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src/models/RoleBattle.lua 6.25 KB
d4e9b817   zhouhaihai   战斗 日志
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  local RoleBattle = {}
  
  --[[
  	100	剧情关卡类	
  	200	非剧情类普通关卡	
  	300	每日任务类、日常本类	
  	400	资源获取类关卡	
  	500	PVP关卡	
  	1000	活动期间限定类关卡	
  	2000	其他	
  ]]
  
  local BattleType = {
ca55c763   chenyueqi   引导招募必送思露德判定出了大问题
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  	hang = 100,
  	tower = 200,
  	bonus = 300,
  	pvpc = 500,
  	pvph = 501,
d4e9b817   zhouhaihai   战斗 日志
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  }
  
  RoleBattle.bind = function (Role)
  
  
  -- TODO 检查战斗是否作弊
  local function checkBattleCheat()
  
  end
  
  
  
  function Role:checkBattle(battleType, params)
  	local clientInfo = params.info or {}
  
  	if not BattleType[battleType] then
  		print(string.format("NO find battleType: %s", battleType))
  		return
  	end
  
  	local selflist = {}
  	local heroscore = 0
  	local teamskill = {}
  	local enemylist = {}
  
  	local fixData = {
  		hang = function()
  			for slot, hero in pairs(self:getProperty("hangTS")) do
  				selflist[slot] = hero.type
  			end
  			heroscore = self:getProperty("hangTBV")
  			for slot , one in pairs(self:getProperty("hangTB").supports) do
  				teamskill[one[1]] = one[2]
  			end
  			local carbonData = csvdb["idle_battleCsv"][params.id]
  			local monsterData = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"]
  			for slot, one in pairs(monsterData[1]) do
  				enemylist[#enemylist + 1] = one["unitType"]
  			end
  		end,
  		tower = function()
  			local towerF = self:getProperty("towerF")
  			for slot, hero in pairs(self:getTeamHerosInfo(towerF.heros)) do
  				selflist[slot] = hero.type
  			end
  			heroscore = self:getTeamBattleValue(towerF.heros)
  			for slot , one in pairs(self:getTeamBattleInfo(towerF).supports) do
  				teamskill[one[1]] = one[2]
  			end
  			local carbonData = csvdb["tower_battleCsv"][params.id]
  			local monsterData = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"]
  			for slot, one in pairs(monsterData[1]) do
  				enemylist[#enemylist + 1] = one["unitType"]
  			end
  		end,
  		bonus = function()
  			local bTeam = self:getProperty("bTeam")
  			for slot, hero in pairs(self:getTeamHerosInfo(bTeam.heros)) do
  				selflist[slot] = hero.type
  			end
  			heroscore = self:getTeamBattleValue(bTeam.heros)
  			for slot , one in pairs(self:getTeamBattleInfo(bTeam).supports) do
  				teamskill[one[1]] = one[2]
  			end
  			local carbonData = csvdb["tower_battleCsv"][params.id]
  			local monsterData = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"]
  			for slot, one in pairs(monsterData[1]) do
  				enemylist[#enemylist + 1] = one["unitType"]
  			end
  		end,
  		pvpc = function()
  			for slot, hero in pairs(self:getProperty("pvpTSC")) do
  				selflist[slot] = hero.type
  			end
  			heroscore = self:getProperty("pvpTBVC")
  			for slot , one in pairs(self:getProperty("pvpTBC").supports) do
  				teamskill[one[1]] = one[2]
  			end
  			if params.robotId then
  				local carbonData = csvdb["pvp_robotCsv"][params.robotId]
  				local monsterData = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"]
  				for slot, one in pairs(monsterData[1]) do
  					enemylist[#enemylist + 1] = one["unitType"]
  				end
  			else
  				for slot, one in pairs((params.enemy or {})["heros"] or {}) do
  					enemylist[slot] = one["type"]
  				end
  			end
  		end,
  		pvph = function()
  			for idx, team in pairs(self:getProperty("pvpTSH")) do
  				selflist[idx] = selflist[idx] or {}
  				for slot, hero in pairs(team) do
  					selflist[idx][slot] = hero.type
  				end
  			end
  			for _, one in pairs(self:getProperty("pvpTBVH")) do
  				heroscore = heroscore + one
  			end
  			for idx, team in pairs(self:getProperty("pvpTBH")) do
  				for slot , one in pairs(team.supports) do
  					teamskill[one[1]] = one[2]
  				end
  			end
  
  			if params.robotId then
  				local carbonData = csvdb["pvp_robot_groupCsv"][params.robotId]
  				for idx = 1, 3 do
  					enemylist[idx] = enemylist[idx] or {}
  					local monsterData = csvdb[carbonData["monster" .. idx]:match("/([^/]*)$") .. "Csv"]
  					for slot, one in pairs(monsterData[1]) do
  						enemylist[idx][#enemylist + 1] = one["unitType"]
  					end
  				end
  			else
  				for idx, team in pairs(params.enemy or {}) do
  					enemylist[idx] = enemylist[idx] or {}
  					for slot, one in pairs(team["heros"] or {}) do
  						enemylist[idx][slot] = one["type"]
  					end
  				end
  			end
  		end
  	}
  
  	if fixData[battleType] then
  		fixData[battleType]()
  	end
  
  	-- robotId = match.t == 2 and match.id or nil,
  	-- enemy = match.t == 1 and (revenge and _pvpRecordBattleInfoCacheH[match.id] or _pvpBattleInfoCacheH[match.id]) or nil,
  	-- score = myScore,
  	-- reward = reward,
  	self:log("mission", {
  		mission_threadid = battleType == "hang" and math.floor((params.id % 100) / 100) or 0, -- 大关卡ID
  		mission_id = params.id or 0, -- 关卡ID
  		mission_type = BattleType[battleType], -- 关卡类型,见关卡类型枚举表
  		mission_herolist = selflist, -- 英雄ID,排序以玩家出战设置为准,PVP多个队伍则记录多个列表。示例:[[1,2,3],[456]]
  		mission_heroscore = heroscore, -- 编队总评分
  		mission_enemylist = enemylist, -- 地方英雄ID,排序以玩家出战设置为准,PVP多个队伍则记录多个列表。示例:[[1,2,3],[456]]
  		mission_damage = clientInfo.damage or {}, -- 英雄输出值。示例:{'heroid1':1000,'heroid2':2000,………..}
  		mission_ultskill = clientInfo.ultskill or {}, -- 大招使用情况。示例:{'heroid1':1000,'heroid2':2000,………..}
  		mission_reward = params.reward or {}, -- 获得奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
  		mission_starttime = clientInfo.start or 0, -- 战斗开始时间,格式 unixtime 秒级
  		mission_roundtime = clientInfo.atime or 0, -- 对局时长(秒)
  		mission_result = params.isWin and 1 or 2, -- 战斗结果(0-无效,1-胜利,2-失败)
  		mission_star = 0, -- 战斗完成星数,无星级的话填写0
  		mission_restriction = 0, -- 周期内参与限制(0表示没有上限)
  		mission_difficulty = 0, -- 关卡困难度,无难度区分的话填写0
  		mission_strength = 1, -- 消耗的体力或次数
  		mission_score = params.score or 0, -- 本局分数,PVP玩法记录为对战后积分,无得分的填0
  		mission_cleartype = 1, -- 1正常通关;2代理拾荒
  		mission_rank = params.rank, -- 对战后排名,适用于PVP玩法和电波塔,其他玩法留空
  		misson_monsterkill = clientInfo.kill or {}, -- 击杀怪物ID和数量,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
  		misson_teamskill = teamskill, -- 编队支援技能和技能等级情况,json格式记录,{"teamskill1":1,"teamskill2":2,………..}
  	})
  end
  
  
  
  
  
  end