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src/actions/ActivityAction.lua 19.9 KB
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  local ipairs = ipairs
  local table = table
  local math = math
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local string_format = string.format
  local tonumber = tonumber
  local table_insert = table.insert
  local table_unpack = table.unpack
  local table_find = table.find
  local table_nums = table.nums
  local math_random = math.randomInt
  
  
  local _M = {}
  
  
  function _M.sudokuRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
  	local sudoku = role:getProperty("sudoku")
  	local phase = sudoku[-1] or 1
  	local curData = (csvdb["guide_sudokuCsv"][phase] or {})[id]
  	if phase == -1 or not curData then return 1 end
  
  	sudoku.task = sudoku.task or {}
  	sudoku.task[phase] = sudoku.task[phase] or {}
  
  	if (sudoku.task[phase][id] or 0) < curData.con1 then return 2 end
  
  	sudoku.task[phase][id] = -1
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  	local task, tchange = role:award(curData.reward, {log = {desc = "sudoku", int1 = id, int2 = phase}}) -- 任务奖励
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  	local reward, rchange = {}
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  	local rId = {}
  	for pid, pdata in pairs(csvdb["guide_sudoku_rewardCsv"][phase] or {}) do
  		local pos = pdata.pos:toArray(true, "=")
  		local ok, is = true, false
  		for _, one in pairs(pos) do
  			if one == id then
  				is = true
  			end
  			if sudoku.task[phase][one] ~= -1 then
  				ok = false
  				break
  			end
  		end
  
  		if ok and is then
  			for itemId, count in pairs(pdata.reward:toNumMap()) do
  				reward[itemId] = (reward[itemId] or 0) + count
  			end
  			table.insert(rId, pid)
  		end
  	end
  
  	if not next(reward) then
  		reward = nil
  	else
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  		reward, rchange = role:award(reward, {log = {desc = "sudokuR", int1 = id, int2 = phase}})
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  	end
  
  	role:updateProperty({field = "sudoku", value = sudoku})
  
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  	role:log("activity", {
  		activity_id = id, -- 活动ID(或活动指定任务的ID)
  		activity_type = 0, -- 活动类型,见活动类型枚举表
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  		activity_reward = reward or {}, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
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  	})
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  	role:mylog("act_action", {desc = "sudoku", int1 = id, int2 = phase})
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  	SendPacket(actionCodes.Activity_sudokuRpc, MsgPack.pack({task = role:packReward(task, tchange), reward = role:packReward(reward, rchange), rId = rId}))
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  	return true
  end
  
  function _M.sudokuRewardRpc(agent, data)
  	local role = agent.role
  
  
  	local sudoku = role:getProperty("sudoku")
  	local phase = sudoku[-1] or 1
  
  	local curData = csvdb["guide_sudokuCsv"][phase]
  	if not curData then return end
  	if not globalCsv.guide_sudoku_reward[phase] then return end
  
  	local curTask = (sudoku.task or {})[phase] or {}
  
  	for id, _ in pairs(curData) do
  		if curTask[id] ~= -1 then
  			return
  		end
  	end
  
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  	local reward, change = role:award(globalCsv.guide_sudoku_reward[phase], {log = {desc = "sudokuRP", int1 = phase}})
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  	sudoku[-1] = phase + 1
  	sudoku.task[phase] = nil
  	if not csvdb["guide_sudokuCsv"][sudoku[-1]] then
  		sudoku[-1] = -1
  		sudoku.task = nil
  	end
  	role:updateProperty({field = "sudoku", value = sudoku})
  
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  	role:log("activity", {
  		activity_id = 10000 + phase, -- 活动ID(或活动指定任务的ID)
  		activity_type = 0, -- 活动类型,见活动类型枚举表
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  		activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
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  	})
  
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  	SendPacket(actionCodes.Activity_sudokuRewardRpc, MsgPack.pack(role:packReward(reward, change)))
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  	return true
  end
  
  
  function _M.signRpc(agent, data)
  	local role = agent.role
  
  	local serverT = skynet.timex()
  	local tm = os.date("*t", serverT)
  
  	local curDay = tm.day
  	
  	local yearMonth = tm.year * 100 + tm.month
  	local monthData = csvdb["daily_signInCsv"][yearMonth]
  	if not monthData or not monthData[curDay] then
  		return 1
  	end
  
  	local signs = role:getProperty("sign")
  	if signs[curDay] == yearMonth then  -- 未重置的还可以签到正常(本月已经签到)
  		return 2
  	end
  	signs[curDay] = yearMonth
  
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  	local reward, change = role:award(monthData[curDay].item, {log = {desc = "sign", int1 = yearMonth, int2 = curDay}})
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  	role:changeUpdates({{type = "sign", field = curDay, value = yearMonth}})
e7806e6f   zhouhaihai   签到成就
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  	role:checkTaskEnter("SignIn")
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  	SendPacket(actionCodes.Activity_signRpc, MsgPack.pack(role:packReward(reward, change)))
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  	return true
  end
  
  
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  function _M.actSignRpc(agent, data)
  	local role = agent.role
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  	if not role.activity:isOpen("Sign") then return 1 end
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  	local curData = role.activity:getActData("Sign")
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  	local reward, change = {}
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  	for day, csvData in ipairs(csvdb["new_signInCsv"]) do
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  		if day <= (curData[0] or 0) then
  			if not curData[day] then
  				curData[day] = -1
  				-- 奖励
  				for itemId, count in pairs(csvData.reward:toNumMap()) do
  					reward[itemId] = (reward[itemId] or 0) + count
  				end
  			end
  		else
  			break
  		end
  	end
  	if next(reward) then
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  		role.activity:updateActData("Sign", curData)
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  		reward, change = role:award(reward, {log = {desc = "actSign"}})
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  	end
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  	role:log("activity", {
  		activity_id = curData[0], -- 活动ID(或活动指定任务的ID)
  		activity_type = role.activity.ActivityType.Sign, -- 活动类型,见活动类型枚举表
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  		activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
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  	})
  
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  	SendPacket(actionCodes.Activity_actSignRpc, MsgPack.pack(role:packReward(reward, change)))
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  	return true
  end
  
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  function _M.actPaySignRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local dayIndex = msg.day
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  	local actGoodsFlag = role.storeData:getProperty("actGoodsFlag")
  	local index = GetActGoodsIndex("paySignIn")
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  	local ts = actGoodsFlag[index] or 0
  	if ts == 0 then return 1 end
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  	local open, actId = role.activity:isOpen("PaySignIn")
  	if not open then return 2 end
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  	local diffDay = diffFromTs(ts) + 1
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  	local curData = role.activity:getActData("PaySignIn")
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  	if not curData then return 3 end
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  	local reward, change = {}
  	for day, csvData in ipairs(csvdb["pay_signInCsv"]) do
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  		if day <= diffDay and day == dayIndex then
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  			if not curData[day] then
  				curData[day] = 1
  				-- 奖励
  				for itemId, count in pairs(csvData.reward:toNumMap()) do
  					reward[itemId] = (reward[itemId] or 0) + count
  				end
  			end
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  		--else
  		--	break
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  		end
  	end
  	if next(reward) then
  		role.activity:updateActData("PaySignIn", curData)
  		reward, change = role:award(reward, {log = {desc = "actPaySign"}})
  	end
  
  	role:log("activity", {
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  		activity_id = actId, -- 活动ID(或活动指定任务的ID)
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  		activity_type = role.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
  		activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
  	})
  
  	SendPacket(actionCodes.Activity_actPaySignRpc, MsgPack.pack(role:packReward(reward, change)))
  	return true
  end
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  function _M.actCalendaTaskRpc(agent, data)
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local taskId = msg.id
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  	local calTask = role:getProperty("calTask") or {}
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  	local record = calTask["r"] or {}
  	local flag = record[taskId] or 0
  	if flag == 1 then return 1 end
  	local open, actId = role.activity:isOpen("CalendaTask")
  	local actData = csvdb["activity_ctrlCsv"][actId]
  	if not open then return 2 end
  	if not actData then return 3 end
  
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  	local taskList = csvdb["activity_taskCsv"][actData.condition]
  	if not taskList then return 4 end
  	local taskCfg = taskList[taskId]
  	if not taskCfg then return 5 end
  	if taskCfg.key ~= actData.condition then return 6 end
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  	if (calTask[taskId] or 0) < taskCfg.condition1 then return 7 end
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  	record[taskId] = 1
  	calTask["r"] = record
  
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  	role:updateProperty({field = "calTask", value = calTask})
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  	local reward, change = role:award(taskCfg.reward, {log = {desc = "calendaTask"}})
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  	role:log("activity", {
  		activity_id = taskId, -- 活动ID(或活动指定任务的ID)
  		activity_type = role.activity.ActivityType.CalendaTask, -- 活动类型,见活动类型枚举表
  		activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
  	})
  
  	SendPacket(actionCodes.Activity_actCalendaTaskRpc, MsgPack.pack(role:packReward(reward, change)))
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  	return true
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  end
  
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  function _M.exchangeRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local actid = msg.actid
  	local id = msg.id
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  	if not role.activity:isOpenById(actid) then return 1 end
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  	local exchangeCfg = csvdb["activity_exchangeCsv"][actid]
  	if not exchangeCfg then return 2 end
  	if not exchangeCfg[id] then return 3 end
  	local curData = role.activity:getActData("Exchange") or {}
  	local exchangeData = curData[actid] or {}
  	local curCount = exchangeData[id] or 0
  	local actCfg = exchangeCfg[id]
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  	local limitArr = actCfg.limit:toArray(true, "=")
  	if curCount >= limitArr[2] then return 4 end
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  	local costs = actCfg.goods:toNumMap()
  	if not role:checkItemEnough(costs) then return 5 end
  	role:costItems(costs, {log = {desc = "actExchange", int1 = actid, int2 = id}})
  
  	curCount = curCount + 1
  	exchangeData[id] = curCount
  	curData[actid] = exchangeData
  	role.activity:updateActData("Exchange", curData)
  
  	local reward, change = role:award(actCfg.award, {log = {desc = "actExchange", int1 = actid, int2 = id}})
  
  
  	SendPacket(actionCodes.Activity_exchangeRpc, MsgPack.pack(role:packReward(reward, change)))
  	return true
  end
  
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  function _M.gachakonRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local actid = msg.actid
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  	local count = msg.count
  
  	if count > 10 then return end
  
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  	if not role.activity:isOpenById(actid) then return 1 end
  
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  	local actCtrlData = csvdb["activity_ctrlCsv"][actid]
  	if not actCtrlData then return 2 end
  	local cost = actCtrlData.condition2:toNumMap()
  
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  	local actCfg = csvdb["activity_capsuleToysCsv"][actid]
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  	if not actCfg then return 3 end
  
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  	local gachakonInfo = role.activity:getActData("Gachakon") or {}
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  	local award = {}
  	local remain = 0
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  	for i = 1, count do
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  		local tmpCfg = clone(actCfg)
  		remain = 0
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  		for id, cfg in pairs(tmpCfg) do
  			local num = gachakonInfo[id] or 0
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  			num = cfg.amount >= num and cfg.amount - num or 0
  			cfg.weight = cfg.weight * num
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  			if cfg.weight > 0 then
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  				remain = remain + num
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  			end
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  			--print("num ".. num, id, cfg.weight, cfg.amount)
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  		end
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  		if remain == 0 then
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  			break
  		end
  		local id = math.randWeight(tmpCfg, "weight")
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  		if not id then return 4 end
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  		gachakonInfo[id] = (gachakonInfo[id] or 0) + 1
  		local curAward = tmpCfg[id].award:toNumMap()
  		for k, v in pairs(curAward) do
  			award[k] = (award[k] or 0) + v
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  		end
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  	end
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  	for k, v in pairs(cost) do
  		cost[k] = v * count
  	end
  
  	if not role:checkItemEnough(cost) then return 5 end
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  	role:costItems(cost, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
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  	local reward, change = role:award(award, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
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  	--print("-----------", remain, count)
  	if remain <= 1 then
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  		gachakonInfo = {}
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  	end
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  	role.activity:updateActData("Gachakon", gachakonInfo)
  
  	SendPacket(actionCodes.Activity_gachakonRpc, MsgPack.pack(role:packReward(reward, change)))
  	return true
  end
  
2bc706ab   liuzujun   兑换活动重置,累充功能
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  function _M.hangDropRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local actid = msg.actid
  	if not role.activity:isOpenById(actid) then return 1 end
  
  	local actCfg = csvdb["activity_putCsv"][actid]
  	if not actCfg then return 2 end
  
  	local award, period = "", 0
  	for i = 1, #actCfg do
  		local cfg = actCfg[i]
  		if not cfg then
  			break
  		end
  		if cfg.condition ~= "" then
  			local arr = cfg.condition:toArray(true, "=")
  			local type = arr[1]
  			if type == 1 then
  				local actId = arr[2]
  				local carbonId = arr[3]
  				if not role.activity:isOpenById(actid) then return 3 end
  				local clInfo = role.activity:getActData("ChallengeLevel") or {}
  				if not clInfo[carbonId] then
  					break
  				end
  			end
  		end
  		award = cfg.reward
  		period = cfg.period * 60
  	end
  	local actData = role.activity:getActData("HangDrop") or 0
  	local timeNow = skynet.timex()
  	if period == 0 or award == "" then
  		return 4
  	end
  	local num = math.floor((timeNow - actData)/ period)
  	num = num > 8 and 8 or num
  	if num == 0 then
  		return 5
  	end
  	local reward, change = {}, nil
  	for id, value in pairs(award:toNumMap()) do
  		reward[id] = value * num
  	end
  
  	reward, change  = role:award(reward, {log = {desc = "actHangDrop", int1 = actid, int2 = num}})
  
576c791c   liuzujun   玛尼英雄帖活动通过任务bug 元旦...
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  	if num < 8 then
  		actData = actData + num * period
  	else
  		actData = timeNow
  	end
  
  	role.activity:updateActData("HangDrop", actData)
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  	SendPacket(actionCodes.Activity_hangDropRpc, MsgPack.pack(role:packReward(reward, change)))
  
  	return true
  end
  
66fe093a   liuzujun   元旦关卡活动
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  local function getStarCount(cfg, data)
  	local count = 0
  	for i = 0, #(cfg.sweep_condition:toTableArray(true)) do
  		if (1 << i & data) > 0 then
  			count = count + 1
  		end
  	end
  
  	return count
  end
  
  function _M.startBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local actid = msg.actid
  	local id = msg.id
  	local count = msg.count
  	if not role.activity:isOpenById(actid) then return 1 end
66fe093a   liuzujun   元旦关卡活动
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  	local actCfg = csvdb["activity_battleCsv"][actid]
  	if not actCfg then return 2 end
  
  	local battleCfg = actCfg[id]
  	if not battleCfg then return 3 end
  
  	local actData = role.activity:getActData("ChallengeLevel") or {}
  
  	local preArr = battleCfg.prepose:toArray(true, "=")
  	for _, v in ipairs(preArr) do
  		local battleInfo = actData[v]
  		if not battleInfo then
  			return 4
  		end
  		local star = battleInfo["star"] or 0
  		if star <= 0 then
  			return 4
  		end
  	end
  	-- check cost
  	local changeFlag = false
  	local ticket = actData["ticket"]
  	if battleCfg.type ~= "" then
576c791c   liuzujun   玛尼英雄帖活动通过任务bug 元旦...
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  		role.activity:getBattleTicket(actid)
66fe093a   liuzujun   元旦关卡活动
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  		local num = battleCfg.type:toArray(true, "=")[3]
  		if count and count > 0 then
  			if battleCfg.rank == 0 then
  				return 7
  			end
  			local bi = actData[id]
  			if not bi then return 8 end
  			local star = bi["star"] or 0
  			if star < 1 then
  				return 9
  			end
  			num = num * count
  		end
  		if ticket < num then
  			return 6
  		end
  		actData["ticket"] = ticket - num
  		changeFlag = true
  	end
  
  	if not count then
  		role.__actBattleCache = {
  			key = tostring(math.random()),
  			actid = actid,
  			id = id,
  		}
  		SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key}))
  	else
  		if count <= 0 then
  			return
  		end
  		if battleCfg.rank == 0 then
  			return 7
  		end
  		local bi = actData[id]
  		local star = bi["star"]
  		local award = battleCfg.item_clear:toNumMap()
  		if getStarCount(battleCfg, star) == 3 then
  			local aw = battleCfg.perfect_reward:toNumMap()
  			for k, v in pairs(aw) do
  				award[k] = (award[k] or 0) + v
  			end
  		end
  		for k, v in pairs(award) do
  			award[k] = v * count
  		end
  		local reward, change  = role:award(award, {log = {desc = "actBattle", int1 = actid, int2 = count or 0}})
  		SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack(role:packReward(reward, change)))
  
  		bi["sum"] = bi["sum"] + bi["top"]
  		actData[id] = bi
  		changeFlag = true
  
  		local rankVal = 0
  		if battleCfg.rank == 1 then
  			rankVal = bi["sum"]
  		elseif battleCfg.rank == 2 then
  			rankVal = bi["top"]
  		end
  		role:updateRankCommon(RANK_TYPE.ActBattleBoss, rankVal)
  	end
  	if changeFlag then
  		role.activity:updateActData("ChallengeLevel", actData)
  	end
  
  	return true
  end
  
  function _M.endBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local actid = msg.actid
  	local id = msg.id
  	local key = msg.key
  	local isWin = msg.isWin
  	local heros = msg.heros
  	local support = msg.support
  	if not role.activity:isOpenById(actid) then return 1 end
  
  	if not role.__actBattleCache then return 2 end
  	
  	if role.__actBattleCache.id ~= id or role.__actBattleCache.key ~= key and role.__actBattleCache.actid ~= actid then 
  		SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1}))
  	end
  
  	local actCfg = csvdb["activity_battleCsv"][actid]
  	if not actCfg then return 3 end
  
  	local battleCfg = actCfg[id]
  	if not battleCfg then return 4 end
  
  	local actData = role.activity:getActData("ChallengeLevel") or {}
  
  	local reward, change = {}, nil
  
  	local battleInfo = actData[id] or {}
  	local curStar = 0
   	if isWin then
   		local herosInfo = msg.heros
  
   		local check = {}
   		-- 1 通关
  		check[1] = function(_)
  			return true
  		end
  		-- 2 阵亡人数 <= N
  		check[2] = function(_, cond)
  			return msg.info.dead and msg.info.dead <= cond
  		end
  		-- 3 全员存活
  		check[3] = function(_)
  			return msg.info.dead and msg.info.dead == 0
  		end
  		-- 4 指定种族 >= N
  		check[4] = function(_, cond)
  			local count = 0
  			for _, one in pairs(herosInfo) do
  				local heroData = csvdb["unitCsv"][one.type]
  				if heroData.camp == cond then
  					count = count + 1
  				end
  			end
  			return count >= cond
  		end
  		-- 5 指定职业 >= N
  		check[5] = function(_, cond)
  			local count = 0
  			for _, one in pairs(herosInfo) do
  				local heroData = csvdb["unitCsv"][one.type]
  				if heroData.job == cond then
  					count = count + 1
  				end
  			end
  			return count >= cond
  		end
  		-- 6 含有指定角色 
  		check[6] = function(_, cond)
  			for _, one in pairs(herosInfo) do
  				if one.type == cond then
  					return true
  				end
  			end
  			return false
  		end
  		-- 7 通关耗时 <= X 秒  msg.info.atime
  		check[7] = function(_, cond)
  			return msg.info.atime and msg.info.atime <= cond
  		end
  		curStar = 0
  		local sweepConds = battleCfg.sweep_condition:toTableArray(true)
   		for i, cond in ipairs(sweepConds) do
   			if check[cond[1]] and check[cond[1]](table.unpack(cond)) then
   				curStar = curStar + (1 << (i - 1))
   			end
   		end
   	else
   		curStar = 0
  	end
  	local oldStarNum = getStarCount(battleCfg, battleInfo["star"] or 0)
  	local newStarNum = getStarCount(battleCfg, curStar)
  	if  newStarNum > oldStarNum then
  		battleInfo["star"] = curStar
  	end
  
  	if battleCfg.rank ~= 0 then
  		-- 更新排行榜 最高伤害
  		local dmg = 0
  		for k, v in pairs(msg.info.damage) do
  			if k % 100 == 2 then
  				dmg = dmg + v
  			end
  		end
  		battleInfo["top"] = math.max(battleInfo["top"] or 0, dmg)
  		battleInfo["sum"] = (battleInfo["sum"] or 0) + dmg
  		local rankVal = 0
  		if battleCfg.rank == 1 then
  			rankVal = battleInfo["sum"]
  		elseif battleCfg.rank == 2 then
  			rankVal = battleInfo["top"]
  		end
  		if rankVal > 0 then
  			role:updateRankCommon(RANK_TYPE.ActBattleBoss, rankVal)
  		end
  	end
  	actData[id] = battleInfo
  	role.activity:updateActData("ChallengeLevel", actData)
  
  	if oldStarNum == 0 or battleCfg.rank ~= 0 then
  		reward = battleCfg.item_clear:toNumMap()
  	end
  	if (oldStarNum < 3 and newStarNum == 3) or battleCfg.rank ~= 0 then
  		local aw = battleCfg.perfect_reward:toNumMap()
  		for k, v in pairs(aw) do
  			reward[k] = (reward[k] or 0) + v
  		end
  	end
  
   	role:checkBattle("act_battle", {
  		cfg = battleCfg,
  		star = newStarNum,
  		isWin = isWin,
  		info = msg.info,
  		reward = reward,
  		heros = heros,
  		supports = support,
  	})
  
  	reward, change  = role:award(reward, {log = {desc = "actBattle", int1 = actid, int2 = newStarNum}})
  
  	SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({
  		reward = reward,
  		change = change
  	}))
  
  	return true
  end
  
  function _M.battleRankRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local actid = msg.actid
  	if not role.activity:isOpenById(actid) then return 1 end
  
  	local rankInfo = role:getRankInfoCommon(RANK_TYPE.ActBattleBoss)
  
  	SendPacket(actionCodes.Activity_battleRankRpc, MsgPack.pack(rankInfo))
  	return true
  end
  
  function _M.battleMilestoneRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local actid = msg.actid
  	local id = msg.id
  	local index = msg.index
  
  	if not role.activity:isOpenById(actid) then return 1 end
  
  	local actCfg = csvdb["activity_mileageCsv"][actid]
  	if not actCfg then return 3 end
  
  	local mileCfg = actCfg[index]
  	if not mileCfg then return 4 end
  
  	local actData = role.activity:getActData("ChallengeLevel") or {}
  	local battleInfo = actData[id] or {}
  	local val = 0
  	if mileCfg.type == 1 then
  		val = battleInfo["sum"] or 0
  	elseif mileCfg.type == 2 then
  		val = battleInfo["top"] or 0
  	end
  
  	local record = battleInfo["r"] or ""
  	local flag = string.char(string.getbit(record, index))
  	if flag == "1" then return 5 end
  	if mileCfg.condition > val then return 6 end
  
  	battleInfo["r"] = string.setbit(record, index)
  	actData[id] = battleInfo
  	role.activity:updateActData("ChallengeLevel", actData)
  
  	local award = mileCfg.reward:toNumMap()
  	local reward, change = role:award(award, {log = {desc = "actMilestone", int1 = actid, int2 = index}})
  	SendPacket(actionCodes.Activity_battleMilestoneRpc, MsgPack.pack(role:packReward(reward, change)))
  
  	return true
  end
  
d763fb14   zhouhaihai   签到 九宫格
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  return _M