Blame view

src/adv/AdvBuff.lua 9.82 KB
46fac6f1   zhouahaihai   酱料
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
  
  local Buff = class("Buff")
  
  Buff.HP_CHANGE = 1  --生命变化(每回合生效)
  Buff.HP_MAX_CHANGE = 2	--生命上限变化(状态)
  Buff.ATK_CHANGE = 3 --攻击变化(状态)
  Buff.IMMNUE_ATK = 4 -- 免疫普通攻击
  Buff.BACK_HURT = 5 -- 伤害反弹
  Buff.HURT_CHANGE = 6 -- 伤害变化
  Buff.INJURED_CHANGE = 7 -- 受伤变化
  Buff.HURT_TRANSFER = 8 -- 侍宠(转移自己受到的伤害)
  Buff.HURT_ABSORB = 9 -- 舍身(吸收他人受到的伤害)
  Buff.CANT_BACK_ATK = 10 -- 无法反击
  Buff.IMMNUE_BUFF = 11 -- 免疫buff
  Buff.CLEAR_BUFF = 12 -- 清除buff
  Buff.CANT_SKILL = 13 -- 禁止技能
  Buff.OPEN_BLOCK = 14 -- 翻开格子(每回合)
  Buff.POWER_CHANGE = 15 -- 体力变化(每回合)
  Buff.HIT_CHANGE = 16 -- 命中变化(状态)
  Buff.MISS_CHANGE = 17 -- 闪避变化(状态)
e996b82a   zhouahaihai   冒险增加防御属性
21
  Buff.DEF_CHANGE = 18 -- 防御变化(状态)
46fac6f1   zhouahaihai   酱料
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
  
  --角色一些属性的变化
  local function commonAttr(_Buff, attrName)
  	_Buff._init = function(self, data) --初始化变化值
  		self.owner:reSetAttr(attrName)
  	end
  	_Buff._effectValue = function(self)
  		return self.buffData.effectValue1, self.buffData.effectValue2
  	end
  	_Buff._endBuff = function(self, data)
  		self.owner:reSetAttr(attrName)
  	end
  end
  
  local BuffFactory = {
  	[Buff.HP_CHANGE] = function(_Buff)
  		_Buff._init = function(self, data) --初始化变化值
  			self._changeV = 0
  			if self.buffData.effectValue1 == 0 then --固定值
  				self._changeV = self.buffData.effectValue2
  			elseif self.buffData.effectValue1 == 1 then
  				local baseOwner = self.buffData.effectValue4 == 1 and self.owner or self.release
  				local attrs = {[0] = "hp", [1] = "hpMax", [2] = "atk"}
4ae223df   zhouahaihai   Buff bug
45
  				self._changeV = baseOwner[attrs[self.buffData.effectValue3]] * self.buffData.effectValue2 / 100
46fac6f1   zhouahaihai   酱料
46
47
48
49
50
51
52
53
  			end
  			if self._changeV < 0 then
  				self._changeV = -self.release:getHurtValue(-self._changeV)
  			end
  		end
  		_Buff._initDB = function(self, data) 
  			self._changeV = data.cv
  		end
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
54
55
56
57
58
59
  		_Buff._afterRound = function(self)
  			local value = self:effect()
  			if value > 0 then
  				self.owner:recover(value, self.release)
  			elseif value < 0 then
  				self.owner:hurt(-value, self.release, {hurtType = 2})
46fac6f1   zhouahaihai   酱料
60
61
  			end
  		end
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
62
63
64
  		_Buff._effectValue = function(self)
  			return self._changeV
  		end
46fac6f1   zhouahaihai   酱料
65
66
67
68
69
70
71
72
73
74
75
76
77
  		_Buff._getDB = function(self)
  			return {cv = self._changeV}
  		end
  	end,
  
  	[Buff.HP_MAX_CHANGE] = function(_Buff)
  		_Buff._init = function(self, data) --初始化变化值
  			self._changeV = 0
  			if self.buffData.effectValue1 == 0 then --固定值
  				self._changeV = self.buffData.effectValue2
  			elseif self.buffData.effectValue1 == 1 then
  				local baseOwner = self.buffData.effectValue4 == 1 and self.owner or self.release
  				local attrs = {[0] = "hp", [1] = "hpMax", [2] = "atk"}
4ae223df   zhouahaihai   Buff bug
78
  				self._changeV = baseOwner[attrs[self.buffData.effectValue3]] * self.buffData.effectValue2 / 100
46fac6f1   zhouahaihai   酱料
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
  			end
  			local old = self.owner.hpMax
  			self.owner.hpMax = math.max(1, self.owner.hpMax + self._changeV)
  			self._changeV = self.owner.hpMax - old
  			if self._changeV > 0 then
  				self.owner:recover(self._changeV, self.release)
  			elseif self._changeV < 0 then
  				self.owner:hurt(self.release:getHurtValue(-self._changeV), self.release, {hurtType = 2})
  				self.owner.hp = math.min(self.owner.hpMax, self.owner.hp)
  			end
  		end
  		_Buff._initDB = function(self, data)
  			self._changeV = data.cv
  		end
  		_Buff._endBuff = function(self, data)
  			if self._changeV then
  				self.owner.hpMax = math.max(1, self.owner.hpMax - self._changeV)
  				self.owner.hp = math.min(self.owner.hpMax, self.owner.hp)
  			end
  		end
  		_Buff._getDB = function(self)
  			return {cv = self._changeV}
  		end
  	end,
  	[Buff.ATK_CHANGE] = function(_Buff)
  		commonAttr(_Buff, "atk")
  	end,
  
  	[Buff.HIT_CHANGE] = function(_Buff)
  		commonAttr(_Buff, "hit")
  	end,
  
  	[Buff.MISS_CHANGE] = function(_Buff)
  		commonAttr(_Buff, "miss")
  	end,
e996b82a   zhouahaihai   冒险增加防御属性
114
115
116
117
  	
  	[Buff.DEF_CHANGE] = function(_Buff)
  		commonAttr(_Buff, "miss")
  	end,
46fac6f1   zhouahaihai   酱料
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
  
  	[Buff.BACK_HURT] = function(_Buff)
  		_Buff._effectValue = function(self)
  			return self.buffData.effectValue1, self.buffData.effectValue2, self.buffData.effectValue3
  		end
  	end,
  
  	[Buff.HURT_CHANGE] = function(_Buff)
  		_Buff._effectValue = function(self)
  			return self.buffData.effectValue1, self.buffData.effectValue2
  		end
  	end,
  
  	[Buff.INJURED_CHANGE] = function(_Buff)
  		_Buff._effectValue = function(self)
  			return self.buffData.effectValue1, self.buffData.effectValue2
  		end
  	end,
  
  	[Buff.HURT_TRANSFER] = function(_Buff)
  		_Buff._effectValue = function(self)
  			return self.buffData.effectValue1, self.buffData.effectValue2
  		end
  	end,
  
  	[Buff.HURT_ABSORB] = function(_Buff)
  		_Buff._effectValue = function(self)
  			return self.buffData.effectValue1, self.buffData.effectValue2
  		end
  	end,
  
  	[Buff.IMMNUE_BUFF] = function(_Buff)
  		_Buff._init = function(self, data)
  			self.count = self.buffData.effectValue3
  		end
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
153
154
155
156
157
  		_Buff._canEffect = function(self, buffId, buffGroup)
  			local cType, aim = self.buffData.effectValue1, self.buffData.effectValue2
  			if (cType == 0 and buffId == aim) or (cType == 1 and buffGroup == aim) then
  				return true
  			end
46fac6f1   zhouahaihai   酱料
158
159
160
161
162
163
  		end
  	end,
  
  	[Buff.CLEAR_BUFF] = function(_Buff)
  		_Buff._init = function(self, data)
  			self.count = self.buffData.effectValue3
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
164
  			self:_afterRound() -- 挂上就清除一下子
46fac6f1   zhouahaihai   酱料
165
  		end
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
166
  		_Buff._afterRound = function(self)
46fac6f1   zhouahaihai   酱料
167
  			for _, buff in ipairs(self.buffs) do
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
168
  				if not buff.isDel and self:canEffect(buff.id, buff:getGroup()) then
46fac6f1   zhouahaihai   酱料
169
  					buff.isDel = true
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
170
  					self:effect()
46fac6f1   zhouahaihai   酱料
171
172
173
  				end
  			end
  		end
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
174
175
176
177
178
  		_Buff._canEffect = function(self, buffId, buffGroup)
  			local cType, aim = self.buffData.effectValue1, self.buffData.effectValue2
  			if (cType == 0 and buffId == aim) or (cType == 1 and buffGroup == aim) then
  				return true
  			end
46fac6f1   zhouahaihai   酱料
179
180
181
182
  		end
  	end,
  
  	[Buff.OPEN_BLOCK] = function(_Buff)
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
183
184
185
186
187
188
  		_Buff._afterRound = function(self)
  			local roomNum = self:effect()
  			self.owner.battle.adv:openBlockRand(roomNum)
  		end
  		_Buff._effectValue = function(self)
  			return self.buffData.effectValue1
46fac6f1   zhouahaihai   酱料
189
190
191
192
  		end
  	end,
  
  	[Buff.POWER_CHANGE] = function(_Buff)
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
193
194
195
196
197
198
199
  		--cType 0 or nil  值  1 百分比
  		_Buff._afterRound = function(self)
  			local value, cType = self:effect()
  			self.owner.battle.adv:changePower(value, cType)
  		end
  		_Buff._effectValue = function(self)
  			return self.buffData.effectValue1, self.buffData.effectValue2
46fac6f1   zhouahaihai   酱料
200
201
202
203
  		end
  	end
  }
  
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
  function Buff:ctor(owner, id)
  	self.owner = owner
  	self.id = id
  	self.buffData = csvdb["adv_buffCsv"][self.id]
  	self.isDel = false
  	self.ifRoundEnd = false
  	self.roundSpace = 0 --生效间隔
  	self.turnSpace = 0 --生效间隔
  	self.round = 0 --剩余的回合
  	self.turn = 0  --剩余战斗内回合
  	self.count = -1 -- 可生效的次数  -1 无次数限制
  
  	if BuffFactory[self.buffData.type] then
  		BuffFactory[self.buffData.type](self)
  	end
  end
46fac6f1   zhouahaihai   酱料
220
221
222
223
224
225
226
227
228
229
230
231
232
  
  function Buff.create(owner, release, data)
  	local buff = Buff.new(owner, data.id)
  	buff:initNew(release, data)
  	return buff
  end
  
  function Buff.load(owner, data)
  	local buff = Buff.new(owner, data.id)
  	buff:initByDB(data)
  	return buff
  end
  
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
233
234
235
236
237
238
239
240
241
  function Buff:initNew(release, data)
  	self.release = release
  	self.round = self.buffData.round
  	self.turn = self.buffData.turn
  	if self.buffData.effectTime > 0 then
  		self.count = self.buffData.effectTime
  	end
  	if self._init then
  		self:_init(data)
46fac6f1   zhouahaihai   酱料
242
243
244
245
246
247
248
249
250
251
252
  	end
  end
  
  function Buff:initByDB(data)
  	if data.rele then
  		if data.rele == 0 then
  			self.release = self.owner.battle.player
  		else
  			self.release = self.owner.battle:getEnemyById(data.rele)
  		end
  	end
821f2b60   suhongyang   冒险战斗完善,增加battlebe...
253
  	self.round = data.round
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
254
  	self.roundSpace = data.roundSp -- 可以优化为0的时候不记录
46fac6f1   zhouahaihai   酱料
255
256
257
258
259
260
261
262
263
  	if data.count then
  		self.count = data.count
  	end
  
  	if self._initDB then
  		self:_initDB(data)
  	end
  end
  
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
  function Buff:battleBegin()
  	self.turn = self.buffData.turn
  	self.ifRoundEnd = self.buffData.turn ~= 0 -- turn类型buff战斗结束后移除
  end
  
  function Buff:beforeTurn()
  	if self.isDel or self.owner.isDead then return end
  	if self.turnSpace > 0 then
  		return
  	end
  	if self._beforeTurn then
  		self:_beforeTurn()
  	end
  end
  
  function Buff:afterTurn()
  	if self.isDel or self.owner.isDead then return end
  	if self.turnSpace > 0 then
  		self.turnSpace = self.turnSpace - 1
  		self:decTurn()
  		return
  	end
  	if self._afterTurn then
  		self:_afterTurn()
  	end
  	if self.buffData.turnTime > 0 then
  		self.turnSpace = self.buffData.turnTime
  	end
  	self:decTurn()
  end
  
  function Buff:decTurn()
  	if self.buffData.turn == 0 then
  		return
  	end
  	self.turn = self.turn - 1
  	if self.turn <= 0 then
  		self.isDel = true
46fac6f1   zhouahaihai   酱料
302
303
304
305
  	end
  end
  
  function Buff:afterRound()
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
306
307
308
309
310
311
312
313
314
315
316
317
  	if self.isDel or self.owner.isDead then return end
  	if self.roundSpace > 0 then
  		self.roundSpace = self.turnSpace - 1
  		self:decRound()
  		return
  	end
  	if self._afterRound then
  		self:_afterRound()
  	end
  	if self.ifRoundEnd then -- turn类型buff战斗结束后移除
  		self.isDel = true
  		return
46fac6f1   zhouahaihai   酱料
318
  	end
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
319
320
321
322
323
  	if self.buffData.roundTime > 0 then
  		self.turnSpace = self.buffData.roundTime
  	end
  	self:decRound()
  end
46fac6f1   zhouahaihai   酱料
324
  
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
325
326
327
328
329
330
331
332
333
334
335
336
337
  function Buff:decRound()
  	if self.buffData.round == 0 then
  		return
  	end
  	self.round = self.round - 1
  	if self.round <= 0 then
  		self.isDel = true
  	end
  end
  
  function Buff:canEffect(...)
  	if not self._canEffect then
  		return true
46fac6f1   zhouahaihai   酱料
338
  	end
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
339
  	return self:_canEffect(...)
46fac6f1   zhouahaihai   酱料
340
341
  end
  
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
342
  function Buff:effect()
46fac6f1   zhouahaihai   酱料
343
344
345
  	if self._effectValue then
  		return self:_effectValue()
  	end
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
346
  	self:decCount()
46fac6f1   zhouahaihai   酱料
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
  end
  --删除buff 时调用
  function Buff:endBuff()
  	if self._endBuff then
  		self:_endBuff()
  	end
  end
  
  function Buff:getType()
  	return self.buffData.type
  end
  
  function Buff:decCount()
  	if self.count == -1 then return end
  	self.count = self.count - 1
  	if self.count <= 0 then
  		self.isDel = true
  	end
  end
  
  function Buff:getGroup()
  	return self.buffData.group
  end
  
  function Buff:getDB()
  	local db = {}
  	if self._getDB then
  		db = self:_getDB()
  	end
  	db.id = self.id
  	if self.release and not self.release.isDead then
  		db.rele = self.release.id or 0 --释放者的id  (0 为玩家)  (不存在 则释放者不存在或者已经死亡)
  	end
821f2b60   suhongyang   冒险战斗完善,增加battlebe...
380
381
  	if self.buffData.round ~= 0 then
  		db.round = self.round
46fac6f1   zhouahaihai   酱料
382
  	end
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
383
  	db.roundSp = self.roundSpace
46fac6f1   zhouahaihai   酱料
384
385
386
387
388
389
390
  	if self.count ~= -1 then
  		db.count = self.count
  	end
  	return db
  end
  
  return Buff