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src/actions/HangAction.lua 25 KB
384bb077   zhouahaihai   挂机
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local table_unpack = table.unpack
  
  local _M = {}
  
  local function checkReward(role)
  	local hangInfo = role:getProperty("hangInfo")
  	if not hangInfo.carbonId or not hangInfo.coinTime or not hangInfo.itemTime then
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  		return false
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  	end
  	local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
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  	--local expCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
  	local expCarbonData = hangInfo.expData or {}
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  	local nowCoinTime = math.min(skynet.timex(), hangInfo.endCoinTime or 0)
  	local nowItemTime = math.min(skynet.timex(), hangInfo.endItemTime or 0)
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  	local expCoef, itemCoef = role.storeData:getHangDropCoef()
  
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  	-- 此次挂机,其中翻倍时长占多少
  	local doubleTime = role.activity:getActHangDoubleTime(hangInfo.coinTime, nowCoinTime)
  	local normalTime = nowCoinTime - hangInfo.coinTime - doubleTime
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  	local coinCount = math.max(0, math.floor((normalTime) / globalCsv.idle_money_produce_cd))
  	local coinDoubleCount = math.max(0, math.floor((doubleTime) / globalCsv.idle_money_produce_cd)) * 2
  	hangInfo.coinTime = nowCoinTime
  
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  	normalTime = nowItemTime - hangInfo.itemTime
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  	local itemCount = math.max(0, math.floor((normalTime) / globalCsv.idle_item_produce_cd))
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  	hangInfo.itemTime = nowItemTime
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  	local items = role:getProperty("hangBag")
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  	coinCount = (coinCount + coinDoubleCount) * expCoef
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  	items[ItemId.Gold] = math.floor((items[ItemId.Gold] or 0) + coinCount * (expCarbonData.money or 0))
  	items[ItemId.Exp] = math.floor((items[ItemId.Exp] or 0) + coinCount * (expCarbonData.exp or 0))
  	items[ItemId.PlayerExp] = math.floor((items[ItemId.PlayerExp] or 0) + (coinCount * expCarbonData.playerExp or 0))
384bb077   zhouahaihai   挂机
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  	local pool = {}
  	for _, temp in pairs(carbonData.item:toArray()) do
  		table.insert(pool, temp:toArray(true, "="))
  	end
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  	local curFC = 0
  	local curIC = 0
  	for id, count in pairs(items) do
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  		if id ~= ItemId.Gold and id ~= ItemId.Exp and id ~= ItemId.PlayerExp then
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  			curFC = curFC + math.ceil(count / globalCsv.idle_field_limit)
  			curIC = curIC + count
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  		end
  	end
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  	-- 特权卡挂机额外栏位
  	local privExtraCnt = role.storeData:getHangSlotExtraCount()
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  	--local selfFC = role:getProperty("hangBagLimit") + privExtraCnt
  	local selfFC = 50
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  	local selfIC = selfFC * globalCsv.idle_field_limit
  
  	local function randomItem()
  		if curIC >= selfIC then
  			return
  		end
  		local tempPool = clone(pool)
  		while #tempPool > 0 do
  			local idx = math.randWeight(tempPool, 3)
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  			local cur = clone(pool[idx])
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  			if cur[1] ~= 0 then  -- 轮空 id
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  				if cur[1] == ItemId.BreakCost and doubleTime > 0 then
  					cur[2] = cur[2] * 2
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  				end
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  				cur[2] = cur[2] * itemCoef
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  				if (items[cur[1]] and math.ceil((items[cur[1]] + cur[2]) / globalCsv.idle_field_limit) > math.ceil(items[cur[1]] / globalCsv.idle_field_limit))
  						or not items[cur[1]] then	--要占用新栏位的情况
  					local addFC
  					if not items[cur[1]] then
  						addFC = math.ceil(cur[2] / globalCsv.idle_field_limit)
  					else
  						local frontC = items[cur[1]] % globalCsv.idle_field_limit
  						if frontC == 0 then
  							frontC = globalCsv.idle_field_limit
  						end
  						addFC = math.ceil((cur[2] - (globalCsv.idle_field_limit - frontC)) / globalCsv.idle_field_limit)
  					end
  					if curFC + addFC <= selfFC then
  						curFC = curFC + addFC
  						items[cur[1]] = (items[cur[1]] or 0) + cur[2]
  						break
  					else
  						--加不了,换别的东西
  						table.remove(tempPool, idx)
  					end
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  				else
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  					items[cur[1]] = items[cur[1]] + cur[2]
  					break
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  				end
  			else
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  				break
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  			end
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  		end
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  		curIC = curIC + 1
  	end
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  	for i = 1, itemCount do
  		randomItem()
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  	end
  
  	if coinCount > 0 or itemCount > 0 then
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  		return true
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  	end
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  	return false
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  end
  
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  --开始一个新的关卡
  function _M.startRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local carbonId = msg.carbonId
  	local carbonData = csvdb["idle_battleCsv"][carbonId]
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  	if not carbonData then return 1 end
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  	if math.floor(carbonId / 10000) ~= 1 then
  		if not role:isFuncUnlock(FuncUnlock.DifficultHang) then return end
  	end
  
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  	for _, preCarbonId in ipairs(carbonData.prepose:toArray(true, "=")) do
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  		if not role:checkHangPass(preCarbonId) then return 2 end
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  	end
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  	if checkReward(role) then
  		role:updateProperty({field = "hangBag", value = role:getProperty("hangBag")})
  	end
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  	local hangInfo = role:getProperty("hangInfo")
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  	local isNew = not hangInfo.carbonId
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  	hangInfo.carbonId = carbonId
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  	--hangInfo.expCarbonId = isNew and carbonId or hangInfo.expCarbonId
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  	local nowTime = skynet.timex()
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  	if isNew then
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  		hangInfo.coinTime = nowTime
  		hangInfo.itemTime = nowTime
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  		hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max
  		hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max
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  	else
  		hangInfo.coinTime = math.min(nowTime, hangInfo.endCoinTime)
  		hangInfo.itemTime = math.min(nowTime, hangInfo.endItemTime)
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  	end
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  	role:pushMsg({type = "hang", time = math.min(hangInfo.endCoinTime - nowTime, hangInfo.endItemTime - nowTime)})
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  	if not role:checkHangPass(carbonId) then
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  		hangInfo.bossTime = nowTime + carbonData.idle_time
  	else
  		hangInfo.bossTime = nil
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  	end
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  	role:updateProperty({field = "hangInfo", value = hangInfo})
  
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  	role:mylog("hang_action", {desc = "startHang", int1 = carbonId})
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  	SendPacket(actionCodes.Hang_startRpc, '')
  	return true
  end
  
  -- 每隔1分钟检查一次
  function _M.checkRpc(agent, data)
  	local role = agent.role
  	-- local msg = MsgPack.unpack(data)
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  	if checkReward(role) then
  		role:updateProperty({field = "hangBag", value = role:getProperty("hangBag")})
  		role:updateProperty({field = "hangInfo", value = role:getProperty("hangInfo")})
  	end
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  	SendPacket(actionCodes.Hang_checkRpc, MsgPack.pack({}))
  	return true
  end
  
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  local _BattleKey = nil
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  function _M.startBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local carbonId = msg.carbonId
  	local curData = csvdb["idle_battleCsv"][carbonId]
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  	if not curData then 
  		return 1
  	end
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  	--local hangInfo = role:getProperty("hangInfo") or {}
  	--if curData.main ~= 1 then
  	--	if carbonId ~= hangInfo.carbonId then 
  	--		return 2
  	--	end
  	--end
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  	if role:checkHangPass(carbonId) then 
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  		return 3
  	end
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  	_BattleKey = tostring(math.random())
  
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  	role:checkTaskEnter("HangBattle", {id = carbonId})
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  	SendPacket(actionCodes.Hang_startBattleRpc, MsgPack.pack({key = _BattleKey}))
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  	return true
  end
  
  function _M.endBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local hangInfo = role:getProperty("hangInfo") or {}
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  	if not msg.key or msg.key ~= _BattleKey then 
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  		SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1}))
  		return true
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  	end
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  	local carbonId = msg.carbonId
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  	local isWin = msg.starNum and msg.starNum > 0
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  	local carbonData = csvdb["idle_battleCsv"][carbonId]
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  	if not carbonData then
  		return 2
  	end
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  	--if carbonData.main ~= 1 then
  	--	if carbonId ~= hangInfo.carbonId then 
  	--		return 3
  	--	end
  	--end
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  	if role:checkHangPass(carbonId) then 
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  		return 4
  	end
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  	-- 防作弊
  	if not role:checkBattleCheat("hang", {
  		id = carbonId,
  		isWin = isWin,
  		info = msg.info
  	}) then
  		SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1}))
  		return true
  	end
  
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  	local reward, change
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  	if isWin then --win
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  		role:hangFinish(carbonId)
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  		if carbonData.main ~= 1 then
  			hangInfo.bossTime = nil
  		end
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  		-- reward
  		reward = {}
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  		reward[ItemId.Gold] = carbonData.money_clear
  		reward[ItemId.Exp] = carbonData.exp_clear
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  		reward[ItemId.PlayerExp] = carbonData.playerExp_clear
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  		for itemId, count in pairs(carbonData.item_clear:toNumMap()) do
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  			reward[itemId] = count
  		end
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  		reward, change = role:award(reward, {log = {desc = "hangBattle", int1 = carbonId}})
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  		role:checkTaskEnter("HangPass", {id = carbonId})
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  		-- 引导
  		if carbonId == 10101 then
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  			role:finishGuide(6)
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  		elseif carbonId == 20101 then
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  			role:finishGuide(22)
  		end
  		for _, guideData in pairs(csvdb["guide_unlockCsv"]) do
  			if guideData.type == 3 and guideData.carbonId == carbonId then
  				role:saveGuide(guideData.guideId,1,true)
  				break
  			end
  		end
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  	end
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  	local nextCarbonId = role:getNextCarbonId(carbonId)
  	-- 设置挂机关卡
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  	if isWin then --and (hangInfo.carbonId or 0) < nextCarbonId then
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  		local newCarbonData = csvdb["idle_battleCsv"][carbonId]
  		if newCarbonData then
  			local expData = hangInfo.expData or {}
  			expData.exp = (expData.exp or 0) + newCarbonData.exp
  			expData.money = (expData.money or 0) + newCarbonData.money
  			expData.playerExp = (expData.playerExp or 0) + newCarbonData.playerExp
  			hangInfo.expData = expData
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  		end
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  		--if not hangInfo.expCarbonId then
  		--	hangInfo.expCarbonId = carbonId
  		--else
  		--	local oldCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
  		--	local newCarbonData = csvdb["idle_battleCsv"][carbonId]
  		--	if oldCarbonData.money < newCarbonData.money then
  		--		hangInfo.expCarbonId = carbonId
  		--	end
  		--end
  
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  		--local cfg = csvdb["idle_battleCsv"][nextCarbonId]
  		--if cfg then
  		--	hangInfo.bossTime = skynet.timex() + cfg.idle_time
  		--end
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  	end
384bb077   zhouahaihai   挂机
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  	role:updateProperty({field = "hangInfo", value = hangInfo})
33be3111   zhouhaihai   修改hangPass 结构
308
  	
d4e9b817   zhouhaihai   战斗 日志
309
310
311
312
313
314
  	role:checkBattle("hang", {
  		id = carbonId,
  		isWin = isWin,
  		info = msg.info,
  		reward = reward,
  	})
1e9cb217   chenyueqi   服务器记录控制引导过程
315
  
d02f7904   zhouhaihai   遗失的log
316
317
318
  	local team = role:getProperty("pvpTC")
  	role:mylog("hang_action", {desc = "hangBattle", short1 = msg.starNum > 0 and 1 or 0, int1 = carbonId, int2 = role:getProperty("hangTBV"), cint1 = role:getHerosCamp(team.heros)})
  
384bb077   zhouahaihai   挂机
319
320
321
  	SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({
  		starNum = msg.starNum, 
  		reward = reward,
7bb30dca   zhouhaihai   修改发奖
322
  		change = change,
384bb077   zhouahaihai   挂机
323
324
325
326
  		}))
  	return true
  end
  
7efe5275   zhouhaihai   检查leader
327
328
329
330
331
332
333
  local function checkLeader(heros, leader)
  	if not leader then return end
  	for slot, heroId in pairs(heros) do
  		if heroId == leader then return true end
  	end
  end
  
384bb077   zhouahaihai   挂机
334
335
336
  function _M.roleFormatRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
98d32f92   liuzujun   多编队
337
338
  	local index = msg.index	-- 阵容索引
  	local title = msg.title -- 阵容名称
7d662b85   liuzujun   编队增加战术字段
339
  	local tactics = msg.tactics	-- 战术
761b3ea8   chenyueqi   再改一波电波塔整容相关信息
340
  	local tower = msg.tower
98d32f92   liuzujun   多编队
341
  	local team = {}
384bb077   zhouahaihai   挂机
342
343
  	for slot, heroId in pairs(msg.heros) do
  		if not role.heros[heroId] then
e6ebee44   zhouhaihai   编队bug
344
  			return 1
384bb077   zhouahaihai   挂机
345
346
  		end
  	end
f603a60f   zhouhaihai   支援技实装
347
348
349
  
  	local supports = {}
  	for slot, support in pairs(msg.supports or {}) do
e6ebee44   zhouhaihai   编队bug
350
  		if slot ~= 1 and slot ~= 2 then return 2 end
f603a60f   zhouhaihai   支援技实装
351
  		local level = role.dinerData:getProperty("dishTree"):getv(support, 0)
e6ebee44   zhouhaihai   编队bug
352
  		if level <= 0 then return 3 end
f603a60f   zhouhaihai   支援技实装
353
354
  		supports[slot] = support
  	end
e6ebee44   zhouhaihai   编队bug
355
  	if not checkLeader(msg.heros, msg.leader) then return 4 end
f603a60f   zhouhaihai   支援技实装
356
  
98d32f92   liuzujun   多编队
357
358
359
360
361
362
363
364
365
  	if index > 10 then
  		return 5
  	end
  
  	if #title > 100 then
  		return 6
  	end
  
  	team.heros = {}
384bb077   zhouahaihai   挂机
366
  	for slot, heroId in pairs(msg.heros) do
98d32f92   liuzujun   多编队
367
368
369
370
371
  		team.heros[slot] = heroId
  	end
  	team.leader = msg.leader
  	team.supports = supports
  	team.title = title
f7f26c15   zhouhaihai   编队整理 增加 tactics战术
372
373
374
  	if msg.tactics and globalCsv.tactics_skill_passive_cell[msg.tactics] then
  		team.tactics = msg.tactics
  	end
98d32f92   liuzujun   多编队
375
  
761b3ea8   chenyueqi   再改一波电波塔整容相关信息
376
377
378
379
380
  	if tower then
  		role:setTowerTeamFormat(index, team)
  	else
  		role:setTeamFormat(index, team)
  	end
98d32f92   liuzujun   多编队
381
  
384bb077   zhouahaihai   挂机
382
383
384
385
  	SendPacket(actionCodes.Hang_roleFormatRpc, '')
  	return true
  end
  
5af8b4aa   zhouahaihai   挂机down
386
387
388
389
390
  function _M.getRewardRpc(agent , data)
  	local role = agent.role
  	checkReward(role)
  	local items = role:getProperty("hangBag")
  	if not next(items) then return end
7bb30dca   zhouhaihai   修改发奖
391
  	local reward, change = role:award(items, {log = {desc = "hangReward"}})
5af8b4aa   zhouahaihai   挂机down
392
393
394
  	table.clear(items)
  	local hangInfo = role:getProperty("hangInfo")
  	local nowTime = skynet.timex()
a42130ee   chenyueqi   电波塔加成错误
395
396
397
  	local timeAdd = role:getBnousHangTime()
  	hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max + timeAdd
  	hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max + timeAdd
5af8b4aa   zhouahaihai   挂机down
398
399
400
401
  	hangInfo.coinTime = nowTime
  	hangInfo.itemTime = nowTime
  	role:updateProperty({field = "hangBag", value = items})
  	role:updateProperty({field = "hangInfo", value = hangInfo})
072db127   zhouhaihai   推送
402
403
  	role:pushMsg({type = "hang", time = globalCsv.idle_producetime_max})
  	
190e1415   liuzujun   英雄帖活动初始化
404
  	role:checkTaskEnter("HangGet", {reward = reward})
53e8037e   zhouhaihai   任务
405
406
  	if reward[ItemId.Gold] then
  		role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]})
bcf5bfbb   zhouahaihai   挂机new
407
  	end
d43246b0   zhouhaihai   log 增加
408
409
410
411
412
413
414
415
416
417
418
  
  	role:log("residence_reward", {
  		mission_threadid = math.floor(hangInfo.carbonId / 10000), --大关卡ID
  		mission_id = hangInfo.carbonId, --关卡ID
  		mission_type = 100, --关卡类型,见关卡类型枚举表
  		residence_reward_type = 0, --领取奖励方式,快速(超前领取)记录为1,正常领取记录为0
  		residence_time = 0, --挂机或排名时长
  		residence_reward = reward, --获得奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
  	})
  	
  
53e8037e   zhouhaihai   任务
419
  	SendPacket(actionCodes.Hang_getRewardRpc, MsgPack.pack({
7bb30dca   zhouhaihai   修改发奖
420
421
  		reward = reward,
  		change = change
bcf5bfbb   zhouahaihai   挂机new
422
423
424
425
  	}))
  	return true
  end
  
9962b061   zhouahaihai   补充 挂机
426
427
428
429
430
431
  function _M.quickRpc(agent , data)
  	local role = agent.role
  
  	local hangInfo = role:getProperty("hangInfo")
  	if not hangInfo.carbonId then return end
  	local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
2a542865   liuzujun   齿轮、经验 奖励投放逻辑调整
432
433
  	--local expCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
  	local expCarbonData = hangInfo.expData or {}
9962b061   zhouahaihai   补充 挂机
434
435
436
437
438
  
  	local curCount = role.dailyData:getProperty("hangQC") + 1
  	local costs = globalCsv.idle_quickproduce_cost:toArray(true, "=")
  	if not costs[curCount] then return end
  	if costs[curCount] > 0 then
3d8050ef   liuzujun   钻石3改成虹光玉8
439
440
  		if not role:checkItemEnough({[ItemId.Jade] = costs[curCount]}) then return end
  		role:costItems({[ItemId.Jade] = costs[curCount]}, {log = {desc = "quickHang", int1 = hangInfo.carbonId}})
9962b061   zhouahaihai   补充 挂机
441
442
443
444
445
446
447
448
449
  	end
  
  	role.dailyData:updateProperty({field = "hangQC", value = curCount})
  
  	local time = globalCsv.idle_quickproduce_time
  	local reward = {}
  
  	local coinCount = math.floor(time / globalCsv.idle_money_produce_cd)
  	local itemCount = math.floor(time / globalCsv.idle_item_produce_cd)
2a542865   liuzujun   齿轮、经验 奖励投放逻辑调整
450
451
452
  	reward[ItemId.Gold] = math.floor((reward[ItemId.Gold] or 0) + coinCount * (expCarbonData.money or 0))
  	reward[ItemId.Exp] = math.floor((reward[ItemId.Exp] or 0) + coinCount * (expCarbonData.exp or 0))
  	reward[ItemId.PlayerExp] = math.floor((reward[ItemId.PlayerExp] or 0) + coinCount * (expCarbonData.playerExp or 0))
9962b061   zhouahaihai   补充 挂机
453
454
455
456
457
458
459
460
461
  
  	local pool = {}
  	for _, temp in pairs(carbonData.item:toArray()) do
  		table.insert(pool, temp:toArray(true, "="))
  	end
  	for i = 1, itemCount do
  		local cur = pool[math.randWeight(pool, 3)]
  		reward[cur[1]] = (reward[cur[1]] or 0) + cur[2]
  	end
317a46a9   liuzujun   添加特权卡
462
  
9e1a93c2   liuzujun   快速挂机掉落浮点数取整
463
  	local doubleCoef = role.activity:isOpen("DoubleDrop") and 2 or 1
317a46a9   liuzujun   添加特权卡
464
465
  	-- 特权卡获取加速获得额外道具
  	local coef = role.storeData:getProduceItemSpeedCoef()
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
466
  	if coef > 1 or doubleCoef > 1 then
317a46a9   liuzujun   添加特权卡
467
  		for k, cnt in pairs(reward) do
9e1a93c2   liuzujun   快速挂机掉落浮点数取整
468
  			reward[k] = math.floor(cnt * coef * doubleCoef)
317a46a9   liuzujun   添加特权卡
469
470
471
  		end
  	end
  
7bb30dca   zhouhaihai   修改发奖
472
473
  	local change
  	reward, change = role:award(reward, {log = {desc = "quickHang", int1 = hangInfo.carbonId}})
f60b89b1   zhouhaihai   奖励副本
474
475
476
  	if reward[ItemId.Gold] then
  		role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]})
  	end
53e8037e   zhouhaihai   任务
477
  	role:checkTaskEnter("HangQuick")
d43246b0   zhouhaihai   log 增加
478
479
480
481
482
483
484
485
486
  
  	role:log("residence_reward", {
  		mission_threadid = math.floor(hangInfo.carbonId / 10000), --大关卡ID
  		mission_id = hangInfo.carbonId, --关卡ID
  		mission_type = 100, --关卡类型,见关卡类型枚举表
  		residence_reward_type = 1, --领取奖励方式,快速(超前领取)记录为1,正常领取记录为0
  		residence_time = time, --挂机或排名时长
  		residence_reward = reward, --获得奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
  	})
9962b061   zhouahaihai   补充 挂机
487
  	SendPacket(actionCodes.Hang_quickRpc, MsgPack.pack({
7bb30dca   zhouhaihai   修改发奖
488
489
  		reward = reward,
  		change = change
9962b061   zhouahaihai   补充 挂机
490
491
492
493
  	}))
  	return true
  end
  
f60b89b1   zhouhaihai   奖励副本
494
495
496
497
498
499
500
501
  
  function _M.buyBonusCountRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local count = msg.count
  	local btype = msg.type
  
3133cb76   zhouhaihai   日志
502
  	if not TimeReset["DailyBattle" .. btype] then return end
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
503
504
  	local open, actId = role.activity:isOpen("BonusDouble")
  	local actData = csvdb["activity_ctrlCsv"][actId]
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
505
  
a526f9ef   liuzujun   奖励关卡活动未开启导致Bug
506
507
508
509
  	local coef = 1
  	if open and actData then
  		coef= tonumber(actData.condition2)
  	end
f60b89b1   zhouhaihai   奖励副本
510
511
  
  	local bonusC = role.dailyData:getProperty("bonusC")
00bf6029   liuzujun   限时礼包,抽卡ssr广播
512
  	local extraCnt = role.storeData:getBonusExtraFightCount()
f60b89b1   zhouhaihai   奖励副本
513
  	bonusC[btype] = bonusC[btype] or {c = 0, b = 0}
00bf6029   liuzujun   限时礼包,抽卡ssr广播
514
  	local lastCount = globalCsv.bonus_daily_buy_count * coef + extraCnt - bonusC[btype]["b"]
f60b89b1   zhouhaihai   奖励副本
515
516
  	if math.illegalNum(count, 1, lastCount)  then return 1 end
  
3d8050ef   liuzujun   钻石3改成虹光玉8
517
  	if not role:checkItemEnough({[ItemId.Jade] = globalCsv.bonus_buy_cost * count}) then return 2 end
f60b89b1   zhouhaihai   奖励副本
518
  
3d8050ef   liuzujun   钻石3改成虹光玉8
519
  	role:costItems({[ItemId.Jade] = globalCsv.bonus_buy_cost * count}, {log = {desc = "buyBonusCount", int1 = btype, int2 = count}})
d481965d   zhouhaihai   购买次数bug
520
521
  	bonusC[btype]["b"] = bonusC[btype]["b"] + count
  	bonusC[btype]["c"] = bonusC[btype]["c"] - count
f60b89b1   zhouhaihai   奖励副本
522
523
524
525
526
527
528
  
  	role.dailyData:updateProperty({field = "bonusC", value = bonusC})
  
  	SendPacket(actionCodes.Hang_buyBonusCountRpc, '')
  	return true
  end
  
40b19300   chenyueqi   电波塔激活加成效果后对各个系统的加成
529
  local function bonusWinReward(role, bonusData, rewardType, count, sweep)
be24b6ad   zhouhaihai   传递 count
530
  	count = count or 1
3c51e6d4   zhouhaihai   奖励副本 完成
531
  
55c7c172   zhouhaihai   奖励副本 新机制
532
533
534
535
  	local reward, change = {}
  	if rewardType == 1 or rewardType == 4 then
  		for k, v in pairs(bonusData.clear_reward:toNumMap()) do
  			reward[k] = (reward[k] or 0) + v
be24b6ad   zhouhaihai   传递 count
536
537
538
  		end
  	end
  
55c7c172   zhouhaihai   奖励副本 新机制
539
  	if rewardType == 2 or rewardType == 4 then
e4a17692   zhouhaihai   奖励关卡 满星奖励
540
541
542
543
  		for k, v in pairs(bonusData.perfect_reward:toNumMap()) do
  			reward[k] = (reward[k] or 0) + v
  		end
  	end
55c7c172   zhouhaihai   奖励副本 新机制
544
545
546
  
  	if rewardType == 3 then
  		local open, actId = role.activity:isOpen("BonusDouble")
1ce3adac   zhouhaihai   充值
547
548
549
550
  		local actData
  		if open then
  			actData = csvdb["activity_ctrlCsv"][actId]
  		end
55c7c172   zhouhaihai   奖励副本 新机制
551
552
553
554
555
556
557
558
559
560
561
  
  		reward = bonusData.reward:toNumMap()
  		for itemId, c in pairs(reward) do
  			reward[itemId] = c * count
  		end
  		for i = 1, count do
  			local chance = bonusData.chance:randWeight(true)
  			if chance[1] ~= 0 then
  				reward[chance[1]] = (reward[chance[1]] or 0) + chance[2]
  			end
  		end
1ce3adac   zhouhaihai   充值
562
563
564
565
  		if open and actData then
  			for k, v  in pairs(reward) do
  				reward[k] = v * (actData.condition > 1 and actData.condition or 1)
  			end
55c7c172   zhouhaihai   奖励副本 新机制
566
567
568
  		end
  	end
  	
40b19300   chenyueqi   电波塔激活加成效果后对各个系统的加成
569
570
571
572
573
574
575
  	if sweep then
  		local bnousReward = role:getBnousSweep()
  		for key, value in pairs(bnousReward) do
  			reward[key] = (reward[key] or 0) + value * count
  		end
  	end
  
55c7c172   zhouhaihai   奖励副本 新机制
576
577
578
  	reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = bonusData.id}})
  	role:checkTaskEnter("BonusPass", {id = bonusData.id, count = count})
  	return reward, change
3c51e6d4   zhouhaihai   奖励副本 完成
579
580
  end
  
f60b89b1   zhouhaihai   奖励副本
581
582
583
584
  function _M.startBonusBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
be24b6ad   zhouhaihai   传递 count
585
  	local count = msg.count or 1
f60b89b1   zhouhaihai   奖励副本
586
  
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
587
588
589
  	local open, actId = role.activity:isOpen("BonusDouble")
  
  	if not role:isFuncUnlock(FuncUnlock.BonusBattle) then return 1 end
d232676a   zhouhaihai   功能解锁 冒险返回
590
  
f60b89b1   zhouhaihai   奖励副本
591
  	local bonusData = csvdb["bonus_battleCsv"][id]
bc902e2d   zhouhaihai   增加开放判断
592
  
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
593
594
595
  	if not open then
  		if not role:isTimeResetOpen(TimeReset["DailyBattle" .. bonusData.type]) then return 2 end
  	end
bc902e2d   zhouhaihai   增加开放判断
596
  
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
597
  	if not bonusData then return 3 end
c5e11ffc   zhouhaihai   解锁条件修改
598
  	local bonusStar = role:getProperty("bonusStar")
f60b89b1   zhouhaihai   奖励副本
599
  
4591e219   zhouhaihai   bug
600
  	if bonusData.unlock ~= 0 and (not bonusStar[bonusData.unlock] or bonusStar[bonusData.unlock] == 0) then return 4 end
f60b89b1   zhouhaihai   奖励副本
601
  
3c51e6d4   zhouhaihai   奖励副本 完成
602
  	if bonusStar[id] and bonusStar[id] >= (1 << #bonusData.sweep_condition:toTableArray(true)) - 1 then 
55c7c172   zhouhaihai   奖励副本 新机制
603
604
605
606
607
608
609
610
611
612
613
614
615
616
  			local bonusC = role.dailyData:getProperty("bonusC")
  			bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}
  
  			local actData = csvdb["activity_ctrlCsv"][actId]
  			local extraCnt = role.storeData:getBonusExtraFightCount()
  			local coef = 1
  			if open and actData then
  				coef = tonumber(actData.condition2)
  			end
  			if math.illegalNum(count, 1, globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"]) then return 7 end
  
  			bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + count
  			role.dailyData:updateProperty({field = "bonusC", value = bonusC})
  
40b19300   chenyueqi   电波塔激活加成效果后对各个系统的加成
617
  		local reward, change = bonusWinReward(role, bonusData, 3, count, true)
3c51e6d4   zhouhaihai   奖励副本 完成
618
  		SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({reward = reward, change = change}))
f76d63e1   liuzujun   联动任务活动
619
620
  
  		role:checkTaskEnter("BonusQuick", {count = count})
3c51e6d4   zhouhaihai   奖励副本 完成
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  	else
  		local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle)
  		if not next(bTeam) then return 5 end
  		role.__bonusBattleCache = {
  			key = tostring(math.random()),
  			id = id,
  		}
  		SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({key = role.__bonusBattleCache.key}))
  	end
f60b89b1   zhouhaihai   奖励副本
630
  
f60b89b1   zhouhaihai   奖励副本
631
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  	return true
  end
  
  function _M.endBonusBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local key = msg.key
  	local starNum = msg.starNum
  	if not role.__bonusBattleCache then return 1 end
3c51e6d4   zhouhaihai   奖励副本 完成
641
  	
f60b89b1   zhouhaihai   奖励副本
642
  
d6a66c74   zhouhaihai   校验失败也返回
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  	if role.__bonusBattleCache.id ~= id or role.__bonusBattleCache.key ~= key then 
  		SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1}))
  		return true
  	end
edf2ee12   zhouhaihai   防作弊
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  	role.__bonusBattleCache = nil
  
  	-- 防作弊
  	if not role:checkBattleCheat("bonus", {
  		id = id,
  		isWin = starNum and starNum > 0,
  		info = msg.info
  	}) then
  		SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1}))
  		return true
  	end
  
f60b89b1   zhouhaihai   奖励副本
659
660
  	local bonusData = csvdb["bonus_battleCsv"][id]
  
1ce3adac   zhouhaihai   充值
661
  	local reward, change = {}
3c51e6d4   zhouhaihai   奖励副本 完成
662
663
  
  	local bonusStar = role:getProperty("bonusStar")
55c7c172   zhouhaihai   奖励副本 新机制
664
  	local oldStar = bonusStar[id] or 0
3c51e6d4   zhouhaihai   奖励副本 完成
665
  	local curStar = 0
f60b89b1   zhouhaihai   奖励副本
666
   	if starNum and starNum > 0 then
74a8fdc9   zhouhaihai   奖励副本 胜利扣除次数
667
   		-- 胜利扣除次数
3c51e6d4   zhouhaihai   奖励副本 完成
668
   		
ce950b6e   zhouhaihai   bug
669
   		local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle)
821e2704   zhouhaihai   heros 增加 supports
670
   		local herosInfo = role:getTeamHerosInfo(bTeam).heros
3c51e6d4   zhouhaihai   奖励副本 完成
671
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679
  
   		local check = {}
   		-- 1 通关
  		check[1] = function(_)
  			return true
  		end
  		-- 2 阵亡人数 <= N
  		check[2] = function(_, cond)
  			return msg.info.dead and msg.info.dead <= cond
b2747fbc   zhouhaihai   挂机
680
  		end
3c51e6d4   zhouhaihai   奖励副本 完成
681
682
683
  		-- 3 全员存活
  		check[3] = function(_)
  			return msg.info.dead and msg.info.dead == 0
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
684
  		end
3c51e6d4   zhouhaihai   奖励副本 完成
685
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687
688
  		-- 4 指定种族 >= N
  		check[4] = function(_, cond)
  			local count = 0
  			for _, one in pairs(herosInfo) do
66fe093a   liuzujun   元旦关卡活动
689
  				local heroData = csvdb["unitCsv"][one.type]
3c51e6d4   zhouhaihai   奖励副本 完成
690
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  				if heroData.camp == cond then
  					count = count + 1
  				end
  			end
  			return count >= cond
  		end
  		-- 5 指定职业 >= N
  		check[5] = function(_, cond)
  			local count = 0
  			for _, one in pairs(herosInfo) do
66fe093a   liuzujun   元旦关卡活动
700
  				local heroData = csvdb["unitCsv"][one.type]
3c51e6d4   zhouhaihai   奖励副本 完成
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  				if heroData.job == cond then
  					count = count + 1
  				end
  			end
  			return count >= cond
  		end
  		-- 6 含有指定角色 
  		check[6] = function(_, cond)
  			for _, one in pairs(herosInfo) do
  				if one.type == cond then
  					return true
  				end
  			end
  			return false
  		end
  		-- 7 通关耗时 <= X 秒  msg.info.atime
  		check[7] = function(_, cond)
  			return msg.info.atime and msg.info.atime <= cond
  		end
  		curStar = 0
e4a17692   zhouhaihai   奖励关卡 满星奖励
721
722
  		local sweepConds = bonusData.sweep_condition:toTableArray(true)
   		for i, cond in ipairs(sweepConds) do
3c51e6d4   zhouhaihai   奖励副本 完成
723
724
725
726
   			if check[cond[1]] and check[cond[1]](table.unpack(cond)) then
   				curStar = curStar + (1 << (i - 1))
   			end
   		end
e4a17692   zhouhaihai   奖励关卡 满星奖励
727
   		local status
55c7c172   zhouhaihai   奖励副本 新机制
728
729
730
731
732
733
734
735
736
737
738
739
740
   		local rewardType = 0
   		if curStar >= (1 << #sweepConds) - 1 then -- 满星
   			rewardType = 2
   			if oldStar == 0 then  --通关
   				rewardType = 4
   			end
   		elseif oldStar == 0 then --通关
   			rewardType = 1
   		end
  
   		if rewardType ~= 0 then
  	 		reward, change = bonusWinReward(role, bonusData, rewardType)
  	 	end
3c51e6d4   zhouhaihai   奖励副本 完成
741
   	else
55c7c172   zhouhaihai   奖励副本 新机制
742
   		curStar = oldStar
3c51e6d4   zhouhaihai   奖励副本 完成
743
   	end
55c7c172   zhouhaihai   奖励副本 新机制
744
   	if curStar ~= oldStar then
3c51e6d4   zhouhaihai   奖励副本 完成
745
746
   		bonusStar[id] = curStar
   		role:updateProperty({field = "bonusStar", value = bonusStar})
f60b89b1   zhouhaihai   奖励副本
747
748
   	end
  
d4e9b817   zhouhaihai   战斗 日志
749
750
751
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754
   	role:checkBattle("bonus", {
  		id = id,
  		isWin = starNum and starNum > 0,
  		info = msg.info,
  		reward = reward,
  	})
d02f7904   zhouhaihai   遗失的log
755
756
  	role:mylog("hang_action", {desc = "bonusBattle", short1 = msg.starNum > 0 and 1 or 0, int1 = id})
  
f60b89b1   zhouhaihai   奖励副本
757
758
  	SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({
  		starNum = starNum, 
7bb30dca   zhouhaihai   修改发奖
759
760
761
  		reward = reward,
  		change = change
  	}))
f60b89b1   zhouhaihai   奖励副本
762
763
764
  	return true
  end
  
a6508219   zhouhaihai   挂机奖励
765
766
767
768
769
770
771
772
773
774
775
  function _M.hangGiftRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local id = msg.id
  	local carbonData = csvdb["idle_battleCsv"][id]
  	if not carbonData or carbonData.item_clear_special == "" then return 1 end
  
  	local hangGift = role:getProperty("hangGift")
  	if hangGift[id] then return 2 end
  
7bb30dca   zhouhaihai   修改发奖
776
  	local reward, change = role:award(carbonData.item_clear_special, {log = {desc = "hangGift", int1 = id}})
a6508219   zhouhaihai   挂机奖励
777
778
  
  	role:changeUpdates({{type = "hangGift", field = id, value = 1}})
d02f7904   zhouhaihai   遗失的log
779
  	role:mylog("hang_action", {desc = "hangGift",  int1 = id})
a6508219   zhouhaihai   挂机奖励
780
  
7bb30dca   zhouhaihai   修改发奖
781
  	SendPacket(actionCodes.Hang_hangGiftRpc, MsgPack.pack({reward = reward, change = change}))
a6508219   zhouhaihai   挂机奖励
782
783
  	return true
  end
f60b89b1   zhouhaihai   奖励副本
784
  
64e63ad0   wangyujie   完成需求:挂机栏位物品数量上限和钻...
785
786
787
788
789
790
791
  function _M.bagFieldRpc(agent, data)
  	local role = agent.role
  	local curBL = role:getProperty("hangBagLimit")
  	local costD = globalCsv.idle_field_cost[curBL - globalCsv.idle_field_origin]
  	if not costD then
  		return 1
  	end
3d8050ef   liuzujun   钻石3改成虹光玉8
792
  	if costD ~= 0 and not role:checkItemEnough({[ItemId.Jade] = costD}) then
64e63ad0   wangyujie   完成需求:挂机栏位物品数量上限和钻...
793
794
795
  		return 2
  	end
  	role:updateProperty({field = "hangBagLimit", value = curBL + 1})
3d8050ef   liuzujun   钻石3改成虹光玉8
796
  	role:costItems({[ItemId.Jade] = costD}, {log = {desc = "bagField"}})
64e63ad0   wangyujie   完成需求:挂机栏位物品数量上限和钻...
797
798
799
  	SendPacket(actionCodes.Hang_bagFieldRpc, '')
  	return true
  end
f60b89b1   zhouhaihai   奖励副本
800
  
ed20f277   zhouhaihai   chatline 奖励
801
802
803
  function _M.chatLineRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
ed20f277   zhouhaihai   chatline 奖励
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
  	local id = msg.id
  
  	local idleData = csvdb["idle_battleCsv"][id]
  	if not idleData or idleData.chatline == 0 then
  		return
  	end
  
  	local chatline = role:getProperty("chatline")
  	if chatline[id] then return end
  
  	if not role:checkHangPass(id) then return end
  
  	chatline[id] = skynet.timex()
  	role:updateProperty({field = "chatline", value = chatline})
  
7bb30dca   zhouhaihai   修改发奖
819
  	local reward, change = role:award(idleData.chatline_reward, {log = {desc = "chatline", int1 = id}})
ed20f277   zhouhaihai   chatline 奖励
820
  	
7bb30dca   zhouhaihai   修改发奖
821
  	SendPacket(actionCodes.Hang_chatLineRpc, MsgPack.pack({reward = reward, change = change}))
ed20f277   zhouhaihai   chatline 奖励
822
823
824
  	return true
  end
  
98d32f92   liuzujun   多编队
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
  function _M.selectTeamRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local index = msg.index	-- 阵容索引
  	local type = msg.type	-- 系统类型
  
  	if index > 10 then
  		return 1
  	end
  	local team = role:getTeamFormat(index)
  	if not next(team) then return 2 end
  
  	local teamIndex = role:getProperty("teamIndex") or {}
  	teamIndex[type] = index
  	role:updateProperty({field = "teamIndex", value = teamIndex})
  
782ee57d   liuzujun   多编队功能
841
842
843
844
845
  	if type == TeamSystemType.Hang then
  		role:finishGuide(5)
  		role:updateHangTeamInfo()
  	end
  
98d32f92   liuzujun   多编队
846
847
848
849
  	SendPacket(actionCodes.Hang_selectTeamRpc, '')
  	return true
  end
  
42dcb7da   liuzujun   merge code
850
  return _M