384bb077
zhouahaihai
挂机
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local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
local table_unpack = table.unpack
local _M = {}
local function checkReward(role)
local hangInfo = role:getProperty("hangInfo")
if not hangInfo.carbonId or not hangInfo.coinTime or not hangInfo.itemTime then
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024370be
liuzujun
双倍掉掉落bug
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return false
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384bb077
zhouahaihai
挂机
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end
local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
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bcf5bfbb
zhouahaihai
挂机new
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local nowCoinTime = math.min(skynet.timex(), hangInfo.endCoinTime or 0)
local nowItemTime = math.min(skynet.timex(), hangInfo.endItemTime or 0)
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384bb077
zhouahaihai
挂机
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706b517e
liuzujun
翻倍掉落活动,商城免费宝箱
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-- 此次挂机,其中翻倍时长占多少
local doubleTime = role.activity:getActHangDoubleTime(hangInfo.coinTime, nowCoinTime)
local normalTime = nowCoinTime - hangInfo.coinTime - doubleTime
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zhouahaihai
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liuzujun
翻倍掉落活动,商城免费宝箱
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local coinCount = math.max(0, math.floor((normalTime) / globalCsv.idle_money_produce_cd))
local coinDoubleCount = math.max(0, math.floor((doubleTime) / globalCsv.idle_money_produce_cd)) * 2
hangInfo.coinTime = nowCoinTime
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024370be
liuzujun
双倍掉掉落bug
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normalTime = nowItemTime - hangInfo.itemTime
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706b517e
liuzujun
翻倍掉落活动,商城免费宝箱
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local itemCount = math.max(0, math.floor((normalTime) / globalCsv.idle_item_produce_cd))
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liuzujun
翻倍掉落活动,商城免费宝箱
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hangInfo.itemTime = nowItemTime
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384bb077
zhouahaihai
挂机
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local items = role:getProperty("hangBag")
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706b517e
liuzujun
翻倍掉落活动,商城免费宝箱
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coinCount = coinCount + coinDoubleCount
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liuzujun
快速挂机掉落浮点数取整
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items[ItemId.Gold] = math.floor((items[ItemId.Gold] or 0) + coinCount * carbonData.money)
items[ItemId.Exp] = math.floor((items[ItemId.Exp] or 0) + coinCount * carbonData.exp)
items[ItemId.PlayerExp] = math.floor((items[ItemId.PlayerExp] or 0) + coinCount * carbonData.playerExp)
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384bb077
zhouahaihai
挂机
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local pool = {}
for _, temp in pairs(carbonData.item:toArray()) do
table.insert(pool, temp:toArray(true, "="))
end
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64e63ad0
wangyujie
完成需求:挂机栏位物品数量上限和钻...
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local curFC = 0
local curIC = 0
for id, count in pairs(items) do
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bcf5bfbb
zhouahaihai
挂机new
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if id ~= ItemId.Gold and id ~= ItemId.Exp and id ~= ItemId.PlayerExp then
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64e63ad0
wangyujie
完成需求:挂机栏位物品数量上限和钻...
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curFC = curFC + math.ceil(count / globalCsv.idle_field_limit)
curIC = curIC + count
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9962b061
zhouahaihai
补充 挂机
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end
end
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liuzujun
添加特权卡
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-- 特权卡挂机额外栏位
local privExtraCnt = role.storeData:getHangSlotExtraCount()
local selfFC = role:getProperty("hangBagLimit") + privExtraCnt
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64e63ad0
wangyujie
完成需求:挂机栏位物品数量上限和钻...
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local selfIC = selfFC * globalCsv.idle_field_limit
local function randomItem()
if curIC >= selfIC then
return
end
local tempPool = clone(pool)
while #tempPool > 0 do
local idx = math.randWeight(tempPool, 3)
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024370be
liuzujun
双倍掉掉落bug
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local cur = clone(pool[idx])
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liuzujun
拾荒选择时间,抽卡增加sr保底
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if cur[1] ~= 0 then -- 轮空 id
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liuzujun
双倍掉掉落bug
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if cur[1] == ItemId.BreakCost and doubleTime > 0 then
cur[2] = cur[2] * 2
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wangyujie
完成需求:挂机栏位物品数量上限和钻...
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end
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双倍掉掉落bug
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if (items[cur[1]] and math.ceil((items[cur[1]] + cur[2]) / globalCsv.idle_field_limit) > math.ceil(items[cur[1]] / globalCsv.idle_field_limit))
or not items[cur[1]] then --要占用新栏位的情况
local addFC
if not items[cur[1]] then
addFC = math.ceil(cur[2] / globalCsv.idle_field_limit)
else
local frontC = items[cur[1]] % globalCsv.idle_field_limit
if frontC == 0 then
frontC = globalCsv.idle_field_limit
end
addFC = math.ceil((cur[2] - (globalCsv.idle_field_limit - frontC)) / globalCsv.idle_field_limit)
end
if curFC + addFC <= selfFC then
curFC = curFC + addFC
items[cur[1]] = (items[cur[1]] or 0) + cur[2]
break
else
--加不了,换别的东西
table.remove(tempPool, idx)
end
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64e63ad0
wangyujie
完成需求:挂机栏位物品数量上限和钻...
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else
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liuzujun
双倍掉掉落bug
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items[cur[1]] = items[cur[1]] + cur[2]
break
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64e63ad0
wangyujie
完成需求:挂机栏位物品数量上限和钻...
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end
else
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64e63ad0
wangyujie
完成需求:挂机栏位物品数量上限和钻...
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break
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9962b061
zhouahaihai
补充 挂机
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end
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zhouahaihai
补充 挂机
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end
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wangyujie
完成需求:挂机栏位物品数量上限和钻...
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curIC = curIC + 1
end
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024370be
liuzujun
双倍掉掉落bug
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wangyujie
完成需求:挂机栏位物品数量上限和钻...
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for i = 1, itemCount do
randomItem()
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384bb077
zhouahaihai
挂机
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end
if coinCount > 0 or itemCount > 0 then
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zhouahaihai
挂机down
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return true
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zhouahaihai
挂机
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end
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024370be
liuzujun
双倍掉掉落bug
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return false
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384bb077
zhouahaihai
挂机
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end
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zhouahaihai
挂机
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--开始一个新的关卡
function _M.startRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local carbonId = msg.carbonId
local carbonData = csvdb["idle_battleCsv"][carbonId]
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zhouhaihai
奖励副本
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if not carbonData then return 1 end
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384bb077
zhouahaihai
挂机
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d232676a
zhouhaihai
功能解锁 冒险返回
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if math.floor(carbonId / 10000) ~= 1 then
if not role:isFuncUnlock(FuncUnlock.DifficultHang) then return end
end
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zhouahaihai
挂机优化
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for _, preCarbonId in ipairs(carbonData.prepose:toArray(true, "=")) do
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zhouhaihai
修改hangPass 结构
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if not role:checkHangPass(preCarbonId) then return 2 end
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挂机优化
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end
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zhouahaihai
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挂机down
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if checkReward(role) then
role:updateProperty({field = "hangBag", value = role:getProperty("hangBag")})
end
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zhouahaihai
挂机
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local hangInfo = role:getProperty("hangInfo")
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zhouahaihai
挂机down
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local isNew = not hangInfo.carbonId
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zhouahaihai
挂机
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hangInfo.carbonId = carbonId
local nowTime = skynet.timex()
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zhouahaihai
挂机down
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if isNew then
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1103490d
zhouhaihai
设置 国家时间错误
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hangInfo.coinTime = nowTime
hangInfo.itemTime = nowTime
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bcf5bfbb
zhouahaihai
挂机new
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hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max
hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max
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1103490d
zhouhaihai
设置 国家时间错误
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else
hangInfo.coinTime = math.min(nowTime, hangInfo.endCoinTime)
hangInfo.itemTime = math.min(nowTime, hangInfo.endItemTime)
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zhouahaihai
挂机down
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end
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zhouhaihai
修改hangPass 结构
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if not role:checkHangPass(carbonId) then
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zhouahaihai
挂机down
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hangInfo.bossTime = nowTime + carbonData.idle_time
else
hangInfo.bossTime = nil
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384bb077
zhouahaihai
挂机
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end
role:updateProperty({field = "hangInfo", value = hangInfo})
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384bb077
zhouahaihai
挂机
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SendPacket(actionCodes.Hang_startRpc, '')
return true
end
-- 每隔1分钟检查一次
function _M.checkRpc(agent, data)
local role = agent.role
-- local msg = MsgPack.unpack(data)
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zhouahaihai
挂机down
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if checkReward(role) then
role:updateProperty({field = "hangBag", value = role:getProperty("hangBag")})
role:updateProperty({field = "hangInfo", value = role:getProperty("hangInfo")})
end
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384bb077
zhouahaihai
挂机
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SendPacket(actionCodes.Hang_checkRpc, MsgPack.pack({}))
return true
end
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cc5ca7f3
zhouhaihai
缓存battleKey
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local _BattleKey = nil
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384bb077
zhouahaihai
挂机
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function _M.startBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
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zhouahaihai
挂机new
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local carbonId = msg.carbonId
local curData = csvdb["idle_battleCsv"][carbonId]
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a1e08c9c
zhengshouren
宝箱关战斗异常
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if not curData then
return 1
end
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bcf5bfbb
zhouahaihai
挂机new
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384bb077
zhouahaihai
挂机
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local hangInfo = role:getProperty("hangInfo")
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bcf5bfbb
zhouahaihai
挂机new
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if curData.main ~= 1 then
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a1e08c9c
zhengshouren
宝箱关战斗异常
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if carbonId ~= hangInfo.carbonId then
return 2
end
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bcf5bfbb
zhouahaihai
挂机new
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end
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33be3111
zhouhaihai
修改hangPass 结构
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if role:checkHangPass(carbonId) then
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a1e08c9c
zhengshouren
宝箱关战斗异常
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return 3
end
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bcf5bfbb
zhouahaihai
挂机new
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cc5ca7f3
zhouhaihai
缓存battleKey
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_BattleKey = tostring(math.random())
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53e8037e
zhouhaihai
任务
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role:checkTaskEnter("HangBattle", {id = carbonId})
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52c87300
zhouhaihai
bug
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SendPacket(actionCodes.Hang_startBattleRpc, MsgPack.pack({key = _BattleKey}))
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384bb077
zhouahaihai
挂机
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return true
end
function _M.endBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hangInfo = role:getProperty("hangInfo")
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cc5ca7f3
zhouhaihai
缓存battleKey
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if not msg.key or msg.key ~= _BattleKey then
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d6a66c74
zhouhaihai
校验失败也返回
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SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1}))
return true
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4906ebd2
zhengshouren
宝箱关副本结算异常
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end
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bcf5bfbb
zhouahaihai
挂机new
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local carbonId = msg.carbonId
local carbonData = csvdb["idle_battleCsv"][carbonId]
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4906ebd2
zhengshouren
宝箱关副本结算异常
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if not carbonData then
return 2
end
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bcf5bfbb
zhouahaihai
挂机new
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if carbonData.main ~= 1 then
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4906ebd2
zhengshouren
宝箱关副本结算异常
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if carbonId ~= hangInfo.carbonId then
return 3
end
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bcf5bfbb
zhouahaihai
挂机new
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end
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33be3111
zhouhaihai
修改hangPass 结构
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if role:checkHangPass(carbonId) then
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4906ebd2
zhengshouren
宝箱关副本结算异常
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return 4
end
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7bb30dca
zhouhaihai
修改发奖
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local reward, change
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384bb077
zhouahaihai
挂机
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if msg.starNum and msg.starNum > 0 then --win
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33be3111
zhouhaihai
修改hangPass 结构
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role:hangFinish(carbonId)
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bcf5bfbb
zhouahaihai
挂机new
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if carbonData.main ~= 1 then
hangInfo.bossTime = nil
end
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384bb077
zhouahaihai
挂机
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-- reward
reward = {}
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384bb077
zhouahaihai
挂机
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reward[ItemId.Gold] = carbonData.money_clear
reward[ItemId.Exp] = carbonData.exp_clear
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00115a7a
zhouahaihai
奖励发放
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reward[ItemId.PlayerExp] = carbonData.playerExp_clear
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384bb077
zhouahaihai
挂机
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for itemId, count in pairs(carbonData.item_clear:toNumMap()) do
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384bb077
zhouahaihai
挂机
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reward[itemId] = count
end
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7bb30dca
zhouhaihai
修改发奖
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reward, change = role:award(reward, {log = {desc = "hangBattle", int1 = carbonId}})
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00e663bd
zhouhaihai
剧情相关
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03a6166a
zhouhaihai
餐厅优化
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role:checkTaskEnter("HangPass", {id = carbonId})
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384bb077
zhouahaihai
挂机
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end
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93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
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if hangInfo.carbonId < carbonId then
hangInfo.carbonId = carbonId
end
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384bb077
zhouahaihai
挂机
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246
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role:updateProperty({field = "hangInfo", value = hangInfo})
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33be3111
zhouhaihai
修改hangPass 结构
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local team = role:getProperty("pvpTC")
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3133cb76
zhouhaihai
日志
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1e9cb217
chenyueqi
服务器记录控制引导过程
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-- 引导
if carbonId == 10101 then
role:finishGuide(5)
elseif carbonId == 10102 then
role:finishGuide(8)
elseif carbonId == 10103 then
role:finishGuide(9)
elseif carbonId == 10220 then
role:finishGuide(22)
end
for _, guideData in pairs(csvdb["guide_unlockCsv"]) do
if guideData.type == 3 and guideData.carbonId == carbonId then
role:saveGuide(guideData.guideId,1,true)
break
end
end
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384bb077
zhouahaihai
挂机
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SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({
starNum = msg.starNum,
reward = reward,
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7bb30dca
zhouhaihai
修改发奖
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change = change,
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384bb077
zhouahaihai
挂机
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}))
return true
end
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7efe5275
zhouhaihai
检查leader
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local function checkLeader(heros, leader)
if not leader then return end
for slot, heroId in pairs(heros) do
if heroId == leader then return true end
end
end
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384bb077
zhouahaihai
挂机
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function _M.roleFormatRpc(agent , data)
local role = agent.role
local msg = MsgPack.unpack(data)
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384bb077
zhouahaihai
挂机
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local hangTeam = role:getProperty("hangTeam")
for slot, heroId in pairs(msg.heros) do
if not role.heros[heroId] then
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e6ebee44
zhouhaihai
编队bug
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return 1
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384bb077
zhouahaihai
挂机
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end
end
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f603a60f
zhouhaihai
支援技实装
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local supports = {}
for slot, support in pairs(msg.supports or {}) do
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e6ebee44
zhouhaihai
编队bug
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if slot ~= 1 and slot ~= 2 then return 2 end
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f603a60f
zhouhaihai
支援技实装
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local level = role.dinerData:getProperty("dishTree"):getv(support, 0)
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e6ebee44
zhouhaihai
编队bug
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if level <= 0 then return 3 end
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f603a60f
zhouhaihai
支援技实装
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supports[slot] = support
end
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e6ebee44
zhouhaihai
编队bug
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if not checkLeader(msg.heros, msg.leader) then return 4 end
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f603a60f
zhouhaihai
支援技实装
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384bb077
zhouahaihai
挂机
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table.clear(hangTeam)
hangTeam.heros = {}
for slot, heroId in pairs(msg.heros) do
hangTeam.heros[slot] = heroId
end
hangTeam.leader = msg.leader
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f603a60f
zhouhaihai
支援技实装
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hangTeam.supports = supports
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fa565e0c
zhouhaihai
优化结构
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role:saveHangTeam(hangTeam)
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384bb077
zhouahaihai
挂机
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SendPacket(actionCodes.Hang_roleFormatRpc, '')
return true
end
|
5af8b4aa
zhouahaihai
挂机down
|
313
314
315
316
317
|
function _M.getRewardRpc(agent , data)
local role = agent.role
checkReward(role)
local items = role:getProperty("hangBag")
if not next(items) then return end
|
7bb30dca
zhouhaihai
修改发奖
|
318
|
local reward, change = role:award(items, {log = {desc = "hangReward"}})
|
5af8b4aa
zhouahaihai
挂机down
|
319
320
321
|
table.clear(items)
local hangInfo = role:getProperty("hangInfo")
local nowTime = skynet.timex()
|
bcf5bfbb
zhouahaihai
挂机new
|
322
323
|
hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max
hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max
|
5af8b4aa
zhouahaihai
挂机down
|
324
325
326
327
|
hangInfo.coinTime = nowTime
hangInfo.itemTime = nowTime
role:updateProperty({field = "hangBag", value = items})
role:updateProperty({field = "hangInfo", value = hangInfo})
|
03a6166a
zhouhaihai
餐厅优化
|
328
|
role:checkTaskEnter("HangGet")
|
53e8037e
zhouhaihai
任务
|
329
330
|
if reward[ItemId.Gold] then
role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]})
|
bcf5bfbb
zhouahaihai
挂机new
|
331
|
end
|
53e8037e
zhouhaihai
任务
|
332
|
SendPacket(actionCodes.Hang_getRewardRpc, MsgPack.pack({
|
7bb30dca
zhouhaihai
修改发奖
|
333
334
|
reward = reward,
change = change
|
bcf5bfbb
zhouahaihai
挂机new
|
335
336
337
338
|
}))
return true
end
|
53e8037e
zhouhaihai
任务
|
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
|
-- function _M.getRewardItemRpc(agent , data)
-- local role = agent.role
-- checkReward(role)
-- local items = role:getProperty("hangBag")
-- if not next(items) then return end
-- local notNeed = {[ItemId.Gold] = 1, [ItemId.Exp] = 1, [ItemId.PlayerExp] = 1}
-- local reward = {}
-- for itemId , count in pairs(items) do
-- if not notNeed[itemId] then
-- reward[itemId] = count
-- items[itemId] = nil
-- end
-- end
-- if not next(reward) then return end
-- local reward = role:award(reward)
-- local hangInfo = role:getProperty("hangInfo")
-- local nowTime = skynet.timex()
-- hangInfo.endItemTime = nowTime + globalCsv.idle_producetime_max
-- hangInfo.itemTime = nowTime
-- role:updateProperty({field = "hangBag", value = items})
-- role:updateProperty({field = "hangInfo", value = hangInfo})
-- SendPacket(actionCodes.Hang_getRewardItemRpc, MsgPack.pack({
-- reward = reward
-- }))
-- return true
-- end
-- function _M.getRewardCoinRpc(agent , data)
-- local role = agent.role
-- checkReward(role)
-- local items = role:getProperty("hangBag")
-- if not next(items) then return end
-- local need = {[ItemId.Gold] = 1, [ItemId.Exp] = 1, [ItemId.PlayerExp] = 1}
-- local reward = {}
-- for itemId , count in pairs(items) do
-- if need[itemId] then
-- reward[itemId] = count
-- items[itemId] = nil
-- end
-- end
-- local reward = role:award(reward)
|
bcf5bfbb
zhouahaihai
挂机new
|
384
|
|
53e8037e
zhouhaihai
任务
|
385
386
387
388
389
390
391
392
393
394
395
396
|
-- local hangInfo = role:getProperty("hangInfo")
-- local nowTime = skynet.timex()
-- hangInfo.endCoinTime = nowTime + globalCsv.idle_producetime_max
-- hangInfo.coinTime = nowTime
-- role:updateProperty({field = "hangBag", value = items})
-- role:updateProperty({field = "hangInfo", value = hangInfo})
-- SendPacket(actionCodes.Hang_getRewardCoinRpc, MsgPack.pack({
-- reward = reward
-- }))
-- return true
-- end
|
9962b061
zhouahaihai
补充 挂机
|
397
398
399
400
401
402
403
404
405
406
407
408
409
|
function _M.quickRpc(agent , data)
local role = agent.role
local hangInfo = role:getProperty("hangInfo")
if not hangInfo.carbonId then return end
local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
local curCount = role.dailyData:getProperty("hangQC") + 1
local costs = globalCsv.idle_quickproduce_cost:toArray(true, "=")
if not costs[curCount] then return end
if costs[curCount] > 0 then
if not role:checkItemEnough({[ItemId.Diamond] = costs[curCount]}) then return end
|
3133cb76
zhouhaihai
日志
|
410
|
role:costItems({[ItemId.Diamond] = costs[curCount]}, {log = {desc = "quickHang", int1 = hangInfo.carbonId}})
|
9962b061
zhouahaihai
补充 挂机
|
411
412
413
414
415
416
417
418
419
|
end
role.dailyData:updateProperty({field = "hangQC", value = curCount})
local time = globalCsv.idle_quickproduce_time
local reward = {}
local coinCount = math.floor(time / globalCsv.idle_money_produce_cd)
local itemCount = math.floor(time / globalCsv.idle_item_produce_cd)
|
9e1a93c2
liuzujun
快速挂机掉落浮点数取整
|
420
421
422
|
reward[ItemId.Gold] = math.floor((reward[ItemId.Gold] or 0) + coinCount * carbonData.money)
reward[ItemId.Exp] = math.floor((reward[ItemId.Exp] or 0) + coinCount * carbonData.exp)
reward[ItemId.PlayerExp] = math.floor((reward[ItemId.PlayerExp] or 0) + coinCount * carbonData.playerExp)
|
9962b061
zhouahaihai
补充 挂机
|
423
424
425
426
427
428
429
430
431
|
local pool = {}
for _, temp in pairs(carbonData.item:toArray()) do
table.insert(pool, temp:toArray(true, "="))
end
for i = 1, itemCount do
local cur = pool[math.randWeight(pool, 3)]
reward[cur[1]] = (reward[cur[1]] or 0) + cur[2]
end
|
317a46a9
liuzujun
添加特权卡
|
432
|
|
9e1a93c2
liuzujun
快速挂机掉落浮点数取整
|
433
434
|
local doubleCoef = role.activity:isOpen("DoubleDrop") and 2 or 1
|
317a46a9
liuzujun
添加特权卡
|
435
436
437
438
|
-- 特权卡获取加速获得额外道具
local coef = role.storeData:getProduceItemSpeedCoef()
if coef > 1 then
for k, cnt in pairs(reward) do
|
9e1a93c2
liuzujun
快速挂机掉落浮点数取整
|
439
|
reward[k] = math.floor(cnt * coef * doubleCoef)
|
317a46a9
liuzujun
添加特权卡
|
440
441
442
|
end
end
|
7bb30dca
zhouhaihai
修改发奖
|
443
444
|
local change
reward, change = role:award(reward, {log = {desc = "quickHang", int1 = hangInfo.carbonId}})
|
f60b89b1
zhouhaihai
奖励副本
|
445
446
447
|
if reward[ItemId.Gold] then
role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]})
end
|
53e8037e
zhouhaihai
任务
|
448
|
role:checkTaskEnter("HangQuick")
|
9962b061
zhouahaihai
补充 挂机
|
449
|
SendPacket(actionCodes.Hang_quickRpc, MsgPack.pack({
|
7bb30dca
zhouhaihai
修改发奖
|
450
451
|
reward = reward,
change = change
|
9962b061
zhouahaihai
补充 挂机
|
452
453
454
455
|
}))
return true
end
|
f60b89b1
zhouhaihai
奖励副本
|
456
457
458
459
460
461
462
463
464
|
function _M.bonusFormatRpc(agent , data)
local role = agent.role
local msg = MsgPack.unpack(data)
local bTeam = role:getProperty("bTeam")
for slot, heroId in pairs(msg.heros) do
if not role.heros[heroId] then
return
end
end
|
f603a60f
zhouhaihai
支援技实装
|
465
466
467
468
469
470
471
|
local supports = {}
for slot, support in pairs(msg.supports) do
if slot ~= 1 and slot ~= 2 then return end
local level = role.dinerData:getProperty("dishTree"):getv(support, 0)
if level <= 0 then return end
supports[slot] = support
end
|
7efe5275
zhouhaihai
检查leader
|
472
473
|
if not checkLeader(msg.heros, msg.leader) then return end
|
f60b89b1
zhouhaihai
奖励副本
|
474
475
476
477
478
479
|
table.clear(bTeam)
bTeam.heros = {}
for slot, heroId in pairs(msg.heros) do
bTeam.heros[slot] = heroId
end
bTeam.leader = msg.leader
|
f603a60f
zhouhaihai
支援技实装
|
480
|
bTeam.supports = supports
|
f60b89b1
zhouhaihai
奖励副本
|
481
482
483
484
485
486
487
488
489
490
491
492
493
|
role:updateProperty({field = "bTeam", value = bTeam})
SendPacket(actionCodes.Hang_bonusFormatRpc, '')
return true
end
function _M.buyBonusCountRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local count = msg.count
local btype = msg.type
|
3133cb76
zhouhaihai
日志
|
494
|
if not TimeReset["DailyBattle" .. btype] then return end
|
f60b89b1
zhouhaihai
奖励副本
|
495
496
497
498
499
500
|
local bonusC = role.dailyData:getProperty("bonusC")
bonusC[btype] = bonusC[btype] or {c = 0, b = 0}
local lastCount = globalCsv.bonus_daily_buy_count - bonusC[btype]["b"]
if math.illegalNum(count, 1, lastCount) then return 1 end
|
3133cb76
zhouhaihai
日志
|
501
|
if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.bonus_buy_cost * count}) then return 2 end
|
f60b89b1
zhouhaihai
奖励副本
|
502
|
|
887c1843
zhouhaihai
日志新一批
|
503
|
role:costItems({[ItemId.Diamond] = globalCsv.bonus_buy_cost * count}, {log = {desc = "buyBonusCount", int1 = btype, int2 = count}})
|
d481965d
zhouhaihai
购买次数bug
|
504
505
|
bonusC[btype]["b"] = bonusC[btype]["b"] + count
bonusC[btype]["c"] = bonusC[btype]["c"] - count
|
f60b89b1
zhouhaihai
奖励副本
|
506
507
508
509
510
511
512
513
514
515
516
517
|
role.dailyData:updateProperty({field = "bonusC", value = bonusC})
SendPacket(actionCodes.Hang_buyBonusCountRpc, '')
return true
end
function _M.startBonusBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
518
519
|
if not role:isFuncUnlock(FuncUnlock.BonusBattle) then return end
|
f60b89b1
zhouhaihai
奖励副本
|
520
|
local bonusData = csvdb["bonus_battleCsv"][id]
|
bc902e2d
zhouhaihai
增加开放判断
|
521
522
523
|
if not role:isTimeResetOpen(TimeReset["DailyBattle" .. bonusData.type]) then return end
|
f60b89b1
zhouhaihai
奖励副本
|
524
|
if not bonusData then return 1 end
|
33be3111
zhouhaihai
修改hangPass 结构
|
525
|
if not role:checkHangPass(bonusData.unlock) then return 2 end
|
f60b89b1
zhouhaihai
奖励副本
|
526
527
528
529
530
531
|
if not next(role:getProperty("bTeam")) then return 3 end
local bonusC = role.dailyData:getProperty("bonusC")
bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}
if globalCsv.bonus_daily_count - bonusC[bonusData.type]["c"] <= 0 then return 4 end
|
f60b89b1
zhouhaihai
奖励副本
|
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
|
role.__bonusBattleCache = {
key = tostring(math.random()),
id = id,
}
SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({key = role.__bonusBattleCache.key}))
return true
end
function _M.endBonusBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local key = msg.key
local starNum = msg.starNum
if not role.__bonusBattleCache then return 1 end
|
d6a66c74
zhouhaihai
校验失败也返回
|
550
551
552
553
|
if role.__bonusBattleCache.id ~= id or role.__bonusBattleCache.key ~= key then
SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1}))
return true
end
|
f60b89b1
zhouhaihai
奖励副本
|
554
555
|
local bonusData = csvdb["bonus_battleCsv"][id]
|
7bb30dca
zhouhaihai
修改发奖
|
556
|
local reward, change
|
f60b89b1
zhouhaihai
奖励副本
|
557
|
if starNum and starNum > 0 then
|
74a8fdc9
zhouhaihai
奖励副本 胜利扣除次数
|
558
559
560
561
562
563
564
|
-- 胜利扣除次数
local bonusC = role.dailyData:getProperty("bonusC")
bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}
if globalCsv.bonus_daily_count - bonusC[bonusData.type]["c"] <= 0 then return 3 end
bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + 1
role.dailyData:updateProperty({field = "bonusC", value = bonusC})
|
b2747fbc
zhouhaihai
挂机
|
565
566
567
568
569
|
reward = bonusData.reward:toNumMap()
local chance = bonusData.chance:randWeight(true)
if chance[1] ~= 0 then
reward[chance[1]] = (reward[chance[1]] or 0) + chance[2]
end
|
7bb30dca
zhouhaihai
修改发奖
|
570
|
reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = id}})
|
f60b89b1
zhouhaihai
奖励副本
|
571
572
573
|
role:checkTaskEnter("BonusPass", {id = id})
end
|
f60b89b1
zhouhaihai
奖励副本
|
574
575
|
SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({
starNum = starNum,
|
7bb30dca
zhouhaihai
修改发奖
|
576
577
578
|
reward = reward,
change = change
}))
|
f60b89b1
zhouhaihai
奖励副本
|
579
580
581
|
return true
end
|
a6508219
zhouhaihai
挂机奖励
|
582
583
584
585
586
587
588
589
590
591
592
|
function _M.hangGiftRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local carbonData = csvdb["idle_battleCsv"][id]
if not carbonData or carbonData.item_clear_special == "" then return 1 end
local hangGift = role:getProperty("hangGift")
if hangGift[id] then return 2 end
|
7bb30dca
zhouhaihai
修改发奖
|
593
|
local reward, change = role:award(carbonData.item_clear_special, {log = {desc = "hangGift", int1 = id}})
|
a6508219
zhouhaihai
挂机奖励
|
594
595
596
|
role:changeUpdates({{type = "hangGift", field = id, value = 1}})
|
7bb30dca
zhouhaihai
修改发奖
|
597
|
SendPacket(actionCodes.Hang_hangGiftRpc, MsgPack.pack({reward = reward, change = change}))
|
a6508219
zhouhaihai
挂机奖励
|
598
599
|
return true
end
|
f60b89b1
zhouhaihai
奖励副本
|
600
|
|
64e63ad0
wangyujie
完成需求:挂机栏位物品数量上限和钻...
|
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
|
function _M.bagFieldRpc(agent, data)
local role = agent.role
local curBL = role:getProperty("hangBagLimit")
local costD = globalCsv.idle_field_cost[curBL - globalCsv.idle_field_origin]
if not costD then
return 1
end
if costD ~= 0 and not role:checkItemEnough({[ItemId.Diamond] = costD}) then
return 2
end
role:updateProperty({field = "hangBagLimit", value = curBL + 1})
role:costItems({[ItemId.Diamond] = costD}, {log = {desc = "bagField"}})
SendPacket(actionCodes.Hang_bagFieldRpc, '')
return true
end
|
f60b89b1
zhouhaihai
奖励副本
|
616
|
|
ed20f277
zhouhaihai
chatline 奖励
|
617
618
619
|
function _M.chatLineRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
ed20f277
zhouhaihai
chatline 奖励
|
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
|
local id = msg.id
local idleData = csvdb["idle_battleCsv"][id]
if not idleData or idleData.chatline == 0 then
return
end
local chatline = role:getProperty("chatline")
if chatline[id] then return end
if not role:checkHangPass(id) then return end
chatline[id] = skynet.timex()
role:updateProperty({field = "chatline", value = chatline})
|
7bb30dca
zhouhaihai
修改发奖
|
635
|
local reward, change = role:award(idleData.chatline_reward, {log = {desc = "chatline", int1 = id}})
|
ed20f277
zhouhaihai
chatline 奖励
|
636
|
|
7bb30dca
zhouhaihai
修改发奖
|
637
|
SendPacket(actionCodes.Hang_chatLineRpc, MsgPack.pack({reward = reward, change = change}))
|
ed20f277
zhouhaihai
chatline 奖励
|
638
639
640
|
return true
end
|
384bb077
zhouahaihai
挂机
|
641
|
return _M
|