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src/actions/StoreAction.lua 11.9 KB
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  local _M = {}
  
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  local md5 = require "md5"
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  -- 入口在正式服关闭  -- mock 充值
  function _M.rechargeRpc(agent , data)
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local dataSet = csvdb["shop_rechargeCsv"][id]
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  	if not dataSet then return end
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  	local roleId = role:getProperty("id")
  	
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  	--创建订单号
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  	local partnerOrderId = role:getPurchaseOrder(id)
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  	if partnerOrderId == "" then
  		return 1
  	end
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  	SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId }))
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  	-- 测试的 直接发奖励了
  	skynet.timeout(10, function ()
  		role:handlePurchase({
  			order = partnerOrderId,
  			amount = dataSet.rmb,
  			game_money = dataSet.diamond,
  			product_id = dataSet.productId,
  			pay_time = skynet.timex(),
  			transactionId = "onlyTest",
  		})
  	end)
  	
  	return true
  end
  
  local function table_keys( t )
      local keys = {}
      for k, _ in pairs( t ) do
          keys[#keys + 1] = k
      end
      return keys
  end
  
  local function signPms(params, secret_key)
      local keys = table_keys(params)
      table.sort(keys)
      local urlCode = ""
      for index, key in ipairs(keys) do
  		urlCode = urlCode .. params[key]
  	end
  	return md5.sumhexa(urlCode .. secret_key):lower()
  end
  
  
  -- google 充值 入口
  function _M.googleRechargeRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local dataSet = csvdb["shop_rechargeCsv"][id]
  	if not dataSet then return end
  	local roleId = role:getProperty("id")
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  	role.ignoreHeartbeat = true
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  	--创建订单号
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  	local partnerOrderId = role:getPurchaseOrder(id)
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  	-- 签名
  	local secret_key = "b7657fa7ccd44c16a35e3f454ac7a075"
  	local need = {
  		out_trade_no = partnerOrderId,
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  		money = dataSet.rmb * 100,
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  		game_money = dataSet.diamond,
  		product_id = dataSet.productId,
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  		notify_url = msg.notifyUrl
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  	}
  	local sign = signPms(need, secret_key)
  
  	SendPacket(actionCodes.Store_googleRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
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  	return true
  end
  
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  -- mycard 充值 入口
  function _M.myCardRechargeRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local dataSet = csvdb["shop_rechargeCsv"][id]
  	if not dataSet then return end
  	local roleId = role:getProperty("id")
  
  	role.ignoreHeartbeat = true
  	--创建订单号
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  	local partnerOrderId = role:getPurchaseOrder(id)
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  	-- 签名
  	local secret_key = "48759e07540f46d9af17ec82669b4272"
  	local need = {
  		out_trade_no = partnerOrderId,
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  		money = dataSet.rmb * 100,
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  		game_money = dataSet.diamond,
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  		notify_url = msg.notifyUrl
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  	}
  	local sign = signPms(need, secret_key)
  
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  	SendPacket(actionCodes.Store_myCardRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
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  	return true
  end
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  -- mycard 充值 入口
  function _M.iosRechargeRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local dataSet = csvdb["shop_rechargeCsv"][id]
  	if not dataSet then return end
  	local roleId = role:getProperty("id")
  
  	role.ignoreHeartbeat = true
  	--创建订单号
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  	local partnerOrderId = role:getPurchaseOrder(id)
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  	-- 签名
  	local secret_key = "9647d2efe1074c73b9ac19af4337a70e"
  	local need = {
  		out_trade_no = partnerOrderId,
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  		money = dataSet.rmb * 100,
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  		game_money = dataSet.diamond,
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  		product_id = dataSet.iap_product_id,
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  		notify_url = msg.notifyUrl
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  	}
  	local sign = signPms(need, secret_key)
  
  	SendPacket(actionCodes.Store_iosRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
  	return true
  end
  
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  function _M.purchaseOrderResult(agent, data)
  	local role = agent.role
  
  	local roleId = role:getProperty("id")
  	local msg = MsgPack.unpack(data)
  
  	role.ignoreHeartbeat = false
  
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  	local status = {
  		fail = true,
  		success = true
  	}
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  	local partnerOrderStr = msg.order
  	if partnerOrderStr then
  		role:updatePurchaseOrder(partnerOrderStr, msg.platformOrder, status[msg.status] and msg.status or "unknown")
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  	end
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  	return true
  end
  
  
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  function _M.shopBuyRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local count = msg.count or 1
  
  	local dataSet = csvdb["shop_normalCsv"][id]
  	if not dataSet then return end
  
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  	if dataSet.unlock ~= "" then
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  		if not role:checkHangPass(tonumber(dataSet.unlock)) then
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  			skynet.error(string.format("shopBuyRpc,user do not finish hang pass, user_id:%d", role:getProperty("id")))
  			return 1
  		end
  	end
  
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  	local buyRecord = role.storeData:getProperty("buyR")
  	if math.illegalNum(count, 1, (dataSet.limit == 0 and math.huge or dataSet.limit - (buyRecord[id] or 0))) then 
  		skynet.error(string.format("shop buy over limit, user_id:%d, goods_id:%d", role:getProperty("id"), id))
  		return 1 
  	end
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  	local cost = {[dataSet.icon] = dataSet.cost * count}
  
  	local desc = "unknown"
  	if dataSet.shop == 1 then		-- 普通商店
  		desc = "dailyShop"
  		local dailySDD = role.dailyData:getProperty("dailySDD")
  		if dailySDD[id] then -- 折扣
  			cost = math.ceil(dataSet.cost * (1 - dataSet.disount / 100))
  		end
  	elseif dataSet.shop == 2 then		-- 美食商店
  		desc = "dinerShop"
  	elseif dataSet.shop == 3 then		-- 竞技场商店
  		desc = "pvpShop"
  	end
  
  	if not role:checkItemEnough(cost) then return end
  
  	if dataSet.limit ~= 0 then
  		buyRecord[id] = (buyRecord[id] or 0) + count
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  		role.storeData:updateProperty({field = "buyR", value = buyRecord})
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  	end
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  	role:costItems(cost, {log = {desc = desc, int1 = id, int2 = count}})
  
  	local gift = {}
  	for _id, _count in pairs(dataSet.gift:toNumMap()) do
  		gift[_id] = _count * count
  	end
  	local reward = role:award(gift, {log = {desc = desc, int1 = id, int2 = count}})
  	
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  	if dataSet.shop == 1 then
  		role:checkTaskEnter("ShopAll", {count = count})
  	end
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  	local costId, costCount = next(cost)
  
  	role:log("shop_purchase", {
  		item_id = id, -- 道具id
  		item_type = 0, -- 道具类型,具体见枚举表中道具类型枚举表
  		item_level = 0, -- 道具等级
  		item_cnt = count, -- 购买数量技术
  		currency_type = costId or 0, -- 购买道具消耗的货币类型,记录货币ID
  		shop_purchase_current = costCount or 0, -- 购买道具消耗的货币数量
  		shop_id = dataSet.shop, -- 商店ID
  	})
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  	role:mylog("role_action", {desc = desc, int1 = id, int2 = count})
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  	SendPacket(actionCodes.Store_shopBuyRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
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  function _M.getFreeChestRpc(agent, data)
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
  	local config = csvdb["shop_rechargeCsv"][id]
  	if not config then return end
  
      local rechargeRecord = role.storeData:getProperty("payR")
  	local getCount = (rechargeRecord[id] or 0)
  	if getCount >= config.limit then
  		return 1
  	end
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  	local reward, _ = role:award(config.itemFirst, {log = {desc = "freeGift", int1 = id}})
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  	rechargeRecord[id] = getCount + 1
  	role.storeData:updateProperty({field = "payR", value = rechargeRecord})
  
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  	SendPacket(actionCodes.Store_getFreeChestRpc, MsgPack.pack({reward = reward}))
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  	return true
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  end
  
  function _M.getGrowFundRewardRpc(agent, data)	
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
  	local config = csvdb["reward_newbeeCsv"][id]
  	if not config then return end
  
      local growFundFlag = role.storeData:getProperty("growFund")
  	local growFundRecord = role.storeData:getProperty("growFundR")
  	
  	if growFundFlag == 0 then
  		skynet.error("user do not buy grow fund")
  		return 1
  	end
  
  	if not role:checkHangPass(config.condition) then
  		skynet.error(string.format("user do not finish hang pass, user_id:%d", role:getProperty("id")))
  		return 1
  	end
  
  	local b = string.getbit(growFundRecord, id)
  	if string.char(b) == "1" then
  		return 1
  	end
  
  	growFundRecord = string.setbit(growFundRecord, id)
  	role.storeData:updateProperty({field = "growFundR", value = growFundRecord})
  
  	local gift = config.giftFree .. " " .. config.giftLimit
  	local reward, _ = role:award(gift, {log = {desc = "grownFund", int1 = id}})
  
  	SendPacket(actionCodes.Store_getGrowFundRewardRpc, MsgPack.pack({reward = reward}))
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  	return true
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  end
  
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  -- 赛季卡
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  function _M.getBattlePassRewardRpc(agent, data)	
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
  	local config = csvdb["reward_battlepassCsv"][id]
  	if not config then return end
  
  	local timeNow = skynet.timex()
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      local battleCardFlag = role.storeData:getProperty("battleCard")
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  	local battleCardFreeRecord = role.storeData:getProperty("battleFR")
  	local battleCardLimitRecord = role.storeData:getProperty("battleLR")
  
  	local freeFlag = string.char(string.getbit(battleCardFreeRecord, id))
  	local limitFlag = string.char(string.getbit(battleCardLimitRecord, id))
  
  	if freeFlag == "1" and limitFlag == "1" then
  		skynet.error("user already get battle pass reward")
  		return 1
  	end
  
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  	if battleCardFlag == 1 and limitFlag == "1" then
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  		return 1
  	end
  
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  	if role:getProperty("battlePoint") < config.point then
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  		skynet.error(string.format("user do not have enough battle point, user_id:%d", role:getProperty("id")))
  		return 1
  	end
  
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  	local gift = ""
  	if  freeFlag == "0" then
  		gift = config.giftFree
  
  		battleCardFreeRecord = string.setbit(battleCardFreeRecord, id)
  		role.storeData:updateProperty({field = "battleFR", value = battleCardFreeRecord})
  	end
  
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  	if battleCardFlag == 1 and limitFlag == "0" then
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  		if gift ~= "" then
  			gift = gift .. " "
  		end
  		gift = gift .. config.giftLimit
  
  		battleCardLimitRecord = string.setbit(battleCardLimitRecord, id)
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  		role.storeData:updateProperty({field = "battleLR", value = battleCardLimitRecord})
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  	end
  	
  	local reward, _ = role:award(gift, {log = {desc = "battleCard", int1 = id}})
  
  	SendPacket(actionCodes.Store_getBattlePassRewardRpc, MsgPack.pack({reward = reward}))
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  	return true
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  end
  
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  -- 探索指令奖励
  function _M.getExploreCommandRewardRpc(agent, data)	
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id		-- 探索id
  	local subId = msg.subId		-- 领取的阶段id
  
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  	local tab_name = "reward_levelpass" .. id .. "Csv"
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  	local config = csvdb[tab_name][subId]
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  	if not config then return end
  
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  	local bpInfo = role.storeData:getProperty("bpInfo") or {}
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  	local info = bpInfo[id] or {}
  	local flag = info["flag"] or 0
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  	--if flag == 0 then return 1 end
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  	local freeRecord = info["fr"] or ""
  	local buyRecord = info["br"] or ""
  
  	local freeFlag = string.char(string.getbit(freeRecord, subId))
  	local limitFlag = string.char(string.getbit(buyRecord, subId))
  
  	if freeFlag == "1" and limitFlag == "1" then
  		skynet.error("user already get explore command reward")
  		return 2
  	end
  
  	if flag == 1 and limitFlag == "1" then
  		return 3
  	end
  
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  	if not role:checkHangPass(config.level) then
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  		return 4
  	end
  
  	local gift = ""
  	if  freeFlag == "0" then
  		gift = config.giftFree
  
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  		freeRecord = string.setbit(freeRecord, subId)
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  		info["fr"] = freeRecord
  	end
  
  	if flag == 1 and limitFlag == "0" then
  		if gift ~= "" then
  			gift = gift .. " "
  		end
  		gift = gift .. config.giftLimit
  
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  		buyRecord = string.setbit(buyRecord, subId)
51d9d20b   liuzujun   付费签到,应用市场反馈
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  		info["br"] = buyRecord
  	end
  
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  	bpInfo[id] = info
  	role.storeData:updateProperty({field = "bpInfo", value = bpInfo})
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  	local reward, _ = role:award(gift, {log = {desc = "exploreCommand", int1 = id, int2 = subId}})
  
  	SendPacket(actionCodes.Store_getExploreCommandRewardRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
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  -- 累充奖励
  function _M.getTotalRechargeAwardRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local index = msg.index		-- 领取的索引id
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  	local totalTwd = role:getProperty("twdC")
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  	local totalRechargeRecord = role.storeData:getProperty("totalRR")
  	local flag = string.char(string.getbit(totalRechargeRecord, index))
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  	if flag == "1" then return 1 end
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  	local cfg = csvdb["activity_payRebateCsv"][index]
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  	if not cfg then return 2 end
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  	if cfg.twd > totalTwd then return 3 end
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  	totalRechargeRecord = string.setbit(totalRechargeRecord, index)
  	role.storeData:updateProperty({field = "totalRR", value = totalRechargeRecord})
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  	local main = cfg.main_reward:toNumMap()
  	local sub = cfg.sub_reward:toNumMap()
  	for k, v in pairs(sub) do
  		main[k] = (main[k] or 0) + v
  	end
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  	local reward, change = role:award(main, {log = {desc = "totalRecharge", int1 = index}})
  	SendPacket(actionCodes.Store_getTotalRechargeAwardRpc, MsgPack.pack(role:packReward(reward, change)))
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  	return true
  end
  
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  return _M