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src/actions/HangAction.lua 17.7 KB
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local table_unpack = table.unpack
  
  local _M = {}
  
  local function checkReward(role)
  	local hangInfo = role:getProperty("hangInfo")
  	if not hangInfo.carbonId or not hangInfo.coinTime or not hangInfo.itemTime then
  		return
  	end
  	local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
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  	local nowCoinTime = math.min(skynet.timex(), hangInfo.endCoinTime or 0)
  	local nowItemTime = math.min(skynet.timex(), hangInfo.endItemTime or 0)
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  	local coinCount = math.max(0, math.floor((nowCoinTime - hangInfo.coinTime) / globalCsv.idle_money_produce_cd))
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  	hangInfo.coinTime = hangInfo.coinTime + coinCount * globalCsv.idle_money_produce_cd
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  	local itemCount = math.max(0, math.floor((nowItemTime - hangInfo.itemTime) / globalCsv.idle_item_produce_cd))
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  	hangInfo.itemTime = hangInfo.itemTime + itemCount * globalCsv.idle_item_produce_cd
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  	local items = role:getProperty("hangBag")
  	items[ItemId.Gold] = (items[ItemId.Gold] or 0) + coinCount * carbonData.money
  	items[ItemId.Exp] = (items[ItemId.Exp] or 0) + coinCount * carbonData.exp
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
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  	items[ItemId.PlayerExp] = (items[ItemId.PlayerExp] or 0) + coinCount * carbonData.playerExp
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  	local pool = {}
  	for _, temp in pairs(carbonData.item:toArray()) do
  		table.insert(pool, temp:toArray(true, "="))
  	end
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  	local curFC = 0
  	local curIC = 0
  	for id, count in pairs(items) do
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  		if id ~= ItemId.Gold and id ~= ItemId.Exp and id ~= ItemId.PlayerExp then
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  			curFC = curFC + math.ceil(count / globalCsv.idle_field_limit)
  			curIC = curIC + count
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  		end
  	end
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  	local selfFC = role:getProperty("hangBagLimit")	--再加上月卡的栏位 TODO
  	local selfIC = selfFC * globalCsv.idle_field_limit
  
  	local function randomItem()
  		if curIC >= selfIC then
  			return
  		end
  		local tempPool = clone(pool)
  		while #tempPool > 0 do
  			local idx = math.randWeight(tempPool, 3)
  			local cur = pool[idx]
  			if (items[cur[1]] and math.ceil((items[cur[1]] + cur[2]) / globalCsv.idle_field_limit) > math.ceil(items[cur[1]] / globalCsv.idle_field_limit))
  					or not items[cur[1]] then	--要占用新栏位的情况
  				local addFC
  				if not items[cur[1]] then
  					addFC = math.ceil(cur[2] / globalCsv.idle_field_limit)
  				else
  					local frontC = items[cur[1]] % globalCsv.idle_field_limit
  					if frontC == 0 then
  						frontC = globalCsv.idle_field_limit
  					end
  					addFC = math.ceil((cur[2] - (globalCsv.idle_field_limit - frontC)) / globalCsv.idle_field_limit)
  				end
  				if curFC + addFC <= selfFC then
  					curFC = curFC + addFC
  					items[cur[1]] = (items[cur[1]] or 0) + cur[2]
  					break
  				else
  					--加不了,换别的东西
  					table.remove(tempPool, idx)
  				end
  			else
  				items[cur[1]] = items[cur[1]] + cur[2]
  				break
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  			end
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  		end
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  		curIC = curIC + 1
  	end
  	for i = 1, itemCount do
  		randomItem()
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  	end
  
  	if coinCount > 0 or itemCount > 0 then
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  		return true
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  	end
  end
  
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  --开始一个新的关卡
  function _M.startRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local carbonId = msg.carbonId
  	local carbonData = csvdb["idle_battleCsv"][carbonId]
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  	if not carbonData then return 1 end
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  	if math.floor(carbonId / 10000) ~= 1 then
  		if not role:isFuncUnlock(FuncUnlock.DifficultHang) then return end
  	end
  
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  	for _, preCarbonId in ipairs(carbonData.prepose:toArray(true, "=")) do
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  		if not role:checkHangPass(preCarbonId) then return 2 end
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  	end
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  	if checkReward(role) then
  		role:updateProperty({field = "hangBag", value = role:getProperty("hangBag")})
  	end
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  	local hangInfo = role:getProperty("hangInfo")
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  	local isNew = not hangInfo.carbonId
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  	hangInfo.carbonId = carbonId
  	local nowTime = skynet.timex()
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  	if isNew then
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  		hangInfo.coinTime = nowTime
  		hangInfo.itemTime = nowTime
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  		hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max
  		hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max
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  	else
  		hangInfo.coinTime = math.min(nowTime, hangInfo.endCoinTime)
  		hangInfo.itemTime = math.min(nowTime, hangInfo.endItemTime)
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  	end
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  	if not role:checkHangPass(carbonId) then
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  		hangInfo.bossTime = nowTime + carbonData.idle_time
  	else
  		hangInfo.bossTime = nil
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  	end
  	role:updateProperty({field = "hangInfo", value = hangInfo})
  
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  	role:log("hang_action", {desc = "startHang", int1 = carbonId})
  
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  	SendPacket(actionCodes.Hang_startRpc, '')
  	return true
  end
  
  -- 每隔1分钟检查一次
  function _M.checkRpc(agent, data)
  	local role = agent.role
  	-- local msg = MsgPack.unpack(data)
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  	if checkReward(role) then
  		role:updateProperty({field = "hangBag", value = role:getProperty("hangBag")})
  		role:updateProperty({field = "hangInfo", value = role:getProperty("hangInfo")})
  	end
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  	SendPacket(actionCodes.Hang_checkRpc, MsgPack.pack({}))
  	return true
  end
  
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  local _BattleKey = nil
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  function _M.startBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local carbonId = msg.carbonId
  	local curData = csvdb["idle_battleCsv"][carbonId]
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  	if not curData then 
  		return 1
  	end
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  	local hangInfo = role:getProperty("hangInfo")
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  	if curData.main ~= 1 then
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  		if carbonId ~= hangInfo.carbonId then 
  			return 2
  		end
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  	end
  
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  	if role:checkHangPass(carbonId) then 
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  		return 3
  	end
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  	_BattleKey = tostring(math.random())
  
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  	role:checkTaskEnter("HangBattle", {id = carbonId})
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  	SendPacket(actionCodes.Hang_startBattleRpc, MsgPack.pack({key = _BattleKey}))
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  	return true
  end
  
  function _M.endBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hangInfo = role:getProperty("hangInfo")
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  	if not msg.key or msg.key ~= _BattleKey then 
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  		return 1
  	end
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  	local carbonId = msg.carbonId
  	local carbonData = csvdb["idle_battleCsv"][carbonId]
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  	if not carbonData then
  		return 2
  	end
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  	if carbonData.main ~= 1 then
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  		if carbonId ~= hangInfo.carbonId then 
  			return 3
  		end
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  	end
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  	if role:checkHangPass(carbonId) then 
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  		return 4
  	end
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  	local reward
  	if msg.starNum and msg.starNum > 0 then --win
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  		role:hangFinish(carbonId)
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  		if carbonData.main ~= 1 then
  			hangInfo.bossTime = nil
  		end
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  		-- reward
  		reward = {}
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  		reward[ItemId.Gold] = carbonData.money_clear
  		reward[ItemId.Exp] = carbonData.exp_clear
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  		reward[ItemId.PlayerExp] = carbonData.playerExp_clear
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  		for itemId, count in pairs(carbonData.item_clear:toNumMap()) do
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  			reward[itemId] = count
  		end
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  		reward = role:award(reward, {log = {desc = "hangBattle", int1 = carbonId}})
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  		role:checkTaskEnter("HangPass", {id = carbonId})
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  	end
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  	role:updateProperty({field = "hangInfo", value = hangInfo})
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  	local team = role:getProperty("pvpTC")
  	role:log("hang_action", {desc = "hangBattle", short1 = msg.starNum > 0 and 1 or 0, int1 = carbonId, int2 = role:getProperty("hangTBV"), cint1 = role:getHerosCamp(team.heros)})
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  	SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({
  		starNum = msg.starNum, 
  		reward = reward,
  		}))
  	return true
  end
  
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  local function checkLeader(heros, leader)
  	if not leader then return end
  	for slot, heroId in pairs(heros) do
  		if heroId == leader then return true end
  	end
  end
  
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  function _M.roleFormatRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local hangTeam = role:getProperty("hangTeam")
  	for slot, heroId in pairs(msg.heros) do
  		if not role.heros[heroId] then
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  			return 1
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  		end
  	end
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  	local supports = {}
  	for slot, support in pairs(msg.supports or {}) do
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  		if slot ~= 1 and slot ~= 2 then return 2 end
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  		local level = role.dinerData:getProperty("dishTree"):getv(support, 0)
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  		if level <= 0 then return 3 end
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  		supports[slot] = support
  	end
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  	if not checkLeader(msg.heros, msg.leader) then return 4 end
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  	table.clear(hangTeam)
  	hangTeam.heros = {}
  	for slot, heroId in pairs(msg.heros) do
  		hangTeam.heros[slot] = heroId
  	end
  	hangTeam.leader = msg.leader
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  	hangTeam.supports = supports
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  	role:saveHangTeam(hangTeam)
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  	SendPacket(actionCodes.Hang_roleFormatRpc, '')
  	return true
  end
  
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  function _M.getRewardRpc(agent , data)
  	local role = agent.role
  	checkReward(role)
  	local items = role:getProperty("hangBag")
  	if not next(items) then return end
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  	local reward = role:award(items, {log = {desc = "hangReward"}})
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  	table.clear(items)
  	local hangInfo = role:getProperty("hangInfo")
  	local nowTime = skynet.timex()
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  	hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max
  	hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max
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  	hangInfo.coinTime = nowTime
  	hangInfo.itemTime = nowTime
  	role:updateProperty({field = "hangBag", value = items})
  	role:updateProperty({field = "hangInfo", value = hangInfo})
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  	role:checkTaskEnter("HangGet")
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  	if reward[ItemId.Gold] then
  		role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]})
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  	end
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  	SendPacket(actionCodes.Hang_getRewardRpc, MsgPack.pack({
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  		reward = reward
  	}))
  	return true
  end
  
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  -- function _M.getRewardItemRpc(agent , data)
  -- 	local role = agent.role
  -- 	checkReward(role)
  -- 	local items = role:getProperty("hangBag")
  -- 	if not next(items) then return end
  
  -- 	local notNeed = {[ItemId.Gold] = 1, [ItemId.Exp] = 1, [ItemId.PlayerExp] = 1}
  -- 	local reward = {}
  -- 	for itemId , count in pairs(items) do
  -- 		if not notNeed[itemId] then
  -- 			reward[itemId] = count
  -- 			items[itemId] = nil
  -- 		end
  -- 	end
  -- 	if not next(reward) then return end
  -- 	local reward = role:award(reward)
  
  -- 	local hangInfo = role:getProperty("hangInfo")
  -- 	local nowTime = skynet.timex()
  -- 	hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max
  -- 	hangInfo.itemTime = nowTime
  -- 	role:updateProperty({field = "hangBag", value = items})
  -- 	role:updateProperty({field = "hangInfo", value = hangInfo})
  
  -- 	SendPacket(actionCodes.Hang_getRewardItemRpc, MsgPack.pack({
  -- 		reward = reward
  -- 	}))
  -- 	return true
  -- end
  
  -- function _M.getRewardCoinRpc(agent , data)
  -- 	local role = agent.role
  -- 	checkReward(role)
  -- 	local items = role:getProperty("hangBag")
  -- 	if not next(items) then return end
  
  -- 	local need = {[ItemId.Gold] = 1, [ItemId.Exp] = 1, [ItemId.PlayerExp] = 1}
  -- 	local reward = {}
  -- 	for itemId , count in pairs(items) do
  -- 		if need[itemId] then
  -- 			reward[itemId] = count
  -- 			items[itemId] = nil
  -- 		end
  -- 	end
  -- 	local reward = role:award(reward)
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  -- 	local hangInfo = role:getProperty("hangInfo")
  -- 	local nowTime = skynet.timex()
  -- 	hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max
  -- 	hangInfo.coinTime = nowTime
  -- 	role:updateProperty({field = "hangBag", value = items})
  -- 	role:updateProperty({field = "hangInfo", value = hangInfo})
  
  -- 	SendPacket(actionCodes.Hang_getRewardCoinRpc, MsgPack.pack({
  -- 		reward = reward
  -- 	}))
  -- 	return true
  -- end
9962b061   zhouahaihai   补充 挂机
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  function _M.quickRpc(agent , data)
  	local role = agent.role
  
  	local hangInfo = role:getProperty("hangInfo")
  	if not hangInfo.carbonId then return end
  	local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
  
  	local curCount = role.dailyData:getProperty("hangQC") + 1
  	local costs = globalCsv.idle_quickproduce_cost:toArray(true, "=")
  	if not costs[curCount] then return end
  	if costs[curCount] > 0 then
  		if not role:checkItemEnough({[ItemId.Diamond] = costs[curCount]}) then return end
3133cb76   zhouhaihai   日志
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  		role:costItems({[ItemId.Diamond] = costs[curCount]}, {log = {desc = "quickHang", int1 = hangInfo.carbonId}})
9962b061   zhouahaihai   补充 挂机
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  	end
  
  	role.dailyData:updateProperty({field = "hangQC", value = curCount})
  
  	local time = globalCsv.idle_quickproduce_time
  	local reward = {}
  
  	local coinCount = math.floor(time / globalCsv.idle_money_produce_cd)
  	local itemCount = math.floor(time / globalCsv.idle_item_produce_cd)
  	reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + coinCount * carbonData.money
  	reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + coinCount * carbonData.exp
  
  	local pool = {}
  	for _, temp in pairs(carbonData.item:toArray()) do
  		table.insert(pool, temp:toArray(true, "="))
  	end
  	for i = 1, itemCount do
  		local cur = pool[math.randWeight(pool, 3)]
  		reward[cur[1]] = (reward[cur[1]] or 0) + cur[2]
  	end
  
3133cb76   zhouhaihai   日志
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  	reward = role:award(reward, {log = {desc = "quickHang", int1 = hangInfo.carbonId}})
f60b89b1   zhouhaihai   奖励副本
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  	if reward[ItemId.Gold] then
  		role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]})
  	end
53e8037e   zhouhaihai   任务
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  	role:checkTaskEnter("HangQuick")
9962b061   zhouahaihai   补充 挂机
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  	SendPacket(actionCodes.Hang_quickRpc, MsgPack.pack({
  		reward = reward
  	}))
  	return true
  end
  
f60b89b1   zhouhaihai   奖励副本
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  function _M.bonusFormatRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local bTeam = role:getProperty("bTeam")
  	for slot, heroId in pairs(msg.heros) do
  		if not role.heros[heroId] then
  			return
  		end
  	end
f603a60f   zhouhaihai   支援技实装
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  	local supports = {}
  	for slot, support in pairs(msg.supports) do
  		if slot ~= 1 and slot ~= 2 then return end
  		local level = role.dinerData:getProperty("dishTree"):getv(support, 0)
  		if level <= 0 then return end
  		supports[slot] = support
  	end
7efe5275   zhouhaihai   检查leader
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  	if not checkLeader(msg.heros, msg.leader) then return end
  	
f60b89b1   zhouhaihai   奖励副本
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  	table.clear(bTeam)
  	bTeam.heros = {}
  	for slot, heroId in pairs(msg.heros) do
  		bTeam.heros[slot] = heroId
  	end
  	bTeam.leader = msg.leader
f603a60f   zhouhaihai   支援技实装
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  	bTeam.supports = supports
f60b89b1   zhouhaihai   奖励副本
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  	role:updateProperty({field = "bTeam", value = bTeam}) 
  	SendPacket(actionCodes.Hang_bonusFormatRpc, '')
  	return true
  end
  
  function _M.buyBonusCountRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local count = msg.count
  	local btype = msg.type
  
3133cb76   zhouhaihai   日志
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  	if not TimeReset["DailyBattle" .. btype] then return end
f60b89b1   zhouhaihai   奖励副本
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  	local bonusC = role.dailyData:getProperty("bonusC")
  	bonusC[btype] = bonusC[btype] or {c = 0, b = 0}
  	local lastCount = globalCsv.bonus_daily_buy_count - bonusC[btype]["b"]
  	if math.illegalNum(count, 1, lastCount)  then return 1 end
  
3133cb76   zhouhaihai   日志
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  	if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.bonus_buy_cost * count}) then return 2 end
f60b89b1   zhouhaihai   奖励副本
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3133cb76   zhouhaihai   日志
450
  	role:costItems({[ItemId.Diamond] = globalCsv.bonus_buy_cost * count}, {log = {desc = "buyBonusCount", short1 = btype, int1 = count}})
d481965d   zhouhaihai   购买次数bug
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  	bonusC[btype]["b"] = bonusC[btype]["b"] + count
  	bonusC[btype]["c"] = bonusC[btype]["c"] - count
f60b89b1   zhouhaihai   奖励副本
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  	role.dailyData:updateProperty({field = "bonusC", value = bonusC})
  
  	SendPacket(actionCodes.Hang_buyBonusCountRpc, '')
  	return true
  end
  
  function _M.startBonusBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
d232676a   zhouhaihai   功能解锁 冒险返回
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  	if not role:isFuncUnlock(FuncUnlock.BonusBattle) then return end
  
f60b89b1   zhouhaihai   奖励副本
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  	local bonusData = csvdb["bonus_battleCsv"][id]
bc902e2d   zhouhaihai   增加开放判断
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  	if not role:isTimeResetOpen(TimeReset["DailyBattle" .. bonusData.type]) then return end
  
f60b89b1   zhouhaihai   奖励副本
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  	if not bonusData then return 1 end
33be3111   zhouhaihai   修改hangPass 结构
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  	if not role:checkHangPass(bonusData.unlock) then return 2 end
f60b89b1   zhouhaihai   奖励副本
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  	if not next(role:getProperty("bTeam")) then return 3 end
  
  	local bonusC = role.dailyData:getProperty("bonusC")
  	bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}
  	if globalCsv.bonus_daily_count - bonusC[bonusData.type]["c"] <= 0 then return 4 end
f60b89b1   zhouhaihai   奖励副本
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  	role.__bonusBattleCache = {
  		key = tostring(math.random()),
  		id = id,
  	}
  	SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({key = role.__bonusBattleCache.key}))
  	return true
  end
  
  function _M.endBonusBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local key = msg.key
  	local starNum = msg.starNum
  	if not role.__bonusBattleCache then return 1 end
  
  	if role.__bonusBattleCache.id ~= id or role.__bonusBattleCache.key ~= key then return 2 end
  	local bonusData = csvdb["bonus_battleCsv"][id]
  
  	local reward
   	if starNum and starNum > 0 then
74a8fdc9   zhouhaihai   奖励副本 胜利扣除次数
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   		-- 胜利扣除次数
   		local bonusC = role.dailyData:getProperty("bonusC")
  		bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}
  		if globalCsv.bonus_daily_count - bonusC[bonusData.type]["c"] <= 0 then return 3 end
  		bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + 1
  		role.dailyData:updateProperty({field = "bonusC", value = bonusC})
  
b2747fbc   zhouhaihai   挂机
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  		reward = bonusData.reward:toNumMap()
  		local chance = bonusData.chance:randWeight(true)
  		if chance[1] ~= 0 then
  			reward[chance[1]] = (reward[chance[1]] or 0) + chance[2]
  		end
   		reward = role:award(reward, {log = {desc = "bonusBattle", int1 = id}})
f60b89b1   zhouhaihai   奖励副本
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   		role:checkTaskEnter("BonusPass", {id = id})
   	end
  
3133cb76   zhouhaihai   日志
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  	role:log("hang_action", {desc = "bonusBattle", short1 = msg.starNum > 0 and 1 or 0, int1 = id})
  
f60b89b1   zhouhaihai   奖励副本
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  	SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({
  		starNum = starNum, 
  		reward = reward}))
  	return true
  end
  
a6508219   zhouhaihai   挂机奖励
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  function _M.hangGiftRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local id = msg.id
  	local carbonData = csvdb["idle_battleCsv"][id]
  	if not carbonData or carbonData.item_clear_special == "" then return 1 end
  
  	local hangGift = role:getProperty("hangGift")
  	if hangGift[id] then return 2 end
  
  	local reward = role:award(carbonData.item_clear_special, {log = {desc = "hangGift", int1 = id}})
  	role:log("hang_action", {desc = "hangGift",  int1 = id})
  
  	role:changeUpdates({{type = "hangGift", field = id, value = 1}})
  
  	SendPacket(actionCodes.Hang_hangGiftRpc, MsgPack.pack(reward))
  	return true
  end
f60b89b1   zhouhaihai   奖励副本
545
  
64e63ad0   wangyujie   完成需求:挂机栏位物品数量上限和钻...
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  function _M.bagFieldRpc(agent, data)
  	local role = agent.role
  	local curBL = role:getProperty("hangBagLimit")
  	local costD = globalCsv.idle_field_cost[curBL - globalCsv.idle_field_origin]
  	if not costD then
  		return 1
  	end
  	if costD ~= 0 and not role:checkItemEnough({[ItemId.Diamond] = costD}) then
  		return 2
  	end
  	role:updateProperty({field = "hangBagLimit", value = curBL + 1})
  	role:costItems({[ItemId.Diamond] = costD}, {log = {desc = "bagField"}})
  	SendPacket(actionCodes.Hang_bagFieldRpc, '')
  	return true
  end
f60b89b1   zhouhaihai   奖励副本
561
  
ed20f277   zhouhaihai   chatline 奖励
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  function _M.chatLineRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
ed20f277   zhouhaihai   chatline 奖励
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  	local id = msg.id
  
  	local idleData = csvdb["idle_battleCsv"][id]
  	if not idleData or idleData.chatline == 0 then
  		return
  	end
  
  	local chatline = role:getProperty("chatline")
  	if chatline[id] then return end
  
  	if not role:checkHangPass(id) then return end
  
  	chatline[id] = skynet.timex()
  	role:updateProperty({field = "chatline", value = chatline})
  
  	local reward = role:award(idleData.chatline_reward, {log = {desc = "chatline", int1 = id}})
  	
  	SendPacket(actionCodes.Hang_chatLineRpc, MsgPack.pack(reward))
  	return true
  end
  
384bb077   zhouahaihai   挂机
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  return _M