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local Activity = class("Activity", require("shared.ModelBase"))
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local string_format = string.format
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活动以类型标识,修改双倍活动bug
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-- activity_ctr showType
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Activity.ActivityType = {
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SsrUpPoolChange = 1, -- 特定英雄活动,切卡池
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翻倍掉落活动,商城免费宝箱
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DoubleDrop = 2, -- 双倍掉落
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Sign = 4, -- 签到
ChangeCG = 5, -- 客户端使用,切换抽卡界面
PaySignIn = 6, --付费签到
ExploreCommand = 7, -- 探索指令
PayBack = 8, --返利
BonusDouble = 9, -- 奖励关卡翻倍
CalendaTask = 10, -- 日历任务
FoodSell = 11, --贩卖周 料理
DrawHero = 12, --抽卡周 招募
AdvDraw = 13, --拾荒抽周 资助
OpenBox = 14, --拆解周 时钟箱
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RaceDraw = 16, -- 定向招募活动
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ChallengeLevel = 17, -- 挑战关卡活动
Exchange = 18, -- 兑换活动
HangDrop = 19, -- 挂机掉落活动
Gachakon = 20, -- 扭蛋活动
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WishHeroPool = 23, -- 心愿卡池
ActHeroPool = 24, -- 活动卡池
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ActShopGoods = 25, -- 活动商品
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Crisis = 26, -- 宝藏怪活动
}
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local function checkActivityType(activityType)
if type(activityType) == "string" then
activityType = Activity.ActivityType[activityType]
end
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return activityType or 0
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end
function Activity:ctor(properties)
Activity.super.ctor(self, properties)
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self._isOpen = {}
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end
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function Activity:getType(actType)
if type(actType) == "string" then
actType = Activity.ActivityType[actType]
end
return actType or 0
end
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Activity.schema = {
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actime = {"table", {}}, -- 最近检查某项活动的开始时间 {id = time}
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round = {"table", {}}, -- 记录活动到了第几轮 {id = roundnum}
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act4 = {"table", {}}, -- {0 = day, 1= -1, 2 = -1} == 签到活动
act6 = {"table", {}}, -- {1 = 1, 2 = 1} == 付费签到活动
act8 = {"number", 0}, -- 充值返利
act11 = {"table", {}}, -- {0 = 贩卖数量, 1=1, 2=1} 贩卖周活动 1表示领取过该档位的奖励
act12 = {"table", {}}, -- {0 = 抽卡次数, 1=1, 2=1} 抽卡周活动 1表示领取过该档位的奖励
act13 = {"table", {}}, -- {0 = 拾荒消耗远古金币数量, 1=1, 2=1} 拾荒周活动 1表示领取过该档位的奖励
act14 = {"table", {}}, -- {0 = 拆解数量, 1=1, 2=1} 拆解周活动 1表示领取过该档位的奖励
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act17 = {"table", {}}, -- {id=关卡星数, totalDmg=Boss总伤害}
act18 = {"table", {}, true}, -- {id=兑换数量}
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act19 = {"number", 0}, -- {挂机信息}
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act20 = {"table", {}}, -- {id=扭蛋抽出数量}
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act26 = {"table", {}}, -- {task = {id = count}, socre = {id = status}}
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}
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function Activity:data()
return {
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actime = self:getProperty("actime"),
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round = self:getProperty("round"),
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act4 = self:getProperty("act4"),
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act6 = self:getProperty("act6"),
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act8 = self:getProperty("act8"),
act11 = self:getProperty("act11"),
act12 = self:getProperty("act12"),
act13 = self:getProperty("act13"),
act14 = self:getProperty("act14"),
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act17 = self:getProperty("act17"),
act18 = self:getProperty("act18"),
act19 = self:getProperty("act19"),
act20 = self:getProperty("act20"),
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act26 = self:getProperty("act26"),
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}
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end
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function Activity:updateProperty(params)
local type, default = table.unpack(self.schema[params.field])
if params.delta then
self:incrProperty(params.field, params.delta)
if not params.notNotify then
self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field))
end
return true
end
if params.value then
self:setProperty(params.field, params.value)
if not params.notNotify then
self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field))
end
return true
end
return false
end
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function Activity:isOpenRaw(activityId, now)
activityId = checkActivityType(activityId)
local actData = csvdb["activity_ctrlCsv"][activityId]
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if not actData then return end
if actData.time == "" then -- 关闭
return false
end
local st = 0
local et = 0
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--local now = skynet.timex()
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if actData.ttype == 0 then -- 时间开放
local openTimes = actData.time:toArray(false, "=")
if openTimes[1] ~= "0" then
st = toUnixtime(openTimes[1]..string_format("%02x", RESET_TIME))
end
if openTimes[2] ~= "0" then
et = toUnixtime(openTimes[2]..string_format("%02x", RESET_TIME))
end
elseif actData.ttype == 1 then -- 周期开放
local openTimes = actData.time:toArray(true, "=")
local resetTime = toUnixtime(tostring(openTimes[1]) .. string_format("%02x", RESET_TIME))
local r = math.floor((now - resetTime) / (openTimes[3] * 86400))
st = resetTime + r * (openTimes[3] * 86400)
et = st + openTimes[2] * 86400
else
return
end
if now >= st and (et == 0 or now < et) then
return true, st
end
return false
end
-- 缓存开放
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function Activity:isOpen(activityType)
activityType = checkActivityType(activityType)
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--return self._isOpen[activityType]
local open = false
for id, data in pairs(csvdb["activity_ctrlCsv"]) do
if data.showType == activityType then
open = self._isOpen[data.id]
if open then
return true, data.id
end
end
end
return false
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end
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function Activity:isOpenById(id, activityType)
activityType = checkActivityType(activityType)
local cfg = csvdb["activity_ctrlCsv"][id]
if not cfg then return false end
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if activityType ~= 0 and cfg.showType ~= activityType then return false end
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return self._isOpen[id]
end
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function Activity:getActData(actType)
actType = checkActivityType(actType)
return self:getProperty("act" .. actType)
end
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function Activity:updateActData(actType, data, notNotify)
actType = checkActivityType(actType)
self:updateProperty({field = "act" .. actType, value = data, notNotify = notNotify})
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end
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-- 跨天刷新 --登录刷新
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function Activity:checkActivityStatus(now, isCrossDay, notify)
self._isOpen = {}
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local actime = self:getProperty("actime")
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local change = false
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for actId, actData in pairs(csvdb["activity_ctrlCsv"]) do
local isOpen, startTime = self:isOpenRaw(actId, now)
self._isOpen[actId] = isOpen
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if isOpen then
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if actime[actId] and actime[actId] == startTime then -- 还是之前的状态 开放中
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元旦关卡活动
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self:onLoginActivity(actId)
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else -- 重置
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actime[actId] = startTime
self:closeActivity(actId, notify, true)
self:initActivity(actId, isCrossDay, notify)
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change = true
end
else
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if actime[actId] then
self:closeActivity(actId, notify)
actime[actId] = nil
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change = true
end
end
end
if change then
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self:updateProperty({field = "actime", value = actime, notNotify = not notify})
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end
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end
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local activityFunc = {}
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activityFunc[Activity.ActivityType.Sign] = {
-- ["check"] = function(self, actType, notify) -- 检查
-- end,
["init"] = function(self, actType, isCrossDay, notify)
if not isCrossDay then
activityFunc[Activity.ActivityType.Sign]["crossDay"](self, actType, notify)
end
end,
-- ["close"] = function(self, actType, notify)
-- end,
["crossDay"] = function(self, actType, notify)
local curData = self:getActData(actType)
curData[0] = (curData[0] or 0) + 1
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local actData = csvdb["new_signInCsv"]
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if curData[0] > #actData then return end -- 满了就忽略了
-- 没满更新一下
self:updateActData(actType, curData, not notify)
end,
}
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--loop1:累计料理贩卖N次
--loop2:累计招募N次
--loop3:累计资助N次
--loop4:时钟箱拆解N个
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function Activity:checkWeeklyAct(actType, notify, count, pool)
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local actInfoMap = {
[Activity.ActivityType.DrawHero] = {mailId = MailId.ActDrawCardReward, table = "activity_loop2Csv"},
[Activity.ActivityType.AdvDraw] = {mailId = MailId.ActAdvDrawReward, table = "activity_loop3Csv"},
[Activity.ActivityType.OpenBox] = {mailId = MailId.ActOpenBoxReward, table = "activity_loop4Csv"},
[Activity.ActivityType.FoodSell] = {mailId = MailId.ActSellFoodReward, table = "activity_loop1Csv"}
}
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if actType == Activity.ActivityType.DrawHero and pool == DrawCardType.FriendDraw then
return
end
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local info = actInfoMap[actType]
if not info then return end
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local open, actId = self:isOpen(actType)
if not open then
return
end
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local curData = self:getActData(actType)
local roundData = self:getProperty("round")
local curRound = roundData[actType] or 0
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local ctrlData = csvdb["activity_ctrlCsv"][actId]
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if not ctrlData then return end
if curRound >= ctrlData.condition then
return
end
curData[0] = (curData[0] or 0) + count
local totalCnt = 0
local finishCnt = 0
local maxCondition = 0
for k, cfg in pairs(csvdb[info.table] or {}) do
totalCnt = totalCnt + 1
if maxCondition < cfg.condition1 then
maxCondition = cfg.condition1
end
if not curData[cfg.id] and curData[0] >= cfg.condition1 then
if info.mailId then
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self.owner:log("activity", {
activity_id = cfg.id, -- 活动ID(或活动指定任务的ID)
activity_type = actType, -- 活动类型,见活动类型枚举表
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activity_reward = cfg.reward:toNumMap(), -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
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})
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self.owner:sendMail(info.mailId, nil, cfg.reward, {cfg.condition1})
curData[cfg.id] = 1
end
end
if curData[cfg.id] then
finishCnt = finishCnt + 1
end
end
if totalCnt == finishCnt then
roundData[actType] = curRound + 1
for k,v in pairs(curData) do
if k == 0 then
curData[k] = curData[0] >= maxCondition and curData[0] - maxCondition or 0
else
curData[k] = nil
end
end
self:updateProperty({field = "round", value = roundData, notNotify = not notify})
end
self:updateActData(actType, curData, not notify)
end
-- 抽卡周
activityFunc[Activity.ActivityType.DrawHero] = {
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["check"] = function(self, actType, notify, count, pool) -- 检查
self:checkWeeklyAct(actType, notify, count, pool)
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end,
["init"] = function(self, actType, isCrossDay, notify)
local roundData = self:getProperty("round")
roundData[actType] = 0
self:updateProperty({field = "round", value = roundData, notNotify = not notify})
end,
-- ["close"] = function(self, actType, notify)
-- end,
["crossDay"] = function(self, actType, notify)
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self.owner:sendMail(MailId.ActDrawCard)
end,
}
-- 售卖周
activityFunc[Activity.ActivityType.FoodSell] = {
["check"] = function(self, actType, notify, count) -- 检查
self:checkWeeklyAct(actType, notify, count)
end,
["init"] = function(self, actType, isCrossDay, notify)
local roundData = self:getProperty("round")
roundData[actType] = 0
self:updateProperty({field = "round", value = roundData, notNotify = not notify})
end,
-- ["close"] = function(self, actType, notify)
-- end,
["crossDay"] = function(self, actType, notify)
|
7f9f002d
liuzujun
循环周活动
|
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self.owner:sendMail(MailId.ActSellFood)
end,
}
-- 拾荒周
activityFunc[Activity.ActivityType.AdvDraw] = {
["check"] = function(self, actType, notify, count) -- 检查
self:checkWeeklyAct(actType, notify, count)
end,
["init"] = function(self, actType, isCrossDay, notify)
local roundData = self:getProperty("round")
roundData[actType] = 0
self:updateProperty({field = "round", value = roundData, notNotify = not notify})
end,
-- ["close"] = function(self, actType, notify)
-- end,
["crossDay"] = function(self, actType, notify)
|
7f9f002d
liuzujun
循环周活动
|
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self.owner:sendMail(MailId.ActAdvDraw)
end,
}
-- 拆解周
activityFunc[Activity.ActivityType.OpenBox] = {
["check"] = function(self, actType, notify, count) -- 检查
self:checkWeeklyAct(actType, notify, count)
end,
["init"] = function(self, actType, isCrossDay, notify)
local roundData = self:getProperty("round")
roundData[actType] = 0
self:updateProperty({field = "round", value = roundData, notNotify = not notify})
end,
-- ["close"] = function(self, actType, notify)
-- end,
["crossDay"] = function(self, actType, notify)
|
7f9f002d
liuzujun
循环周活动
|
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self.owner:sendMail(MailId.ActOpenBox)
end,
}
|
51d9d20b
liuzujun
付费签到,应用市场反馈
|
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-- 付费签到
activityFunc[Activity.ActivityType.PaySignIn] = {
["init"] = function(self, actType, isCrossDay, notify)
self:updateActData(actType, {}, not notify)
end,
|
460afa6e
liuzujun
付费签到改为主动领取,战斗关卡不一...
|
388
389
|
["close"] = function(self, actType, notify)
self.owner.storeData:SetActGoodsFlag("paySignIn", 0)
|
d4d00016
liuzujun
付费签到开始时间改为开服时间
|
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local rechargeRecord = self.owner.storeData:getProperty("payR")
for id, cfg in pairs(csvdb["shop_rechargeCsv"]) do
if cfg.shop == 2 and cfg.type == CardType.PaySignCard then
rechargeRecord[id] = nil
break
end
end
self.owner.storeData:updateProperty({field="payR", value=rechargeRecord})
|
460afa6e
liuzujun
付费签到改为主动领取,战斗关卡不一...
|
399
|
end,
|
51d9d20b
liuzujun
付费签到,应用市场反馈
|
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401
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}
|
e52c384f
liuzujun
探索指令bug, 充值返利活动
|
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|
-- 充值反馈
activityFunc[Activity.ActivityType.PayBack] = {
["check"] = function(self, actType, notify, twd) -- 检查
local oldVal = self:getActData(actType) or 0
local newVal = oldVal + twd
|
4709685d
liuzujun
返利邮件拼接充值档位
|
407
|
local gift, checkPoint = self.owner:getPaybackReward(oldVal, newVal)
|
e52c384f
liuzujun
探索指令bug, 充值返利活动
|
408
|
if gift ~= "" then
|
1cfe4c75
liuzujun
充值返利邮件内容优化
|
409
|
local strCp = table.concat(checkPoint ,"、")
|
4709685d
liuzujun
返利邮件拼接充值档位
|
410
|
self.owner:sendMail(MailId.PayBackAward, nil, gift, {newVal, strCp})
|
e52c384f
liuzujun
探索指令bug, 充值返利活动
|
411
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end
self:updateActData(actType, newVal, not notify)
end,
["init"] = function(self, actType, isCrossDay, notify)
self:updateActData(actType, {}, not notify)
end,
-- ["close"] = function(self, actType, notify)
-- end,
}
|
190e1415
liuzujun
英雄帖活动初始化
|
421
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|
-- 英雄帖
activityFunc[Activity.ActivityType.CalendaTask] = {
["init"] = function(self, actType, isCrossDay, notify)
local calTask = self.owner:getProperty("CalTask")
calTask = {}
local role = self.owner
local buildL = role.dinerData:getProperty("buildL")
local curLevel = buildL:getv(1, 1)
role:checkTaskEnter("DinerLevelUp", {level = curLevel})
role:checkTaskEnter("HeroLvlCollect", {})
role:checkTaskEnter("HeroQualityCollect", {})
local curPopular = role.dinerData:getProperty("popular")
role:checkTaskEnter("DinerPopular", {count = curPopular})
local rLevel = role:getProperty("level")
role:checkTaskEnter("RoleLevelUp", {level = rLevel})
local towerInfo = role:getProperty("towerInfo")
role:checkTaskEnter("TowerPass", {level = towerInfo.l})
--"PvpWin"
|
576c791c
liuzujun
玛尼英雄帖活动通过任务bug 元旦...
|
443
444
|
--role:checkTaskEnter("HangPass", {id = 0})
role:checkCalendaTask(true, 15, 3)
|
190e1415
liuzujun
英雄帖活动初始化
|
445
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role:checkTaskEnter("HeroStarCollect", {})
role:checkTaskEnter("RuneQualityCollect", {})
end,
-- ["close"] = function(self, actType, notify)
-- end,
}
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
453
454
455
|
-- 兑换
activityFunc[Activity.ActivityType.Exchange] = {
["init"] = function(self, actType, isCrossDay, notify, actId)
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
456
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|
local actData = self:getActData(actType) or {}
actData[actId] = {}
self:updateActData(actType, actData, not notify)
end,
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
460
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|
["crossDay"] = function(self, actType, notify, actId)
local actData = self:getActData(actType) or {}
local lastTs = actData["ts"] or 0
local timeNow = skynet.timex()
local cfg = csvdb["activity_ctrlCsv"][actId]
if not cfg then return end
local refreshTimes = cfg.condition2:toArray(false, "=")
for i = 1, #refreshTimes do
local rt = toUnixtime(refreshTimes[1]..string_format("%02x", RESET_TIME))
if timeNow >= rt and rt > lastTs then
lastTs = rt
actData = {}
end
end
if next(actData) then
actData["ts"] = lastTs
self:updateActData(actType, actData, not notify)
end
end,
["close"] = function(self, actType, notify, actId)
local actData = self:getActData(actType) or {}
actData[actId] = nil
self:updateActData(actType, actData, not notify)
end,
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
484
485
486
487
488
489
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493
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495
|
}
-- 扭蛋机
activityFunc[Activity.ActivityType.Gachakon] = {
["init"] = function(self, actType, isCrossDay, notify, actId)
self:updateActData(actType, {}, not notify)
end,
["crossDay"] = function(self, actType, notify)
self:updateActData(actType, {}, not notify)
end,
}
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
496
497
498
499
|
-- 挂机掉落
activityFunc[Activity.ActivityType.HangDrop] = {
["init"] = function(self, actType, isCrossDay, notify, actId)
local actime = self:getProperty("actime")
|
576c791c
liuzujun
玛尼英雄帖活动通过任务bug 元旦...
|
500
501
|
local ctime = self.owner:getProperty("ctime")
local startTime = math.max(actime[actId], ctime)
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
502
503
504
505
506
507
508
509
|
local actData = self:getActData(actType) or 0
local cfg = csvdb["activity_putCsv"][actId]
if not cfg then return end
actData = startTime
self:updateActData(actType, actData, not notify)
end
}
|
66fe093a
liuzujun
元旦关卡活动
|
510
511
512
513
514
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516
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518
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520
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526
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528
|
--ChallengeLevel
activityFunc[Activity.ActivityType.ChallengeLevel] = {
["init"] = function(self, actType, isCrossDay, notify, actId)
self:getBattleTicket(actId)
end,
["login"] = function(self, actType, actId)
self:getBattleTicket(actId)
end
}
function Activity:onLoginActivity(actId)
local actData = csvdb["activity_ctrlCsv"][actId]
if not actData then return end
local actType = actData.showType
if activityFunc[actType] and activityFunc[actType]['login'] then
activityFunc[actType]["login"](self, actType, actId)
end
end
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
529
530
531
532
|
function Activity:initActivity(actId, isCrossDay, notify)
local actData = csvdb["activity_ctrlCsv"][actId]
if not actData then return end
local actType = actData.showType
|
66fe093a
liuzujun
元旦关卡活动
|
533
|
if activityFunc[actType] and activityFunc[actType]['init'] then
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
534
|
activityFunc[actType]["init"](self, actType, isCrossDay, notify, actId)
|
ea40710f
zhouhaihai
活动
|
535
536
537
|
end
end
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
538
539
540
541
|
function Activity:closeActivity(actId, notify, notUpdateAct)
local actData = csvdb["activity_ctrlCsv"][actId]
if not actData then return end
local actType = actData.showType
|
ea40710f
zhouhaihai
活动
|
542
|
if activityFunc[actType] and activityFunc[actType]['close'] then
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
543
544
|
activityFunc[actType]["close"](self, actType, notify, actId)
self:recycleActItem(actId)
|
ea40710f
zhouhaihai
活动
|
545
|
end
|
7f9f002d
liuzujun
循环周活动
|
546
547
548
|
if Activity.schema["act".. actType] then
self:updateActData(actType, Activity.schema["act" .. actType][2], not notify or notUpdateAct)
end
|
ea40710f
zhouhaihai
活动
|
549
550
551
|
end
function Activity:refreshDailyData(notify)
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
552
553
554
555
|
for actId, status in pairs(self._isOpen) do
local actData = csvdb["activity_ctrlCsv"][actId]
if status and actData then
local actType = actData.showType
|
ea40710f
zhouhaihai
活动
|
556
|
if activityFunc[actType] and activityFunc[actType]['crossDay'] then
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
557
|
activityFunc[actType]["crossDay"](self, actType, notify, actId)
|
ea40710f
zhouhaihai
活动
|
558
559
560
|
end
end
end
|
9a1c54b2
zhouhaihai
活动
|
561
562
|
end
|
ea40710f
zhouhaihai
活动
|
563
|
function Activity:checkActivity(notNotify, activityType, ...)
|
9a1c54b2
zhouhaihai
活动
|
564
|
if not activityType then return end
|
ea40710f
zhouhaihai
活动
|
565
566
567
|
if not self:isOpen(activityType) then return end
if activityFunc[activityType] and activityFunc[activityType]['check'] then
activityFunc[activityType]["check"](self, activityType, not notNotify, ...)
|
9a1c54b2
zhouhaihai
活动
|
568
569
570
|
end
end
|
706b517e
liuzujun
翻倍掉落活动,商城免费宝箱
|
571
572
573
|
-- 获取此次挂机掉落翻倍时长
function Activity:getActHangDoubleTime(lastTs, nowTs)
local type = "DoubleDrop"
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
574
575
|
--local actId = checkActivityType(type)
local isOpen, actId = self:isOpen(type)
|
706b517e
liuzujun
翻倍掉落活动,商城免费宝箱
|
576
577
578
579
|
local openTs = self:getProperty("actime")[actId] or 0
local timeNow = skynet.timex()
lastTs = math.max(lastTs, openTs)
if isOpen then
|
024370be
liuzujun
双倍掉掉落bug
|
580
|
if nowTs > openTs and nowTs > lastTs then
|
706b517e
liuzujun
翻倍掉落活动,商城免费宝箱
|
581
582
583
584
585
586
587
588
|
return nowTs - lastTs
else
return 0
end
end
return 0
end
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
589
590
|
-- 获取活动卡池id
function Activity:getActivityPool(mainType, subType)
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
591
592
593
|
local open, actId = self:isOpen(Activity.ActivityType.SsrUpPoolChange)
if not open then
--if not self:isOpen(Activity.ActivityType.SsrUpPoolChange) then
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
594
595
|
return 0
end
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
596
|
local actData = csvdb["activity_ctrlCsv"][actId]
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
597
598
599
600
601
602
603
604
605
606
607
608
|
if not actData then return 0 end
local poolMap = actData.condition2:toMap(true, "=")
local key = mainType .. "_" .. subType
for k, v in pairs(poolMap) do
if k == key then
return v
end
end
return 0
end
|
51d9d20b
liuzujun
付费签到,应用市场反馈
|
609
610
|
-- 付费签到可领奖励
function Activity:getPaySignReward()
|
7754304d
zhouhaihai
bug
|
611
|
local actGoodsFlag = self.owner.storeData:getProperty("actGoodsFlag")
|
51d9d20b
liuzujun
付费签到,应用市场反馈
|
612
613
614
615
616
617
618
619
|
local index = GetActGoodsIndex("paySignIn")
local flag = actGoodsFlag[index] or 0
if flag == 0 then return {} end
if not self.owner.activity:isOpen("PaySignIn") then return {} end
local diffDay = diffFromOpen() + 1
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
620
|
local curData = self:getActData("PaySignIn")
|
51d9d20b
liuzujun
付费签到,应用市场反馈
|
621
|
local reward, change = {}
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
622
|
for day, csvData in pairs(csvdb["pay_signInCsv"]) do
|
51d9d20b
liuzujun
付费签到,应用市场反馈
|
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
|
if day <= diffDay then
if not curData[day] then
curData[day] = 1
-- 奖励
for itemId, count in pairs(csvData.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
end
else
break
end
end
return reward, curData
--if next(reward) then
--role.activity:updateActData("PaySignIn", curData)
--reward, change = role:award(reward, {log = {desc = "actPaySign"}})
--end
--role:log("activity", {
-- activity_id = curData[0], -- 活动ID(或活动指定任务的ID)
-- activity_type = role.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
-- activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
--})
--SendPacket(actionCodes.Activity_actPaySignRpc, MsgPack.pack(role:packReward(reward, change)))
end
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
650
651
652
653
654
655
656
|
-- 回收活动道具
function Activity:recycleActItem(actId)
local role = self.owner
local actCfg = csvdb["activity_ctrlCsv"][actId]
if not actCfg then return end
local gift = {}
local costs = {}
|
1be743f3
liuzujun
扭蛋机调试
|
657
|
for _, arr in ipairs(actCfg.recycle:toTableArray(true)) do
|
847f9a7b
liuzujun
兑换活动,邮件内容修改
|
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
|
local fromId, toId, toNum = arr[1], arr[2], arr[3]
local itemCount = role:getItemCount(fromId)
if itemCount > 0 then
costs[fromId] = (costs[fromId] or 0) + itemCount
gift[toId] = toNum * itemCount
end
end
if next(costs) then
local itemStr = ""
for k, v in pairs(costs) do
if itemStr ~= "" then
itemStr = itemStr .. " "
end
itemStr = itemStr .. k .. "=" .. v
end
role:costItems(costs, {log = {desc = "actRecycle"}})
role:sendMail(actCfg.recycle_email, nil, gift, {itemStr})
end
end
|
66fe093a
liuzujun
元旦关卡活动
|
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
|
-- 活动挑战关卡计算门票
function Activity:getBattleTicket(actId)
local role = self.owner
local createTs = role:getProperty("ctime")
local actCfg = csvdb["activity_ctrlCsv"][actId]
if not actCfg then return 0 end
local actStartTime = 0
local openTimes = actCfg.time:toArray(false, "=")
actStartTime = toUnixtime(openTimes[1]..string_format("%02x", RESET_TIME))
local actData = self:getActData("ChallengeLevel") or {}
local startTs = actData["ts"] or math.max(actStartTime, createTs)
local timeNow = skynet.timex()
local modify = false
local arr = actCfg.condition2:toArray(true, "=")
local ticketId, init, limit, duration = arr[1] or 0, arr[2] or 0, arr[3] or 0, arr[4] or 10000
local count = actData["ticket"] or init
local add = math.max(math.floor((timeNow - startTs) / (duration * 60)), 0)
local newCount= math.min(count + add, limit)
if newCount ~= count or newCount >= limit then
modify = true
end
add = newCount - count
if modify or not next(actData) then
actData["ticket"] = newCount
actData["ts"] = newCount >= limit and timeNow or (startTs + add * duration * 60)
self:updateActData("ChallengeLevel", actData)
end
end
|
485c8c35
liuzujun
活动礼包购买记录活动过期清理
|
712
713
714
715
716
717
718
719
720
721
722
723
724
725
|
activityFunc[Activity.ActivityType.ActShopGoods] = {
["init"] = function(self, actType, isCrossDay, notify, actId)
end,
["close"] = function(self, actType, notify)
local rechargeRecord = self.owner.storeData:getProperty("payR")
for id, cfg in pairs(csvdb["shop_rechargeCsv"]) do
if cfg.shop == 3 and cfg.type == ShopPackType.ActShopPack then
rechargeRecord[id] = nil
end
end
self.owner.storeData:updateProperty({field="payR", value=rechargeRecord})
end,
}
|
e51ff6d2
zhouhaihai
冒险~
|
726
|
|
161c50cc
zhouhaihai
宝藏怪活动
|
727
728
729
730
731
732
733
734
|
activityFunc[Activity.ActivityType.Crisis] = {
["check"] = function(self, actType, notify, atype, count) -- 检查
count = count or 1
local isOpen, actId = self:isOpen(actType)
local actData = self:getActData(actType) or {}
actData.task = actData.task or {}
local change = false
|
e8719dc4
zhouhaihai
物资危机bug
|
735
|
local actCsv = csvdb["activity_crisisCsv"][actId]
|
161c50cc
zhouhaihai
宝藏怪活动
|
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
|
for id, actSet in pairs(actCsv) do
if actSet.type == atype then
local status = actData.task[id] or 0
status = status + count
if status >= actSet.condition1 then
local reward
if actSet.loop == 1 then
local rcount = math.floor(status / actSet.condition1)
local reward = actSet.reward:toNumMap()
for itemId, itemC in pairs(reward) do
reward[itemId] = itemC * rcount
end
status = status % actSet.condition1
else
reward = actSet.reward
status = -1
end
self.owner:award(reward, {log = {desc = "activity_crisis"}, notNotify = not notify})
end
actData.task[id] = status
change = true
end
end
if change then
-- 更新下排行榜
self.owner:updateRankCommon(RANK_TYPE.ActCrisis, self.owner:getItemCount(ItemId.CrisisScore))
self:updateActData(actType, actData)
end
end,
}
|
706b517e
liuzujun
翻倍掉落活动,商城免费宝箱
|
767
|
return Activity
|