d763fb14
zhouhaihai
签到 九宫格
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local ipairs = ipairs
local table = table
local math = math
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local string_format = string.format
local tonumber = tonumber
local table_insert = table.insert
local table_unpack = table.unpack
local table_find = table.find
local table_nums = table.nums
local math_random = math.randomInt
local _M = {}
function _M.sudokuRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local sudoku = role:getProperty("sudoku")
local phase = sudoku[-1] or 1
local curData = (csvdb["guide_sudokuCsv"][phase] or {})[id]
if phase == -1 or not curData then return 1 end
sudoku.task = sudoku.task or {}
sudoku.task[phase] = sudoku.task[phase] or {}
if (sudoku.task[phase][id] or 0) < curData.con1 then return 2 end
sudoku.task[phase][id] = -1
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local task, tchange = role:award(curData.reward, {log = {desc = "sudoku", int1 = id, int2 = phase}}) -- 任务奖励
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local reward, rchange = {}
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local rId = {}
for pid, pdata in pairs(csvdb["guide_sudoku_rewardCsv"][phase] or {}) do
local pos = pdata.pos:toArray(true, "=")
local ok, is = true, false
for _, one in pairs(pos) do
if one == id then
is = true
end
if sudoku.task[phase][one] ~= -1 then
ok = false
break
end
end
if ok and is then
for itemId, count in pairs(pdata.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
table.insert(rId, pid)
end
end
if not next(reward) then
reward = nil
else
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reward, rchange = role:award(reward, {log = {desc = "sudokuR", int1 = id, int2 = phase}})
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end
role:updateProperty({field = "sudoku", value = sudoku})
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role:log("activity", {
activity_id = id, -- 活动ID(或活动指定任务的ID)
activity_type = 0, -- 活动类型,见活动类型枚举表
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修改报错,下载cv奖励记录字段
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activity_reward = reward or {}, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
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})
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自己的日志
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role:mylog("act_action", {desc = "sudoku", int1 = id, int2 = phase})
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SendPacket(actionCodes.Activity_sudokuRpc, MsgPack.pack({task = role:packReward(task, tchange), reward = role:packReward(reward, rchange), rId = rId}))
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return true
end
function _M.sudokuRewardRpc(agent, data)
local role = agent.role
local sudoku = role:getProperty("sudoku")
local phase = sudoku[-1] or 1
local curData = csvdb["guide_sudokuCsv"][phase]
if not curData then return end
if not globalCsv.guide_sudoku_reward[phase] then return end
local curTask = (sudoku.task or {})[phase] or {}
for id, _ in pairs(curData) do
if curTask[id] ~= -1 then
return
end
end
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local reward, change = role:award(globalCsv.guide_sudoku_reward[phase], {log = {desc = "sudokuRP", int1 = phase}})
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sudoku[-1] = phase + 1
sudoku.task[phase] = nil
if not csvdb["guide_sudokuCsv"][sudoku[-1]] then
sudoku[-1] = -1
sudoku.task = nil
end
role:updateProperty({field = "sudoku", value = sudoku})
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role:log("activity", {
activity_id = 10000 + phase, -- 活动ID(或活动指定任务的ID)
activity_type = 0, -- 活动类型,见活动类型枚举表
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activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
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})
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SendPacket(actionCodes.Activity_sudokuRewardRpc, MsgPack.pack(role:packReward(reward, change)))
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return true
end
function _M.signRpc(agent, data)
local role = agent.role
local serverT = skynet.timex()
local tm = os.date("*t", serverT)
local curDay = tm.day
local yearMonth = tm.year * 100 + tm.month
local monthData = csvdb["daily_signInCsv"][yearMonth]
if not monthData or not monthData[curDay] then
return 1
end
local signs = role:getProperty("sign")
if signs[curDay] == yearMonth then -- 未重置的还可以签到正常(本月已经签到)
return 2
end
signs[curDay] = yearMonth
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zhouhaihai
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local reward, change = role:award(monthData[curDay].item, {log = {desc = "sign", int1 = yearMonth, int2 = curDay}})
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zhouhaihai
签到 九宫格
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role:changeUpdates({{type = "sign", field = curDay, value = yearMonth}})
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zhouhaihai
签到成就
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role:checkTaskEnter("SignIn")
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zhouhaihai
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SendPacket(actionCodes.Activity_signRpc, MsgPack.pack(role:packReward(reward, change)))
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return true
end
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ea40710f
zhouhaihai
活动
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function _M.actSignRpc(agent, data)
local role = agent.role
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zhouhaihai
活动 拾荒
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if not role.activity:isOpen("Sign") then return 1 end
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local curData = role.activity:getActData("Sign")
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local reward, change = {}
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for day, csvData in ipairs(csvdb["new_signInCsv"]) do
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if day <= (curData[0] or 0) then
if not curData[day] then
curData[day] = -1
-- 奖励
for itemId, count in pairs(csvData.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
end
else
break
end
end
if next(reward) then
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role.activity:updateActData("Sign", curData)
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zhouhaihai
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reward, change = role:award(reward, {log = {desc = "actSign"}})
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活动
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end
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role:log("activity", {
activity_id = curData[0], -- 活动ID(或活动指定任务的ID)
activity_type = role.activity.ActivityType.Sign, -- 活动类型,见活动类型枚举表
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zhouhaihai
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activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
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})
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SendPacket(actionCodes.Activity_actSignRpc, MsgPack.pack(role:packReward(reward, change)))
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return true
end
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d763fb14
zhouhaihai
签到 九宫格
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liuzujun
付费签到,应用市场反馈
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function _M.actPaySignRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
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liuzujun
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local dayIndex = msg.day
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local actGoodsFlag = role.storeData:getProperty("actGoodsFlag")
local index = GetActGoodsIndex("paySignIn")
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付费签到改为主动领取,战斗关卡不一...
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local ts = actGoodsFlag[index] or 0
if ts == 0 then return 1 end
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liuzujun
付费签到,应用市场反馈
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liuzujun
付费签到改为主动领取,战斗关卡不一...
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local open, actId = role.activity:isOpen("PaySignIn")
if not open then return 2 end
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liuzujun
付费签到规则改为按登录天数计算进度...
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--local diffDay = diffFromTs(ts) + 1
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liuzujun
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local curData = role.activity:getActData("PaySignIn")
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if not curData then return 3 end
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liuzujun
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local reward, change = {}
for day, csvData in ipairs(csvdb["pay_signInCsv"]) do
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付费签到规则改为按登录天数计算进度...
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if day <= (curData[0] or 0) and day == dayIndex then
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if not curData[day] then
curData[day] = 1
-- 奖励
for itemId, count in pairs(csvData.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
end
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--else
-- break
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end
end
if next(reward) then
role.activity:updateActData("PaySignIn", curData)
reward, change = role:award(reward, {log = {desc = "actPaySign"}})
end
role:log("activity", {
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付费签到改为主动领取,战斗关卡不一...
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activity_id = actId, -- 活动ID(或活动指定任务的ID)
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activity_type = role.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
SendPacket(actionCodes.Activity_actPaySignRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
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d763fb14
zhouhaihai
签到 九宫格
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4bd3095f
liuzujun
英雄帖任务bug
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function _M.actCalendaTaskRpc(agent, data)
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liuzujun
英雄帖活动初始化
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local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id
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liuzujun
英雄帖任务bug
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local calTask = role:getProperty("calTask") or {}
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liuzujun
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local record = calTask["r"] or {}
local flag = record[taskId] or 0
if flag == 1 then return 1 end
local open, actId = role.activity:isOpen("CalendaTask")
local actData = csvdb["activity_ctrlCsv"][actId]
if not open then return 2 end
if not actData then return 3 end
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liuzujun
英雄帖任务bug
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local taskList = csvdb["activity_taskCsv"][actData.condition]
if not taskList then return 4 end
local taskCfg = taskList[taskId]
if not taskCfg then return 5 end
if taskCfg.key ~= actData.condition then return 6 end
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liuzujun
英雄帖活动初始化
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liuzujun
英雄帖任务bug
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if (calTask[taskId] or 0) < taskCfg.condition1 then return 7 end
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liuzujun
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record[taskId] = 1
calTask["r"] = record
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liuzujun
英雄帖任务bug
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role:updateProperty({field = "calTask", value = calTask})
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liuzujun
英雄帖活动初始化
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liuzujun
英雄帖任务bug
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local reward, change = role:award(taskCfg.reward, {log = {desc = "calendaTask"}})
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liuzujun
英雄帖活动初始化
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role:log("activity", {
activity_id = taskId, -- 活动ID(或活动指定任务的ID)
activity_type = role.activity.ActivityType.CalendaTask, -- 活动类型,见活动类型枚举表
activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
SendPacket(actionCodes.Activity_actCalendaTaskRpc, MsgPack.pack(role:packReward(reward, change)))
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liuzujun
英雄帖任务bug
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return true
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liuzujun
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end
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847f9a7b
liuzujun
兑换活动,邮件内容修改
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function _M.exchangeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
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local count = msg.count
if not role.activity:isOpenById(actid, "Exchange") then return 1 end
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liuzujun
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local exchangeCfg = csvdb["activity_exchangeCsv"][actid]
if not exchangeCfg then return 2 end
if not exchangeCfg[id] then return 3 end
local curData = role.activity:getActData("Exchange") or {}
local exchangeData = curData[actid] or {}
local curCount = exchangeData[id] or 0
local actCfg = exchangeCfg[id]
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liuzujun
兑换活动重置,累充功能
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local limitArr = actCfg.limit:toArray(true, "=")
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兑换活动支持兑换多个, 新增卡池
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if curCount + count > limitArr[2] then return 4 end
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liuzujun
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local costs = actCfg.goods:toNumMap()
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兑换活动支持兑换多个, 新增卡池
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for k,v in pairs(costs) do
costs[k] = v * count
end
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if not role:checkItemEnough(costs) then return 5 end
role:costItems(costs, {log = {desc = "actExchange", int1 = actid, int2 = id}})
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liuzujun
兑换活动支持兑换多个, 新增卡池
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curCount = curCount + count
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exchangeData[id] = curCount
curData[actid] = exchangeData
role.activity:updateActData("Exchange", curData)
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liuzujun
修改活动boss关卡三星条件
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local award = actCfg.award:toNumMap()
for k,v in pairs(award) do
award[k] = v * count
end
local reward, change = role:award(award, {log = {desc = "actExchange", int1 = actid, int2 = id}})
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liuzujun
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SendPacket(actionCodes.Activity_exchangeRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
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b8b1c164
liuzujun
扭蛋活动,万能碎片bug
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function _M.gachakonRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
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local count = msg.count
if count > 10 then return end
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liuzujun
兑换活动支持兑换多个, 新增卡池
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if not role.activity:isOpenById(actid, "Gachakon") then return 1 end
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liuzujun
扭蛋活动,万能碎片bug
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local actCtrlData = csvdb["activity_ctrlCsv"][actid]
if not actCtrlData then return 2 end
local cost = actCtrlData.condition2:toNumMap()
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liuzujun
扭蛋活动,万能碎片bug
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local actCfg = csvdb["activity_capsuleToysCsv"][actid]
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liuzujun
兑换活动重置,累充功能
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if not actCfg then return 3 end
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liuzujun
扭蛋活动,万能碎片bug
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local gachakonInfo = role.activity:getActData("Gachakon") or {}
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liuzujun
兑换活动重置,累充功能
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local award = {}
local remain = 0
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6a2b449c
liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
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local showAward = {}
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2bc706ab
liuzujun
兑换活动重置,累充功能
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for i = 1, count do
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1be743f3
liuzujun
扭蛋机调试
|
330
331
|
local tmpCfg = clone(actCfg)
remain = 0
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
332
333
|
for id, cfg in pairs(tmpCfg) do
local num = gachakonInfo[id] or 0
|
1be743f3
liuzujun
扭蛋机调试
|
334
335
|
num = cfg.amount >= num and cfg.amount - num or 0
cfg.weight = cfg.weight * num
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
336
|
if cfg.weight > 0 then
|
1be743f3
liuzujun
扭蛋机调试
|
337
|
remain = remain + num
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
338
|
end
|
66fe093a
liuzujun
元旦关卡活动
|
339
|
--print("num ".. num, id, cfg.weight, cfg.amount)
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
340
|
end
|
1be743f3
liuzujun
扭蛋机调试
|
341
|
if remain == 0 then
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
342
343
344
|
break
end
local id = math.randWeight(tmpCfg, "weight")
|
1be743f3
liuzujun
扭蛋机调试
|
345
|
if not id then return 4 end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
346
347
|
gachakonInfo[id] = (gachakonInfo[id] or 0) + 1
local curAward = tmpCfg[id].award:toNumMap()
|
6a2b449c
liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
|
348
|
table.insert(showAward, curAward)
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
349
350
|
for k, v in pairs(curAward) do
award[k] = (award[k] or 0) + v
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
351
|
end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
352
|
end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
353
|
|
1be743f3
liuzujun
扭蛋机调试
|
354
355
356
357
358
|
for k, v in pairs(cost) do
cost[k] = v * count
end
if not role:checkItemEnough(cost) then return 5 end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
359
360
|
role:costItems(cost, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
361
|
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
362
|
local reward, change = role:award(award, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
|
66fe093a
liuzujun
元旦关卡活动
|
363
364
|
--print("-----------", remain, count)
if remain <= 1 then
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
365
|
gachakonInfo = {}
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
366
|
end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
367
368
|
role.activity:updateActData("Gachakon", gachakonInfo)
|
6a2b449c
liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
|
369
|
SendPacket(actionCodes.Activity_gachakonRpc, MsgPack.pack(showAward))
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
370
371
372
|
return true
end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
373
374
375
376
|
function _M.hangDropRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
377
|
if not role.activity:isOpenById(actid, "HangDrop") then return 1 end
|
6662e7d2
liuzujun
掉落活动配置最大掉落周期数
|
378
379
|
local actCtrlData = csvdb["activity_ctrlCsv"][actid]
if not actCtrlData then return end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
|
local actCfg = csvdb["activity_putCsv"][actid]
if not actCfg then return 2 end
local award, period = "", 0
for i = 1, #actCfg do
local cfg = actCfg[i]
if not cfg then
break
end
if cfg.condition ~= "" then
local arr = cfg.condition:toArray(true, "=")
local type = arr[1]
if type == 1 then
local actId = arr[2]
local carbonId = arr[3]
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
396
|
if not role.activity:isOpenById(actId, "ChallengeLevel") then return 3 end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
|
local clInfo = role.activity:getActData("ChallengeLevel") or {}
if not clInfo[carbonId] then
break
end
end
end
award = cfg.reward
period = cfg.period * 60
end
local actData = role.activity:getActData("HangDrop") or 0
local timeNow = skynet.timex()
if period == 0 or award == "" then
return 4
end
local num = math.floor((timeNow - actData)/ period)
|
6662e7d2
liuzujun
掉落活动配置最大掉落周期数
|
412
|
num = num > actCtrlData.condition and actCtrlData.condition or num
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
413
414
415
416
417
418
419
420
421
422
|
if num == 0 then
return 5
end
local reward, change = {}, nil
for id, value in pairs(award:toNumMap()) do
reward[id] = value * num
end
reward, change = role:award(reward, {log = {desc = "actHangDrop", int1 = actid, int2 = num}})
|
576c791c
liuzujun
玛尼英雄帖活动通过任务bug 元旦...
|
423
424
425
426
427
428
429
|
if num < 8 then
actData = actData + num * period
else
actData = timeNow
end
role.activity:updateActData("HangDrop", actData)
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
430
431
432
433
434
435
|
SendPacket(actionCodes.Activity_hangDropRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
66fe093a
liuzujun
元旦关卡活动
|
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
|
local function getStarCount(cfg, data)
local count = 0
for i = 0, #(cfg.sweep_condition:toTableArray(true)) do
if (1 << i & data) > 0 then
count = count + 1
end
end
return count
end
function _M.startBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local count = msg.count
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
453
|
if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
|
66fe093a
liuzujun
元旦关卡活动
|
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
|
local actCfg = csvdb["activity_battleCsv"][actid]
if not actCfg then return 2 end
local battleCfg = actCfg[id]
if not battleCfg then return 3 end
local actData = role.activity:getActData("ChallengeLevel") or {}
local preArr = battleCfg.prepose:toArray(true, "=")
for _, v in ipairs(preArr) do
local battleInfo = actData[v]
if not battleInfo then
return 4
end
local star = battleInfo["star"] or 0
if star <= 0 then
return 4
end
end
-- check cost
local changeFlag = false
local ticket = actData["ticket"]
|
8e892c71
liuzujun
挑战关卡活动打完再扣门票
|
477
|
local num = 0 -- cost num
|
66fe093a
liuzujun
元旦关卡活动
|
478
|
if battleCfg.type ~= "" then
|
576c791c
liuzujun
玛尼英雄帖活动通过任务bug 元旦...
|
479
|
role.activity:getBattleTicket(actid)
|
8e892c71
liuzujun
挑战关卡活动打完再扣门票
|
480
|
num = battleCfg.type:toArray(true, "=")[3]
|
66fe093a
liuzujun
元旦关卡活动
|
481
482
483
484
485
486
487
|
if count and count > 0 then
if battleCfg.rank == 0 then
return 7
end
local bi = actData[id]
if not bi then return 8 end
local star = bi["star"] or 0
|
3e80ee56
liuzujun
世界boss行动点bug
|
488
489
490
491
492
493
494
495
496
497
|
local maxP = bi["maxP"] or 0
-- 世界boss
if battleCfg.worldBoss_award ~= 0 then
if maxP < 1 then
return 9
end
else
if star < 1 then
return 9
end
|
66fe093a
liuzujun
元旦关卡活动
|
498
499
500
501
502
503
|
end
num = num * count
end
if ticket < num then
return 6
end
|
66fe093a
liuzujun
元旦关卡活动
|
504
505
|
changeFlag = true
end
|
be697585
liuzujun
活动剧情解锁
|
506
507
|
-- 解锁活动剧情
role:checkStoryStatus(false, 5, id)
|
66fe093a
liuzujun
元旦关卡活动
|
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
|
if not count then
role.__actBattleCache = {
key = tostring(math.random()),
actid = actid,
id = id,
}
SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key}))
else
if count <= 0 then
return
end
if battleCfg.rank == 0 then
return 7
end
local bi = actData[id]
|
3e80ee56
liuzujun
世界boss行动点bug
|
524
|
local star = bi["star"] or 0
|
66fe093a
liuzujun
元旦关卡活动
|
525
526
527
528
529
530
531
532
533
534
535
536
537
|
local award = battleCfg.item_clear:toNumMap()
if getStarCount(battleCfg, star) == 3 then
local aw = battleCfg.perfect_reward:toNumMap()
for k, v in pairs(aw) do
award[k] = (award[k] or 0) + v
end
end
for k, v in pairs(award) do
award[k] = v * count
end
local reward, change = role:award(award, {log = {desc = "actBattle", int1 = actid, int2 = count or 0}})
SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack(role:packReward(reward, change)))
|
34d9f192
liuzujun
世界boss 胜利才扣门票,扫荡根...
|
538
|
if battleCfg.worldBoss_award ~= 0 and (bi["maxP"] or 0) > 0 then
|
3e80ee56
liuzujun
世界boss行动点bug
|
539
|
bi["bossP"] = (bi["bossP"] or 0) + bi["maxP"] * count
|
34d9f192
liuzujun
世界boss 胜利才扣门票,扫荡根...
|
540
541
|
end
|
38b8089d
liuzujun
关卡boss活动扫荡累计伤害值不正...
|
542
|
bi["sum"] = bi["sum"] + bi["top"] * count
|
8e892c71
liuzujun
挑战关卡活动打完再扣门票
|
543
|
actData["ticket"] = ticket - num
|
66fe093a
liuzujun
元旦关卡活动
|
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
|
actData[id] = bi
changeFlag = true
local rankVal = 0
if battleCfg.rank == 1 then
rankVal = bi["sum"]
elseif battleCfg.rank == 2 then
rankVal = bi["top"]
end
role:updateRankCommon(RANK_TYPE.ActBattleBoss, rankVal)
end
if changeFlag then
role.activity:updateActData("ChallengeLevel", actData)
end
return true
end
function _M.endBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local key = msg.key
local isWin = msg.isWin
local heros = msg.heros
local support = msg.support
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
571
|
if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
|
66fe093a
liuzujun
元旦关卡活动
|
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
|
if not role.__actBattleCache then return 2 end
if role.__actBattleCache.id ~= id or role.__actBattleCache.key ~= key and role.__actBattleCache.actid ~= actid then
SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1}))
end
local actCfg = csvdb["activity_battleCsv"][actid]
if not actCfg then return 3 end
local battleCfg = actCfg[id]
if not battleCfg then return 4 end
local actData = role.activity:getActData("ChallengeLevel") or {}
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
587
588
589
590
591
592
593
594
|
-- 总输出
local dmg = 0
for k, v in pairs(msg.info.damage) do
if k % 100 == 2 then
dmg = dmg + v
end
end
|
66fe093a
liuzujun
元旦关卡活动
|
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
|
local reward, change = {}, nil
local battleInfo = actData[id] or {}
local curStar = 0
if isWin then
local herosInfo = msg.heros
local check = {}
-- 1 通关
check[1] = function(_)
return true
end
-- 2 阵亡人数 <= N
check[2] = function(_, cond)
return msg.info.dead and msg.info.dead <= cond
end
-- 3 全员存活
check[3] = function(_)
return msg.info.dead and msg.info.dead == 0
end
-- 4 指定种族 >= N
check[4] = function(_, cond)
local count = 0
for _, one in pairs(herosInfo) do
local heroData = csvdb["unitCsv"][one.type]
if heroData.camp == cond then
count = count + 1
end
end
return count >= cond
end
-- 5 指定职业 >= N
check[5] = function(_, cond)
local count = 0
for _, one in pairs(herosInfo) do
local heroData = csvdb["unitCsv"][one.type]
if heroData.job == cond then
count = count + 1
end
end
return count >= cond
end
-- 6 含有指定角色
check[6] = function(_, cond)
for _, one in pairs(herosInfo) do
if one.type == cond then
return true
end
end
return false
end
-- 7 通关耗时 <= X 秒 msg.info.atime
check[7] = function(_, cond)
return msg.info.atime and msg.info.atime <= cond
end
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
650
651
652
653
|
-- 8 总输出值 msg.info.atime
check[8] = function(_, cond)
return dmg >= cond
end
|
66fe093a
liuzujun
元旦关卡活动
|
654
655
656
657
658
659
660
|
curStar = 0
local sweepConds = battleCfg.sweep_condition:toTableArray(true)
for i, cond in ipairs(sweepConds) do
if check[cond[1]] and check[cond[1]](table.unpack(cond)) then
curStar = curStar + (1 << (i - 1))
end
end
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
661
662
663
664
665
|
else
curStar = 0
if battleCfg.rank ~= 0 then
curStar = 1
end
|
66fe093a
liuzujun
元旦关卡活动
|
666
667
668
669
670
671
672
|
end
local oldStarNum = getStarCount(battleCfg, battleInfo["star"] or 0)
local newStarNum = getStarCount(battleCfg, curStar)
if newStarNum > oldStarNum then
battleInfo["star"] = curStar
end
|
34d9f192
liuzujun
世界boss 胜利才扣门票,扫荡根...
|
673
|
if battleCfg.rank ~= 0 and isWin then
|
8e892c71
liuzujun
挑战关卡活动打完再扣门票
|
674
675
676
677
678
|
-- 消耗门票
role.activity:getBattleTicket(actid)
local num = battleCfg.type:toArray(true, "=")[3]
actData["ticket"] = math.max(actData["ticket"] - num, 0)
|
66fe093a
liuzujun
元旦关卡活动
|
679
|
-- 更新排行榜 最高伤害
|
66fe093a
liuzujun
元旦关卡活动
|
680
681
682
683
684
685
686
687
688
689
690
691
|
battleInfo["top"] = math.max(battleInfo["top"] or 0, dmg)
battleInfo["sum"] = (battleInfo["sum"] or 0) + dmg
local rankVal = 0
if battleCfg.rank == 1 then
rankVal = battleInfo["sum"]
elseif battleCfg.rank == 2 then
rankVal = battleInfo["top"]
end
if rankVal > 0 then
role:updateRankCommon(RANK_TYPE.ActBattleBoss, rankVal)
end
end
|
66fe093a
liuzujun
元旦关卡活动
|
692
|
|
598bd73f
liuzujun
关卡挑战活动奖励错误bug
|
693
|
if (oldStarNum == 0 and newStarNum > 0) or battleCfg.rank ~= 0 then
|
66fe093a
liuzujun
元旦关卡活动
|
694
695
|
reward = battleCfg.item_clear:toNumMap()
end
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
696
|
if (oldStarNum < 3 and newStarNum == 3) or (battleCfg.rank ~= 0 and newStarNum == 3) then
|
66fe093a
liuzujun
元旦关卡活动
|
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
|
local aw = battleCfg.perfect_reward:toNumMap()
for k, v in pairs(aw) do
reward[k] = (reward[k] or 0) + v
end
end
role:checkBattle("act_battle", {
cfg = battleCfg,
star = newStarNum,
isWin = isWin,
info = msg.info,
reward = reward,
heros = heros,
supports = support,
})
|
be697585
liuzujun
活动剧情解锁
|
713
714
715
716
717
|
-- 解锁活动剧情
if newStarNum >= 3 then
role:checkStoryStatus(false, 5, id)
end
|
6857a37f
liuzujun
世界Boss 增加行动点
|
718
719
|
if battleCfg.worldBoss_award ~= 0 and msg.point then
battleInfo["bossP"] = (battleInfo["bossP"] or 0) + msg.point
|
34d9f192
liuzujun
世界boss 胜利才扣门票,扫荡根...
|
720
|
battleInfo["maxP"] = math.max(msg.point, (battleInfo["maxP"] or 0))
|
6857a37f
liuzujun
世界Boss 增加行动点
|
721
|
end
|
ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
|
722
723
|
actData[id] = battleInfo
role.activity:updateActData("ChallengeLevel", actData)
|
6857a37f
liuzujun
世界Boss 增加行动点
|
724
|
|
66fe093a
liuzujun
元旦关卡活动
|
725
726
727
728
729
730
731
732
733
734
735
736
737
738
|
reward, change = role:award(reward, {log = {desc = "actBattle", int1 = actid, int2 = newStarNum}})
SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({
reward = reward,
change = change
}))
return true
end
function _M.battleRankRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
|
161c50cc
zhouhaihai
宝藏怪活动
|
739
740
741
742
743
744
745
746
747
|
local cfg = csvdb["activity_ctrlCsv"][actid]
if not cfg then return 1 end
if not role.activity:isOpen(cfg.showType) then return 2 end
local actTypeToRank = {
[role.activity.ActivityType.ChallengeLevel] = RANK_TYPE.ActBattleBoss,
[role.activity.ActivityType.Crisis] = RANK_TYPE.ActCrisis,
}
if not actTypeToRank[cfg.showType] then return end
local rankInfo = role:getRankInfoCommon(actTypeToRank[cfg.showType])
|
66fe093a
liuzujun
元旦关卡活动
|
748
749
750
751
752
753
754
755
756
757
758
|
SendPacket(actionCodes.Activity_battleRankRpc, MsgPack.pack(rankInfo))
return true
end
function _M.battleMilestoneRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local index = msg.index
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
759
|
if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
|
66fe093a
liuzujun
元旦关卡活动
|
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
|
local actCfg = csvdb["activity_mileageCsv"][actid]
if not actCfg then return 3 end
local mileCfg = actCfg[index]
if not mileCfg then return 4 end
local actData = role.activity:getActData("ChallengeLevel") or {}
local battleInfo = actData[id] or {}
local val = 0
if mileCfg.type == 1 then
val = battleInfo["sum"] or 0
elseif mileCfg.type == 2 then
val = battleInfo["top"] or 0
end
local record = battleInfo["r"] or ""
local flag = string.char(string.getbit(record, index))
if flag == "1" then return 5 end
if mileCfg.condition > val then return 6 end
battleInfo["r"] = string.setbit(record, index)
actData[id] = battleInfo
role.activity:updateActData("ChallengeLevel", actData)
local award = mileCfg.reward:toNumMap()
local reward, change = role:award(award, {log = {desc = "actMilestone", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_battleMilestoneRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
161c50cc
zhouhaihai
宝藏怪活动
|
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
|
function _M.crisisMilestoneRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
if not role.activity:isOpenById(actid, "Crisis") then return 1 end
local actCfg = csvdb["activity_mileageCsv"][actid]
if not actCfg then return 3 end
local curCsv = actCfg[id]
if not curCsv then return 4 end
if role:getItemCount(ItemId.CrisisScore) < curCsv.condition then
return 5
end
local actData = role.activity:getActData("Crisis") or {}
actData.score = actData.score or {}
if actData.score[id] then
return 6
end
actData.score[id] = -1
role.activity:updateActData("Crisis", actData)
|
558c9044
zhouhaihai
物资危机
|
815
816
|
local reward, change = role:award(curCsv.reward, {log = {desc = "actMilecrisis", int1 = actid}})
|
161c50cc
zhouhaihai
宝藏怪活动
|
817
818
819
820
821
|
SendPacket(actionCodes.Activity_crisisMilestoneRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
be697585
liuzujun
活动剧情解锁
|
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
|
function _M.bossRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local index = msg.index
if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
local actCfg = csvdb["activity_battleCsv"][actid]
if not actCfg then return 2 end
local battleCfg = actCfg[id]
if not battleCfg then return 3 end
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
837
|
if battleCfg.worldBoss_award == 0 then return 4 end
|
be697585
liuzujun
活动剧情解锁
|
838
|
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
839
840
841
842
843
|
actCfg = csvdb["activity_wordboss_awardCsv"][battleCfg.worldBoss_award]
if not actCfg then return 5 end
local awardCfg = actCfg[index]
if not awardCfg then return 6 end
|
8b6745bf
liuzujun
世界boss行动点奖励领完后重置
|
844
|
local totalAwardCnt = #actCfg
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
845
846
847
848
849
850
851
852
|
local preList = awardCfg.condition1:toArray(true, "=")
local actData = role.activity:getActData("ChallengeLevel") or {}
local battleInfo = actData[id] or {}
local bossPoint = battleInfo["bossP"] or 0
if bossPoint < 1 then return 7 end
local bossRecord = battleInfo["bossR"] or ""
|
ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
|
853
854
855
856
|
local r = string.char(string.getbit(bossRecord, index))
if r == "1" then
return 9
end
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
|
local ok = false
if #preList == 0 then
ok = true
else
for _, i in ipairs(preList) do
local flag = string.char(string.getbit(bossRecord, i))
if flag == "1" then
ok = true
break
end
end
end
if not ok then return 8 end
battleInfo["bossR"] = string.setbit(bossRecord, index)
|
8b6745bf
liuzujun
世界boss行动点奖励领完后重置
|
872
873
874
875
876
877
878
879
880
881
|
local allFinish = true
for i = 1, totalAwardCnt do
if string.char(string.getbit(battleInfo["bossR"], i)) == "0" then
allFinish = false
break
end
end
if allFinish then
battleInfo["bossR"] = ""
end
|
ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
|
882
|
battleInfo["bossP"] = bossPoint - 1
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
883
884
885
886
887
888
|
actData[id] = battleInfo
role.activity:updateActData("ChallengeLevel", actData)
local award = awardCfg.reward:toNumMap()
local reward, change = role:award(award, {log = {desc = "worldBossReward", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_bossRewardRpc, MsgPack.pack(role:packReward(reward, change)))
|
be697585
liuzujun
活动剧情解锁
|
889
890
891
|
return true
end
|
d763fb14
zhouhaihai
签到 九宫格
|
892
|
return _M
|