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zhengshouren
提交服务器初始代码
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local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
local httpc = require("http.httpc")
local WAVE_HERO_NUMS = 150
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local WAVE_RUNE_NUMS = 150
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local function validName(name)
name = string.upper(name)
local exist = redisproxy:exists(string_format("user:%s", name))
if exist then return "existed" end
local SERV = string_format("NAMED%d", math.random(1, 5))
local legal = skynet.call(SERV, "lua", "check", name)
return legal and "ok" or "illegal"
end
-- 随机玩家名
local function randomRoleName()
-- 过滤已经存在的名字
local name
repeat
name = getRandomName()
until validName(name) == "ok"
return name
end
local function setRoleName(uid, roleId)
local result
local name
local dbName
repeat
name = randomRoleName()
dbName = string.upper(name)
result = redisproxy:setnx(string_format("user:%s", dbName), roleId)
until result == 1
redisproxy:set(string_format("uid:%s", uid), dbName)
return name
end
local _M = {}
function _M.loginRpc( agent, data )
local msg = MsgPack.unpack(data)
local response = {}
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登陆成功。 增加数据结构修正功能
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-- if msg.version ~= globalCsv.version then
-- response.result = "UPDATE_TIP"
-- SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
-- return true
-- end
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-- 1.
local roleId = redisproxy:get(string_format("user:%s", string.upper(msg.name)))
if not roleId then
response.result = "NOT_EXIST"
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
roleId = tonumber(roleId)
--维护不能登录
local maintain = tonumber(redisproxy:hget("autoincrement_set", "maintain"))
if maintain and maintain > 0 then
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角色升级 。gm
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if tonumber(redisproxy:hget(string_format("role:%d", roleId), "ignoreMt")) ~= 1 then
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response.result = "MAINTAIN_TIP"
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
end
local now = skynet.timex()
local role = agent.role
-- 2
if not role then
local roleKey = string_format("role:%d", roleId)
if not redisproxy:exists(roleKey) then
response.result = "DB_ERROR"
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
-- 2a
role = require("models.Role").new({key = roleKey})
role:load()
role:loadAll()
else
role:reloadWhenLogin()
end
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gaofengduan
调整 equip 数据结构
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if not msg.isGMlogin then
local banTime = role:getProperty("banTime")
if banTime > now then
response.result = "BAN_TIP"
response.banTime = banTime
response.banType = role:getProperty("banType")
response.roleId = roleId
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
if banTime ~= 0 then
-- 清除封号状态
role:setBan(0)
end
end
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SERV_OPEN = redisproxy:hget("autoincrement_set", "server_start")
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role:changeStructVersion() -- 数据结构 版本更新
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无尽模式
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role:advEndlessSeasonCheck() -- 冒险赛季更新检查
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314bc5df
zhengshouren
提交服务器初始代码
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zhouahaihai
登陆成功。 增加数据结构修正功能
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-- 跨天登陆事件
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角色升级 。gm
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role:onCrossDay(now)
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排行榜
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role:onResetRank(now)
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角色升级 。gm
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role:setProperty("ltime", now)
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好友
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redisproxy:zadd(FRIEND_RECOMMEND, now, roleId)
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角色评论
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优化结构
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for _, name in ipairs({"dailyData", "dinerData"}) do
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response[name] = role[name]:data()
end
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response.role = role:data()
response.result = "SUCCESS"
response.serverTime = now
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角色升级 。gm
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local modules = {}
local heroIds = {}
for heroId, _ in pairs(role.heros) do
table.insert(heroIds, heroId)
end
local heroWave = math.ceil(#heroIds / WAVE_HERO_NUMS)
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zhouahaihai
好感度, 皮肤
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if #heroIds <= 50 then
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角色升级 。gm
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heroWave = 0
table_insert(modules, "heros")
end
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zhouhaihai
零件分批推送
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local runeIds = {}
for id ,_ in pairs(role.runeBag) do
table.insert(runeIds, id)
end
local runeWave = math.ceil(#runeIds / WAVE_RUNE_NUMS)
if #runeIds <= 50 then
runeWave = 0
table_insert(modules, "runeBag")
end
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zhouahaihai
角色升级 。gm
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for _, name in ipairs(modules) do
response[name] = {}
for id, unit in pairs(role[name]) do
response[name][id] = unit:data()
end
end
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好友
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response.wave = 1 + heroWave + runeWave + 1
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SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
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zhouhaihai
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local curWave = 1
local runeIndex = 1
for index = curWave + 1, curWave + runeWave do
local runeResponse = {runeBag = {}}
for i = runeIndex, runeIndex + WAVE_RUNE_NUMS do
local runeId = runeIds[i]
if not runeId then
break
end
local rune = role.runeBag[runeId]
table.insert(runeResponse.runeBag, rune:data())
runeIndex = runeIndex + 1
end
runeResponse.runeWave = index
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(runeResponse))
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gaofengduan
调整 equip 数据结构
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end
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curWave = curWave + runeWave
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调整 equip 数据结构
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角色升级 。gm
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local heroIndex = 1
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for index = curWave + 1, curWave + heroWave do
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zhouahaihai
角色升级 。gm
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local heroResponse = {heros = {}}
for i = heroIndex, heroIndex + WAVE_HERO_NUMS do
local heroId = heroIds[i]
if not heroId then
break
end
local hero = role.heros[heroId]
table_insert(heroResponse.heros, hero:data())
heroIndex = heroIndex + 1
end
heroResponse.heroWave = index
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(heroResponse))
end
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zhouhaihai
零件分批推送
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curWave = curWave + heroWave
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zhengshouren
提交服务器初始代码
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fa565e0c
zhouhaihai
优化结构
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gaofengduan
调整 equip 数据结构
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zhengshouren
提交服务器初始代码
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-- 注册全服广播
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zhouhaihai
优化结构
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if not role._channelIdx then
local channel = math.randomInt(1, 1)
role._channelIdx = channel
end
if not mcast_util.channel_world() then
local w_channel = datacenter.get( ("MC_W_CHANNEL" .. role._channelIdx) )
if w_channel then
mcast_util.sub_world(w_channel)
end
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zhengshouren
提交服务器初始代码
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end
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zhouhaihai
好友
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-- 发下缓存的世界消息
local worldChatResponse = {worldChats = {}}
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zhouhaihai
优化结构
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local ok, msgs = pcall(skynet.call, 'GLOBALD', "lua", "getWorldMsg", role._channelIdx)
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zhouhaihai
好友
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if not ok then
msgs = {}
end
worldChatResponse.worldChats = msgs
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4cf74232
zhouhaihai
pvp
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local redret = redisproxy:pipelining(function(red)
red:lrange(CHAT_OFFLINE:format(roleId), 0, -1)
red:del(CHAT_OFFLINE:format(roleId))
end)
worldChatResponse.p2pChats = redret[1]
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zhouhaihai
好友
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worldChatResponse.chatWave = curWave + 1
curWave = curWave + 1
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(worldChatResponse))
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zhouhaihai
优化结构
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datacenter.set("agent", roleId, {
serv = skynet.self(),
fd = agent.client_fd,
gate_serv = agent.gate_serv,
})
agent.role = role
start_agent_timer()
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zhouhaihai
pvp
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-- 玩家登陆做的一些操作
role:saveHangTeam()
role:savePvpCTeam()
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zhouhaihai
优化结构
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-- role:log("login", { ip = agent.ip, diamond = role:getProperty("diamond"), reDiamond = role:getProperty("reDiamond")})
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zhengshouren
提交服务器初始代码
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return true
end
function _M.createRpc(agent, data)
local msg = MsgPack.unpack(data)
local response = {}
-- 再次检查uid
local uid = tostring(msg.uid)
local user = redisproxy:get(string_format("uid:%s", uid))
if user then
response.result = "SUCCESS"
response.roleName = user
SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
local roleId = getNextRoleId()
if not roleId then
response.result = "DB_FULL"
SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
local roleName = setRoleName(msg.uid, roleId)
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zhengshouren
提交服务器初始代码
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local newRole = require("models.Role").new({
key = string_format("role:%d", roleId),
id = roleId,
uid = tostring(msg.uid),
subId = msg.subId or 0,
name = roleName,
uname = msg.uname or "",
device = tostring(msg.device)
})
if newRole:create() then
--更新USER表
response.result = "SUCCESS"
response.roleId = roleId
response.roleName = string.upper(roleName)
else
response.result = "DB_ERROR"
SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
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314bc5df
zhengshouren
提交服务器初始代码
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-- 欢迎邮件
-- redisproxy:insertEmail({roleId = roleId, emailId = 1})
-- redisproxy:insertEmail({roleId = roleId, emailId = 2})
newRole:log("create", { ip = agent.ip, ucode = ucode})
SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
function _M.syncTimeRpc(agent, data)
SendPacket(actionCodes.Role_syncTimeRpc, MsgPack.pack({nowTime = skynet.timex()}))
return true
end
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zhouahaihai
背包
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function _M.saleItemRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
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zhouhaihai
回收
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local backs = msg.backs
if not backs then return end
local reward = {}
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zhouhaihai
任务
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local fragCount = 0
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zhouhaihai
回收
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for itemId, count in pairs(backs) do
if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
local itemData = csvdb["itemCsv"][itemId]
if itemData.sell_effect == "" then return end
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zhouhaihai
任务
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if itemData.type == ItemType.HeroFragment or itemData.type == ItemType.HeroFCommon then
fragCount = fragCount + count
end
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zhouhaihai
回收
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local sellEffect = itemData.sell_effect:toArray(true, "=")
reward[sellEffect[1]] = (reward[sellEffect[1]] or 0) + sellEffect[2] * count
end
role:costItems(backs)
local reward = role:award(reward)
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zhouhaihai
任务
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role:checkTaskEnter("DecoFrag", {count = fragCount})
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zhouahaihai
背包
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SendPacket(actionCodes.Role_saleItemRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.openItemRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local itemId = msg.itemId
local count = msg.count
if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
local itemData = csvdb["itemCsv"][itemId]
if itemData.use_type ~= 2 then return end
local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
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zhouhaihai
开启时间箱
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if not randomData or randomData.openTime > 0 then return end
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312b9db5
zhouahaihai
背包
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local reward = randomData.gift:toNumMap()
for _id, _count in pairs(reward) do
reward[_id] = _count * count
end
if randomData.random_num > 0 and randomData.random_gift ~= "" then
for i = 1, count do
local pool = {}
for _, temp in ipairs(randomData.random_gift:toArray()) do
table.insert(pool, temp:toArray(true, "="))
end
local needCount = math.min(#pool, randomData.random_num)
for j = 1, needCount do
local idx = math.randWeight(pool, 3)
reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
table.remove(pool, idx)
end
end
end
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zhengshouren
贩卖逻辑
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role:costItems({[itemId] = count})
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zhengshouren
简化物品奖励接口,设置默认参数
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reward = role:award(reward)
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gaofengduan
调整 equip 数据结构
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zhouahaihai
背包
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SendPacket(actionCodes.Role_openItemRpc, MsgPack.pack({reward = reward}))
return true
end
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9b35bf6e
zhouhaihai
开启时间箱
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function _M.openTimeBoxRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
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chenyueqi
倒计时开箱子
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local oper = msg.oper -- 操作 1 - 2
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zhouhaihai
开启时间箱
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local slot = msg.slot -- 位置 1 - 6
if math.illegalNum(slot, 1, globalCsv.box_timeOpen_maxNum) then return end
local boxL = role:getProperty("boxL")
local reward
if oper == 1 then -- 打开
local itemId = msg.itemId
if role:getItemCount(itemId) < 1 then return end
local itemData = csvdb["itemCsv"][itemId]
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c384626d
zhouhaihai
好友
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local randomData = csvdb["item_randomCsv"][itemId]
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chenyueqi
倒计时开箱子
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if not itemData or not randomData or randomData.openTime <= 0 then return end
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zhouhaihai
开启时间箱
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if boxL[slot] then return end
role:costItems({[itemId] = 1})
boxL[slot] = {id = itemId, time = skynet.timex() + randomData.openTime}
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chenyueqi
倒计时开箱子
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-- 上宝石
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zhouhaihai
开启时间箱
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local gemId = msg.gem or 0
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zhouhaihai
奖励逻辑
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local num = randomData[gemId .. "_gem_num"]
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chenyueqi
倒计时开箱子
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if num then
if not role:checkItemEnough({[gemId] = 1}) then return end
role:costItems({[gemId] = 1})
end
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zhouhaihai
开启时间箱
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zhouhaihai
开启时间箱
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boxL[slot].gem = gemId
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4d8bd32c
chenyueqi
倒计时开箱子
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elseif oper == 2 then -- 领取
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zhouhaihai
开启时间箱
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local quick = msg.quick
if not boxL[slot] then return end
if boxL[slot].time > skynet.timex() then -- 没开完
if not quick then return end
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zhouhaihai
大小写
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local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=")
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zhouhaihai
开启时间箱
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local costD = math.ceil((boxL[slot].time - skynet.timex()) / (cost_pre[1] * 60)) * cost_pre[2]
if not role:checkItemEnough({[ItemId.Diamond] = costD}) then return end
role:costItems({[ItemId.Diamond] = costD})
end
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c8872722
zhouhaihai
返回
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9b35bf6e
zhouhaihai
开启时间箱
|
414
|
local itemData = csvdb["itemCsv"][boxL[slot].id]
|
4d8bd32c
chenyueqi
倒计时开箱子
|
415
|
local randomData = csvdb["item_randomCsv"][itemData.id]
|
9b35bf6e
zhouhaihai
开启时间箱
|
416
417
418
|
reward = randomData.gift:toNumMap() -- 固定奖励
-- 随机奖励
local randomGift = randomData.random_gift
|
2c8d1dfe
zhouhaihai
奖励逻辑
|
419
|
local randomNum = randomData.random_num
|
4d8bd32c
chenyueqi
倒计时开箱子
|
420
|
if boxL[slot].gem ~= 0 then
|
2c8d1dfe
zhouhaihai
奖励逻辑
|
421
|
randomNum = randomData[boxL[slot].gem .. "_gem_num"]
|
9b35bf6e
zhouhaihai
开启时间箱
|
422
423
|
randomGift = randomData[boxL[slot].gem .. "_gem_gift"]
end
|
2c8d1dfe
zhouhaihai
奖励逻辑
|
424
425
|
if randomNum > 0 and randomGift and randomGift ~= "" then
|
9b35bf6e
zhouhaihai
开启时间箱
|
426
427
428
429
|
local pool = {}
for _, temp in ipairs(randomGift:toArray()) do
table.insert(pool, temp:toArray(true, "="))
end
|
2c8d1dfe
zhouhaihai
奖励逻辑
|
430
|
local needCount = math.min(#pool, randomNum)
|
9b35bf6e
zhouhaihai
开启时间箱
|
431
432
433
434
435
436
437
438
439
440
|
for j = 1, needCount do
local idx = math.randWeight(pool, 3)
reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
table.remove(pool, idx)
end
end
boxL[slot] = nil
reward = role:award(reward)
|
53e8037e
zhouhaihai
任务
|
441
|
role:checkTaskEnter("OpenBox")
|
9b35bf6e
zhouhaihai
开启时间箱
|
442
443
444
445
|
else
return
end
|
bd535b08
zhouhaihai
bug
|
446
447
|
role:setProperty("boxL") --刷新
role:changeUpdates({{type = "boxL", field = slot, value = boxL[slot], isOnlyToC = true}}) -- 通知客户端
|
9b35bf6e
zhouhaihai
开启时间箱
|
448
|
SendPacket(actionCodes.Role_openTimeBoxRpc, MsgPack.pack({reward = reward}))
|
c8872722
zhouhaihai
返回
|
449
|
return true
|
9b35bf6e
zhouhaihai
开启时间箱
|
450
451
|
end
|
00e663bd
zhouhaihai
剧情相关
|
452
453
454
455
456
457
|
function _M.storyBookRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local storyId = msg.id
local storyBookData = csvdb["story_bookCsv"][storyId]
if not storyBookData then return end
|
a1d09d22
zhouhaihai
bug
|
458
|
local storyStatus = role:getProperty("storyB")
|
8a01a3ae
zhouhaihai
bug
|
459
|
if not storyStatus[storyId] or not storyStatus[storyId].s or storyStatus[storyId].s ~= 1 then
|
a1d09d22
zhouhaihai
bug
|
460
461
|
return
end
|
00e663bd
zhouhaihai
剧情相关
|
462
|
-- 获取奖励
|
8a01a3ae
zhouhaihai
bug
|
463
|
storyStatus[storyId].s = -1
|
8a01a3ae
zhouhaihai
bug
|
464
|
role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
|
00e663bd
zhouhaihai
剧情相关
|
465
466
467
468
469
|
local reward = role:award(storyBookData.gift)
SendPacket(actionCodes.Role_storyBookRewardRpc, MsgPack.pack({reward = reward}))
return true
end
|
8a01a3ae
zhouhaihai
bug
|
470
|
function _M.unLockStoryBookRpc(agent, data)
|
bd15e9bc
zhouhaihai
购买剧情
|
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
|
local role = agent.role
local msg = MsgPack.unpack(data)
local storyId = msg.id
local storyBookData = csvdb["story_bookCsv"][storyId]
if not storyBookData or storyBookData.lockItem == "" then return end -- 不能解锁
local storyStatus = role:getProperty("storyB")
if storyStatus[storyId] and storyStatus[storyId].s then return end --不需要解锁
local cost = storyBookData.lockItem:toNumMap()
if not cost or not next(cost) then return end
if not role:checkItemEnough(cost) then return end -- 消耗品不足
role:costItems(cost)
-- 解锁
storyStatus[storyId] = storyStatus[storyId] or {}
table.clear(storyStatus[storyId])
storyStatus[storyId].s = 1
role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
SendPacket(actionCodes.Role_unLockStoryBookRpc, '')
return true
|
8a01a3ae
zhouhaihai
bug
|
494
495
|
end
|
53e8037e
zhouhaihai
任务
|
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
|
function _M.taskRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskType = msg.type -- 1 日常 2 周长
local taskId = msg.id --任务id
local roleField = {"dTask", "wTask"}
if not roleField[taskType] then return 1 end
local taskData = csvdb["task_loopCsv"][taskType][taskId]
if not taskData then return 2 end
local taskStatus = role:getProperty(roleField[taskType])
local tStatus = taskStatus["t"] or {}
if (tStatus[taskId] or 0) < taskData.condition1 then
return 3
end
local reward = role:award(taskData.reward)
local active = (taskStatus["a"] or 0) + taskData.active
role:changeUpdates({
{ type = roleField[taskType], field = {"t", taskId}, value = -1 },
{ type = roleField[taskType], field = "a", value = active}
})
SendPacket(actionCodes.Role_taskRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.taskActiveRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskType = msg.type -- 1 日常 2 周长
local taskId = msg.id --任务id
local roleField = {"dTask", "wTask"}
if not roleField[taskType] then return end
local taskData = csvdb["task_activeCsv"][taskType][taskId]
if not taskData then return end
local taskStatus = role:getProperty(roleField[taskType])
local tStatus = taskStatus["at"] or {}
if tStatus[taskId] == -1 or (taskStatus["a"] or 0) < taskData.active then
return
end
local reward = role:award(taskData.reward)
role:changeUpdates({
{ type = roleField[taskType], field = {"at", taskId}, value = -1 }
})
SendPacket(actionCodes.Role_taskActiveRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.achiveRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id --任务id
local achiveTask = csvdb["achievementCsv"][taskId]
if not achiveTask then return end
local achiveT = role:getProperty("achiveT")
local achiveV = role:getProperty("achiveV")
|
f60b89b1
zhouhaihai
奖励副本
|
564
|
if achiveV[taskId] then return end
|
53e8037e
zhouhaihai
任务
|
565
566
567
568
569
570
571
572
573
574
575
|
local curStatus = achiveT[achiveTask.type] or 0
local maxc = achiveTask.condition1
if maxc > curStatus then
return
end
local reward = role:award(achiveTask.reward)
role:changeUpdates({
|
f60b89b1
zhouhaihai
奖励副本
|
576
|
{ type = "achiveV", field = taskId, value = skynet.timex() }
|
53e8037e
zhouhaihai
任务
|
577
578
579
580
581
582
|
})
SendPacket(actionCodes.Role_achiveRpc, MsgPack.pack({reward = reward}))
return true
end
|
c384626d
zhouhaihai
好友
|
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
|
function _M.chatRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local cmd = msg.cmd
local content = msg.content
if not content then return end
local now = skynet.timex()
-- 判断禁言
local result = nil
local SERV = string_format("CHATED%d", math.random(1, 5))
local legal, mod = skynet.call(SERV, "lua", "check", content)
if not legal then
content = mod or ""
end
if content == "" then
result = -1
end
local response = {
chatType = cmd,
player = {
roleId = role:getProperty("id"),
name = role:getProperty("name"),
level = role:getProperty("level"),
headId = role:getProperty("headId"),
},
content = content,
time = now,
}
|
8474ca36
zhouhaihai
聊天
|
619
620
621
622
623
|
local waitTime = nil
local check = {
-- 世界聊天
[1] = function ()
|
c384626d
zhouhaihai
好友
|
624
625
626
627
|
if role:getProperty("silent") > now then --禁言
result = 1
return
end
|
8474ca36
zhouhaihai
聊天
|
628
629
630
631
632
|
role._worldChatLimit = role._worldChatLimit or {start = 0, count = 0, canSayt = 0} --第一次开始说话时间 从第一次说话次数 能说话的时间
if now < role._worldChatLimit.canSayt then
result = 2
|
fa565e0c
zhouhaihai
优化结构
|
633
|
waitTime = role._worldChatLimit.canSayt - now
|
8474ca36
zhouhaihai
聊天
|
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
|
return
end
if now - role._worldChatLimit.start >= globalCsv.chat_world_limit.time then
role._worldChatLimit.start = now
role._worldChatLimit.count = 1
else
role._worldChatLimit.count = role._worldChatLimit.count + 1
if role._worldChatLimit.count > globalCsv.chat_world_limit.count then
role._worldChatLimit.count = 0
role._worldChatLimit.start = 0
role._worldChatLimit.canSayt = now + globalCsv.chat_world_limit.wait
result = 2
waitTime = globalCsv.chat_world_limit.wait
return
end
end
|
c384626d
zhouhaihai
好友
|
651
|
mcast_util.pub_world(actionCodes.Role_chat, MsgPack.pack(response))
|
fa565e0c
zhouhaihai
优化结构
|
652
|
pcall(skynet.send, 'GLOBALD', "lua", "sendWorldMsg", role._channelIdx, response)
|
c384626d
zhouhaihai
好友
|
653
|
end,
|
8474ca36
zhouhaihai
聊天
|
654
655
656
|
-- 私聊
[2] = function ()
local objectId = msg.roleId
|
fa565e0c
zhouhaihai
优化结构
|
657
|
response.objId = objectId
|
4cf74232
zhouhaihai
pvp
|
658
659
660
661
662
663
664
665
666
667
668
669
|
local redret = redisproxy:pipelining(function(red)
red:exists(string.format("role:%d", objectId))
red:sismember(FRIEND_BLACK_KEY:format(roleId), objectId)
red:sismember(FRIEND_BLACK_KEY:format(objectId), roleId)
end)
if redret[1] ~= 1 then
result = 1
return
end
-- 你把对方拉黑拉黑
if redret[2] == 1 then
result = 2
|
8474ca36
zhouhaihai
聊天
|
670
671
|
return
end
|
4cf74232
zhouhaihai
pvp
|
672
673
|
-- 对方把你拉黑
local isBlock = redret[3] == 1
|
8474ca36
zhouhaihai
聊天
|
674
|
|
8474ca36
zhouhaihai
聊天
|
675
|
local bin = MsgPack.pack(response)
|
4cf74232
zhouhaihai
pvp
|
676
|
if not isBlock then
|
440aa055
zhouhaihai
聊天
|
677
678
|
redisproxy:pipelining(function(red)
red:rpush(CHAT_OFFLINE:format(objectId), bin)
|
4cf74232
zhouhaihai
pvp
|
679
|
red:ltrim(CHAT_OFFLINE:format(objectId), -200, -1)
|
440aa055
zhouhaihai
聊天
|
680
|
end)
|
4cf74232
zhouhaihai
pvp
|
681
682
683
684
685
|
-- 若在线,实时发送聊天信息
local agent = datacenter.get("agent", objectId)
if agent then
SendPacket(actionCodes.Role_chat, bin, agent.fd)
end
|
440aa055
zhouhaihai
聊天
|
686
|
end
|
4cf74232
zhouhaihai
pvp
|
687
|
SendPacket(actionCodes.Role_chat, bin)
|
c384626d
zhouhaihai
好友
|
688
689
690
691
692
693
694
|
end,
}
if not check[cmd] then return end
if not result then
check[cmd]()
end
|
8474ca36
zhouhaihai
聊天
|
695
|
SendPacket(actionCodes.Role_chatRpc, MsgPack.pack({result = result, waitTime = waitTime}))
|
c384626d
zhouhaihai
好友
|
696
697
698
|
return true
end
|
4cf74232
zhouhaihai
pvp
|
699
700
701
702
703
704
|
function _M.chatGet(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
redisproxy:del(CHAT_OFFLINE:format(roleId))
return true
end
|
312b9db5
zhouahaihai
背包
|
705
|
|
314bc5df
zhengshouren
提交服务器初始代码
|
706
|
return _M
|