商城相关协议
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local buyRecord = role.storeData:getProperty("buyR")
if math.illegalNum(count, 1, (dataSet.limit == 0 and math.huge or dataSet.limit - (buyRecord[id] or 0))) then
skynet.error(string.format("shop buy over limit, user_id:%d, goods_id:%d", role:getProperty("id"), id))
return 1
end
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c5825110
saicom
新增用户商城相关数据
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local cost = {[dataSet.icon] = dataSet.cost * count}
local desc = "unknown"
if dataSet.shop == 1 then -- 普通商店
desc = "dailyShop"
local dailySDD = role.dailyData:getProperty("dailySDD")
if dailySDD[id] then -- 折扣
cost = math.ceil(dataSet.cost * (1 - dataSet.disount / 100))
end
elseif dataSet.shop == 2 then -- 美食商店
desc = "dinerShop"
elseif dataSet.shop == 3 then -- 竞技场商店
desc = "pvpShop"
end
if not role:checkItemEnough(cost) then return end
if dataSet.limit ~= 0 then
buyRecord[id] = (buyRecord[id] or 0) + count
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3e20f499
saicom
完善商城相关协议
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role.storeData:updateProperty({field = "buyR", value = buyRecord})
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c5825110
saicom
新增用户商城相关数据
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end
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c5825110
saicom
新增用户商城相关数据
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role:costItems(cost, {log = {desc = desc, int1 = id, int2 = count}})
local gift = {}
for _id, _count in pairs(dataSet.gift:toNumMap()) do
gift[_id] = _count * count
end
local reward = role:award(gift, {log = {desc = desc, int1 = id, int2 = count}})
|
7f9f002d
liuzujun
循环周活动
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if dataSet.shop == 1 then
role:checkTaskEnter("ShopAll", {count = count})
end
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c59e058b
zhouhaihai
新一批日志记录
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local costId, costCount = next(cost)
role:log("shop_purchase", {
item_id = id, -- 道具id
item_type = 0, -- 道具类型,具体见枚举表中道具类型枚举表
item_level = 0, -- 道具等级
item_cnt = count, -- 购买数量技术
currency_type = costId or 0, -- 购买道具消耗的货币类型,记录货币ID
shop_purchase_current = costCount or 0, -- 购买道具消耗的货币数量
shop_id = dataSet.shop, -- 商店ID
})
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f22a33af
zhouhaihai
自己的日志
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role:mylog("role_action", {desc = desc, int1 = id, int2 = count})
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c5825110
saicom
新增用户商城相关数据
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SendPacket(actionCodes.Store_shopBuyRpc, MsgPack.pack({reward = reward}))
return true
end
|
706b517e
liuzujun
翻倍掉落活动,商城免费宝箱
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268
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function _M.getFreeChestRpc(agent, data)
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3e20f499
saicom
完善商城相关协议
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local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local config = csvdb["shop_rechargeCsv"][id]
if not config then return end
local rechargeRecord = role.storeData:getProperty("payR")
local getCount = (rechargeRecord[id] or 0)
if getCount >= config.limit then
return 1
end
|
706b517e
liuzujun
翻倍掉落活动,商城免费宝箱
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281
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local reward, _ = role:award(config.itemFirst, {log = {desc = "freeGift", int1 = id}})
|
3e20f499
saicom
完善商城相关协议
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rechargeRecord[id] = getCount + 1
role.storeData:updateProperty({field = "payR", value = rechargeRecord})
|
706b517e
liuzujun
翻倍掉落活动,商城免费宝箱
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286
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SendPacket(actionCodes.Store_getFreeChestRpc, MsgPack.pack({reward = reward}))
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317a46a9
liuzujun
添加特权卡
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287
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return true
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3e20f499
saicom
完善商城相关协议
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end
function _M.getGrowFundRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local config = csvdb["reward_newbeeCsv"][id]
if not config then return end
local growFundFlag = role.storeData:getProperty("growFund")
local growFundRecord = role.storeData:getProperty("growFundR")
if growFundFlag == 0 then
skynet.error("user do not buy grow fund")
return 1
end
if not role:checkHangPass(config.condition) then
skynet.error(string.format("user do not finish hang pass, user_id:%d", role:getProperty("id")))
return 1
end
local b = string.getbit(growFundRecord, id)
if string.char(b) == "1" then
return 1
end
growFundRecord = string.setbit(growFundRecord, id)
role.storeData:updateProperty({field = "growFundR", value = growFundRecord})
local gift = config.giftFree .. " " .. config.giftLimit
local reward, _ = role:award(gift, {log = {desc = "grownFund", int1 = id}})
SendPacket(actionCodes.Store_getGrowFundRewardRpc, MsgPack.pack({reward = reward}))
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317a46a9
liuzujun
添加特权卡
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323
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return true
|
3e20f499
saicom
完善商城相关协议
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end
|
51d9d20b
liuzujun
付费签到,应用市场反馈
|
326
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-- 赛季卡
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3e20f499
saicom
完善商城相关协议
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function _M.getBattlePassRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local config = csvdb["reward_battlepassCsv"][id]
if not config then return end
local timeNow = skynet.timex()
|
fb3d084d
liuzujun
月卡赛季卡发送邮件奖励
|
336
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local battleCardFlag = role.storeData:getProperty("battleCard")
|
3e20f499
saicom
完善商城相关协议
|
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local battleCardFreeRecord = role.storeData:getProperty("battleFR")
local battleCardLimitRecord = role.storeData:getProperty("battleLR")
local freeFlag = string.char(string.getbit(battleCardFreeRecord, id))
local limitFlag = string.char(string.getbit(battleCardLimitRecord, id))
if freeFlag == "1" and limitFlag == "1" then
skynet.error("user already get battle pass reward")
return 1
end
|
fb3d084d
liuzujun
月卡赛季卡发送邮件奖励
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348
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if battleCardFlag == 1 and limitFlag == "1" then
|
3e20f499
saicom
完善商城相关协议
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return 1
end
|
fb3d084d
liuzujun
月卡赛季卡发送邮件奖励
|
352
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if role:getProperty("battlePoint") < config.point then
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
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skynet.error(string.format("user do not have enough battle point, user_id:%d", role:getProperty("id")))
return 1
end
|
3e20f499
saicom
完善商城相关协议
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local gift = ""
if freeFlag == "0" then
gift = config.giftFree
battleCardFreeRecord = string.setbit(battleCardFreeRecord, id)
role.storeData:updateProperty({field = "battleFR", value = battleCardFreeRecord})
end
|
fb3d084d
liuzujun
月卡赛季卡发送邮件奖励
|
365
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if battleCardFlag == 1 and limitFlag == "0" then
|
3e20f499
saicom
完善商城相关协议
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if gift ~= "" then
gift = gift .. " "
end
gift = gift .. config.giftLimit
battleCardLimitRecord = string.setbit(battleCardLimitRecord, id)
|
fb3d084d
liuzujun
月卡赛季卡发送邮件奖励
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role.storeData:updateProperty({field = "battleLR", value = battleCardLimitRecord})
|
3e20f499
saicom
完善商城相关协议
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end
local reward, _ = role:award(gift, {log = {desc = "battleCard", int1 = id}})
SendPacket(actionCodes.Store_getBattlePassRewardRpc, MsgPack.pack({reward = reward}))
|
317a46a9
liuzujun
添加特权卡
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378
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return true
|
3e20f499
saicom
完善商城相关协议
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end
|
51d9d20b
liuzujun
付费签到,应用市场反馈
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-- 探索指令奖励
function _M.getExploreCommandRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id -- 探索id
local subId = msg.subId -- 领取的阶段id
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local tab_name = "reward_levelpass" .. id .. "Csv"
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local config = csvdb[tab_name][subId]
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if not config then return end
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local bpInfo = role.storeData:getProperty("bpInfo") or {}
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local info = bpInfo[id] or {}
local flag = info["flag"] or 0
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--if flag == 0 then return 1 end
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local freeRecord = info["fr"] or ""
local buyRecord = info["br"] or ""
local freeFlag = string.char(string.getbit(freeRecord, subId))
local limitFlag = string.char(string.getbit(buyRecord, subId))
if freeFlag == "1" and limitFlag == "1" then
skynet.error("user already get explore command reward")
return 2
end
if flag == 1 and limitFlag == "1" then
return 3
end
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if not role:checkHangPass(config.level) then
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return 4
end
local gift = ""
if freeFlag == "0" then
gift = config.giftFree
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freeRecord = string.setbit(freeRecord, subId)
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info["fr"] = freeRecord
end
if flag == 1 and limitFlag == "0" then
if gift ~= "" then
gift = gift .. " "
end
gift = gift .. config.giftLimit
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buyRecord = string.setbit(buyRecord, subId)
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info["br"] = buyRecord
end
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bpInfo[id] = info
role.storeData:updateProperty({field = "bpInfo", value = bpInfo})
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local reward, _ = role:award(gift, {log = {desc = "exploreCommand", int1 = id, int2 = subId}})
SendPacket(actionCodes.Store_getExploreCommandRewardRpc, MsgPack.pack({reward = reward}))
return true
end
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return _M
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