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publish/skynet/lualib/http/websocket.lua 14.5 KB
4d6f285d   zhouhaihai   增加发布功能
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  local internal = require "http.internal"
  local socket = require "skynet.socket"
  local crypt = require "skynet.crypt"
  local httpd = require "http.httpd"
  local skynet = require "skynet"
  local sockethelper = require "http.sockethelper"
  local socket_error = sockethelper.socket_error
  
  local GLOBAL_GUID = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
  local MAX_FRAME_SIZE = 256 * 1024 -- max frame is 256K
  
  local M = {}
  
  
  local ws_pool = {}
  local function _close_websocket(ws_obj)
      local id = ws_obj.id
      assert(ws_pool[id] == ws_obj)
      ws_pool[id] = nil
      ws_obj.close()
  end
  
  local function _isws_closed(id)
      return not ws_pool[id]
  end
  
  
  local function write_handshake(self, host, url, header)
      local key = crypt.base64encode(crypt.randomkey()..crypt.randomkey())
      local request_header = {
          ["Upgrade"] = "websocket",
          ["Connection"] = "Upgrade",
          ["Sec-WebSocket-Version"] = "13",
          ["Sec-WebSocket-Key"] = key
      }
      if header then
          for k,v in pairs(header) do
              assert(request_header[k] == nil, k)
              request_header[k] = v
          end
      end
  
      local recvheader = {}
      local code, body = internal.request(self, "GET", host, url, recvheader, request_header)
      if code ~= 101 then
          error(string.format("websocket handshake error: code[%s] info:%s", code, body))    
      end
  
      if not recvheader["upgrade"] or recvheader["upgrade"]:lower() ~= "websocket" then
          error("websocket handshake upgrade must websocket")
      end
  
      if not recvheader["connection"] or recvheader["connection"]:lower() ~= "upgrade" then
          error("websocket handshake connection must upgrade")
      end
  
      local sw_key = recvheader["sec-websocket-accept"]
      if not sw_key then
          error("websocket handshake need Sec-WebSocket-Accept")
      end
  
      local guid = self.guid
      sw_key = crypt.base64decode(sw_key)
      if sw_key ~= crypt.sha1(key .. guid) then
          error("websocket handshake invalid Sec-WebSocket-Accept")
      end
  end
  
  
  local function read_handshake(self)
      local tmpline = {}
      local header_body = internal.recvheader(self.read, tmpline, "")
      if not header_body then
          return 413
      end
  
      local request = assert(tmpline[1])
      local method, url, httpver = request:match "^(%a+)%s+(.-)%s+HTTP/([%d%.]+)$"
      assert(method and url and httpver)
      if method ~= "GET" then
          return 400, "need GET method"
      end
  
      httpver = assert(tonumber(httpver))
      if httpver < 1.1 then
          return 505  -- HTTP Version not supported
      end
  
      local header = internal.parseheader(tmpline, 2, {})
      if not header then
          return 400  -- Bad request
      end
      if not header["upgrade"] or header["upgrade"]:lower() ~= "websocket" then
          return 426, "Upgrade Required"
      end
  
      if not header["host"] then
          return 400, "host Required"
      end
  
      if not header["connection"] or header["connection"]:lower() ~= "upgrade" then
          return 400, "Connection must Upgrade"
      end
  
      local sw_key = header["sec-websocket-key"]
      if not sw_key then
          return 400, "Sec-WebSocket-Key Required"
      else
          local raw_key = crypt.base64decode(sw_key)
          if #raw_key ~= 16 then
              return 400, "Sec-WebSocket-Key invalid"
          end
      end
  
      if not header["sec-websocket-version"] or header["sec-websocket-version"] ~= "13" then
          return 400, "Sec-WebSocket-Version must 13"
      end
  
      local sw_protocol = header["sec-websocket-protocol"]
      local sub_pro = ""
      if sw_protocol then
          local has_chat = false
          for sub_protocol in string.gmatch(sw_protocol, "[^%s,]+") do
              if sub_protocol == "chat" then
                  sub_pro = "Sec-WebSocket-Protocol: chat\r\n"
                  has_chat = true
                  break
              end
          end
          if not has_chat then
              return 400, "Sec-WebSocket-Protocol need include chat"
          end
      end
  
      -- response handshake
      local accept = crypt.base64encode(crypt.sha1(sw_key .. self.guid))
      local resp = "HTTP/1.1 101 Switching Protocols\r\n"..
                   "Upgrade: websocket\r\n"..
                   "Connection: Upgrade\r\n"..
      string.format("Sec-WebSocket-Accept: %s\r\n", accept)..
                    sub_pro ..
                    "\r\n"
      self.write(resp)
      return nil, header, url
  end
  
  local function try_handle(self, method, ...)
      local handle = self.handle
      local f = handle and handle[method]
      if f then
          f(self.id, ...)
      end
  end
  
  local op_code = {
      ["frame"]  = 0x00,
      ["text"]   = 0x01,
      ["binary"] = 0x02,
      ["close"]  = 0x08,
      ["ping"]   = 0x09,
      ["pong"]   = 0x0A,
      [0x00]     = "frame",
      [0x01]     = "text",
      [0x02]     = "binary",
      [0x08]     = "close",
      [0x09]     = "ping",
      [0x0A]     = "pong",
  }
  
  local function write_frame(self, op, payload_data, masking_key)
      payload_data = payload_data or ""
      local payload_len = #payload_data
      local op_v = assert(op_code[op])
      local v1 = 0x80 | op_v -- fin is 1 with opcode
      local s
      local mask = masking_key and 0x80 or 0x00
      -- mask set to 0
      if payload_len < 126 then
          s = string.pack("I1I1", v1, mask | payload_len)
      elseif payload_len < 0xffff then
          s = string.pack("I1I1>I2", v1, mask | 126, payload_len)
      else
          s = string.pack("I1I1>I8", v1, mask | 127, payload_len)
      end
      self.write(s)
  
      -- write masking_key
      if masking_key then
          s = string.pack(">I4", masking_key)
          self.write(s)
          payload_data = crypt.xor_str(payload_data, s)
      end
  
      if payload_len > 0 then
          self.write(payload_data)
      end
  end
  
  
  local function read_close(payload_data)
      local code, reason
      local payload_len = #payload_data
      if payload_len > 2 then
          local fmt = string.format(">I2c%d", payload_len - 2)
          code, reason = string.unpack(fmt, payload_data)
      end
      return code, reason
  end
  
  
  local function read_frame(self)
      local s = self.read(2)
      local v1, v2 = string.unpack("I1I1", s)
      local fin  = (v1 & 0x80) ~= 0
      -- unused flag
      -- local rsv1 = (v1 & 0x40) ~= 0
      -- local rsv2 = (v1 & 0x20) ~= 0
      -- local rsv3 = (v1 & 0x10) ~= 0
      local op   =  v1 & 0x0f
      local mask = (v2 & 0x80) ~= 0
      local payload_len = (v2 & 0x7f)
      if payload_len == 126 then
          s = self.read(2)
          payload_len = string.unpack(">I2", s)
      elseif payload_len == 127 then
          s = self.read(8)
          payload_len = string.unpack(">I8", s)
      end
  
      if self.mode == "server" and payload_len > MAX_FRAME_SIZE then
          error("payload_len is too large")
      end
  
      -- print(string.format("fin:%s, op:%s, mask:%s, payload_len:%s", fin, op_code[op], mask, payload_len))
      local masking_key = mask and self.read(4) or false
      local payload_data = payload_len>0 and self.read(payload_len) or ""
      payload_data = masking_key and crypt.xor_str(payload_data, masking_key) or payload_data
      return fin, assert(op_code[op]), payload_data
  end
  
  
  local function resolve_accept(self)
      try_handle(self, "connect")
      local code, err, url = read_handshake(self)
      if code then
          local ok, s = httpd.write_response(self.write, code, err)
          if not ok then
              error(s)
          end
      end
  
      local header = err
      try_handle(self, "handshake", header, url)
      local recv_count = 0
      local recv_buf = {}
      while true do
          if _isws_closed(self.id) then
              try_handle(self, "close")
              return
          end
          local fin, op, payload_data = read_frame(self)
          if op == "close" then
              local code, reason = read_close(payload_data)
              write_frame(self, "close")
              try_handle(self, "close", code, reason)
              break
          elseif op == "ping" then
              write_frame(self, "pong")
              try_handle(self, "ping")
          elseif op == "pong" then
              try_handle(self, "pong")
          else
              if fin and #recv_buf == 0 then
                  try_handle(self, "message", payload_data)
              else
                  recv_buf[#recv_buf+1] = payload_data
                  recv_count = recv_count + #payload_data
                  if recv_count > MAX_FRAME_SIZE then
                      error("payload_len is too large")
                  end
                  if fin then
                      local s = table.concat(recv_buf)
                      try_handle(self, "message", s)
                      recv_buf = {}  -- clear recv_buf
                      recv_count = 0
                  end
              end
          end
      end
  end
  
  
  local SSLCTX_CLIENT = nil
  local function _new_client_ws(socket_id, protocol)
      local obj
      if protocol == "ws" then
          obj = {
              websocket = true,
              close = function ()
                  socket.close(socket_id)
              end,
              read = sockethelper.readfunc(socket_id),
              write = sockethelper.writefunc(socket_id),
              readall = function ()
                  return socket.readall(socket_id)
              end,
          }
      elseif protocol == "wss" then
          local tls = require "http.tlshelper"
          SSLCTX_CLIENT = SSLCTX_CLIENT or tls.newctx()
          local tls_ctx = tls.newtls("client", SSLCTX_CLIENT)
          local init = tls.init_requestfunc(socket_id, tls_ctx)
          init()
          obj = {
              websocket = true,
              close = function ()
                  socket.close(socket_id)
                  tls.closefunc(tls_ctx)() 
              end,
              read = tls.readfunc(socket_id, tls_ctx),
              write = tls.writefunc(socket_id, tls_ctx),
              readall = tls.readallfunc(socket_id, tls_ctx),
          }
      else
          error(string.format("invalid websocket protocol:%s", tostring(protocol)))
      end
  
      obj.mode = "client"
      obj.id = assert(socket_id)
      obj.guid = GLOBAL_GUID
      ws_pool[socket_id] = obj
      return obj
  end
  
  
  local SSLCTX_SERVER = nil
  local function _new_server_ws(socket_id, handle, protocol)
      local obj
      if protocol == "ws" then
          obj = {
              close = function ()
                  socket.close(socket_id)
              end,
              read = sockethelper.readfunc(socket_id),
              write = sockethelper.writefunc(socket_id),
          }
  
      elseif protocol == "wss" then
          local tls = require "http.tlshelper"
          if not SSLCTX_SERVER then
              SSLCTX_SERVER = tls.newctx()
              -- gen cert and key
              -- openssl req -x509 -newkey rsa:2048 -days 3650 -nodes -keyout server-key.pem -out server-cert.pem
              local certfile = skynet.getenv("certfile") or "./server-cert.pem"
              local keyfile = skynet.getenv("keyfile") or "./server-key.pem"
              SSLCTX_SERVER:set_cert(certfile, keyfile)
          end
          local tls_ctx = tls.newtls("server", SSLCTX_SERVER)
          local init = tls.init_responsefunc(socket_id, tls_ctx)
          init()
          obj = {
              close = function ()
                  socket.close(socket_id)
                  tls.closefunc(tls_ctx)() 
              end,
              read = tls.readfunc(socket_id, tls_ctx),
              write = tls.writefunc(socket_id, tls_ctx),
          }
  
      else
          error(string.format("invalid websocket protocol:%s", tostring(protocol)))
      end
  
      obj.mode = "server"
      obj.id = assert(socket_id)
      obj.handle = handle
      obj.guid = GLOBAL_GUID
      ws_pool[socket_id] = obj
      return obj
  end
  
  
  -- handle interface
  -- connect / handshake / message / ping / pong / close / error
  function M.accept(socket_id, handle, protocol, addr)
      socket.start(socket_id)
      protocol = protocol or "ws"
      local ws_obj = _new_server_ws(socket_id, handle, protocol)
      ws_obj.addr = addr
      local on_warning = handle and handle["warning"]
      if on_warning then
          socket.warning(socket_id, function (id, sz)
              on_warning(ws_obj, sz)
          end)
      end
  
      local ok, err = xpcall(resolve_accept, debug.traceback, ws_obj)
      local closed = _isws_closed(socket_id)
      if not closed then
          _close_websocket(ws_obj)
      end
      if not ok then
          if err == socket_error then
              if closed then
                  try_handle(ws_obj, "close")
              else
                  try_handle(ws_obj, "error")
              end
          else
              -- error(err)
              return false, err
          end
      end
      return true
  end
  
  
  function M.connect(url, header, timeout)
      local protocol, host, uri = string.match(url, "^(wss?)://([^/]+)(.*)$")
      if protocol ~= "wss" and protocol ~= "ws" then
          error(string.format("invalid protocol: %s", protocol))
      end
      
      assert(host)
      local host_name, host_port = string.match(host, "^([^:]+):?(%d*)$")
      assert(host_name and host_port)
      if host_port == "" then
          host_port = protocol == "ws" and 80 or 443
      end
  
      uri = uri == "" and "/" or uri
      local socket_id = sockethelper.connect(host_name, host_port, timeout)
      local ws_obj = _new_client_ws(socket_id, protocol)
      ws_obj.addr = host
      write_handshake(ws_obj, host_name, uri, header)
      return socket_id
  end
  
  
  function M.read(id)
      local ws_obj = assert(ws_pool[id])
      local recv_buf
      while true do
          local fin, op, payload_data = read_frame(ws_obj)
          if op == "close" then
              _close_websocket(ws_obj)
              return false, payload_data
          elseif op == "ping" then
              write_frame(ws_obj, "pong")
          elseif op ~= "pong" then  -- op is frame, text binary
              if fin and not recv_buf then
                  return payload_data
              else
                  recv_buf = recv_buf or {}
                  recv_buf[#recv_buf+1] = payload_data
                  if fin then
                      local s = table.concat(recv_buf)
                      return s
                  end
              end
          end
      end
      assert(false)
  end
  
  
  function M.write(id, data, fmt, masking_key)
      local ws_obj = assert(ws_pool[id])
      fmt = fmt or "text"
      assert(fmt == "text" or fmt == "binary")
      write_frame(ws_obj, fmt, data, masking_key)
  end
  
  
  function M.ping(id)
      local ws_obj = assert(ws_pool[id])
      write_frame(ws_obj, "ping")
  end
  
  function M.addrinfo(id)
      local ws_obj = assert(ws_pool[id])
      return ws_obj.addr
  end
  
  function M.close(id, code ,reason)
      local ws_obj = ws_pool[id]
      if not ws_obj then
          return
      end
  
      local ok, err = xpcall(function ()
          reason = reason or ""
          local payload_data
          if code then
              local fmt =string.format(">I2c%d", #reason)
              payload_data = string.pack(fmt, code, reason)
          end
          write_frame(ws_obj, "close", payload_data)
      end, debug.traceback)
      _close_websocket(ws_obj)
      if not ok then
          skynet.error(err)
      end
  end
  
  
  return M