87cc3a35
zhengshouren
餐厅建筑升级逻辑
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local ipairs = ipairs
local table = table
local math = math
local redisproxy = redisproxy
local MsgPack = MsgPack
local _M = {}
function _M.addSellRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local slot = msg.slot
if math.illegalNum(slot, 1, role.dinerData:getMaxSlots()) then
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214061fa
zhengshouren
错误情况,返回错误码
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15
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return 1
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87cc3a35
zhengshouren
餐厅建筑升级逻辑
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end
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36204e3c
zhengshouren
贩卖逻辑
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slot = tostring(slot)
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餐厅建筑升级逻辑
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local dish = msg.dish
local dishSet = csvdb["diner_dishCsv"][dish]
if not dishSet then
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214061fa
zhengshouren
错误情况,返回错误码
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return 2
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餐厅建筑升级逻辑
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end
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zhengshouren
贩卖逻辑
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local dishLevel = role.dinerData:getProperty("dishTree"):getv(dish, 0)
if dishLevel == 0 then
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214061fa
zhengshouren
错误情况,返回错误码
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return 3
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贩卖逻辑
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end
local dishData = dishSet[dishLevel]
if not dishData then
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214061fa
zhengshouren
错误情况,返回错误码
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return 4
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36204e3c
zhengshouren
贩卖逻辑
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end
local calSell = role.dinerData:updateSell(slot, true) or {
deltaCount = 0,
deltaTime = 0,
lastCount = 0,
}
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zhengshouren
餐厅建筑升级逻辑
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local count = msg.count
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贩卖逻辑
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local maxDishCount = role.dinerData:getMaxDishs()
if math.illegalNum(count + calSell.lastCount, 1, maxDishCount) then
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214061fa
zhengshouren
错误情况,返回错误码
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return 5
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zhengshouren
餐厅建筑升级逻辑
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end
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36204e3c
zhengshouren
贩卖逻辑
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local cost = dishData.material:toNumMap()
for _, n in pairs(cost) do
n = n * count
end
if not role:checkItemEnough(cost) then
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214061fa
zhengshouren
错误情况,返回错误码
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return 6
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36204e3c
zhengshouren
贩卖逻辑
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end
role:costItems(cost)
role.dinerData:updateSell(slot)
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cc796aaf
zhengshouren
增加餐厅任务计数逻辑
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local dirty = false
for type, value in pairs(cost) do
if role.dishData:checkDinerTask(DinerTask.UseMaterial, value, type, nil, true) then
dirty = true
end
end
if role.dishData:checkDinerTask(DinerTask.AddDish, count, dish, nil, true) then
dirty = true
end
if dirty then
role.dishData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
end
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贩卖逻辑
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local sells = json.decode(role.dinerData:getProperty("sells"))
if not sells[slot] then
sells[slot] = {
dish = dish,
level = dishLevel,
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zhengshouren
计算奖励
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reward = "",
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gaofengduan
fix 餐车
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count = 0,
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zhengshouren
计算奖励
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famous = 0,
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贩卖逻辑
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}
end
local sell = sells[slot]
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贩卖逻辑
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sell.count = sell.count + count
sell.time = skynet.timex() - calSell.deltaTime
sell.hot = role.dinerData:getProperty("hot"):getv(sell.dish, 0)
role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
SendPacket(actionCodes.Diner_addSellRpc, "")
return true
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87cc3a35
zhengshouren
餐厅建筑升级逻辑
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end
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1ab9458f
gaofengduan
add 下菜操作
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function _M.removeSellRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local slot = msg.slot
if math.illegalNum(slot, 1, role.dinerData:getMaxSlots()) then
return 1
end
slot = tostring(slot)
local sells = json.decode(role.dinerData:getProperty("sells"))
local sell = sells[slot]
if not sell then
return 2
end
local dish = sell.dish
local dishSet = csvdb["diner_dishCsv"][dish]
if not dishSet then
return 3
end
local dishLevel = role.dinerData:getProperty("dishTree"):getv(dish, 0)
if dishLevel == 0 then
return 4
end
local dishData = dishSet[dishLevel]
if not dishData then
return 5
end
local reward = {}
local cost = dishData.material:toNumMap()
for k, n in pairs(cost) do
local sum = n*sell.count
role:addItem({itemId = k,count = sum})
reward[k] = sum
end
sells[slot] = nil
role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
SendPacket(actionCodes.Diner_removeSellRpc, MsgPack.pack({reward = reward}))
return true
end
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zhengshouren
餐厅建筑升级逻辑
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function _M.getSellRewardRpc( agent, data )
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gaofengduan
add 餐车 getSellRew...
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local role = agent.role
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gaofengduan
fix getSellRewardRpc
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local reward = {}
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local dirty = false
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add 餐车 getSellRew...
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local sells = json.decode(role.dinerData:getProperty("sells"))
for slot,sell in pairs(sells) do
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fix getSellRewardRpc
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role.dinerData:updateSell(slot)
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增加餐厅任务计数逻辑
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local rewards = sell.reward:toNumMap()
for k,v in pairs(rewards) do
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gaofengduan
fix getSellRewardRpc
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if reward[k] then
reward[k] = reward[k] + v
else
reward[k] = v
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add 餐车 getSellRew...
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end
end
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gaofengduan
fix getSellRewardRpc
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sells[slot].reward = ""
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zhengshouren
增加餐厅任务计数逻辑
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if rewards[ItemId.Gold] and rewards[ItemId.Gold] > 0 then
if role.dishData:checkDinerTask(DinerTask.DishWithGold, rewards[ItemId.Gold], sell.dish, nil, true) then
dirty = true
end
end
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gaofengduan
add 餐车 getSellRew...
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end
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gaofengduan
fix getSellRewardRpc
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for k, v in pairs(reward) do
role:addItem({itemId = k,count = v})
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end
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if dirty then
role.dishData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
end
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gaofengduan
add 餐车 getSellRew...
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role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
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gaofengduan
fix getSellRewardRpc
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SendPacket(actionCodes.Diner_getSellRewardRpc, MsgPack.pack({reward = reward}))
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gaofengduan
add 餐车 getSellRew...
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return true
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zhengshouren
餐厅建筑升级逻辑
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end
function _M.levelUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local index = msg.index
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f9c6cac9
zhengshouren
建筑升级增加 其他建筑物等级限制
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local buildingSet = csvdb["diner_buildingCsv"][index]
if not buildingSet then
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餐厅建筑升级逻辑
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return
end
local buildL = role.dinerData:getProperty("buildL")
local curLevel = buildL:getv(index, 1)
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建筑升级增加 其他建筑物等级限制
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if curLevel >= #buildingSet then
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餐厅建筑升级逻辑
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return
end
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建筑升级增加 其他建筑物等级限制
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local buildingData = buildingSet[curLevel]
if not buildingData then
return
end
if buildingData.upLimit ~= "" then
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gaofengduan
fix diner levelUpRpc
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local id, level = buildingData.upLimit:match("(%d+)=(%d+)")
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zhengshouren
建筑升级增加 其他建筑物等级限制
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if buildL:getv(tonumber(id), 1) < tonumber(level) then
return
end
end
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zhengshouren
餐厅建筑升级逻辑
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f9c6cac9
zhengshouren
建筑升级增加 其他建筑物等级限制
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local cost = buildingData.starCost:toNumMap()
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餐厅建筑升级逻辑
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if not role:checkItemEnough(cost) then
return
end
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zhengshouren
贩卖逻辑
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role:costItems(cost)
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d96fae59
gaofengduan
fix diner levelUpRpc
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role.dinerData:updateProperty({field = "buildL", value = buildL:setv(index, curLevel + 1)})
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87cc3a35
zhengshouren
餐厅建筑升级逻辑
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SendPacket(actionCodes.Diner_levelUpRpc, '')
return true
end
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b67180e8
zhengshouren
餐厅天赋升级
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function _M.talentUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local dish = msg.dish
local dishSet = csvdb["diner_dishCsv"][dish]
if not dishSet then
return
end
local dishTree = role.dinerData:getProperty("dishTree")
local dishLevel = dishTree:getv(dish, 0)
local cost = {}
local treePoint = {}
if dishLevel == 0 then
local dishData = dishSet[1]
if dishData.unlock_tree > 0 then
if dishTree:getv(dishData.unlock_tree, 0) == 0 then
return
end
end
if dishData.unlock_carbon > 0 then
local hangPass = role:getProperty("hangPass")
if not hangPass[dishData.unlock_carbon] then
return
end
end
cost = globalCsv.diner_sell_dish_talent_unlock:toNumMap()
else
if dishLevel >= #dishSet then
return
end
local dishData = dishSet[dishLevel]
cost = dishData.tree_material:toNumMap()
treePoint = dishData.tree_point:toNumMap()
end
if not role:checkItemEnough(cost) then
return
end
role:costItems(cost)
role.dinerData:updateProperty({field = "dishTree", value = dishTree:setv(dish, dishLevel + 1)})
if next(treePoint) then
role:award(treePoint)
end
SendPacket(actionCodes.Diner_talentUpRpc, '')
return true
end
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7d44dca2
zhengshouren
支援技能升级逻辑
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function _M.skillUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local skill = msg.skill
local skillSet = csvdb["diner_skillCsv"][skill]
if not skillSet then
return
end
local skillTree = role.dinerData:getProperty("skillTree")
local skillLevel = skillTree:getv(skill, 1)
local skillData = skillSet[skillLevel]
if not skillData then
return
end
if skillData.unlock ~= "" then
local id, level = skillData.unlock:math("(%d+)=(%d+)")
if skillTree:getv(tonumber(id), 1) < tonumber(level) then
return
end
end
local cost = skillData.cost:toNumMap()
if not role:checkItemEnough(cost) then
return
end
role:costItems(cost)
role.dinerData:updateProperty({field = "skillTree", value = skillTree:setv(skill, skillLevel + 1)})
SendPacket(actionCodes.Diner_skillUpRpc, '')
return true
end
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87cc3a35
zhengshouren
餐厅建筑升级逻辑
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return _M
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