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zhengshouren
提交服务器初始代码
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local skynet = require "skynet"
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local queue = require "skynet.queue"
local bson = require "bson"
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local socketdriver = require "skynet.socketdriver"
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local serverId = tonumber(skynet.getenv("servId"))
require "shared.init"
require "skynet.manager"
local table_insert = table.insert
local pairs = pairs
local ipairs = ipairs
local string_format = string.format
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local logId = 0
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local CMD, cs = {}
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local logHandle = {
bi = {
host = "127.0.0.1",
port = 13001,
},
log = {
host = "127.0.0.1",
port = 13002,
handle = function(doc)
-- 注入字段
local now = skynet.timex()
doc["time"] = now
doc["timestamp"] = now
doc["server"] = serverId
doc["game_name"] = "wasteland"
doc["env"] = "cb"
doc["game_name_type"] = "guaji"
doc["log_id"] = "wastelandC" .. logId .. "S" .. serverId .. "T" .. now
logId = (logId + 1) % 10000000
end
},
}
local connect_relation = {}
local function getConInfo(fd)
return logHandle[connect_relation[fd] or ""]
end
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local socket_message = {}
-- read skynet_socket.h for these macro
-- SKYNET_SOCKET_TYPE_DATA = 1
socket_message[1] = function(id, size, data)
skynet.error(string.format("LOG SOCKET: data: ", skynet.tostring(data, size)))
socketdriver.drop(data, size)
end
-- SKYNET_SOCKET_TYPE_CONNECT = 2
socket_message[2] = function(id, _ , addr)
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local cur = getConInfo(id)
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skynet.error("LOG SOCKET: connect: ", addr)
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cur.connected = true
cur.connecting = false
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end
-- SKYNET_SOCKET_TYPE_CLOSE = 3
socket_message[3] = function(id)
skynet.error("LOG SOCKET: closed")
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local cur = getConInfo(id)
if not cur then return end
cur.connected = false
cur.connecting = false
connect_relation[id] = nil
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end
-- SKYNET_SOCKET_TYPE_ERROR = 5
socket_message[5] = function(id, _, err)
skynet.error("LOG SOCKET: error: ", err)
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local cur = getConInfo(id)
if not cur then return end
cur.connected = false
cur.connecting = false
connect_relation[id] = nil
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end
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skynet.register_protocol {
name = "socket",
id = skynet.PTYPE_SOCKET, -- PTYPE_SOCKET = 6
unpack = socketdriver.unpack,
dispatch = function (_, _, t, ...)
if socket_message[t] then
socket_message[t](...)
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end
end
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}
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function CMD.log(doc, logTo)
logTo = logTo or "log"
local cur = logHandle[logTo]
if not cur then
print("error log to ", logTo)
end
if cur.handle then
cur.handle(doc)
end
if cur.connected and cur.fd then
socketdriver.send(cur.fd, json.encode(doc) .. "\n")
else
-- 断线会丢失一部分日志
if not cur.connecting then
CMD.open() -- 连一下
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end
end
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end
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function CMD.open()
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for logTo, data in pairs(logHandle) do
if not data.connecting and not data.connected then
data.connecting = true
data.fd = socketdriver.connect(data.host, data.port)
connect_relation[data.fd] = logTo
end
end
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end
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local function __init__()
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skynet.dispatch("lua", function (session, address, command, ...)
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local f = CMD[command]
if command == "open" then
skynet.ret(skynet.pack(f(...)))
else
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local doc, logTo = ...
cs(function() f(doc, logTo) end)
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end
end)
cs = queue()
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skynet.register(".log")
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end
skynet.start(__init__)
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