| 384bb077  zhouahaihai
 
挂机 | 1
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24 |   local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local table_unpack = table.unpack
  
  local _M = {}
  
  local function checkReward(role)
  	local hangInfo = role:getProperty("hangInfo")
  	if not hangInfo.carbonId or not hangInfo.coinTime or not hangInfo.itemTime then
  		return
  	end
  	local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
 | 
| bcf5bfbb  zhouahaihai
 
挂机new | 25
26 |   	local nowCoinTime = math.min(skynet.timex(), hangInfo.endCoinTime or 0)
  	local nowItemTime = math.min(skynet.timex(), hangInfo.endItemTime or 0)
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| 384bb077  zhouahaihai
 
挂机 | 27 |   
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| bcf5bfbb  zhouahaihai
 
挂机new | 28 |   	local coinCount = math.max(0, math.floor((nowCoinTime - hangInfo.coinTime) / globalCsv.idle_money_produce_cd))
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| 9962b061  zhouahaihai
 
补充 挂机 | 29 |   	hangInfo.coinTime = hangInfo.coinTime + coinCount * globalCsv.idle_money_produce_cd
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| 384bb077  zhouahaihai
 
挂机 | 30 |   
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| bcf5bfbb  zhouahaihai
 
挂机new | 31 |   	local itemCount = math.max(0, math.floor((nowItemTime - hangInfo.itemTime) / globalCsv.idle_item_produce_cd))
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| 9962b061  zhouahaihai
 
补充 挂机 | 32 |   	hangInfo.itemTime = hangInfo.itemTime + itemCount * globalCsv.idle_item_produce_cd
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| 384bb077  zhouahaihai
 
挂机 | 33
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36 |   
  	local items = role:getProperty("hangBag")
  	items[ItemId.Gold] = (items[ItemId.Gold] or 0) + coinCount * carbonData.money
  	items[ItemId.Exp] = (items[ItemId.Exp] or 0) + coinCount * carbonData.exp
 | 
| 4b7c7c96  zhouahaihai
 
增加 清空 挂机 冒险gm  角色经验 | 37 |   	items[ItemId.PlayerExp] = (items[ItemId.PlayerExp] or 0) + coinCount * carbonData.playerExp
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| 384bb077  zhouahaihai
 
挂机 | 38
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42 |   
  	local pool = {}
  	for _, temp in pairs(carbonData.item:toArray()) do
  		table.insert(pool, temp:toArray(true, "="))
  	end
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补充 挂机 | 43
44 |   	local curTypeCount = 0
  	for id, _ in pairs(items) do
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| bcf5bfbb  zhouahaihai
 
挂机new | 45 |   		if id ~= ItemId.Gold and id ~= ItemId.Exp and id ~= ItemId.PlayerExp then
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| 9962b061  zhouahaihai
 
补充 挂机 | 46
47
48 |   			curTypeCount = curTypeCount + 1
  		end
  	end
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挂机 | 49
50 |   	for i = 1, itemCount do
  		local cur = pool[math.randWeight(pool, 3)]
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补充 挂机 | 51
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56 |   		if items[cur[1]] or curTypeCount < role:getProperty("hangBagLimit") then
  			if not items[cur[1]] then
  				curTypeCount = curTypeCount + 1
  			end
  			items[cur[1]] = (items[cur[1]] or 0) + cur[2]
  		end
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挂机 | 57
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59 |   	end
  
  	if coinCount > 0 or itemCount > 0 then
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挂机down | 60 |   		return true
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71 |   	end
  end
  
  
  
  --开始一个新的关卡
  function _M.startRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local carbonId = msg.carbonId
  	local carbonData = csvdb["idle_battleCsv"][carbonId]
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| f60b89b1  zhouhaihai
 
奖励副本 | 72 |   	if not carbonData then return 1 end
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| 384bb077  zhouahaihai
 
挂机 | 73 |   
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| d232676a  zhouhaihai
 
功能解锁  冒险返回 | 74
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77 |   	if math.floor(carbonId / 10000) ~= 1 then
  		if not role:isFuncUnlock(FuncUnlock.DifficultHang) then return end
  	end
  
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挂机 | 78 |   	local hangPass = role:getProperty("hangPass")
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挂机优化 | 79
80 |   
  	for _, preCarbonId in ipairs(carbonData.prepose:toArray(true, "=")) do
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| f60b89b1  zhouhaihai
 
奖励副本 | 81 |   		if not hangPass[preCarbonId] then return 2 end
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挂机优化 | 82 |   	end
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挂机 | 83 |   
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挂机down | 84
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86 |   	if checkReward(role) then
  		role:updateProperty({field = "hangBag", value = role:getProperty("hangBag")})
  	end
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挂机 | 87
88 |   
  	local hangInfo = role:getProperty("hangInfo")
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挂机down | 89 |   	local isNew = not hangInfo.carbonId
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挂机 | 90
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93 |   	hangInfo.carbonId = carbonId
  	local nowTime = skynet.timex()
  	hangInfo.coinTime = nowTime
  	hangInfo.itemTime = nowTime
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挂机down | 94 |   	if isNew then
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挂机new | 95
96 |   		hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max
  		hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max
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挂机down | 97 |   	end
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挂机 | 98 |   	if not hangPass[carbonId] then
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挂机down | 99
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101 |   		hangInfo.bossTime = nowTime + carbonData.idle_time
  	else
  		hangInfo.bossTime = nil
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挂机 | 102
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104 |   	end
  	role:updateProperty({field = "hangInfo", value = hangInfo})
  
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日志 | 105
106 |   	role:log("hang_action", {desc = "startHang", int1 = carbonId})
  
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114 |   	SendPacket(actionCodes.Hang_startRpc, '')
  	return true
  end
  
  -- 每隔1分钟检查一次
  function _M.checkRpc(agent, data)
  	local role = agent.role
  	-- local msg = MsgPack.unpack(data)
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挂机down | 115
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118 |   	if checkReward(role) then
  		role:updateProperty({field = "hangBag", value = role:getProperty("hangBag")})
  		role:updateProperty({field = "hangInfo", value = role:getProperty("hangInfo")})
  	end
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| 384bb077  zhouahaihai
 
挂机 | 119
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122 |   	SendPacket(actionCodes.Hang_checkRpc, MsgPack.pack({}))
  	return true
  end
  
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| cc5ca7f3  zhouhaihai
 
缓存battleKey | 123 |   local _BattleKey = nil
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挂机 | 124
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126 |   function _M.startBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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挂机new | 127
128 |   	local carbonId = msg.carbonId
  	local curData = csvdb["idle_battleCsv"][carbonId]
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| a1e08c9c  zhengshouren
 
宝箱关战斗异常 | 129
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131 |   	if not curData then 
  		return 1
  	end
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挂机new | 132 |   
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| 384bb077  zhouahaihai
 
挂机 | 133 |   	local hangInfo = role:getProperty("hangInfo")
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挂机new | 134 |   	if curData.main ~= 1 then
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| a1e08c9c  zhengshouren
 
宝箱关战斗异常 | 135
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137 |   		if carbonId ~= hangInfo.carbonId then 
  			return 2
  		end
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挂机new | 138
139 |   	end
  
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挂机 | 140 |   	local hangPass = role:getProperty("hangPass")
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宝箱关战斗异常 | 141
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143 |   	if hangPass[carbonId] then 
  		return 3
  	end
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挂机new | 144 |   
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| cc5ca7f3  zhouhaihai
 
缓存battleKey | 145
146 |   	_BattleKey = tostring(math.random())
  
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任务 | 147 |   	role:checkTaskEnter("HangBattle", {id = carbonId})
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bug | 148 |   	SendPacket(actionCodes.Hang_startBattleRpc, MsgPack.pack({key = _BattleKey}))
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挂机 | 149
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155 |   	return true
  end
  
  function _M.endBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hangInfo = role:getProperty("hangInfo")
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| cc5ca7f3  zhouhaihai
 
缓存battleKey | 156 |   	if not msg.key or msg.key ~= _BattleKey then 
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| 4906ebd2  zhengshouren
 
宝箱关副本结算异常 | 157
158 |   		return 1
  	end
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| bcf5bfbb  zhouahaihai
 
挂机new | 159
160 |   	local carbonId = msg.carbonId
  	local carbonData = csvdb["idle_battleCsv"][carbonId]
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| 4906ebd2  zhengshouren
 
宝箱关副本结算异常 | 161
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163 |   	if not carbonData then
  		return 2
  	end
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| bcf5bfbb  zhouahaihai
 
挂机new | 164 |   	if carbonData.main ~= 1 then
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宝箱关副本结算异常 | 165
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167 |   		if carbonId ~= hangInfo.carbonId then 
  			return 3
  		end
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| bcf5bfbb  zhouahaihai
 
挂机new | 168 |   	end
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| 384bb077  zhouahaihai
 
挂机 | 169 |   	local hangPass = role:getProperty("hangPass")
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| 4906ebd2  zhengshouren
 
宝箱关副本结算异常 | 170
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172 |   	if hangPass[carbonId] then 
  		return 4
  	end
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| 384bb077  zhouahaihai
 
挂机 | 173
174 |   	local reward
  	if msg.starNum and msg.starNum > 0 then --win
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| bcf5bfbb  zhouahaihai
 
挂机new | 175 |   		hangPass[carbonId] = 1
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| 384bb077  zhouahaihai
 
挂机 | 176 |   		role:updateProperty({field = "hangPass", value = hangPass})
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| bcf5bfbb  zhouahaihai
 
挂机new | 177
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179 |   		if carbonData.main ~= 1 then
  			hangInfo.bossTime = nil
  		end
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| 384bb077  zhouahaihai
 
挂机 | 180
181 |   		-- reward
  		reward = {}
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| 384bb077  zhouahaihai
 
挂机 | 182
183 |   		reward[ItemId.Gold] = carbonData.money_clear
  		reward[ItemId.Exp] = carbonData.exp_clear
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| 00115a7a  zhouahaihai
 
奖励发放 | 184 |   		reward[ItemId.PlayerExp] = carbonData.playerExp_clear
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| 384bb077  zhouahaihai
 
挂机 | 185 |   		for itemId, count in pairs(carbonData.item_clear:toNumMap()) do
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| 384bb077  zhouahaihai
 
挂机 | 186
187 |   			reward[itemId] = count
  		end
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| 3133cb76  zhouhaihai
 
日志 | 188 |   		reward = role:award(reward, {log = {desc = "hangBattle", int1 = carbonId}})
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| 00e663bd  zhouhaihai
 
剧情相关 | 189 |   
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| 03a6166a  zhouhaihai
 
餐厅优化 | 190 |   		role:checkTaskEnter("HangPass", {id = carbonId})
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| 384bb077  zhouahaihai
 
挂机 | 191 |   	end
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| 384bb077  zhouahaihai
 
挂机 | 192 |   	role:updateProperty({field = "hangInfo", value = hangInfo})
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| 3133cb76  zhouhaihai
 
日志 | 193
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195 |   
  	role:log("hang_action", {desc = "hangBattle", short1 = msg.starNum > 0 and 1 or 0, int1 = carbonId})
  
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| 384bb077  zhouahaihai
 
挂机 | 196
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202 |   	SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({
  		starNum = msg.starNum, 
  		reward = reward,
  		}))
  	return true
  end
  
 | 
| 7efe5275  zhouhaihai
 
检查leader | 203
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209 |   local function checkLeader(heros, leader)
  	if not leader then return end
  	for slot, heroId in pairs(heros) do
  		if heroId == leader then return true end
  	end
  end
  
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| 384bb077  zhouahaihai
 
挂机 | 210
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212 |   function _M.roleFormatRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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| 384bb077  zhouahaihai
 
挂机 | 213
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215 |   	local hangTeam = role:getProperty("hangTeam")
  	for slot, heroId in pairs(msg.heros) do
  		if not role.heros[heroId] then
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| e6ebee44  zhouhaihai
 
编队bug | 216 |   			return 1
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| 384bb077  zhouahaihai
 
挂机 | 217
218 |   		end
  	end
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| f603a60f  zhouhaihai
 
支援技实装 | 219
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221 |   
  	local supports = {}
  	for slot, support in pairs(msg.supports or {}) do
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| e6ebee44  zhouhaihai
 
编队bug | 222 |   		if slot ~= 1 and slot ~= 2 then return 2 end
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| f603a60f  zhouhaihai
 
支援技实装 | 223 |   		local level = role.dinerData:getProperty("dishTree"):getv(support, 0)
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| e6ebee44  zhouhaihai
 
编队bug | 224 |   		if level <= 0 then return 3 end
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| f603a60f  zhouhaihai
 
支援技实装 | 225
226 |   		supports[slot] = support
  	end
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| e6ebee44  zhouhaihai
 
编队bug | 227 |   	if not checkLeader(msg.heros, msg.leader) then return 4 end
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| f603a60f  zhouhaihai
 
支援技实装 | 228 |   
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| 384bb077  zhouahaihai
 
挂机 | 229
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234 |   	table.clear(hangTeam)
  	hangTeam.heros = {}
  	for slot, heroId in pairs(msg.heros) do
  		hangTeam.heros[slot] = heroId
  	end
  	hangTeam.leader = msg.leader
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| f603a60f  zhouhaihai
 
支援技实装 | 235 |   	hangTeam.supports = supports
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| fa565e0c  zhouhaihai
 
优化结构 | 236 |   	role:saveHangTeam(hangTeam)
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| 384bb077  zhouahaihai
 
挂机 | 237
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240 |   	SendPacket(actionCodes.Hang_roleFormatRpc, '')
  	return true
  end
  
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| 5af8b4aa  zhouahaihai
 
挂机down | 241
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245 |   function _M.getRewardRpc(agent , data)
  	local role = agent.role
  	checkReward(role)
  	local items = role:getProperty("hangBag")
  	if not next(items) then return end
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| 3133cb76  zhouhaihai
 
日志 | 246 |   	local reward = role:award(items, {log = {desc = "hangReward"}})
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| 5af8b4aa  zhouahaihai
 
挂机down | 247
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249 |   	table.clear(items)
  	local hangInfo = role:getProperty("hangInfo")
  	local nowTime = skynet.timex()
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| bcf5bfbb  zhouahaihai
 
挂机new | 250
251 |   	hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max
  	hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max
 | 
| 5af8b4aa  zhouahaihai
 
挂机down | 252
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255 |   	hangInfo.coinTime = nowTime
  	hangInfo.itemTime = nowTime
  	role:updateProperty({field = "hangBag", value = items})
  	role:updateProperty({field = "hangInfo", value = hangInfo})
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| 03a6166a  zhouhaihai
 
餐厅优化 | 256 |   	role:checkTaskEnter("HangGet")
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| 53e8037e  zhouhaihai
 
任务 | 257
258 |   	if reward[ItemId.Gold] then
  		role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]})
 | 
| bcf5bfbb  zhouahaihai
 
挂机new | 259 |   	end
 | 
| 53e8037e  zhouhaihai
 
任务 | 260 |   	SendPacket(actionCodes.Hang_getRewardRpc, MsgPack.pack({
 | 
| bcf5bfbb  zhouahaihai
 
挂机new | 261
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265 |   		reward = reward
  	}))
  	return true
  end
  
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| 53e8037e  zhouhaihai
 
任务 | 266
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310 |   -- function _M.getRewardItemRpc(agent , data)
  -- 	local role = agent.role
  -- 	checkReward(role)
  -- 	local items = role:getProperty("hangBag")
  -- 	if not next(items) then return end
  
  -- 	local notNeed = {[ItemId.Gold] = 1, [ItemId.Exp] = 1, [ItemId.PlayerExp] = 1}
  -- 	local reward = {}
  -- 	for itemId , count in pairs(items) do
  -- 		if not notNeed[itemId] then
  -- 			reward[itemId] = count
  -- 			items[itemId] = nil
  -- 		end
  -- 	end
  -- 	if not next(reward) then return end
  -- 	local reward = role:award(reward)
  
  -- 	local hangInfo = role:getProperty("hangInfo")
  -- 	local nowTime = skynet.timex()
  -- 	hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max
  -- 	hangInfo.itemTime = nowTime
  -- 	role:updateProperty({field = "hangBag", value = items})
  -- 	role:updateProperty({field = "hangInfo", value = hangInfo})
  
  -- 	SendPacket(actionCodes.Hang_getRewardItemRpc, MsgPack.pack({
  -- 		reward = reward
  -- 	}))
  -- 	return true
  -- end
  
  -- function _M.getRewardCoinRpc(agent , data)
  -- 	local role = agent.role
  -- 	checkReward(role)
  -- 	local items = role:getProperty("hangBag")
  -- 	if not next(items) then return end
  
  -- 	local need = {[ItemId.Gold] = 1, [ItemId.Exp] = 1, [ItemId.PlayerExp] = 1}
  -- 	local reward = {}
  -- 	for itemId , count in pairs(items) do
  -- 		if need[itemId] then
  -- 			reward[itemId] = count
  -- 			items[itemId] = nil
  -- 		end
  -- 	end
  -- 	local reward = role:award(reward)
 | 
| bcf5bfbb  zhouahaihai
 
挂机new | 311 |   	
 | 
| 53e8037e  zhouhaihai
 
任务 | 312
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323 |   -- 	local hangInfo = role:getProperty("hangInfo")
  -- 	local nowTime = skynet.timex()
  -- 	hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max
  -- 	hangInfo.coinTime = nowTime
  -- 	role:updateProperty({field = "hangBag", value = items})
  -- 	role:updateProperty({field = "hangInfo", value = hangInfo})
  
  -- 	SendPacket(actionCodes.Hang_getRewardCoinRpc, MsgPack.pack({
  -- 		reward = reward
  -- 	}))
  -- 	return true
  -- end
 | 
| 9962b061  zhouahaihai
 
补充 挂机 | 324
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336 |   
  function _M.quickRpc(agent , data)
  	local role = agent.role
  
  	local hangInfo = role:getProperty("hangInfo")
  	if not hangInfo.carbonId then return end
  	local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
  
  	local curCount = role.dailyData:getProperty("hangQC") + 1
  	local costs = globalCsv.idle_quickproduce_cost:toArray(true, "=")
  	if not costs[curCount] then return end
  	if costs[curCount] > 0 then
  		if not role:checkItemEnough({[ItemId.Diamond] = costs[curCount]}) then return end
 | 
| 3133cb76  zhouhaihai
 
日志 | 337 |   		role:costItems({[ItemId.Diamond] = costs[curCount]}, {log = {desc = "quickHang", int1 = hangInfo.carbonId}})
 | 
| 9962b061  zhouahaihai
 
补充 挂机 | 338
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358 |   	end
  
  	role.dailyData:updateProperty({field = "hangQC", value = curCount})
  
  	local time = globalCsv.idle_quickproduce_time
  	local reward = {}
  
  	local coinCount = math.floor(time / globalCsv.idle_money_produce_cd)
  	local itemCount = math.floor(time / globalCsv.idle_item_produce_cd)
  	reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + coinCount * carbonData.money
  	reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + coinCount * carbonData.exp
  
  	local pool = {}
  	for _, temp in pairs(carbonData.item:toArray()) do
  		table.insert(pool, temp:toArray(true, "="))
  	end
  	for i = 1, itemCount do
  		local cur = pool[math.randWeight(pool, 3)]
  		reward[cur[1]] = (reward[cur[1]] or 0) + cur[2]
  	end
  
 | 
| 3133cb76  zhouhaihai
 
日志 | 359 |   	reward = role:award(reward, {log = {desc = "quickHang", int1 = hangInfo.carbonId}})
 | 
| f60b89b1  zhouhaihai
 
奖励副本 | 360
361
362 |   	if reward[ItemId.Gold] then
  		role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]})
  	end
 | 
| 53e8037e  zhouhaihai
 
任务 | 363 |   	role:checkTaskEnter("HangQuick")
 | 
| 9962b061  zhouahaihai
 
补充 挂机 | 364
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369 |   	SendPacket(actionCodes.Hang_quickRpc, MsgPack.pack({
  		reward = reward
  	}))
  	return true
  end
  
 | 
| f60b89b1  zhouhaihai
 
奖励副本 | 370
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378 |   function _M.bonusFormatRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local bTeam = role:getProperty("bTeam")
  	for slot, heroId in pairs(msg.heros) do
  		if not role.heros[heroId] then
  			return
  		end
  	end
 | 
| f603a60f  zhouhaihai
 
支援技实装 | 379
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385 |   	local supports = {}
  	for slot, support in pairs(msg.supports) do
  		if slot ~= 1 and slot ~= 2 then return end
  		local level = role.dinerData:getProperty("dishTree"):getv(support, 0)
  		if level <= 0 then return end
  		supports[slot] = support
  	end
 | 
| 7efe5275  zhouhaihai
 
检查leader | 386
387 |   	if not checkLeader(msg.heros, msg.leader) then return end
  	
 | 
| f60b89b1  zhouhaihai
 
奖励副本 | 388
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393 |   	table.clear(bTeam)
  	bTeam.heros = {}
  	for slot, heroId in pairs(msg.heros) do
  		bTeam.heros[slot] = heroId
  	end
  	bTeam.leader = msg.leader
 | 
| f603a60f  zhouhaihai
 
支援技实装 | 394 |   	bTeam.supports = supports
 | 
| f60b89b1  zhouhaihai
 
奖励副本 | 395
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407 |   
  	role:updateProperty({field = "bTeam", value = bTeam}) 
  	SendPacket(actionCodes.Hang_bonusFormatRpc, '')
  	return true
  end
  
  function _M.buyBonusCountRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local count = msg.count
  	local btype = msg.type
  
 | 
| 3133cb76  zhouhaihai
 
日志 | 408 |   	if not TimeReset["DailyBattle" .. btype] then return end
 | 
| f60b89b1  zhouhaihai
 
奖励副本 | 409
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414 |   
  	local bonusC = role.dailyData:getProperty("bonusC")
  	bonusC[btype] = bonusC[btype] or {c = 0, b = 0}
  	local lastCount = globalCsv.bonus_daily_buy_count - bonusC[btype]["b"]
  	if math.illegalNum(count, 1, lastCount)  then return 1 end
  
 | 
| 3133cb76  zhouhaihai
 
日志 | 415 |   	if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.bonus_buy_cost * count}) then return 2 end
 | 
| f60b89b1  zhouhaihai
 
奖励副本 | 416 |   
 | 
| 3133cb76  zhouhaihai
 
日志 | 417 |   	role:costItems({[ItemId.Diamond] = globalCsv.bonus_buy_cost * count}, {log = {desc = "buyBonusCount", short1 = btype, int1 = count}})
 | 
| d481965d  zhouhaihai
 
购买次数bug | 418
419 |   	bonusC[btype]["b"] = bonusC[btype]["b"] + count
  	bonusC[btype]["c"] = bonusC[btype]["c"] - count
 | 
| f60b89b1  zhouhaihai
 
奖励副本 | 420
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431 |   
  	role.dailyData:updateProperty({field = "bonusC", value = bonusC})
  
  	SendPacket(actionCodes.Hang_buyBonusCountRpc, '')
  	return true
  end
  
  function _M.startBonusBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
 | 
| d232676a  zhouhaihai
 
功能解锁  冒险返回 | 432
433 |   	if not role:isFuncUnlock(FuncUnlock.BonusBattle) then return end
  
 | 
| f60b89b1  zhouhaihai
 
奖励副本 | 434 |   	local bonusData = csvdb["bonus_battleCsv"][id]
 | 
| bc902e2d  zhouhaihai
 
增加开放判断 | 435
436
437 |   
  	if not role:isTimeResetOpen(TimeReset["DailyBattle" .. bonusData.type]) then return end
  
 | 
| f60b89b1  zhouhaihai
 
奖励副本 | 438
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471 |   	if not bonusData then return 1 end
  	local hangPass = role:getProperty("hangPass")
  	if not hangPass[bonusData.unlock] then return 2 end
  
  	if not next(role:getProperty("bTeam")) then return 3 end
  
  	local bonusC = role.dailyData:getProperty("bonusC")
  	bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}
  	if globalCsv.bonus_daily_count - bonusC[bonusData.type]["c"] <= 0 then return 4 end
  	bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + 1
  	role.dailyData:updateProperty({field = "bonusC", value = bonusC})
  
  
  	role.__bonusBattleCache = {
  		key = tostring(math.random()),
  		id = id,
  	}
  	SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({key = role.__bonusBattleCache.key}))
  	return true
  end
  
  function _M.endBonusBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local key = msg.key
  	local starNum = msg.starNum
  	if not role.__bonusBattleCache then return 1 end
  
  	if role.__bonusBattleCache.id ~= id or role.__bonusBattleCache.key ~= key then return 2 end
  	local bonusData = csvdb["bonus_battleCsv"][id]
  
  	local reward
   	if starNum and starNum > 0 then
 | 
| 3133cb76  zhouhaihai
 
日志 | 472 |    		reward = role:award(bonusData.reward, {log = {desc = "bonusBattle", int1 = id}})
 | 
| f60b89b1  zhouhaihai
 
奖励副本 | 473
474
475 |    		role:checkTaskEnter("BonusPass", {id = id})
   	end
  
 | 
| 3133cb76  zhouhaihai
 
日志 | 476
477 |   	role:log("hang_action", {desc = "bonusBattle", short1 = msg.starNum > 0 and 1 or 0, int1 = id})
  
 | 
| f60b89b1  zhouhaihai
 
奖励副本 | 478
479
480
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485 |   	SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({
  		starNum = starNum, 
  		reward = reward}))
  	return true
  end
  
  
  
 | 
| 384bb077  zhouahaihai
 
挂机 | 486 |   return _M
 |