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src/actions/HangAction.lua 24.5 KB
384bb077   zhouahaihai   挂机
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local table_unpack = table.unpack
  
  local _M = {}
  
  local function checkReward(role)
  	local hangInfo = role:getProperty("hangInfo")
  	if not hangInfo.carbonId or not hangInfo.coinTime or not hangInfo.itemTime then
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  		return false
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  	end
  	local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
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  	local expCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
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  	local nowCoinTime = math.min(skynet.timex(), hangInfo.endCoinTime or 0)
  	local nowItemTime = math.min(skynet.timex(), hangInfo.endItemTime or 0)
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  	local expCoef, itemCoef = role.storeData:getHangDropCoef()
  
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  	-- 此次挂机,其中翻倍时长占多少
  	local doubleTime = role.activity:getActHangDoubleTime(hangInfo.coinTime, nowCoinTime)
  	local normalTime = nowCoinTime - hangInfo.coinTime - doubleTime
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  	local coinCount = math.max(0, math.floor((normalTime) / globalCsv.idle_money_produce_cd))
  	local coinDoubleCount = math.max(0, math.floor((doubleTime) / globalCsv.idle_money_produce_cd)) * 2
  	hangInfo.coinTime = nowCoinTime
  
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  	normalTime = nowItemTime - hangInfo.itemTime
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  	local itemCount = math.max(0, math.floor((normalTime) / globalCsv.idle_item_produce_cd))
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  	hangInfo.itemTime = nowItemTime
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  	local items = role:getProperty("hangBag")
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  	coinCount = (coinCount + coinDoubleCount) * expCoef
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  	items[ItemId.Gold] = math.floor((items[ItemId.Gold] or 0) + coinCount * expCarbonData.money)
  	items[ItemId.Exp] = math.floor((items[ItemId.Exp] or 0) + coinCount * expCarbonData.exp)
  	items[ItemId.PlayerExp] = math.floor((items[ItemId.PlayerExp] or 0) + coinCount * expCarbonData.playerExp)
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  	local pool = {}
  	for _, temp in pairs(carbonData.item:toArray()) do
  		table.insert(pool, temp:toArray(true, "="))
  	end
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  	local curFC = 0
  	local curIC = 0
  	for id, count in pairs(items) do
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  		if id ~= ItemId.Gold and id ~= ItemId.Exp and id ~= ItemId.PlayerExp then
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  			curFC = curFC + math.ceil(count / globalCsv.idle_field_limit)
  			curIC = curIC + count
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  		end
  	end
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  	-- 特权卡挂机额外栏位
  	local privExtraCnt = role.storeData:getHangSlotExtraCount()
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  	--local selfFC = role:getProperty("hangBagLimit") + privExtraCnt
  	local selfFC = 50
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  	local selfIC = selfFC * globalCsv.idle_field_limit
  
  	local function randomItem()
  		if curIC >= selfIC then
  			return
  		end
  		local tempPool = clone(pool)
  		while #tempPool > 0 do
  			local idx = math.randWeight(tempPool, 3)
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  			local cur = clone(pool[idx])
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  			if cur[1] ~= 0 then  -- 轮空 id
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  				if cur[1] == ItemId.BreakCost and doubleTime > 0 then
  					cur[2] = cur[2] * 2
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  				end
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  				cur[2] = cur[2] * itemCoef
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  				if (items[cur[1]] and math.ceil((items[cur[1]] + cur[2]) / globalCsv.idle_field_limit) > math.ceil(items[cur[1]] / globalCsv.idle_field_limit))
  						or not items[cur[1]] then	--要占用新栏位的情况
  					local addFC
  					if not items[cur[1]] then
  						addFC = math.ceil(cur[2] / globalCsv.idle_field_limit)
  					else
  						local frontC = items[cur[1]] % globalCsv.idle_field_limit
  						if frontC == 0 then
  							frontC = globalCsv.idle_field_limit
  						end
  						addFC = math.ceil((cur[2] - (globalCsv.idle_field_limit - frontC)) / globalCsv.idle_field_limit)
  					end
  					if curFC + addFC <= selfFC then
  						curFC = curFC + addFC
  						items[cur[1]] = (items[cur[1]] or 0) + cur[2]
  						break
  					else
  						--加不了,换别的东西
  						table.remove(tempPool, idx)
  					end
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  				else
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  					items[cur[1]] = items[cur[1]] + cur[2]
  					break
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  				end
  			else
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  				break
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  			end
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  		end
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  		curIC = curIC + 1
  	end
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  	for i = 1, itemCount do
  		randomItem()
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  	end
  
  	if coinCount > 0 or itemCount > 0 then
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  		return true
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  	end
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  	return false
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  end
  
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  --开始一个新的关卡
  function _M.startRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local carbonId = msg.carbonId
  	local carbonData = csvdb["idle_battleCsv"][carbonId]
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  	if not carbonData then return 1 end
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  	if math.floor(carbonId / 10000) ~= 1 then
  		if not role:isFuncUnlock(FuncUnlock.DifficultHang) then return end
  	end
  
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  	for _, preCarbonId in ipairs(carbonData.prepose:toArray(true, "=")) do
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  		if not role:checkHangPass(preCarbonId) then return 2 end
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  	end
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  	if checkReward(role) then
  		role:updateProperty({field = "hangBag", value = role:getProperty("hangBag")})
  	end
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  	local hangInfo = role:getProperty("hangInfo")
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  	local isNew = not hangInfo.carbonId
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  	hangInfo.carbonId = carbonId
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  	hangInfo.expCarbonId = isNew and carbonId or hangInfo.expCarbonId
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  	local nowTime = skynet.timex()
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  	if isNew then
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  		hangInfo.coinTime = nowTime
  		hangInfo.itemTime = nowTime
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  		hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max
  		hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max
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  	else
  		hangInfo.coinTime = math.min(nowTime, hangInfo.endCoinTime)
  		hangInfo.itemTime = math.min(nowTime, hangInfo.endItemTime)
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  	end
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  	role:pushMsg({type = "hang", time = math.min(hangInfo.endCoinTime - nowTime, hangInfo.endItemTime - nowTime)})
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  	if not role:checkHangPass(carbonId) then
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  		hangInfo.bossTime = nowTime + carbonData.idle_time
  	else
  		hangInfo.bossTime = nil
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  	end
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  	role:updateProperty({field = "hangInfo", value = hangInfo})
  
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  	role:mylog("hang_action", {desc = "startHang", int1 = carbonId})
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  	SendPacket(actionCodes.Hang_startRpc, '')
  	return true
  end
  
  -- 每隔1分钟检查一次
  function _M.checkRpc(agent, data)
  	local role = agent.role
  	-- local msg = MsgPack.unpack(data)
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  	if checkReward(role) then
  		role:updateProperty({field = "hangBag", value = role:getProperty("hangBag")})
  		role:updateProperty({field = "hangInfo", value = role:getProperty("hangInfo")})
  	end
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  	SendPacket(actionCodes.Hang_checkRpc, MsgPack.pack({}))
  	return true
  end
  
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  local _BattleKey = nil
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  function _M.startBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local carbonId = msg.carbonId
  	local curData = csvdb["idle_battleCsv"][carbonId]
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  	if not curData then 
  		return 1
  	end
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  	--local hangInfo = role:getProperty("hangInfo") or {}
  	--if curData.main ~= 1 then
  	--	if carbonId ~= hangInfo.carbonId then 
  	--		return 2
  	--	end
  	--end
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  	if role:checkHangPass(carbonId) then 
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  		return 3
  	end
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  	_BattleKey = tostring(math.random())
  
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  	role:checkTaskEnter("HangBattle", {id = carbonId})
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  	SendPacket(actionCodes.Hang_startBattleRpc, MsgPack.pack({key = _BattleKey}))
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  	return true
  end
  
  function _M.endBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local hangInfo = role:getProperty("hangInfo") or {}
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  	if not msg.key or msg.key ~= _BattleKey then 
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  		SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1}))
  		return true
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  	end
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  	local carbonId = msg.carbonId
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  	local isWin = msg.starNum and msg.starNum > 0
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  	local carbonData = csvdb["idle_battleCsv"][carbonId]
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  	if not carbonData then
  		return 2
  	end
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  	--if carbonData.main ~= 1 then
  	--	if carbonId ~= hangInfo.carbonId then 
  	--		return 3
  	--	end
  	--end
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  	if role:checkHangPass(carbonId) then 
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  		return 4
  	end
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  	-- 防作弊
  	if not role:checkBattleCheat("hang", {
  		id = carbonId,
  		isWin = isWin,
  		info = msg.info
  	}) then
  		SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1}))
  		return true
  	end
  
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  	local reward, change
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  	if isWin then --win
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  		role:hangFinish(carbonId)
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  		if carbonData.main ~= 1 then
  			hangInfo.bossTime = nil
  		end
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  		-- reward
  		reward = {}
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  		reward[ItemId.Gold] = carbonData.money_clear
  		reward[ItemId.Exp] = carbonData.exp_clear
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  		reward[ItemId.PlayerExp] = carbonData.playerExp_clear
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  		for itemId, count in pairs(carbonData.item_clear:toNumMap()) do
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  			reward[itemId] = count
  		end
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  		reward, change = role:award(reward, {log = {desc = "hangBattle", int1 = carbonId}})
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  		role:checkTaskEnter("HangPass", {id = carbonId})
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  		-- 引导
  		if carbonId == 10101 then
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  			role:finishGuide(6)
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  		elseif carbonId == 20101 then
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  			role:finishGuide(22)
  		end
  		for _, guideData in pairs(csvdb["guide_unlockCsv"]) do
  			if guideData.type == 3 and guideData.carbonId == carbonId then
  				role:saveGuide(guideData.guideId,1,true)
  				break
  			end
  		end
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  	end
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  	local nextCarbonId = role:getNextCarbonId(carbonId)
  	-- 设置挂机关卡
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  	if isWin then --and (hangInfo.carbonId or 0) < nextCarbonId then
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  		if not hangInfo.expCarbonId then
  			hangInfo.expCarbonId = carbonId
  		else
  			local oldCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
  			local newCarbonData = csvdb["idle_battleCsv"][carbonId]
  			if oldCarbonData.money < newCarbonData.money then
  				hangInfo.expCarbonId = carbonId
  			end
  		end
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  		--local cfg = csvdb["idle_battleCsv"][nextCarbonId]
  		--if cfg then
  		--	hangInfo.bossTime = skynet.timex() + cfg.idle_time
  		--end
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  	end
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  	role:updateProperty({field = "hangInfo", value = hangInfo})
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  	role:checkBattle("hang", {
  		id = carbonId,
  		isWin = isWin,
  		info = msg.info,
  		reward = reward,
  	})
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  	local team = role:getProperty("pvpTC")
  	role:mylog("hang_action", {desc = "hangBattle", short1 = msg.starNum > 0 and 1 or 0, int1 = carbonId, int2 = role:getProperty("hangTBV"), cint1 = role:getHerosCamp(team.heros)})
  
384bb077   zhouahaihai   挂机
308
309
310
  	SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({
  		starNum = msg.starNum, 
  		reward = reward,
7bb30dca   zhouhaihai   修改发奖
311
  		change = change,
384bb077   zhouahaihai   挂机
312
313
314
315
  		}))
  	return true
  end
  
7efe5275   zhouhaihai   检查leader
316
317
318
319
320
321
322
  local function checkLeader(heros, leader)
  	if not leader then return end
  	for slot, heroId in pairs(heros) do
  		if heroId == leader then return true end
  	end
  end
  
384bb077   zhouahaihai   挂机
323
324
325
  function _M.roleFormatRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
98d32f92   liuzujun   多编队
326
327
  	local index = msg.index	-- 阵容索引
  	local title = msg.title -- 阵容名称
7d662b85   liuzujun   编队增加战术字段
328
  	local tactics = msg.tactics	-- 战术
761b3ea8   chenyueqi   再改一波电波塔整容相关信息
329
  	local tower = msg.tower
98d32f92   liuzujun   多编队
330
  	local team = {}
384bb077   zhouahaihai   挂机
331
332
  	for slot, heroId in pairs(msg.heros) do
  		if not role.heros[heroId] then
e6ebee44   zhouhaihai   编队bug
333
  			return 1
384bb077   zhouahaihai   挂机
334
335
  		end
  	end
f603a60f   zhouhaihai   支援技实装
336
337
338
  
  	local supports = {}
  	for slot, support in pairs(msg.supports or {}) do
e6ebee44   zhouhaihai   编队bug
339
  		if slot ~= 1 and slot ~= 2 then return 2 end
f603a60f   zhouhaihai   支援技实装
340
  		local level = role.dinerData:getProperty("dishTree"):getv(support, 0)
e6ebee44   zhouhaihai   编队bug
341
  		if level <= 0 then return 3 end
f603a60f   zhouhaihai   支援技实装
342
343
  		supports[slot] = support
  	end
e6ebee44   zhouhaihai   编队bug
344
  	if not checkLeader(msg.heros, msg.leader) then return 4 end
f603a60f   zhouhaihai   支援技实装
345
  
98d32f92   liuzujun   多编队
346
347
348
349
350
351
352
353
354
  	if index > 10 then
  		return 5
  	end
  
  	if #title > 100 then
  		return 6
  	end
  
  	team.heros = {}
384bb077   zhouahaihai   挂机
355
  	for slot, heroId in pairs(msg.heros) do
98d32f92   liuzujun   多编队
356
357
358
359
360
  		team.heros[slot] = heroId
  	end
  	team.leader = msg.leader
  	team.supports = supports
  	team.title = title
f7f26c15   zhouhaihai   编队整理 增加 tactics战术
361
362
363
  	if msg.tactics and globalCsv.tactics_skill_passive_cell[msg.tactics] then
  		team.tactics = msg.tactics
  	end
98d32f92   liuzujun   多编队
364
  
761b3ea8   chenyueqi   再改一波电波塔整容相关信息
365
366
367
368
369
  	if tower then
  		role:setTowerTeamFormat(index, team)
  	else
  		role:setTeamFormat(index, team)
  	end
98d32f92   liuzujun   多编队
370
  
384bb077   zhouahaihai   挂机
371
372
373
374
  	SendPacket(actionCodes.Hang_roleFormatRpc, '')
  	return true
  end
  
5af8b4aa   zhouahaihai   挂机down
375
376
377
378
379
  function _M.getRewardRpc(agent , data)
  	local role = agent.role
  	checkReward(role)
  	local items = role:getProperty("hangBag")
  	if not next(items) then return end
7bb30dca   zhouhaihai   修改发奖
380
  	local reward, change = role:award(items, {log = {desc = "hangReward"}})
5af8b4aa   zhouahaihai   挂机down
381
382
383
  	table.clear(items)
  	local hangInfo = role:getProperty("hangInfo")
  	local nowTime = skynet.timex()
a42130ee   chenyueqi   电波塔加成错误
384
385
386
  	local timeAdd = role:getBnousHangTime()
  	hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max + timeAdd
  	hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max + timeAdd
5af8b4aa   zhouahaihai   挂机down
387
388
389
390
  	hangInfo.coinTime = nowTime
  	hangInfo.itemTime = nowTime
  	role:updateProperty({field = "hangBag", value = items})
  	role:updateProperty({field = "hangInfo", value = hangInfo})
072db127   zhouhaihai   推送
391
392
  	role:pushMsg({type = "hang", time = globalCsv.idle_producetime_max})
  	
190e1415   liuzujun   英雄帖活动初始化
393
  	role:checkTaskEnter("HangGet", {reward = reward})
53e8037e   zhouhaihai   任务
394
395
  	if reward[ItemId.Gold] then
  		role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]})
bcf5bfbb   zhouahaihai   挂机new
396
  	end
d43246b0   zhouhaihai   log 增加
397
398
399
400
401
402
403
404
405
406
407
  
  	role:log("residence_reward", {
  		mission_threadid = math.floor(hangInfo.carbonId / 10000), --大关卡ID
  		mission_id = hangInfo.carbonId, --关卡ID
  		mission_type = 100, --关卡类型,见关卡类型枚举表
  		residence_reward_type = 0, --领取奖励方式,快速(超前领取)记录为1,正常领取记录为0
  		residence_time = 0, --挂机或排名时长
  		residence_reward = reward, --获得奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
  	})
  	
  
53e8037e   zhouhaihai   任务
408
  	SendPacket(actionCodes.Hang_getRewardRpc, MsgPack.pack({
7bb30dca   zhouhaihai   修改发奖
409
410
  		reward = reward,
  		change = change
bcf5bfbb   zhouahaihai   挂机new
411
412
413
414
  	}))
  	return true
  end
  
9962b061   zhouahaihai   补充 挂机
415
416
417
418
419
420
  function _M.quickRpc(agent , data)
  	local role = agent.role
  
  	local hangInfo = role:getProperty("hangInfo")
  	if not hangInfo.carbonId then return end
  	local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
421
  	local expCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
9962b061   zhouahaihai   补充 挂机
422
423
424
425
426
427
  
  	local curCount = role.dailyData:getProperty("hangQC") + 1
  	local costs = globalCsv.idle_quickproduce_cost:toArray(true, "=")
  	if not costs[curCount] then return end
  	if costs[curCount] > 0 then
  		if not role:checkItemEnough({[ItemId.Diamond] = costs[curCount]}) then return end
3133cb76   zhouhaihai   日志
428
  		role:costItems({[ItemId.Diamond] = costs[curCount]}, {log = {desc = "quickHang", int1 = hangInfo.carbonId}})
9962b061   zhouahaihai   补充 挂机
429
430
431
432
433
434
435
436
437
  	end
  
  	role.dailyData:updateProperty({field = "hangQC", value = curCount})
  
  	local time = globalCsv.idle_quickproduce_time
  	local reward = {}
  
  	local coinCount = math.floor(time / globalCsv.idle_money_produce_cd)
  	local itemCount = math.floor(time / globalCsv.idle_item_produce_cd)
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
438
439
440
  	reward[ItemId.Gold] = math.floor((reward[ItemId.Gold] or 0) + coinCount * expCarbonData.money)
  	reward[ItemId.Exp] = math.floor((reward[ItemId.Exp] or 0) + coinCount * expCarbonData.exp)
  	reward[ItemId.PlayerExp] = math.floor((reward[ItemId.PlayerExp] or 0) + coinCount * expCarbonData.playerExp)
9962b061   zhouahaihai   补充 挂机
441
442
443
444
445
446
447
448
449
  
  	local pool = {}
  	for _, temp in pairs(carbonData.item:toArray()) do
  		table.insert(pool, temp:toArray(true, "="))
  	end
  	for i = 1, itemCount do
  		local cur = pool[math.randWeight(pool, 3)]
  		reward[cur[1]] = (reward[cur[1]] or 0) + cur[2]
  	end
317a46a9   liuzujun   添加特权卡
450
  
9e1a93c2   liuzujun   快速挂机掉落浮点数取整
451
  	local doubleCoef = role.activity:isOpen("DoubleDrop") and 2 or 1
317a46a9   liuzujun   添加特权卡
452
453
  	-- 特权卡获取加速获得额外道具
  	local coef = role.storeData:getProduceItemSpeedCoef()
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
454
  	if coef > 1 or doubleCoef > 1 then
317a46a9   liuzujun   添加特权卡
455
  		for k, cnt in pairs(reward) do
9e1a93c2   liuzujun   快速挂机掉落浮点数取整
456
  			reward[k] = math.floor(cnt * coef * doubleCoef)
317a46a9   liuzujun   添加特权卡
457
458
459
  		end
  	end
  
7bb30dca   zhouhaihai   修改发奖
460
461
  	local change
  	reward, change = role:award(reward, {log = {desc = "quickHang", int1 = hangInfo.carbonId}})
f60b89b1   zhouhaihai   奖励副本
462
463
464
  	if reward[ItemId.Gold] then
  		role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]})
  	end
53e8037e   zhouhaihai   任务
465
  	role:checkTaskEnter("HangQuick")
d43246b0   zhouhaihai   log 增加
466
467
468
469
470
471
472
473
474
  
  	role:log("residence_reward", {
  		mission_threadid = math.floor(hangInfo.carbonId / 10000), --大关卡ID
  		mission_id = hangInfo.carbonId, --关卡ID
  		mission_type = 100, --关卡类型,见关卡类型枚举表
  		residence_reward_type = 1, --领取奖励方式,快速(超前领取)记录为1,正常领取记录为0
  		residence_time = time, --挂机或排名时长
  		residence_reward = reward, --获得奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
  	})
9962b061   zhouahaihai   补充 挂机
475
  	SendPacket(actionCodes.Hang_quickRpc, MsgPack.pack({
7bb30dca   zhouhaihai   修改发奖
476
477
  		reward = reward,
  		change = change
9962b061   zhouahaihai   补充 挂机
478
479
480
481
  	}))
  	return true
  end
  
f60b89b1   zhouhaihai   奖励副本
482
483
484
485
486
487
488
489
  
  function _M.buyBonusCountRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local count = msg.count
  	local btype = msg.type
  
3133cb76   zhouhaihai   日志
490
  	if not TimeReset["DailyBattle" .. btype] then return end
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
491
492
  	local open, actId = role.activity:isOpen("BonusDouble")
  	local actData = csvdb["activity_ctrlCsv"][actId]
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
493
  
a526f9ef   liuzujun   奖励关卡活动未开启导致Bug
494
495
496
497
  	local coef = 1
  	if open and actData then
  		coef= tonumber(actData.condition2)
  	end
f60b89b1   zhouhaihai   奖励副本
498
499
  
  	local bonusC = role.dailyData:getProperty("bonusC")
00bf6029   liuzujun   限时礼包,抽卡ssr广播
500
  	local extraCnt = role.storeData:getBonusExtraFightCount()
f60b89b1   zhouhaihai   奖励副本
501
  	bonusC[btype] = bonusC[btype] or {c = 0, b = 0}
00bf6029   liuzujun   限时礼包,抽卡ssr广播
502
  	local lastCount = globalCsv.bonus_daily_buy_count * coef + extraCnt - bonusC[btype]["b"]
f60b89b1   zhouhaihai   奖励副本
503
504
  	if math.illegalNum(count, 1, lastCount)  then return 1 end
  
3133cb76   zhouhaihai   日志
505
  	if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.bonus_buy_cost * count}) then return 2 end
f60b89b1   zhouhaihai   奖励副本
506
  
887c1843   zhouhaihai   日志新一批
507
  	role:costItems({[ItemId.Diamond] = globalCsv.bonus_buy_cost * count}, {log = {desc = "buyBonusCount", int1 = btype, int2 = count}})
d481965d   zhouhaihai   购买次数bug
508
509
  	bonusC[btype]["b"] = bonusC[btype]["b"] + count
  	bonusC[btype]["c"] = bonusC[btype]["c"] - count
f60b89b1   zhouhaihai   奖励副本
510
511
512
513
514
515
516
  
  	role.dailyData:updateProperty({field = "bonusC", value = bonusC})
  
  	SendPacket(actionCodes.Hang_buyBonusCountRpc, '')
  	return true
  end
  
40b19300   chenyueqi   电波塔激活加成效果后对各个系统的加成
517
  local function bonusWinReward(role, bonusData, rewardType, count, sweep)
be24b6ad   zhouhaihai   传递 count
518
  	count = count or 1
3c51e6d4   zhouhaihai   奖励副本 完成
519
  
55c7c172   zhouhaihai   奖励副本 新机制
520
521
522
523
  	local reward, change = {}
  	if rewardType == 1 or rewardType == 4 then
  		for k, v in pairs(bonusData.clear_reward:toNumMap()) do
  			reward[k] = (reward[k] or 0) + v
be24b6ad   zhouhaihai   传递 count
524
525
526
  		end
  	end
  
55c7c172   zhouhaihai   奖励副本 新机制
527
  	if rewardType == 2 or rewardType == 4 then
e4a17692   zhouhaihai   奖励关卡 满星奖励
528
529
530
531
  		for k, v in pairs(bonusData.perfect_reward:toNumMap()) do
  			reward[k] = (reward[k] or 0) + v
  		end
  	end
55c7c172   zhouhaihai   奖励副本 新机制
532
533
534
  
  	if rewardType == 3 then
  		local open, actId = role.activity:isOpen("BonusDouble")
1ce3adac   zhouhaihai   充值
535
536
537
538
  		local actData
  		if open then
  			actData = csvdb["activity_ctrlCsv"][actId]
  		end
55c7c172   zhouhaihai   奖励副本 新机制
539
540
541
542
543
544
545
546
547
548
549
  
  		reward = bonusData.reward:toNumMap()
  		for itemId, c in pairs(reward) do
  			reward[itemId] = c * count
  		end
  		for i = 1, count do
  			local chance = bonusData.chance:randWeight(true)
  			if chance[1] ~= 0 then
  				reward[chance[1]] = (reward[chance[1]] or 0) + chance[2]
  			end
  		end
1ce3adac   zhouhaihai   充值
550
551
552
553
  		if open and actData then
  			for k, v  in pairs(reward) do
  				reward[k] = v * (actData.condition > 1 and actData.condition or 1)
  			end
55c7c172   zhouhaihai   奖励副本 新机制
554
555
556
  		end
  	end
  	
40b19300   chenyueqi   电波塔激活加成效果后对各个系统的加成
557
558
559
560
561
562
563
  	if sweep then
  		local bnousReward = role:getBnousSweep()
  		for key, value in pairs(bnousReward) do
  			reward[key] = (reward[key] or 0) + value * count
  		end
  	end
  
55c7c172   zhouhaihai   奖励副本 新机制
564
565
566
  	reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = bonusData.id}})
  	role:checkTaskEnter("BonusPass", {id = bonusData.id, count = count})
  	return reward, change
3c51e6d4   zhouhaihai   奖励副本 完成
567
568
  end
  
f60b89b1   zhouhaihai   奖励副本
569
570
571
572
  function _M.startBonusBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
be24b6ad   zhouhaihai   传递 count
573
  	local count = msg.count or 1
f60b89b1   zhouhaihai   奖励副本
574
  
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
575
576
577
  	local open, actId = role.activity:isOpen("BonusDouble")
  
  	if not role:isFuncUnlock(FuncUnlock.BonusBattle) then return 1 end
d232676a   zhouhaihai   功能解锁 冒险返回
578
  
f60b89b1   zhouhaihai   奖励副本
579
  	local bonusData = csvdb["bonus_battleCsv"][id]
bc902e2d   zhouhaihai   增加开放判断
580
  
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
581
582
583
  	if not open then
  		if not role:isTimeResetOpen(TimeReset["DailyBattle" .. bonusData.type]) then return 2 end
  	end
bc902e2d   zhouhaihai   增加开放判断
584
  
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
585
  	if not bonusData then return 3 end
c5e11ffc   zhouhaihai   解锁条件修改
586
  	local bonusStar = role:getProperty("bonusStar")
f60b89b1   zhouhaihai   奖励副本
587
  
4591e219   zhouhaihai   bug
588
  	if bonusData.unlock ~= 0 and (not bonusStar[bonusData.unlock] or bonusStar[bonusData.unlock] == 0) then return 4 end
f60b89b1   zhouhaihai   奖励副本
589
  
3c51e6d4   zhouhaihai   奖励副本 完成
590
  	if bonusStar[id] and bonusStar[id] >= (1 << #bonusData.sweep_condition:toTableArray(true)) - 1 then 
55c7c172   zhouhaihai   奖励副本 新机制
591
592
593
594
595
596
597
598
599
600
601
602
603
604
  			local bonusC = role.dailyData:getProperty("bonusC")
  			bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}
  
  			local actData = csvdb["activity_ctrlCsv"][actId]
  			local extraCnt = role.storeData:getBonusExtraFightCount()
  			local coef = 1
  			if open and actData then
  				coef = tonumber(actData.condition2)
  			end
  			if math.illegalNum(count, 1, globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"]) then return 7 end
  
  			bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + count
  			role.dailyData:updateProperty({field = "bonusC", value = bonusC})
  
40b19300   chenyueqi   电波塔激活加成效果后对各个系统的加成
605
  		local reward, change = bonusWinReward(role, bonusData, 3, count, true)
3c51e6d4   zhouhaihai   奖励副本 完成
606
  		SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({reward = reward, change = change}))
f76d63e1   liuzujun   联动任务活动
607
608
  
  		role:checkTaskEnter("BonusQuick", {count = count})
3c51e6d4   zhouhaihai   奖励副本 完成
609
610
611
612
613
614
615
616
617
  	else
  		local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle)
  		if not next(bTeam) then return 5 end
  		role.__bonusBattleCache = {
  			key = tostring(math.random()),
  			id = id,
  		}
  		SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({key = role.__bonusBattleCache.key}))
  	end
f60b89b1   zhouhaihai   奖励副本
618
  
f60b89b1   zhouhaihai   奖励副本
619
620
621
622
623
624
625
626
627
628
  	return true
  end
  
  function _M.endBonusBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local key = msg.key
  	local starNum = msg.starNum
  	if not role.__bonusBattleCache then return 1 end
3c51e6d4   zhouhaihai   奖励副本 完成
629
  	
f60b89b1   zhouhaihai   奖励副本
630
  
d6a66c74   zhouhaihai   校验失败也返回
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  	if role.__bonusBattleCache.id ~= id or role.__bonusBattleCache.key ~= key then 
  		SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1}))
  		return true
  	end
edf2ee12   zhouhaihai   防作弊
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  	role.__bonusBattleCache = nil
  
  	-- 防作弊
  	if not role:checkBattleCheat("bonus", {
  		id = id,
  		isWin = starNum and starNum > 0,
  		info = msg.info
  	}) then
  		SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1}))
  		return true
  	end
  
f60b89b1   zhouhaihai   奖励副本
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  	local bonusData = csvdb["bonus_battleCsv"][id]
  
1ce3adac   zhouhaihai   充值
649
  	local reward, change = {}
3c51e6d4   zhouhaihai   奖励副本 完成
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  	local bonusStar = role:getProperty("bonusStar")
55c7c172   zhouhaihai   奖励副本 新机制
652
  	local oldStar = bonusStar[id] or 0
3c51e6d4   zhouhaihai   奖励副本 完成
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  	local curStar = 0
f60b89b1   zhouhaihai   奖励副本
654
   	if starNum and starNum > 0 then
74a8fdc9   zhouhaihai   奖励副本 胜利扣除次数
655
   		-- 胜利扣除次数
3c51e6d4   zhouhaihai   奖励副本 完成
656
   		
ce950b6e   zhouhaihai   bug
657
   		local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle)
821e2704   zhouhaihai   heros 增加 supports
658
   		local herosInfo = role:getTeamHerosInfo(bTeam).heros
3c51e6d4   zhouhaihai   奖励副本 完成
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   		local check = {}
   		-- 1 通关
  		check[1] = function(_)
  			return true
  		end
  		-- 2 阵亡人数 <= N
  		check[2] = function(_, cond)
  			return msg.info.dead and msg.info.dead <= cond
b2747fbc   zhouhaihai   挂机
668
  		end
3c51e6d4   zhouhaihai   奖励副本 完成
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  		-- 3 全员存活
  		check[3] = function(_)
  			return msg.info.dead and msg.info.dead == 0
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
672
  		end
3c51e6d4   zhouhaihai   奖励副本 完成
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  		-- 4 指定种族 >= N
  		check[4] = function(_, cond)
  			local count = 0
  			for _, one in pairs(herosInfo) do
66fe093a   liuzujun   元旦关卡活动
677
  				local heroData = csvdb["unitCsv"][one.type]
3c51e6d4   zhouhaihai   奖励副本 完成
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  				if heroData.camp == cond then
  					count = count + 1
  				end
  			end
  			return count >= cond
  		end
  		-- 5 指定职业 >= N
  		check[5] = function(_, cond)
  			local count = 0
  			for _, one in pairs(herosInfo) do
66fe093a   liuzujun   元旦关卡活动
688
  				local heroData = csvdb["unitCsv"][one.type]
3c51e6d4   zhouhaihai   奖励副本 完成
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  				if heroData.job == cond then
  					count = count + 1
  				end
  			end
  			return count >= cond
  		end
  		-- 6 含有指定角色 
  		check[6] = function(_, cond)
  			for _, one in pairs(herosInfo) do
  				if one.type == cond then
  					return true
  				end
  			end
  			return false
  		end
  		-- 7 通关耗时 <= X 秒  msg.info.atime
  		check[7] = function(_, cond)
  			return msg.info.atime and msg.info.atime <= cond
  		end
  		curStar = 0
e4a17692   zhouhaihai   奖励关卡 满星奖励
709
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  		local sweepConds = bonusData.sweep_condition:toTableArray(true)
   		for i, cond in ipairs(sweepConds) do
3c51e6d4   zhouhaihai   奖励副本 完成
711
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   			if check[cond[1]] and check[cond[1]](table.unpack(cond)) then
   				curStar = curStar + (1 << (i - 1))
   			end
   		end
e4a17692   zhouhaihai   奖励关卡 满星奖励
715
   		local status
55c7c172   zhouhaihai   奖励副本 新机制
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   		local rewardType = 0
   		if curStar >= (1 << #sweepConds) - 1 then -- 满星
   			rewardType = 2
   			if oldStar == 0 then  --通关
   				rewardType = 4
   			end
   		elseif oldStar == 0 then --通关
   			rewardType = 1
   		end
  
   		if rewardType ~= 0 then
  	 		reward, change = bonusWinReward(role, bonusData, rewardType)
  	 	end
3c51e6d4   zhouhaihai   奖励副本 完成
729
   	else
55c7c172   zhouhaihai   奖励副本 新机制
730
   		curStar = oldStar
3c51e6d4   zhouhaihai   奖励副本 完成
731
   	end
55c7c172   zhouhaihai   奖励副本 新机制
732
   	if curStar ~= oldStar then
3c51e6d4   zhouhaihai   奖励副本 完成
733
734
   		bonusStar[id] = curStar
   		role:updateProperty({field = "bonusStar", value = bonusStar})
f60b89b1   zhouhaihai   奖励副本
735
736
   	end
  
d4e9b817   zhouhaihai   战斗 日志
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   	role:checkBattle("bonus", {
  		id = id,
  		isWin = starNum and starNum > 0,
  		info = msg.info,
  		reward = reward,
  	})
d02f7904   zhouhaihai   遗失的log
743
744
  	role:mylog("hang_action", {desc = "bonusBattle", short1 = msg.starNum > 0 and 1 or 0, int1 = id})
  
f60b89b1   zhouhaihai   奖励副本
745
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  	SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({
  		starNum = starNum, 
7bb30dca   zhouhaihai   修改发奖
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  		reward = reward,
  		change = change
  	}))
f60b89b1   zhouhaihai   奖励副本
750
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752
  	return true
  end
  
a6508219   zhouhaihai   挂机奖励
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  function _M.hangGiftRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local id = msg.id
  	local carbonData = csvdb["idle_battleCsv"][id]
  	if not carbonData or carbonData.item_clear_special == "" then return 1 end
  
  	local hangGift = role:getProperty("hangGift")
  	if hangGift[id] then return 2 end
  
7bb30dca   zhouhaihai   修改发奖
764
  	local reward, change = role:award(carbonData.item_clear_special, {log = {desc = "hangGift", int1 = id}})
a6508219   zhouhaihai   挂机奖励
765
766
  
  	role:changeUpdates({{type = "hangGift", field = id, value = 1}})
d02f7904   zhouhaihai   遗失的log
767
  	role:mylog("hang_action", {desc = "hangGift",  int1 = id})
a6508219   zhouhaihai   挂机奖励
768
  
7bb30dca   zhouhaihai   修改发奖
769
  	SendPacket(actionCodes.Hang_hangGiftRpc, MsgPack.pack({reward = reward, change = change}))
a6508219   zhouhaihai   挂机奖励
770
771
  	return true
  end
f60b89b1   zhouhaihai   奖励副本
772
  
64e63ad0   wangyujie   完成需求:挂机栏位物品数量上限和钻...
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  function _M.bagFieldRpc(agent, data)
  	local role = agent.role
  	local curBL = role:getProperty("hangBagLimit")
  	local costD = globalCsv.idle_field_cost[curBL - globalCsv.idle_field_origin]
  	if not costD then
  		return 1
  	end
  	if costD ~= 0 and not role:checkItemEnough({[ItemId.Diamond] = costD}) then
  		return 2
  	end
  	role:updateProperty({field = "hangBagLimit", value = curBL + 1})
  	role:costItems({[ItemId.Diamond] = costD}, {log = {desc = "bagField"}})
  	SendPacket(actionCodes.Hang_bagFieldRpc, '')
  	return true
  end
f60b89b1   zhouhaihai   奖励副本
788
  
ed20f277   zhouhaihai   chatline 奖励
789
790
791
  function _M.chatLineRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
ed20f277   zhouhaihai   chatline 奖励
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  	local id = msg.id
  
  	local idleData = csvdb["idle_battleCsv"][id]
  	if not idleData or idleData.chatline == 0 then
  		return
  	end
  
  	local chatline = role:getProperty("chatline")
  	if chatline[id] then return end
  
  	if not role:checkHangPass(id) then return end
  
  	chatline[id] = skynet.timex()
  	role:updateProperty({field = "chatline", value = chatline})
  
7bb30dca   zhouhaihai   修改发奖
807
  	local reward, change = role:award(idleData.chatline_reward, {log = {desc = "chatline", int1 = id}})
ed20f277   zhouhaihai   chatline 奖励
808
  	
7bb30dca   zhouhaihai   修改发奖
809
  	SendPacket(actionCodes.Hang_chatLineRpc, MsgPack.pack({reward = reward, change = change}))
ed20f277   zhouhaihai   chatline 奖励
810
811
812
  	return true
  end
  
98d32f92   liuzujun   多编队
813
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828
  function _M.selectTeamRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local index = msg.index	-- 阵容索引
  	local type = msg.type	-- 系统类型
  
  	if index > 10 then
  		return 1
  	end
  	local team = role:getTeamFormat(index)
  	if not next(team) then return 2 end
  
  	local teamIndex = role:getProperty("teamIndex") or {}
  	teamIndex[type] = index
  	role:updateProperty({field = "teamIndex", value = teamIndex})
  
782ee57d   liuzujun   多编队功能
829
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833
  	if type == TeamSystemType.Hang then
  		role:finishGuide(5)
  		role:updateHangTeamInfo()
  	end
  
98d32f92   liuzujun   多编队
834
835
836
837
  	SendPacket(actionCodes.Hang_selectTeamRpc, '')
  	return true
  end
  
42dcb7da   liuzujun   merge code
838
  return _M