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src/actions/DinerAction.lua 6.13 KB
87cc3a35   zhengshouren   餐厅建筑升级逻辑
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  local ipairs = ipairs
  local table = table
  local math = math
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  
  local _M = {}
  
  function _M.addSellRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local slot = msg.slot
  	if math.illegalNum(slot, 1, role.dinerData:getMaxSlots()) then
214061fa   zhengshouren   错误情况,返回错误码
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  		return 1
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  	end
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  	slot = tostring(slot)
  
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  	local dish = msg.dish
  	local dishSet = csvdb["diner_dishCsv"][dish]
  	if not dishSet then
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  		return 2
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  	end
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  	local dishLevel = role.dinerData:getProperty("dishTree"):getv(dish, 0)
  	if dishLevel == 0 then
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  		return 3
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  	end
  	local dishData = dishSet[dishLevel]
  	if not dishData then
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  		return 4
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  	end
  
  	local calSell = role.dinerData:updateSell(slot, true) or {
  		deltaCount = 0,
  		deltaTime = 0,
  		lastCount = 0,
  	}
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  	local count = msg.count
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  	local maxDishCount = role.dinerData:getMaxDishs()
  	if math.illegalNum(count + calSell.lastCount, 1, maxDishCount) then
214061fa   zhengshouren   错误情况,返回错误码
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  		return 5
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  	end
  
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  	local cost = dishData.material:toNumMap()
  	for _, n in pairs(cost) do
  		n = n * count
  	end
  	if not role:checkItemEnough(cost) then
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  		return 6
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  	end
  
  	role:costItems(cost)
  	role.dinerData:updateSell(slot)
  
  	local sells = json.decode(role.dinerData:getProperty("sells"))
  	if not sells[slot] then
  		sells[slot] = {
  			dish = dish,
  			level = dishLevel,
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  			reward = {},
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  			count = 0,
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  			reward = "",
  			famous = 0,
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  		}
  	end
  	local sell = sells[slot]
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  	sell.count = sell.count + count
  	sell.time = skynet.timex() - calSell.deltaTime
  	sell.hot = role.dinerData:getProperty("hot"):getv(sell.dish, 0)
  
  	role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
  	SendPacket(actionCodes.Diner_addSellRpc, "")
  	
  	return true
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  end
  
1ab9458f   gaofengduan   add 下菜操作
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  function _M.removeSellRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local slot = msg.slot
  	if math.illegalNum(slot, 1, role.dinerData:getMaxSlots()) then
  		return 1
  	end
  	slot = tostring(slot)
  	local sells = json.decode(role.dinerData:getProperty("sells"))
  	local sell = sells[slot]
  	if not sell then
  		return 2
  	end
  
  	local dish = sell.dish
  	local dishSet = csvdb["diner_dishCsv"][dish]
  	if not dishSet then
  		return 3
  	end
  	local dishLevel = role.dinerData:getProperty("dishTree"):getv(dish, 0)
  	if dishLevel == 0 then
  		return 4
  	end
  	local dishData = dishSet[dishLevel]
  	if not dishData then
  		return 5
  	end
  
  	local reward = {}
  	local cost = dishData.material:toNumMap()
  	for k, n in pairs(cost) do
  		local sum = n*sell.count
  		role:addItem({itemId = k,count = sum})
  		reward[k] = sum
  	end
  	sells[slot] = nil
  	role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
  	SendPacket(actionCodes.Diner_removeSellRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
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  function _M.getSellRewardRpc( agent, data )
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  	local role = agent.role
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  	local reward = {}
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  	local sells = json.decode(role.dinerData:getProperty("sells"))
  	for slot,sell in pairs(sells) do
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  		role.dinerData:updateSell(slot)
  		for k,v in pairs(sell.reward) do
  			if reward[k] then
  				reward[k] = reward[k] + v
  			else
  				reward[k] = v
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  			end
  		end
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  		sells[slot].reward = ""
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  	end
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  	for k, v in pairs(reward) do
  		role:addItem({itemId = k,count = v})
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  	end
  	role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
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  	SendPacket(actionCodes.Diner_getSellRewardRpc, MsgPack.pack({reward = reward}))
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  	return true
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  end
  
  function _M.levelUpRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local index = msg.index
f9c6cac9   zhengshouren   建筑升级增加 其他建筑物等级限制
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  	local buildingSet = csvdb["diner_buildingCsv"][index]
  	if not buildingSet then
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  		return
  	end
  
  	local buildL = role.dinerData:getProperty("buildL")
  	local curLevel = buildL:getv(index, 1)
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  	if curLevel >= #buildingSet then
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  		return
  	end
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  	local buildingData = buildingSet[curLevel]
  	if not buildingData then
  		return
  	end
  	if buildingData.upLimit ~= "" then
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  		local id, level = buildingData.upLimit:match("(%d+)=(%d+)")
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  		if buildL:getv(tonumber(id), 1) < tonumber(level) then
  			return
  		end
  	end
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  	local cost = buildingData.starCost:toNumMap()
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  	if not role:checkItemEnough(cost) then
  		return 
  	end
  
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  	role:costItems(cost)
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  	role.dinerData:updateProperty({field = "buildL", value = buildL:setv(index, curLevel + 1)})
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  	SendPacket(actionCodes.Diner_levelUpRpc, '')
  	return true
  end
  
b67180e8   zhengshouren   餐厅天赋升级
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  function _M.talentUpRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local dish = msg.dish
  	local dishSet = csvdb["diner_dishCsv"][dish]
  	if not dishSet then
  		return
  	end
  
  	local dishTree = role.dinerData:getProperty("dishTree")
  	local dishLevel = dishTree:getv(dish, 0)
  	local cost = {}
  	local treePoint = {}
  	if dishLevel == 0 then
  		local dishData = dishSet[1]
  		if dishData.unlock_tree > 0 then
  			if dishTree:getv(dishData.unlock_tree, 0) == 0 then
  				return
  			end
  		end
  		if dishData.unlock_carbon > 0 then
  			local hangPass = role:getProperty("hangPass")
  			if not hangPass[dishData.unlock_carbon] then
  				return
  			end
  		end
  		cost = globalCsv.diner_sell_dish_talent_unlock:toNumMap()
  	else
  		if dishLevel >= #dishSet then
  			return
  		end
  		local dishData = dishSet[dishLevel]
  		cost = dishData.tree_material:toNumMap()
  		treePoint = dishData.tree_point:toNumMap()
  	end
  	if not role:checkItemEnough(cost) then
  		return
  	end
  
  	role:costItems(cost)
  	role.dinerData:updateProperty({field = "dishTree", value = dishTree:setv(dish, dishLevel + 1)})
  	if next(treePoint) then
  		role:award(treePoint)
  	end
  
  	SendPacket(actionCodes.Diner_talentUpRpc, '')
  	return true
  end
  
7d44dca2   zhengshouren   支援技能升级逻辑
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  function _M.skillUpRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local skill = msg.skill
  	local skillSet = csvdb["diner_skillCsv"][skill]
  	if not skillSet then
  		return
  	end
  
  	local skillTree = role.dinerData:getProperty("skillTree")
  	local skillLevel = skillTree:getv(skill, 1)
  	local skillData = skillSet[skillLevel]
  	if not skillData then
  		return
  	end
  	if skillData.unlock ~= "" then
  		local id, level = skillData.unlock:math("(%d+)=(%d+)")
  		if skillTree:getv(tonumber(id), 1) < tonumber(level) then
  			return
  		end
  	end
  	local cost = skillData.cost:toNumMap()
  	if not role:checkItemEnough(cost) then
  		return
  	end
  
  	role:costItems(cost)
  	role.dinerData:updateProperty({field = "skillTree", value = skillTree:setv(skill, skillLevel + 1)})
  
  	SendPacket(actionCodes.Diner_skillUpRpc, '')
  	return true
  end
  
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  return _M