Blame view

src/actions/CapsuleAction.lua 5.07 KB
555f745e   zhangqijia   feat: 一番赏
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  
  local _M = {}
  
  function _M.listRpc(agent, data)
      local role = agent.role
      local msg = MsgPack.unpack(data)
      local typ = msg.typ
      local coin = msg.coin
  
      local capsules = {}
      if typ == 1 then
          local ret = skynet.call(agent.capsule_serv, "lua", "list", coin)
          if next(ret) then
              for k, v in pairs(ret) do
                  capsules[k] = v
              end
          end
      elseif typ == 0 then
          local ret = role:getCapsuleList(coin)
          if next(ret) then
              for k, v in pairs(ret) do
                  capsules[k] = v
              end
          end
      end
  
      SendPacket(actionCodes.Capsule_listRpc, MsgPack.pack(capsules))
      return true
  end
  
  function _M.joinRpc(agent, data)
      local role = agent.role
      local msg = MsgPack.unpack(data)
      local roleId = role:getProperty("id")
      local capsuleId = msg.capsule_id --如果刷新则需要传递当前扭蛋机id
      local typ = msg.typ or 1
  
      local ret = {}
      if typ == 1 then
          ret = skynet.call(agent.capsule_serv, "lua", "join", roleId, capsuleId)
      elseif typ == 0 then
          ret = role:joinCapsule()
      end
      SendPacket(actionCodes.Capsule_joinRpc, MsgPack.pack(ret))
      return true
  end
  
  function _M.exitRpc(agent, data)
      local role = agent.role
      local msg = MsgPack.unpack(data)
      local roleId = role:getProperty("id")
      local capsuleId = msg.capsule_id --如果刷新则需要传递当前扭蛋机id
      local typ = msg.typ or 1
  
      local ret = {}
      if typ == 1 then
          ret = skynet.call(agent.capsule_serv, "lua", "exit", roleId, capsuleId)
      elseif typ == 0 then
          ret = role:exitCapsule()
      end
  
      SendPacket(actionCodes.Capsule_exitRpc, MsgPack.pack(ret))
      return true
  end
  
  function _M.registerRpc(agent, data)
      local role = agent.role
      local msg = MsgPack.unpack(data)
      local roleId = role:getProperty("id")
      local capsuleId = msg.capsule_id
  
      local ret = skynet.call(agent.capsule_serv, "lua", "register", roleId, capsuleId)
f382b4f2   zhangqijia   fix: 一番赏的抽奖bug
85
      if not ret then return 1 end
555f745e   zhangqijia   feat: 一番赏
86
87
88
89
90
91
92
93
94
95
      SendPacket(actionCodes.Capsule_registerRpc, MsgPack.pack(ret))
      return true
  end
  
  function _M.drawRpc(agent, data)
      local role = agent.role
      local msg = MsgPack.unpack(data)
      local roleId = role:getProperty("id")
      local capsuleId = msg.capsule_id
      local typ = msg.typ --0=独享,1= 公开
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
96
      local full = msg.full or 0-- 0=单次,1=十连抽 2=全收
555f745e   zhangqijia   feat: 一番赏
97
98
      local cares = msg.cares
  
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
      local ret, token, reward, change, rewardByGoods, capsule
  
      --检查库存
      if typ == 1 then
          ret, token = skynet.call(agent.capsule_serv, "lua", "goods_stock", capsuleId)
      else
          ret, token = role:goodStock(capsuleId)
      end
      if ret == 0 then skynet.error("零库存 " .. capsuleId) return 1 end
  
      --检查余额
      if not next(token) then skynet.error("代币未配置 " .. capsuleId) return 1 end
      local cost, drawsNum = {}, 0
      if full == 0 then
          drawsNum = 1
      elseif full == 1 then
          if ret < 10 then
              drawsNum = ret
          else
              drawsNum = 10
          end
      elseif full == 2 then
          drawsNum = ret
      end
      cost[token[1]] = drawsNum * token[2]
  
a997a3b0   zhangqijia   fix: 一番赏 打开消耗票的功能
125
126
      if not role:checkItemEnough(cost) then return 2 end
      role:costItems(cost, {log = {desc = "CapsuleCoinCost", int1 = token[1], int2 = cost[token[1]]}})
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
127
128
  
      --开始抽奖
555f745e   zhangqijia   feat: 一番赏
129
      if typ == 1 then
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
130
          ret, reward, rewardByGoods, capsule = skynet.call(agent.capsule_serv, "lua", "draw_capsule", roleId, capsuleId, full, cares)
555f745e   zhangqijia   feat: 一番赏
131
      else
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
132
          ret, reward, rewardByGoods, capsule= role:drawCapsule(capsuleId, full, cares)
555f745e   zhangqijia   feat: 一番赏
133
      end
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
134
      if ret < 5 then
f382b4f2   zhangqijia   fix: 一番赏的抽奖bug
135
136
137
          return ret
      end
  
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
138
139
      --dump(rewardByGoods)
      --dump(capsule)
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
140
141
142
143
  
      if ret == 5 then
          SendPacket(actionCodes.Capsule_drawRpc, MsgPack.pack({change = reward, capsule = capsule}))
          return true
f382b4f2   zhangqijia   fix: 一番赏的抽奖bug
144
      end
555f745e   zhangqijia   feat: 一番赏
145
  
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
146
      -- rewardByGoods是抽到的扭蛋信息,reward是抽扭蛋后获得的所有奖励信息。
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
147
148
149
150
      if rewardByGoods and next(rewardByGoods) then
          reward, change = role:award(reward, {log = {desc = "CapsuleReward", int1 = tonumber(capsuleId), int2 = roleId}})
          SendPacket(actionCodes.Capsule_drawRpc, MsgPack.pack({reward = rewardByGoods, capsule = capsule}))
      else
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
151
          return ret
cd2a7a67   zhangqijia   fix: 一番赏奖励中加入得奖者的...
152
      end
555f745e   zhangqijia   feat: 一番赏
153
154
155
      return true
  end
  
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
156
  function _M.getDataRpc(agent, data)
555f745e   zhangqijia   feat: 一番赏
157
158
      local role = agent.role
      local msg = MsgPack.unpack(data)
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
159
160
      local capsuleId = msg.capsule_id
      local typ = msg.typ --0=独享,1= 公开
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
161
      local roleId = role:getProperty("id")
555f745e   zhangqijia   feat: 一番赏
162
  
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
163
164
      local capsule
      if typ == 1 then
0a421d34   zhangqijia   fix: 一番赏奖励 刷新协议缺少...
165
          capsule = skynet.call(agent.capsule_serv, "lua", "capsule_data", roleId,  capsuleId)
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
166
167
168
169
170
171
      else
          capsule = role:getCapsuleData(capsuleId)
      end
      if not capsule then return 1 end
  
      SendPacket(actionCodes.Capsule_getDataRpc, MsgPack.pack({capsule = capsule}))
555f745e   zhangqijia   feat: 一番赏
172
      return true
0eb317fb   zhangqijia   fix: 一番赏奖励抽奖的bug与...
173
  
555f745e   zhangqijia   feat: 一番赏
174
175
176
  end
  
  return _M