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src/actions/CarAction.lua 2.14 KB
9c525cf9   gaofengduan   add car smithy
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  local ipairs = ipairs
  local table = table
  local math = math
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  
  local _M = {}
  
  function _M.makePotionRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local potionId = msg.id
  	local count = msg.count
  	if count < 1 then return 0 end
  	local potionBag = role:getProperty("potionBag")
  	local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 0)
  	if potionLv < 1 then return 1 end
  
  	local potionSet = csvdb["adv_potionCsv"][potionId]
  	if not potionSet then return 2 end
  
  	local potionData = potionSet[potionLv]
  	if not potionData then return 3 end
  
  	local own = potionBag[potionId] or 0
  	if own+count > potionData.limit then
  		return 4
  	end
  
  	local cost = potionData.material:toNumMap()
  	for _, n in pairs(cost) do
  		n = n * count
  	end
  	if not role:checkItemEnough(cost) then
  		return 5
  	end
  
  	role:costItems(cost)
  	potionBag[potionId] = own + count
  	role:updateProperty({field = "potionBag", value = potionBag})
  	SendPacket(actionCodes.Car_makePotionRpc, MsgPack.pack({potionBag = potionBag}))
  	return true
  end
  
  function _M.equipUpRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local count = msg.count
  	if count < 1 then return 0 end
  	local typ = math.floor((id-7000)/100)
  	local lv = (id-7000)%100
  
  	local dataSet = csvdb["equipCsv"][typ]
  	if not dataSet then return 1 end
  	local equipData = dataSet[lv]
  	if not equipData then return 21 end
  	if equipData.merge < 1 then return 22 end
  	local maxLv = 3
  	local nextLv = lv+1
  	if nextLv%10 > maxLv then
  		nextLv = nextLv+10-maxLv
  	end
  	local nextEquip = dataSet[nextLv]
  	if not nextEquip then return 23 end
  
  	local own = role:getItemCount(id)
  	if own < count then
  		return 3
  	end
  
  	local cost = equipData.cost:toNumMap()
  	for _, n in pairs(cost) do
  		n = n * count
  	end
  	if not role:checkItemEnough(cost) then
  		return 4
  	end
  
  	local merge = {[id]=equipData.merge*count}
  	if not role:checkItemEnough(merge) then
  		return 5
  	end
  
  	role:costItems(cost)
  	role:costItems(merge)
  	role:addItem({itemId = nextEquip.id,count = count})
  	SendPacket(actionCodes.Car_equipUpRpc, '')
  	return true
  end
  
  return _M