87cc3a35
zhengshouren
餐厅建筑升级逻辑
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local Diner = class("Diner", require("shared.ModelBase"))
function Diner:ctor(properties)
Diner.super.ctor(self, properties)
end
Diner.schema = {
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gaofengduan
add Diner_getGree...
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buildL = {"string", ""}, -- 家具等级 1=1 2=1 3=1
order = {"string", "[]"}, -- 特殊订单
sells = {"string", "[]"}, -- 贩卖位置
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gaofengduan
fix diner talent
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dishTree = {"string", "1=1 101=1 201=1"}, -- 料理天赋
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餐厅建筑升级逻辑
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skillTree = {"string", ""}, -- 支援天赋
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popular = {"number",0}, -- 累计人气
expedite = {"number",1}, --每日加速次数
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zhouhaihai
餐厅 食材
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gfood = {"table", {}}, -- 愿望食材 {{id = 123, st = 1232144},}
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餐厅优化
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task = {"table", {}}, -- 任务刷新 {et = 消失时间 id = 任务id, refuse = 0}
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zhouhaihai
餐厅 顾客 系统
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entrustB = {"table", {}}, -- 委托完成过的记录 {id = 1}
entrust = {"table", {}}, -- 委托 {id, id, id}
customer = {"table", {}}, -- 解锁的顾客 {id = 1} -- 1 (已解锁) 0(达成条件 可解锁 服务器用)
comboStatus = {"table", {}}, -- 组合领取奖励状态 {id = -1} --有表示已经领取奖励
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}
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function Diner:rankResetData(notify)
self:updateProperty({field = "popular", value = 0, notNotify = not notify})
end
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餐厅建筑升级逻辑
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function Diner:refreshDailyData(notify)
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-- 委托
local entrust = self:getProperty("entrust")
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local entrustB = self:getProperty("entrustB")
local had = {}
local pool = {}
local change = false
for i = 1, 3 do
if not entrust[i] then
if not next(pool) then
for id, data in pairs(csvdb["diner_missionCsv"]) do
local show = true
if data.show ~= "" then
-- 不填=默认刷出,1=达成前置任务,2=通关关卡
local showC = data.show:toArray(true, "=")
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chenyueqi
餐厅获取委托任务池子修改
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if showC[1] == 2 then
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bug
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if not self.owner:checkHangPass(showC[2]) then
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餐厅 顾客 系统
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show = false
end
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chenyueqi
餐厅获取委托任务池子修改
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elseif showC[1] == 1 then
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if not entrustB[showC[2]] then
show = false
end
end
end
if show then
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餐厅委托增加 出现概率
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table.insert(pool, {id, data.chance})
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end
end
end
if #pool > 0 then
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local idx = math.randWeight(pool, 2)
entrust[i] = pool[idx][1]
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change = true
table.remove(pool, idx)
end
if not next(pool) then
break
end
else
had[entrust[i]] = 1
end
end
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local guide = self.owner:getProperty("newerGuide")
local master, slave = string.match(guide,"(%d+)=(%d+)")
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chenyueqi
第一部分强制引导结束,餐厅引导未开...
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if self.owner:getProperty("funcGuide"):getv(51,0) == 0 or tonumber(master) <= 26 then
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餐车刷新顾客设定
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entrust[1] = 1001
entrust[2] = 1
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餐厅引导设置客人id
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elseif tonumber(master) <= 29 then
local temp = entrust[1]
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entrust[1] = 1
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entrust[2] = temp
end
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zhouhaihai
餐厅 顾客 系统
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self:updateProperty({field = "entrust", value = entrust, notNotify = not notify})
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-- 每日加速次数
self:updateProperty({field = "expedite", value = 1, notNotify = not notify})
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zhengshouren
餐厅建筑升级逻辑
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-- 特殊订单
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gaofengduan
fix diner task
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local orders = json.decode(self:getProperty("order"))
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zhouhaihai
订单
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local hadTask = {}
local needCount = globalCsv.diner_task_count
for idx, temp in pairs(orders) do
if temp.lock ~= 0 then
hadTask[temp.id] = 1
needCount = needCount - 1
end
end
if needCount <= 0 then return end
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增加餐厅任务计数逻辑
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-- 等级由订单板等级决定
local taskLevel = self:getProperty("buildL"):getv(5, 1)
local taskData = csvdb["diner_questCsv"][taskLevel]
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订单
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if not taskData then return end
local pool = {}
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zhouhaihai
餐厅任务解锁
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local dishTree = self:getProperty("dishTree")
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订单
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for id, temp in pairs(taskData) do
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local unlock = true
for _, front in ipairs(temp.front:toArray(true, "=")) do
if dishTree:getv(front, 0) == 0 then
unlock = false
break
end
end
if not hadTask[id] and unlock then
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订单
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table.insert(pool, temp)
end
end
local needCount = math.min(#pool, needCount) -- 需要的任务个数
for idx = 1, globalCsv.diner_task_count do
local order = orders[idx]
if not order or order.lock == 0 then
if needCount > 0 then
local index = math.randWeight(pool, "chance")
local data = pool[index]
orders[idx] = {lv = taskLevel, id = data.id, n = 0, lock = 0, status = 0}
needCount = needCount - 1
table.remove(pool, index)
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end
end
end
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zhouhaihai
订单
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gaofengduan
fix diner
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self:updateProperty({field = "order", value = json.encode(orders), notNotify = not notify})
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end
function Diner:updateProperty(params)
params = params or {}
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if not self.schema[params.field] then
return
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zhengshouren
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end
local oldValue = self:getProperty(params.field)
if params.value then
self:setProperty(params.field, params.value)
elseif params.delta then
self:incrProperty(params.field, params.delta)
else
return
end
local newValue = self:getProperty(params.field)
if not params.notNotify then
self:notifyUpdateProperty(params.field, newValue, oldValue)
end
end
function Diner:notifyUpdateProperty(field, newValue, oldValue)
local datas = {
key = field,
newValue = newValue,
oldValue = oldValue,
}
SendPacket(actionCodes.Diner_updateProperty, MsgPack.pack(datas))
end
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fix diner task
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function Diner:checkDinerTask(typ, count, param1, param2, notNotify)
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local orders = json.decode(self:getProperty("order"))
local dirty = false
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for k, order in ipairs(orders) do
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zhengshouren
领取任务,锁定任务,获得特殊任务
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local taskSet = csvdb["diner_questCsv"][order.lv]
if taskSet and taskSet[order.id] then
local data = taskSet[order.id]
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fix diner task
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if data.type == typ and data.condition1 == param1 and order.status == 1 then
orders[k].n = orders[k].n + count
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dirty = true
end
end
end
if dirty then
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fix diner
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self:updateProperty({field = "order", value = json.encode(orders), notNotify = notNotify})
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增加餐厅任务计数逻辑
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end
return dirty
end
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gaofengduan
fix 餐车
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function Diner:calSellReward(sell, delta, dishData)
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zhengshouren
计算奖励
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local reward = sell.reward or ""
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local popular = 0
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计算奖励
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if delta <= 0 then
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return reward, popular
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计算奖励
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end
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zhouhaihai
餐厅 顾客 系统
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local addReward = {}
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gaofengduan
fix diner
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for key, value in pairs(dishData.item_normal:toNumMap()) do
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餐厅 顾客 系统
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addReward[key] = (addReward[key] or 0) + value * delta
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zhengshouren
计算奖励
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end
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zhengshouren
计算奖励
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zhouhaihai
餐厅 顾客 系统
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popular = dishData.famous_normal * delta
local upValue = {}
-- 建筑加成
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计算奖励
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for buildType = 1, 6 do
local level = self:getProperty("buildL"):getv(buildType, 1)
local buildData = csvdb["diner_buildingCsv"][buildType][level]
if buildData.gold_up > 0 then
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zhouhaihai
餐厅 顾客 系统
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upValue[ItemId.Gold] = (upValue[ItemId.Gold] or 0) + buildData.gold_up
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计算奖励
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end
if buildData.item_up > 0 then
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餐厅 顾客 系统
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upValue[ItemId.DinerCoin] = (upValue[ItemId.DinerCoin] or 0) + buildData.gold_up
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计算奖励
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end
if buildData and buildData.famous_up > 0 then
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upValue[-1] = (upValue[-1] or 0) + buildData.famous_up
end
end
-- 收集加成
local collectCount = 0
for _id , status in pairs(self:getProperty("customer")) do
if status == 1 then
collectCount = collectCount + 1
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zhengshouren
计算奖励
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end
end
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zhouhaihai
餐厅 顾客 系统
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local collectAdd = 0
for _, collectData in ipairs(csvdb["diner_customer_collectCsv"]) do
if collectData.num <= collectCount then
collectAdd = collectData.bonus
else
break
end
end
upValue[-1] = (upValue[-1] or 0) + collectAdd
for id, count in pairs(addReward) do
addReward[id] = math.floor(count * (1 + (upValue[id] or 0) / 100))
reward = reward:incrv(id, addReward[id])
end
popular = math.floor(popular * (1 + (upValue[-1] or 0) / 100))
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fix 餐车
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return reward, popular
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计算奖励
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end
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zhengshouren
贩卖逻辑
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function Diner:updateSell(slot, calOnly)
local sells = json.decode(self:getProperty("sells"))
local sell = sells[slot]
if not sell or sell.count <= 0 then
return
end
local dishData = csvdb["diner_dishCsv"][sell.dish][sell.level]
local deltaTime = 0
local deltaCount = 0
local timePass = skynet.timex() - sell.time
local sellTime = dishData.sell_time
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贩卖逻辑
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deltaCount = math.floor(timePass / sellTime)
if deltaCount < sell.count then
deltaTime = math.floor(timePass - sellTime * deltaCount)
end
deltaCount = math.min(deltaCount, sell.count)
local lastCount = sell.count - deltaCount
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add diner expedit...
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local reward, popular = self:calSellReward(sell, deltaCount, dishData)
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贩卖逻辑
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fix diner task
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if not calOnly and deltaCount > 0 then
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fix diner
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sells[slot].time = skynet.timex() - deltaTime
sells[slot].count = lastCount
sells[slot].level = self:getProperty("dishTree"):getv(sell.dish, 1)
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fix diner
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sells[slot].reward = reward
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zhouhaihai
排行榜
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sells[slot].popular = (sells[slot].popular or 0) + popular
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zhengshouren
贩卖逻辑
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self:setProperty("sells", json.encode(sells))
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gaofengduan
fix diner task
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self:checkDinerTask(DinerTask.SellDish, deltaCount, sell.dish)
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zhouhaihai
任务
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self:checkDinerTask(DinerTask.SellDishType, deltaCount, math.ceil(sell.dish / 100))
self:checkDinerTask(DinerTask.SellDishRare, deltaCount, dishData.rarity)
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任务
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self.owner:checkTaskEnter("FoodSell", {count = deltaCount})
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贩卖逻辑
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end
return {
deltaCount = deltaCount,
deltaTime = deltaTime,
lastCount = lastCount,
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reward = reward,
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贩卖逻辑
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}
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end
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function Diner:expediteSell(slot)
local sells = json.decode(self:getProperty("sells"))
local sell = sells[slot]
if not sell or sell.count <= 0 then
return
end
local dishData = csvdb["diner_dishCsv"][sell.dish][sell.level]
local expediteCount = 0
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加速时间提取
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local expediteTime = globalCsv.diner_sell_expediteTime
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fix diner expedit...
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local sellTime = dishData.sell_time
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fix diner expedit...
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expediteCount = math.floor(expediteTime / sellTime)
expediteCount = math.min(expediteCount, sell.count)
local lastCount = sell.count - expediteCount
local reward, popular = self:calSellReward(sell, expediteCount, dishData)
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fix diner expedit...
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local deltaTime = math.floor(expediteTime - sellTime * expediteCount)
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fix diner expedit...
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if expediteCount > 0 then
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fix diner expedit...
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sells[slot].time = sell.time - deltaTime
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sells[slot].count = lastCount
self:setProperty("sells", json.encode(sells))
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self:checkDinerTask(DinerTask.SellDish, expediteCount, sell.dish)
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任务
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self:checkDinerTask(DinerTask.SellDishType, expediteCount, math.ceil(sell.dish / 100))
self:checkDinerTask(DinerTask.SellDishRare, expediteCount, dishData.rarity)
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任务成就 增加
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self.owner:checkTaskEnter("FoodSell", {count = expediteCount})
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end
return {
expediteCount = expediteCount,
lastCount = lastCount,
reward = reward,
popular = popular,
}
end
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zhengshouren
餐厅建筑升级逻辑
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function Diner:getMaxSlots()
local slotCount = globalCsv.diner_sell_slots_init
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36204e3c
zhengshouren
贩卖逻辑
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for _, carbonId in ipairs(globalCsv.diner_sell_slots_unlock) do
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zhouhaihai
bug 扫雷buff
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if self.owner:checkHangPass(carbonId) then
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贩卖逻辑
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slotCount = slotCount + 1
end
end
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餐厅建筑升级逻辑
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return slotCount
end
function Diner:getMaxDishs()
local dishCount = globalCsv.diner_sell_dish_init
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59835765
zhouhaihai
排行榜
|
327
328
329
330
331
332
|
-- local buildingCsv = csvdb["diner_buildingCsv"]
-- for id, level in pairs(self:getProperty("buildL"):toNumMap()) do
-- if buildingCsv[id][level].storage > 0 then
-- dishCount = dishCount + buildingCsv[id][level].storage
-- end
-- end
|
87cc3a35
zhengshouren
餐厅建筑升级逻辑
|
333
334
335
|
return dishCount
end
|
59835765
zhouhaihai
排行榜
|
336
337
338
339
340
341
342
|
function Diner:popularAdd(popular)
if popular ~= 0 then
self:updateProperty({field = "popular", delta = popular})
local dbKey = self.owner:getCurDinerRankKey()
local roleId = self.owner:getProperty("id")
-- 更新排行榜
local curPopular = self:getProperty("popular")
|
53e8037e
zhouhaihai
任务
|
343
|
self.owner:checkTaskEnter("DinerPopular", {count = curPopular})
|
59835765
zhouhaihai
排行榜
|
344
345
346
|
redisproxy:pipelining(function (red)
red:zadd(dbKey, curPopular, roleId) --更新分数
red:hset(RANK_DINER_INFO, roleId, MsgPack.pack({
|
5e0e0aff
zhouhaihai
初始等级记录错误
|
347
|
lv = self:getProperty("buildL"):getv(1, 1),
|
59835765
zhouhaihai
排行榜
|
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
|
name = self.owner:getProperty("name"),
headId = self.owner:getProperty("headId")
}))
end)
end
end
function Diner:getPopularRank()
local dbKey = self.owner:getCurDinerRankKey()
local list = {}
local ids = redisproxy:zrevrange(dbKey, 0 , 99, "WITHSCORES")
local redret = {}
if ids and next(ids) then
redret = redisproxy:pipelining(function (red)
for i = 1, #ids, 2 do
local roleId = ids[i]
local score = ids[i + 1]
list[#list + 1] = {score = tonumber(score), roleId = tonumber(roleId)}
red:hget(RANK_DINER_INFO, roleId)
end
end)
end
for i = 1, #redret do
local player = MsgPack.unpack(redret[i])
list[i].player = player
end
local rank = redisproxy:ZREVRANK(dbKey, self.owner:getProperty("id"))
if not rank then
rank = -1
else
rank = rank + 1
end
return {list = list, rank = rank}
end
|
87cc3a35
zhengshouren
餐厅建筑升级逻辑
|
383
|
function Diner:data()
|
ed322ed2
zhouhaihai
餐厅 顾客 系统
|
384
385
386
387
388
389
390
391
392
393
394
395
396
397
|
local properties = {
"buildL",
"order",
"sells",
"dishTree",
"skillTree",
"popular",
"expedite",
"gfood",
"task",
"entrust",
"customer",
"comboStatus",
}
|
87cc3a35
zhengshouren
餐厅建筑升级逻辑
|
398
399
400
401
402
|
local data = self:getProperties(properties)
return data
end
return Diner
|