384bb077
zhouahaihai
挂机
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
local table_unpack = table.unpack
local _M = {}
local function checkReward(role)
local hangInfo = role:getProperty("hangInfo")
if not hangInfo.carbonId or not hangInfo.coinTime or not hangInfo.itemTime then
return
end
local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
|
bcf5bfbb
zhouahaihai
挂机new
|
25
26
|
local nowCoinTime = math.min(skynet.timex(), hangInfo.endCoinTime or 0)
local nowItemTime = math.min(skynet.timex(), hangInfo.endItemTime or 0)
|
384bb077
zhouahaihai
挂机
|
27
|
|
bcf5bfbb
zhouahaihai
挂机new
|
28
|
local coinCount = math.max(0, math.floor((nowCoinTime - hangInfo.coinTime) / globalCsv.idle_money_produce_cd))
|
9962b061
zhouahaihai
补充 挂机
|
29
|
hangInfo.coinTime = hangInfo.coinTime + coinCount * globalCsv.idle_money_produce_cd
|
384bb077
zhouahaihai
挂机
|
30
|
|
bcf5bfbb
zhouahaihai
挂机new
|
31
|
local itemCount = math.max(0, math.floor((nowItemTime - hangInfo.itemTime) / globalCsv.idle_item_produce_cd))
|
9962b061
zhouahaihai
补充 挂机
|
32
|
hangInfo.itemTime = hangInfo.itemTime + itemCount * globalCsv.idle_item_produce_cd
|
384bb077
zhouahaihai
挂机
|
33
34
35
36
|
local items = role:getProperty("hangBag")
items[ItemId.Gold] = (items[ItemId.Gold] or 0) + coinCount * carbonData.money
items[ItemId.Exp] = (items[ItemId.Exp] or 0) + coinCount * carbonData.exp
|
4b7c7c96
zhouahaihai
增加 清空 挂机 冒险gm 角色经验
|
37
|
items[ItemId.PlayerExp] = (items[ItemId.PlayerExp] or 0) + coinCount * carbonData.playerExp
|
384bb077
zhouahaihai
挂机
|
38
39
40
41
42
|
local pool = {}
for _, temp in pairs(carbonData.item:toArray()) do
table.insert(pool, temp:toArray(true, "="))
end
|
9962b061
zhouahaihai
补充 挂机
|
43
44
|
local curTypeCount = 0
for id, _ in pairs(items) do
|
bcf5bfbb
zhouahaihai
挂机new
|
45
|
if id ~= ItemId.Gold and id ~= ItemId.Exp and id ~= ItemId.PlayerExp then
|
9962b061
zhouahaihai
补充 挂机
|
46
47
48
|
curTypeCount = curTypeCount + 1
end
end
|
384bb077
zhouahaihai
挂机
|
49
50
|
for i = 1, itemCount do
local cur = pool[math.randWeight(pool, 3)]
|
9962b061
zhouahaihai
补充 挂机
|
51
52
53
54
55
56
|
if items[cur[1]] or curTypeCount < role:getProperty("hangBagLimit") then
if not items[cur[1]] then
curTypeCount = curTypeCount + 1
end
items[cur[1]] = (items[cur[1]] or 0) + cur[2]
end
|
384bb077
zhouahaihai
挂机
|
57
58
59
|
end
if coinCount > 0 or itemCount > 0 then
|
5af8b4aa
zhouahaihai
挂机down
|
60
|
return true
|
384bb077
zhouahaihai
挂机
|
61
62
63
64
65
66
67
68
69
70
71
|
end
end
--开始一个新的关卡
function _M.startRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local carbonId = msg.carbonId
local carbonData = csvdb["idle_battleCsv"][carbonId]
|
f60b89b1
zhouhaihai
奖励副本
|
72
|
if not carbonData then return 1 end
|
384bb077
zhouahaihai
挂机
|
73
74
|
local hangPass = role:getProperty("hangPass")
|
5d80aca6
zhouahaihai
挂机优化
|
75
76
|
for _, preCarbonId in ipairs(carbonData.prepose:toArray(true, "=")) do
|
f60b89b1
zhouhaihai
奖励副本
|
77
|
if not hangPass[preCarbonId] then return 2 end
|
5d80aca6
zhouahaihai
挂机优化
|
78
|
end
|
384bb077
zhouahaihai
挂机
|
79
|
|
5af8b4aa
zhouahaihai
挂机down
|
80
81
82
|
if checkReward(role) then
role:updateProperty({field = "hangBag", value = role:getProperty("hangBag")})
end
|
384bb077
zhouahaihai
挂机
|
83
84
|
local hangInfo = role:getProperty("hangInfo")
|
5af8b4aa
zhouahaihai
挂机down
|
85
|
local isNew = not hangInfo.carbonId
|
384bb077
zhouahaihai
挂机
|
86
87
88
89
|
hangInfo.carbonId = carbonId
local nowTime = skynet.timex()
hangInfo.coinTime = nowTime
hangInfo.itemTime = nowTime
|
5af8b4aa
zhouahaihai
挂机down
|
90
|
if isNew then
|
bcf5bfbb
zhouahaihai
挂机new
|
91
92
|
hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max
hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max
|
5af8b4aa
zhouahaihai
挂机down
|
93
|
end
|
384bb077
zhouahaihai
挂机
|
94
|
if not hangPass[carbonId] then
|
5af8b4aa
zhouahaihai
挂机down
|
95
96
97
|
hangInfo.bossTime = nowTime + carbonData.idle_time
else
hangInfo.bossTime = nil
|
384bb077
zhouahaihai
挂机
|
98
99
100
101
102
103
104
105
106
107
108
|
end
role:updateProperty({field = "hangInfo", value = hangInfo})
SendPacket(actionCodes.Hang_startRpc, '')
return true
end
-- 每隔1分钟检查一次
function _M.checkRpc(agent, data)
local role = agent.role
-- local msg = MsgPack.unpack(data)
|
5af8b4aa
zhouahaihai
挂机down
|
109
110
111
112
|
if checkReward(role) then
role:updateProperty({field = "hangBag", value = role:getProperty("hangBag")})
role:updateProperty({field = "hangInfo", value = role:getProperty("hangInfo")})
end
|
384bb077
zhouahaihai
挂机
|
113
114
115
116
117
118
119
|
SendPacket(actionCodes.Hang_checkRpc, MsgPack.pack({}))
return true
end
function _M.startBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
bcf5bfbb
zhouahaihai
挂机new
|
120
121
|
local carbonId = msg.carbonId
local curData = csvdb["idle_battleCsv"][carbonId]
|
a1e08c9c
zhengshouren
宝箱关战斗异常
|
122
123
124
|
if not curData then
return 1
end
|
bcf5bfbb
zhouahaihai
挂机new
|
125
|
|
384bb077
zhouahaihai
挂机
|
126
|
local hangInfo = role:getProperty("hangInfo")
|
bcf5bfbb
zhouahaihai
挂机new
|
127
|
if curData.main ~= 1 then
|
a1e08c9c
zhengshouren
宝箱关战斗异常
|
128
129
130
|
if carbonId ~= hangInfo.carbonId then
return 2
end
|
bcf5bfbb
zhouahaihai
挂机new
|
131
132
|
end
|
384bb077
zhouahaihai
挂机
|
133
|
local hangPass = role:getProperty("hangPass")
|
a1e08c9c
zhengshouren
宝箱关战斗异常
|
134
135
136
|
if hangPass[carbonId] then
return 3
end
|
bcf5bfbb
zhouahaihai
挂机new
|
137
|
|
384bb077
zhouahaihai
挂机
|
138
139
140
|
local key = tostring(math.random())
hangInfo.key = key
local nowTime = skynet.timex()
|
384bb077
zhouahaihai
挂机
|
141
|
role:updateProperty({field = "hangInfo", value = hangInfo})
|
53e8037e
zhouhaihai
任务
|
142
|
role:checkTaskEnter("HangBattle", {id = carbonId})
|
384bb077
zhouahaihai
挂机
|
143
144
145
146
147
148
149
150
|
SendPacket(actionCodes.Hang_startBattleRpc, MsgPack.pack({key = key}))
return true
end
function _M.endBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hangInfo = role:getProperty("hangInfo")
|
4906ebd2
zhengshouren
宝箱关副本结算异常
|
151
152
153
|
if not msg.key or msg.key ~= hangInfo.key then
return 1
end
|
bcf5bfbb
zhouahaihai
挂机new
|
154
155
|
local carbonId = msg.carbonId
local carbonData = csvdb["idle_battleCsv"][carbonId]
|
4906ebd2
zhengshouren
宝箱关副本结算异常
|
156
157
158
|
if not carbonData then
return 2
end
|
bcf5bfbb
zhouahaihai
挂机new
|
159
|
if carbonData.main ~= 1 then
|
4906ebd2
zhengshouren
宝箱关副本结算异常
|
160
161
162
|
if carbonId ~= hangInfo.carbonId then
return 3
end
|
bcf5bfbb
zhouahaihai
挂机new
|
163
|
end
|
384bb077
zhouahaihai
挂机
|
164
|
local hangPass = role:getProperty("hangPass")
|
4906ebd2
zhengshouren
宝箱关副本结算异常
|
165
166
167
|
if hangPass[carbonId] then
return 4
end
|
384bb077
zhouahaihai
挂机
|
168
169
|
local reward
if msg.starNum and msg.starNum > 0 then --win
|
bcf5bfbb
zhouahaihai
挂机new
|
170
|
hangPass[carbonId] = 1
|
384bb077
zhouahaihai
挂机
|
171
|
role:updateProperty({field = "hangPass", value = hangPass})
|
bcf5bfbb
zhouahaihai
挂机new
|
172
173
174
|
if carbonData.main ~= 1 then
hangInfo.bossTime = nil
end
|
384bb077
zhouahaihai
挂机
|
175
176
|
-- reward
reward = {}
|
384bb077
zhouahaihai
挂机
|
177
178
|
reward[ItemId.Gold] = carbonData.money_clear
reward[ItemId.Exp] = carbonData.exp_clear
|
00115a7a
zhouahaihai
奖励发放
|
179
|
reward[ItemId.PlayerExp] = carbonData.playerExp_clear
|
384bb077
zhouahaihai
挂机
|
180
|
for itemId, count in pairs(carbonData.item_clear:toNumMap()) do
|
384bb077
zhouahaihai
挂机
|
181
182
|
reward[itemId] = count
end
|
8c199cec
zhengshouren
简化物品奖励接口,设置默认参数
|
183
|
reward = role:award(reward)
|
00e663bd
zhouhaihai
剧情相关
|
184
|
|
03a6166a
zhouhaihai
餐厅优化
|
185
|
role:checkTaskEnter("HangPass", {id = carbonId})
|
384bb077
zhouahaihai
挂机
|
186
187
188
189
190
191
192
193
194
195
196
197
198
|
end
hangInfo.key = nil
role:updateProperty({field = "hangInfo", value = hangInfo})
SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({
starNum = msg.starNum,
reward = reward,
}))
return true
end
function _M.roleFormatRpc(agent , data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
384bb077
zhouahaihai
挂机
|
199
200
201
202
203
204
205
206
207
208
209
210
|
local hangTeam = role:getProperty("hangTeam")
for slot, heroId in pairs(msg.heros) do
if not role.heros[heroId] then
return
end
end
table.clear(hangTeam)
hangTeam.heros = {}
for slot, heroId in pairs(msg.heros) do
hangTeam.heros[slot] = heroId
end
hangTeam.leader = msg.leader
|
fa565e0c
zhouhaihai
优化结构
|
211
|
role:saveHangTeam(hangTeam)
|
384bb077
zhouahaihai
挂机
|
212
213
214
215
|
SendPacket(actionCodes.Hang_roleFormatRpc, '')
return true
end
|
5af8b4aa
zhouahaihai
挂机down
|
216
217
218
219
220
|
function _M.getRewardRpc(agent , data)
local role = agent.role
checkReward(role)
local items = role:getProperty("hangBag")
if not next(items) then return end
|
8c199cec
zhengshouren
简化物品奖励接口,设置默认参数
|
221
|
local reward = role:award(items)
|
5af8b4aa
zhouahaihai
挂机down
|
222
223
224
|
table.clear(items)
local hangInfo = role:getProperty("hangInfo")
local nowTime = skynet.timex()
|
bcf5bfbb
zhouahaihai
挂机new
|
225
226
|
hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max
hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max
|
5af8b4aa
zhouahaihai
挂机down
|
227
228
229
230
|
hangInfo.coinTime = nowTime
hangInfo.itemTime = nowTime
role:updateProperty({field = "hangBag", value = items})
role:updateProperty({field = "hangInfo", value = hangInfo})
|
03a6166a
zhouhaihai
餐厅优化
|
231
|
role:checkTaskEnter("HangGet")
|
53e8037e
zhouhaihai
任务
|
232
233
|
if reward[ItemId.Gold] then
role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]})
|
bcf5bfbb
zhouahaihai
挂机new
|
234
|
end
|
53e8037e
zhouhaihai
任务
|
235
|
SendPacket(actionCodes.Hang_getRewardRpc, MsgPack.pack({
|
bcf5bfbb
zhouahaihai
挂机new
|
236
237
238
239
240
|
reward = reward
}))
return true
end
|
53e8037e
zhouhaihai
任务
|
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
|
-- function _M.getRewardItemRpc(agent , data)
-- local role = agent.role
-- checkReward(role)
-- local items = role:getProperty("hangBag")
-- if not next(items) then return end
-- local notNeed = {[ItemId.Gold] = 1, [ItemId.Exp] = 1, [ItemId.PlayerExp] = 1}
-- local reward = {}
-- for itemId , count in pairs(items) do
-- if not notNeed[itemId] then
-- reward[itemId] = count
-- items[itemId] = nil
-- end
-- end
-- if not next(reward) then return end
-- local reward = role:award(reward)
-- local hangInfo = role:getProperty("hangInfo")
-- local nowTime = skynet.timex()
-- hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max
-- hangInfo.itemTime = nowTime
-- role:updateProperty({field = "hangBag", value = items})
-- role:updateProperty({field = "hangInfo", value = hangInfo})
-- SendPacket(actionCodes.Hang_getRewardItemRpc, MsgPack.pack({
-- reward = reward
-- }))
-- return true
-- end
-- function _M.getRewardCoinRpc(agent , data)
-- local role = agent.role
-- checkReward(role)
-- local items = role:getProperty("hangBag")
-- if not next(items) then return end
-- local need = {[ItemId.Gold] = 1, [ItemId.Exp] = 1, [ItemId.PlayerExp] = 1}
-- local reward = {}
-- for itemId , count in pairs(items) do
-- if need[itemId] then
-- reward[itemId] = count
-- items[itemId] = nil
-- end
-- end
-- local reward = role:award(reward)
|
bcf5bfbb
zhouahaihai
挂机new
|
286
|
|
53e8037e
zhouhaihai
任务
|
287
288
289
290
291
292
293
294
295
296
297
298
|
-- local hangInfo = role:getProperty("hangInfo")
-- local nowTime = skynet.timex()
-- hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max
-- hangInfo.coinTime = nowTime
-- role:updateProperty({field = "hangBag", value = items})
-- role:updateProperty({field = "hangInfo", value = hangInfo})
-- SendPacket(actionCodes.Hang_getRewardCoinRpc, MsgPack.pack({
-- reward = reward
-- }))
-- return true
-- end
|
9962b061
zhouahaihai
补充 挂机
|
299
300
301
302
303
304
305
306
307
308
309
310
311
|
function _M.quickRpc(agent , data)
local role = agent.role
local hangInfo = role:getProperty("hangInfo")
if not hangInfo.carbonId then return end
local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
local curCount = role.dailyData:getProperty("hangQC") + 1
local costs = globalCsv.idle_quickproduce_cost:toArray(true, "=")
if not costs[curCount] then return end
if costs[curCount] > 0 then
if not role:checkItemEnough({[ItemId.Diamond] = costs[curCount]}) then return end
|
36204e3c
zhengshouren
贩卖逻辑
|
312
|
role:costItems({[ItemId.Diamond] = costs[curCount]})
|
9962b061
zhouahaihai
补充 挂机
|
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
|
end
role.dailyData:updateProperty({field = "hangQC", value = curCount})
local time = globalCsv.idle_quickproduce_time
local reward = {}
local coinCount = math.floor(time / globalCsv.idle_money_produce_cd)
local itemCount = math.floor(time / globalCsv.idle_item_produce_cd)
reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + coinCount * carbonData.money
reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + coinCount * carbonData.exp
local pool = {}
for _, temp in pairs(carbonData.item:toArray()) do
table.insert(pool, temp:toArray(true, "="))
end
for i = 1, itemCount do
local cur = pool[math.randWeight(pool, 3)]
reward[cur[1]] = (reward[cur[1]] or 0) + cur[2]
end
|
8c199cec
zhengshouren
简化物品奖励接口,设置默认参数
|
334
|
reward = role:award(reward)
|
f60b89b1
zhouhaihai
奖励副本
|
335
336
337
|
if reward[ItemId.Gold] then
role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]})
end
|
53e8037e
zhouhaihai
任务
|
338
|
role:checkTaskEnter("HangQuick")
|
9962b061
zhouahaihai
补充 挂机
|
339
340
341
342
343
344
|
SendPacket(actionCodes.Hang_quickRpc, MsgPack.pack({
reward = reward
}))
return true
end
|
f60b89b1
zhouhaihai
奖励副本
|
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
|
function _M.bonusFormatRpc(agent , data)
local role = agent.role
local msg = MsgPack.unpack(data)
local bTeam = role:getProperty("bTeam")
for slot, heroId in pairs(msg.heros) do
if not role.heros[heroId] then
return
end
end
table.clear(bTeam)
bTeam.heros = {}
for slot, heroId in pairs(msg.heros) do
bTeam.heros[slot] = heroId
end
bTeam.leader = msg.leader
role:updateProperty({field = "bTeam", value = bTeam})
SendPacket(actionCodes.Hang_bonusFormatRpc, '')
return true
end
function _M.buyBonusCountRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local count = msg.count
local btype = msg.type
if math.illegalNum(btype, 1, 2) then return 0 end
local bonusC = role.dailyData:getProperty("bonusC")
bonusC[btype] = bonusC[btype] or {c = 0, b = 0}
local lastCount = globalCsv.bonus_daily_buy_count - bonusC[btype]["b"]
if math.illegalNum(count, 1, lastCount) then return 1 end
if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.bonus_buy_cost * count}) then return end
role:costItems({[ItemId.Diamond] = globalCsv.bonus_buy_cost * count})
bonusC[btype]["b"] = bonusC[btype]["b"] + 1
bonusC[btype]["c"] = bonusC[btype]["c"] - 1
role.dailyData:updateProperty({field = "bonusC", value = bonusC})
SendPacket(actionCodes.Hang_buyBonusCountRpc, '')
return true
end
function _M.startBonusBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local bonusData = csvdb["bonus_battleCsv"][id]
if not bonusData then return 1 end
local hangPass = role:getProperty("hangPass")
if not hangPass[bonusData.unlock] then return 2 end
if not next(role:getProperty("bTeam")) then return 3 end
local bonusC = role.dailyData:getProperty("bonusC")
bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}
if globalCsv.bonus_daily_count - bonusC[bonusData.type]["c"] <= 0 then return 4 end
bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + 1
role.dailyData:updateProperty({field = "bonusC", value = bonusC})
role.__bonusBattleCache = {
key = tostring(math.random()),
id = id,
}
SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({key = role.__bonusBattleCache.key}))
return true
end
function _M.endBonusBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local key = msg.key
local starNum = msg.starNum
if not role.__bonusBattleCache then return 1 end
if role.__bonusBattleCache.id ~= id or role.__bonusBattleCache.key ~= key then return 2 end
local bonusData = csvdb["bonus_battleCsv"][id]
local reward
if starNum and starNum > 0 then
reward = role:award(bonusData.reward)
role:checkTaskEnter("BonusPass", {id = id})
end
SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({
starNum = starNum,
reward = reward}))
return true
end
|
384bb077
zhouahaihai
挂机
|
444
|
return _M
|