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src/actions/RoleAction.lua 10.2 KB
314bc5df   zhengshouren   提交服务器初始代码
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local httpc = require("http.httpc")
  
  local WAVE_HERO_NUMS = 150
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  local WAVE_RUNE_NUMS = 150
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  local function validName(name)
  	name = string.upper(name)
  	local exist = redisproxy:exists(string_format("user:%s", name))
  	if exist then return "existed" end
  
  	local SERV = string_format("NAMED%d", math.random(1, 5))
  	local legal = skynet.call(SERV, "lua", "check", name)
  	return legal and "ok" or "illegal"
  end
  
  -- 随机玩家名
  local function randomRoleName()
  	-- 过滤已经存在的名字
  	local name
  	repeat
  		name = getRandomName()
  	until validName(name) == "ok"
  	return name
  end
  
  local function setRoleName(uid, roleId)
  	local result
  	local name
  	local dbName
  	repeat
  		name = randomRoleName()
  		dbName = string.upper(name)
  		result = redisproxy:setnx(string_format("user:%s", dbName), roleId)
  	until result == 1
  	redisproxy:set(string_format("uid:%s", uid), dbName)
  	return name
  end
  
  local _M = {}
  function _M.loginRpc( agent, data )
  	local msg = MsgPack.unpack(data)
  	local response = {}
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
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  	-- if msg.version ~= globalCsv.version then
  	-- 	response.result = "UPDATE_TIP"
  	-- 	SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  	-- 	return true
  	-- end
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  	-- 1.
  	local roleId = redisproxy:get(string_format("user:%s", string.upper(msg.name)))
  	if not roleId then
  		response.result = "NOT_EXIST"
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  		return true
  	end
  
  	roleId = tonumber(roleId)
  
  	--维护不能登录
  	local maintain = tonumber(redisproxy:hget("autoincrement_set", "maintain"))
  	if maintain and maintain > 0 then
0a07bdd9   zhouahaihai   角色升级 。gm
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  		if tonumber(redisproxy:hget(string_format("role:%d", roleId), "ignoreMt")) ~= 1 then
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  			response.result = "MAINTAIN_TIP"
  			SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  			return true
  		end
  	end
  
  	local now = skynet.timex()
  	local role = agent.role
  	-- 2
  	if not role then
  		local roleKey = string_format("role:%d", roleId)
  		if not redisproxy:exists(roleKey) then
  			response.result = "DB_ERROR"
  			SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  			return true
  		end
  		-- 2a
  		role = require("models.Role").new({key = roleKey})
  		role:load()
  		role:loadAll()
  	else
  		role:reloadWhenLogin()
  	end
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  	if not msg.isGMlogin then
  		local banTime = role:getProperty("banTime")
  		if banTime > now then
  			response.result = "BAN_TIP"
  			response.banTime = banTime
  			response.banType = role:getProperty("banType")
  			response.roleId = roleId
  			SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  			return true
  		end
  		if banTime ~= 0 then
  			-- 清除封号状态
  			role:setBan(0)
  		end
  	end
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  	SERV_OPEN = redisproxy:hget("autoincrement_set", "server_start")
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  	role:changeStructVersion() -- 数据结构 版本更新
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  	-- 跨天登陆事件
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  	role:onCrossDay(now)
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  	role:setProperty("ltime", now)
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  	for _, name in ipairs({"dailyData", "dinerData"}) do
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  		response[name] = role[name]:data()
  	end
  
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  	response.role = role:data()
  	response.result = "SUCCESS"
  	response.serverTime = now
  
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  	local modules = {}
  
  	local heroIds = {}
  	for heroId, _ in pairs(role.heros) do
  		table.insert(heroIds, heroId)
  	end
  	local heroWave = math.ceil(#heroIds / WAVE_HERO_NUMS)
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  	if #heroIds <= 50 then
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  		heroWave = 0
  		table_insert(modules, "heros")
  	end
  
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  	local runeIds = {}
  	for id ,_ in pairs(role.runeBag) do
  		table.insert(runeIds, id)
  	end 
  	local runeWave = math.ceil(#runeIds / WAVE_RUNE_NUMS)
  	if #runeIds <= 50 then
  		runeWave = 0
  		table_insert(modules, "runeBag")
  	end
  
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  	for _, name in ipairs(modules) do
  		response[name] = {}
  		for id, unit in pairs(role[name]) do
  			response[name][id] = unit:data()
  		end
  	end
  
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  	response.wave = 1 + heroWave + runeWave
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  	SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  
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  	local curWave = 1 
  
  	local runeIndex = 1
  	for index = curWave + 1, curWave + runeWave do
  		local runeResponse = {runeBag = {}}
  		for i = runeIndex, runeIndex + WAVE_RUNE_NUMS do
  			local runeId = runeIds[i]
  			if not runeId then
  				break
  			end
  			local rune = role.runeBag[runeId]
  			table.insert(runeResponse.runeBag, rune:data())
  			runeIndex = runeIndex + 1
  		end
  		runeResponse.runeWave = index
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(runeResponse))
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  	end
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  	curWave = curWave + runeWave
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  	local heroIndex = 1
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  	for index = curWave + 1, curWave + heroWave do
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  		local heroResponse = {heros = {}}
  		for i = heroIndex, heroIndex + WAVE_HERO_NUMS do
  			local heroId = heroIds[i]
  			if not heroId then
  				break
  			end
  			local hero = role.heros[heroId]
  			table_insert(heroResponse.heros, hero:data())
  			heroIndex = heroIndex + 1
  		end
  		heroResponse.heroWave = index
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(heroResponse))
  	end
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  	curWave = curWave + heroWave
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  	-- role:log("login", { ip = agent.ip, diamond = role:getProperty("diamond"), reDiamond = role:getProperty("reDiamond")})
  
  	datacenter.set("agent", roleId, {
  		serv = skynet.self(),
  		fd = agent.client_fd,
  		gate_serv = agent.gate_serv,
  	})
  	agent.role = role
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  	start_agent_timer()
  	-- 注册全服广播
  	local channel = math.randomInt(1, 1)
  	local w_channel = datacenter.get( ("MC_W_CHANNEL" .. channel) )
  	if w_channel then
  		mcast_util.sub_world(w_channel)
  	end
  	return true
  end
  
  function _M.createRpc(agent, data)
  	local msg = MsgPack.unpack(data)
  	local response = {}
  
  	-- 再次检查uid
  	local uid = tostring(msg.uid)
  	local user = redisproxy:get(string_format("uid:%s", uid))
  	if user then
  		response.result = "SUCCESS"
  		response.roleName = user
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
  
  	local roleId = getNextRoleId()
  	if not roleId then
  		response.result = "DB_FULL"
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
  	local roleName = setRoleName(msg.uid, roleId)
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  	local newRole = require("models.Role").new({
  		key = string_format("role:%d", roleId),
  		id = roleId,
  		uid = tostring(msg.uid),
  		subId = msg.subId or 0,
  		name = roleName,
  		uname = msg.uname or "",
  		device = tostring(msg.device)
  	})
  
  	if newRole:create() then
  		--更新USER表
  		response.result = "SUCCESS"
  		response.roleId = roleId
  		response.roleName = string.upper(roleName)
  	else
  		response.result = "DB_ERROR"
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
  
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  	-- 欢迎邮件
  	-- redisproxy:insertEmail({roleId = roleId, emailId = 1})
  	-- redisproxy:insertEmail({roleId = roleId, emailId = 2})
  
  	newRole:log("create", { ip = agent.ip, ucode = ucode})
  
  	SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  	return true
  end
  
  function _M.syncTimeRpc(agent, data)
  	SendPacket(actionCodes.Role_syncTimeRpc, MsgPack.pack({nowTime = skynet.timex()}))
  	return true
  end
  
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  function _M.saleItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
84e7c06e   zhouhaihai   回收
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  	local backs = msg.backs
  	if not backs then return end
  
  	local reward = {}
  	for itemId, count in pairs(backs) do
  		if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
  		local itemData = csvdb["itemCsv"][itemId]
  		if itemData.sell_effect == "" then return end
  		local sellEffect = itemData.sell_effect:toArray(true, "=")
  		reward[sellEffect[1]] = (reward[sellEffect[1]] or 0) + sellEffect[2] * count
  	end	
  	
  	role:costItems(backs)
  	local reward = role:award(reward)
312b9db5   zhouahaihai   背包
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  	SendPacket(actionCodes.Role_saleItemRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
  function _M.openItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local itemId = msg.itemId
  	local count = msg.count
  	if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
  	local itemData = csvdb["itemCsv"][itemId]
  	if itemData.use_type ~= 2 then return end
  	local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
  	if not randomData then return end
  
  	local reward = randomData.gift:toNumMap()
  	for _id, _count in pairs(reward) do
  		reward[_id] = _count * count
  	end
  	if randomData.random_num > 0 and randomData.random_gift ~= "" then
  		for i = 1, count do
  			local pool = {}
  			for _, temp in ipairs(randomData.random_gift:toArray()) do
  				table.insert(pool, temp:toArray(true, "="))
  			end
  			local needCount = math.min(#pool, randomData.random_num)
  			for j = 1, needCount do
  				local idx = math.randWeight(pool, 3)
  				reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
  				table.remove(pool, idx)
  			end
  		end
  	end
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  	role:costItems({[itemId] = count})
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  	reward = role:award(reward)
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  	SendPacket(actionCodes.Role_openItemRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
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  function _M.storyBookRewardRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local storyId = msg.id
  	local storyBookData = csvdb["story_bookCsv"][storyId]
  	if not storyBookData then return end
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  	local storyStatus = role:getProperty("storyB")
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  	if not storyStatus[storyId] or not storyStatus[storyId].s or storyStatus[storyId].s ~= 1 then 
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  		return 
  	end
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  	-- 获取奖励
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  	storyStatus[storyId].s = -1
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  	role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
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  	local reward = role:award(storyBookData.gift)
  	SendPacket(actionCodes.Role_storyBookRewardRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
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  function _M.unLockStoryBookRpc(agent, data)
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local storyId = msg.id
  	local storyBookData = csvdb["story_bookCsv"][storyId]
  	if not storyBookData or storyBookData.lockItem == "" then return end -- 不能解锁
  
  	local storyStatus = role:getProperty("storyB")
  	if storyStatus[storyId] and storyStatus[storyId].s then return end  --不需要解锁
  
  	local cost = storyBookData.lockItem:toNumMap()
  	if not cost or not next(cost) then return end
  	if not role:checkItemEnough(cost) then return end  -- 消耗品不足
  
  	role:costItems(cost)
  
  	-- 解锁
  	storyStatus[storyId] = storyStatus[storyId] or {}
  	table.clear(storyStatus[storyId])
  	storyStatus[storyId].s = 1
  	role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
  	SendPacket(actionCodes.Role_unLockStoryBookRpc, '')
  	return true
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  end
  
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  return _M