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src/models/Rune.lua 2.44 KB
43cc5f51   gaofengduan   调整 equip 数据结构
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  local Rune = class("Rune", require("shared.ModelBase"))
  Rune.schema = {
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  	uid 		= {"number"},      		-- 唯一自增id
  	type 		= {"number"},      		-- 装备位置
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  	id 			= {"number"},
  	level		= {"number", 0},		-- 等级
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  	refer		= {"number", 0},		-- 已装备英雄id
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  	attrs       = {"string",""}         -- 基础属性值 id=value
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  }
  
  function Rune:ctor( properties )
  	Rune.super.ctor(self, properties)
  end
  
  function Rune:notifyUpdateProperty(field, newValue, oldValue)
  	local datas = {
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  		uid = self:getProperty("uid"),
  		datas = {
  			{
  				key = field,
  				newValue = newValue,
  				oldValue = oldValue,
  			}
  		}
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  	}
  	self:notifyUpdateProperties(datas)
  end
  
  function Rune:notifyUpdateProperties(params)
  	local updateData = {
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  		uid = self:getProperty("uid"),
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  		datas = params
  	}
  	SendPacket(actionCodes.Role_updateRune, MsgPack.pack(updateData))
  end
  
  function Rune:updateProperty(params)
  	if not params.field or (not params.delta and not params.value) then
  		return
  	end
  	if params.delta then
  		self:incrProperty(params.field, params.delta)
  	elseif params.value then
  		self:setProperty(params.field, params.value)
  	end
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  	local datas = {}
  	table.insert(datas, {key = params.field, newValue = self:getProperty(params.field)})
  
  	self:notifyUpdateProperties(datas)
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  end
  
  -- types 类型=权重"2=100 3=100 4=100"  value最大值=最小值 "50=100 50=100 100=200"
  local function getRandomValue(types,values)
  	local typeMap = types:toNumMap()
  	local valueArry = values:toArray()
  	if table.nums(typeMap) ~= #valueArry then return nil end
  	local typ,value
  	local typTab,weightSum = {},0
  	for t,w in pairs(typeMap) do
  		weightSum = weightSum + w
  		table.insert(typTab,{t=t,w=weightSum})
  	end
  
  	local tk
  	local tmp = math.random(1,weightSum)
  	for k,v in ipairs(typTab) do
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  		if v.w >= tmp then
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  			typ = v.t
  			tk = k
  			break
  		end
  	end
  
  	local range = valueArry[tk]:toArray(true,"=")
  	value = math.random(range[1],range[2])
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  	return typ,value
  end
  
  function Rune:generateAttrs()
  	local runeData  = csvdb["runeCsv"][self:getProperty("type")][self:getProperty("id")]
  	local attrs = ""
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  	attrs = attrs:setv(getRandomValue(runeData.attr1,runeData.range1))
  	attrs = attrs:setv(getRandomValue(runeData.attr2,runeData.range2))
  	self:setProperty("attrs",attrs)
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  end
  
  function Rune:data()
  	return {
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  		uid = self:getProperty("uid"),
  		type = self:getProperty("type"),
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  		id = self:getProperty("id"),
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  		refer = self:getProperty("refer"),
  		attrs = self:getProperty("attrs"),
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  		level = self:getProperty("level"),
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  	}
  end
  
  return Rune