Blame view

src/actions/DinerAction.lua 6.83 KB
87cc3a35   zhengshouren   餐厅建筑升级逻辑
1
2
3
4
5
6
7
8
9
10
11
12
13
14
  local ipairs = ipairs
  local table = table
  local math = math
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  
  local _M = {}
  
  function _M.addSellRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local slot = msg.slot
  	if math.illegalNum(slot, 1, role.dinerData:getMaxSlots()) then
214061fa   zhengshouren   错误情况,返回错误码
15
  		return 1
87cc3a35   zhengshouren   餐厅建筑升级逻辑
16
  	end
36204e3c   zhengshouren   贩卖逻辑
17
18
  	slot = tostring(slot)
  
87cc3a35   zhengshouren   餐厅建筑升级逻辑
19
20
21
  	local dish = msg.dish
  	local dishSet = csvdb["diner_dishCsv"][dish]
  	if not dishSet then
214061fa   zhengshouren   错误情况,返回错误码
22
  		return 2
87cc3a35   zhengshouren   餐厅建筑升级逻辑
23
  	end
36204e3c   zhengshouren   贩卖逻辑
24
25
  	local dishLevel = role.dinerData:getProperty("dishTree"):getv(dish, 0)
  	if dishLevel == 0 then
214061fa   zhengshouren   错误情况,返回错误码
26
  		return 3
36204e3c   zhengshouren   贩卖逻辑
27
28
29
  	end
  	local dishData = dishSet[dishLevel]
  	if not dishData then
214061fa   zhengshouren   错误情况,返回错误码
30
  		return 4
36204e3c   zhengshouren   贩卖逻辑
31
32
33
34
35
36
37
  	end
  
  	local calSell = role.dinerData:updateSell(slot, true) or {
  		deltaCount = 0,
  		deltaTime = 0,
  		lastCount = 0,
  	}
87cc3a35   zhengshouren   餐厅建筑升级逻辑
38
  	local count = msg.count
36204e3c   zhengshouren   贩卖逻辑
39
40
  	local maxDishCount = role.dinerData:getMaxDishs()
  	if math.illegalNum(count + calSell.lastCount, 1, maxDishCount) then
214061fa   zhengshouren   错误情况,返回错误码
41
  		return 5
87cc3a35   zhengshouren   餐厅建筑升级逻辑
42
43
  	end
  
36204e3c   zhengshouren   贩卖逻辑
44
45
46
47
48
  	local cost = dishData.material:toNumMap()
  	for _, n in pairs(cost) do
  		n = n * count
  	end
  	if not role:checkItemEnough(cost) then
214061fa   zhengshouren   错误情况,返回错误码
49
  		return 6
36204e3c   zhengshouren   贩卖逻辑
50
51
52
53
54
  	end
  
  	role:costItems(cost)
  	role.dinerData:updateSell(slot)
  
cc796aaf   zhengshouren   增加餐厅任务计数逻辑
55
56
57
58
59
60
61
62
63
64
65
66
67
  	local dirty = false
  	for type, value in pairs(cost) do
  		if role.dishData:checkDinerTask(DinerTask.UseMaterial, value, type, nil, true) then
  			dirty = true
  		end
  	end
  	if role.dishData:checkDinerTask(DinerTask.AddDish, count, dish, nil, true) then
  		dirty = true
  	end
  	if dirty then
  		role.dishData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
  	end
  
36204e3c   zhengshouren   贩卖逻辑
68
69
70
71
72
  	local sells = json.decode(role.dinerData:getProperty("sells"))
  	if not sells[slot] then
  		sells[slot] = {
  			dish = dish,
  			level = dishLevel,
37037eeb   zhengshouren   计算奖励
73
  			reward = "",
090340b9   gaofengduan   fix 餐车
74
  			count = 0,
37037eeb   zhengshouren   计算奖励
75
  			famous = 0,
36204e3c   zhengshouren   贩卖逻辑
76
77
78
  		}
  	end
  	local sell = sells[slot]
36204e3c   zhengshouren   贩卖逻辑
79
80
81
82
83
84
85
86
  	sell.count = sell.count + count
  	sell.time = skynet.timex() - calSell.deltaTime
  	sell.hot = role.dinerData:getProperty("hot"):getv(sell.dish, 0)
  
  	role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
  	SendPacket(actionCodes.Diner_addSellRpc, "")
  	
  	return true
87cc3a35   zhengshouren   餐厅建筑升级逻辑
87
88
  end
  
1ab9458f   gaofengduan   add 下菜操作
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
  function _M.removeSellRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local slot = msg.slot
  	if math.illegalNum(slot, 1, role.dinerData:getMaxSlots()) then
  		return 1
  	end
  	slot = tostring(slot)
  	local sells = json.decode(role.dinerData:getProperty("sells"))
  	local sell = sells[slot]
  	if not sell then
  		return 2
  	end
  
  	local dish = sell.dish
  	local dishSet = csvdb["diner_dishCsv"][dish]
  	if not dishSet then
  		return 3
  	end
  	local dishLevel = role.dinerData:getProperty("dishTree"):getv(dish, 0)
  	if dishLevel == 0 then
  		return 4
  	end
  	local dishData = dishSet[dishLevel]
  	if not dishData then
  		return 5
  	end
  
  	local reward = {}
  	local cost = dishData.material:toNumMap()
  	for k, n in pairs(cost) do
  		local sum = n*sell.count
  		role:addItem({itemId = k,count = sum})
  		reward[k] = sum
  	end
  	sells[slot] = nil
  	role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
  	SendPacket(actionCodes.Diner_removeSellRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
87cc3a35   zhengshouren   餐厅建筑升级逻辑
131
  function _M.getSellRewardRpc( agent, data )
5d57bd79   gaofengduan   add 餐车 getSellRew...
132
  	local role = agent.role
0c0b161d   gaofengduan   fix getSellRewardRpc
133
  	local reward = {}
cc796aaf   zhengshouren   增加餐厅任务计数逻辑
134
135
  	local dirty = false
  
5d57bd79   gaofengduan   add 餐车 getSellRew...
136
137
  	local sells = json.decode(role.dinerData:getProperty("sells"))
  	for slot,sell in pairs(sells) do
0c0b161d   gaofengduan   fix getSellRewardRpc
138
  		role.dinerData:updateSell(slot)
cc796aaf   zhengshouren   增加餐厅任务计数逻辑
139
140
141
  
  		local rewards = sell.reward:toNumMap()
  		for k,v in pairs(rewards) do
0c0b161d   gaofengduan   fix getSellRewardRpc
142
143
144
145
  			if reward[k] then
  				reward[k] = reward[k] + v
  			else
  				reward[k] = v
5d57bd79   gaofengduan   add 餐车 getSellRew...
146
147
  			end
  		end
0c0b161d   gaofengduan   fix getSellRewardRpc
148
  		sells[slot].reward = ""
cc796aaf   zhengshouren   增加餐厅任务计数逻辑
149
150
151
152
153
154
  
  		if rewards[ItemId.Gold] and rewards[ItemId.Gold] > 0 then
  			if role.dishData:checkDinerTask(DinerTask.DishWithGold, rewards[ItemId.Gold], sell.dish, nil, true) then
  				dirty = true
  			end
  		end
5d57bd79   gaofengduan   add 餐车 getSellRew...
155
  	end
0c0b161d   gaofengduan   fix getSellRewardRpc
156
157
  	for k, v in pairs(reward) do
  		role:addItem({itemId = k,count = v})
5d57bd79   gaofengduan   add 餐车 getSellRew...
158
  	end
cc796aaf   zhengshouren   增加餐厅任务计数逻辑
159
160
161
162
  	if dirty then
  		role.dishData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
  	end
  
5d57bd79   gaofengduan   add 餐车 getSellRew...
163
  	role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
0c0b161d   gaofengduan   fix getSellRewardRpc
164
  	SendPacket(actionCodes.Diner_getSellRewardRpc, MsgPack.pack({reward = reward}))
5d57bd79   gaofengduan   add 餐车 getSellRew...
165
  	return true
87cc3a35   zhengshouren   餐厅建筑升级逻辑
166
167
168
169
170
171
172
  end
  
  function _M.levelUpRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local index = msg.index
f9c6cac9   zhengshouren   建筑升级增加 其他建筑物等级限制
173
174
  	local buildingSet = csvdb["diner_buildingCsv"][index]
  	if not buildingSet then
87cc3a35   zhengshouren   餐厅建筑升级逻辑
175
176
177
178
179
  		return
  	end
  
  	local buildL = role.dinerData:getProperty("buildL")
  	local curLevel = buildL:getv(index, 1)
f9c6cac9   zhengshouren   建筑升级增加 其他建筑物等级限制
180
  	if curLevel >= #buildingSet then
87cc3a35   zhengshouren   餐厅建筑升级逻辑
181
182
  		return
  	end
f9c6cac9   zhengshouren   建筑升级增加 其他建筑物等级限制
183
184
185
186
187
  	local buildingData = buildingSet[curLevel]
  	if not buildingData then
  		return
  	end
  	if buildingData.upLimit ~= "" then
4a969fc5   gaofengduan   fix diner levelUpRpc
188
  		local id, level = buildingData.upLimit:match("(%d+)=(%d+)")
f9c6cac9   zhengshouren   建筑升级增加 其他建筑物等级限制
189
190
191
192
  		if buildL:getv(tonumber(id), 1) < tonumber(level) then
  			return
  		end
  	end
87cc3a35   zhengshouren   餐厅建筑升级逻辑
193
  
f9c6cac9   zhengshouren   建筑升级增加 其他建筑物等级限制
194
  	local cost = buildingData.starCost:toNumMap()
87cc3a35   zhengshouren   餐厅建筑升级逻辑
195
196
197
198
  	if not role:checkItemEnough(cost) then
  		return 
  	end
  
36204e3c   zhengshouren   贩卖逻辑
199
  	role:costItems(cost)
d96fae59   gaofengduan   fix diner levelUpRpc
200
  	role.dinerData:updateProperty({field = "buildL", value = buildL:setv(index, curLevel + 1)})
87cc3a35   zhengshouren   餐厅建筑升级逻辑
201
202
203
204
205
  
  	SendPacket(actionCodes.Diner_levelUpRpc, '')
  	return true
  end
  
b67180e8   zhengshouren   餐厅天赋升级
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
  function _M.talentUpRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local dish = msg.dish
  	local dishSet = csvdb["diner_dishCsv"][dish]
  	if not dishSet then
  		return
  	end
  
  	local dishTree = role.dinerData:getProperty("dishTree")
  	local dishLevel = dishTree:getv(dish, 0)
  	local cost = {}
  	local treePoint = {}
  	if dishLevel == 0 then
  		local dishData = dishSet[1]
  		if dishData.unlock_tree > 0 then
  			if dishTree:getv(dishData.unlock_tree, 0) == 0 then
  				return
  			end
  		end
  		if dishData.unlock_carbon > 0 then
  			local hangPass = role:getProperty("hangPass")
  			if not hangPass[dishData.unlock_carbon] then
  				return
  			end
  		end
  		cost = globalCsv.diner_sell_dish_talent_unlock:toNumMap()
  	else
  		if dishLevel >= #dishSet then
  			return
  		end
  		local dishData = dishSet[dishLevel]
  		cost = dishData.tree_material:toNumMap()
  		treePoint = dishData.tree_point:toNumMap()
  	end
  	if not role:checkItemEnough(cost) then
  		return
  	end
  
  	role:costItems(cost)
  	role.dinerData:updateProperty({field = "dishTree", value = dishTree:setv(dish, dishLevel + 1)})
  	if next(treePoint) then
  		role:award(treePoint)
  	end
  
  	SendPacket(actionCodes.Diner_talentUpRpc, '')
  	return true
  end
  
7d44dca2   zhengshouren   支援技能升级逻辑
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
  function _M.skillUpRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local skill = msg.skill
  	local skillSet = csvdb["diner_skillCsv"][skill]
  	if not skillSet then
  		return
  	end
  
  	local skillTree = role.dinerData:getProperty("skillTree")
  	local skillLevel = skillTree:getv(skill, 1)
  	local skillData = skillSet[skillLevel]
  	if not skillData then
  		return
  	end
  	if skillData.unlock ~= "" then
  		local id, level = skillData.unlock:math("(%d+)=(%d+)")
  		if skillTree:getv(tonumber(id), 1) < tonumber(level) then
  			return
  		end
  	end
  	local cost = skillData.cost:toNumMap()
  	if not role:checkItemEnough(cost) then
  		return
  	end
  
  	role:costItems(cost)
  	role.dinerData:updateProperty({field = "skillTree", value = skillTree:setv(skill, skillLevel + 1)})
  
  	SendPacket(actionCodes.Diner_skillUpRpc, '')
  	return true
  end
  
87cc3a35   zhengshouren   餐厅建筑升级逻辑
290
  return _M