Blame view

src/models/RoleTask.lua 13.9 KB
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
1
2
  
  
03a6166a   zhouhaihai   餐厅优化
3
  -- 增加  checkTaskEnter 内的参数 记得增加注释
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
4
  local TaskType = {
53e8037e   zhouhaihai   任务
5
6
7
  	-- hero 相关
  	DrawHero = 1,				-- 招募				- pool  count
  	AddHero = 2,				-- 增加角色			- heroType	wakeL	camp	job
03a6166a   zhouhaihai   餐厅优化
8
9
  	LoveBreak = 3,				-- 好感度进阶			- heroType	loveL
  	Wake = 4,					-- 觉醒				- heroType	wakeL
53e8037e   zhouhaihai   任务
10
11
12
13
14
15
16
17
18
  	HeroLevelUp = 5, 			-- 角色升级			- level
  	DecoFrag = 6,				-- 碎片分解			- count
  	WakeCG = 7,					-- 觉醒到解锁CG		- heroType
  	HeroTalent = 8,				-- 天赋升级			- heroType	alv
  	DrawSSR = 9,				-- 抽到SSR			- count
  
  	--装备相关
  	AddEquip = 101,				-- 获得装备			- equipId	rarity
  	SaleEquip = 102,			-- 出售装备			- count
f60b89b1   zhouhaihai   奖励副本
19
  	EquipUp = 103,				-- 装备强化			- count
53e8037e   zhouhaihai   任务
20
21
22
23
24
25
26
27
28
29
30
31
32
  
  	-- 符文(零件)相关
  	RuneUp = 201, 				-- 符文强化			
  	DecoRune = 202,	 			-- 分解符文			- count
  	AddRune = 203,	 			-- 分解符文			- id 	type 	rarity
  	
  
  	-- 挂机相关
  	HangPass = 301,				-- 挂机通关			- id
  	HangGet = 302,				-- 挂机收货
  	HangQuick = 303, 			-- 快速挂机
  	HangBattle = 304,			-- 挂机战斗			- id
  	HangGetGold = 305,			-- 挂机获得齿轮		- count
f60b89b1   zhouhaihai   奖励副本
33
  	BonusPass = 306,			-- 奖励副本通关		- id
53e8037e   zhouhaihai   任务
34
35
36
37
38
39
40
41
42
43
  
  	-- 冒险相关
  	AdvPass = 401,				-- 冒险通过关			- id 	level 	score
  	AdvStart = 402,				-- 冒险开始(包括挂机)	- id
  	AdvBattleWin = 403,			-- 冒险内战斗胜利		- id
  	AdvAllPass = 404,			-- 冒险章节通关		- id
  	AdvLevel = 405,				-- 探险者协会升级		- level
  	AdvOverTask = 406,			-- 完成任务			- id
  	AdvOpenBlock = 407,			-- 打开地块			- id
  	AdvUsePotion = 408,			-- 使用营养剂			
89338c47   zhouhaihai   技能目标
44
45
  	AdvStartSelf = 409,			-- 手动冒险			- id	
  	AdvScore = 410, 			-- 冒险分数			- score		
53e8037e   zhouhaihai   任务
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
  	
  	--爬塔相关
  	TowerPass = 501,			-- 爬塔通关			- level
  	TowerBattle = 502,			-- 爬塔战斗			- level
  
  	-- 餐厅相关
  	FoodMGet = 601,				-- 食材获取
  	MakeFood = 602,				-- 制作料理			- id	count
  	GetOderTask = 603,			-- 接受餐厅订单		- rarity
  	OverOderTask = 604,			-- 完成特别订单		- rarity
  	FoodSell = 605, 			-- 料理贩卖			- count
  	FoodSellQuick = 606, 		-- 料理快速贩卖	
  	FoodSellGold = 607, 		-- 贩卖获得齿轮		- count	
  	DinerPopular = 608,			-- 人气值			- count
  	DinerLevelUp = 609,			-- 餐厅升级			- level type
  	DinerTalentUp = 610,		-- 天赋升级			- type
  
  	-- 车厢相关
  	PotionMake = 701, 			-- 营养剂制作			- id	count
  	OpenBox = 702,				-- 拆解时间箱			
  	
  
3dbbc9f3   zhouhaihai   加上新的任务
68
69
70
71
72
73
74
75
76
  	-- pvp相关
  	PvpWin = 751,				-- pvp胜利			- score
  	PvpBattle = 752,			-- pvp挑战
  
  	--好友相关
  	GiveFriendP = 801,			-- 赠送友情点			- count
  	AddFriend = 802,			-- 加入一个好友		- count
  	GetFriendP = 803,			-- 获得友情点 		- count
  
53e8037e   zhouhaihai   任务
77
  	--功能未实现 todo
53e8037e   zhouhaihai   任务
78
  	AdvShop = 1002,				-- 冒险商城
53e8037e   zhouhaihai   任务
79
80
81
  	UnionBoss = 1004,			-- 工会boss
  	UnionBattle = 1005,			-- 工会战
  	AddUnion = 1006,			-- 加入一个公会
53e8037e   zhouhaihai   任务
82
83
84
85
  	BindPhone = 1008,			-- 绑定手机
  	WeChat = 1009,				-- 关注微信
  	WeBlog = 1010,				-- 关注微博
  	SignIn = 1011,				-- 签到
f60b89b1   zhouhaihai   奖励副本
86
  	ShopAll = 1013,				-- 在任意商店购买 	
00e663bd   zhouhaihai   剧情相关
87
88
89
90
91
92
93
94
95
96
  }
  
  local function v(value)
  	return {type = "value", value = value}
  end
  
  local function f(field)
  	return {type = "field", value = field}
  end
  
53e8037e   zhouhaihai   任务
97
  -- 剧情任务监听
00e663bd   zhouhaihai   剧情相关
98
99
100
  local StoryListener = {
  	func = "checkStoryStatus",
  	listen = {
53e8037e   zhouhaihai   任务
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
  		[TaskType.HangPass] = {{v(1), f("id")}},
  		[TaskType.AdvPass] = {{v(4), f("id")}},
  		[TaskType.LoveBreak] = {{v(2), f("heroType")}},
  		[TaskType.Wake] = {{v(3), f("heroType"), f("wakeL")}},
  		[TaskType.AddHero] = {{v(3), f("heroType"), f("wakeL")}},
  	}
  }
  
  -- 通用任务监听
  local CommonListener = {
  	func = "checkCommonTasks",
  	listen = {
  		[TaskType.HangGet] = {{v(1)}},
  		[TaskType.HangQuick] = {{v(2)}},
  		[TaskType.HangBattle] = {{v(3)}},
  		[TaskType.DrawHero] = {{v(4), f("count"), f("pool")}},
  		[TaskType.TowerBattle] = {{v(5)}},
  		[TaskType.PvpBattle] = {{v(6)}},
  		[TaskType.PvpWin] = {{v(7)}},
  		[TaskType.AdvStart] = {{v(8)}},
  		[TaskType.AdvBattleWin] = {{v(9)}},
  		[TaskType.AdvShop] = {{v(10)}},
  		[TaskType.GetOderTask] = {{v(11)}},
  		[TaskType.OverOderTask] = {{v(12)}},
  		[TaskType.MakeFood] = {{v(13), f("count")}},
  		[TaskType.FoodSell] = {{v(14), f("count")}},
  		[TaskType.FoodSellQuick] = {{v(15)}},
  		[TaskType.FoodMGet] = {{v(16)}},
  		[TaskType.HeroLevelUp] = {{v(17)}},
  		[TaskType.Wake] = {{v(18)}},
f60b89b1   zhouhaihai   奖励副本
131
  		[TaskType.EquipUp] = {{v(19), f("count")}},
3dbbc9f3   zhouhaihai   加上新的任务
132
  		[TaskType.GiveFriendP] = {{v(20), f("count")}},
53e8037e   zhouhaihai   任务
133
  		[TaskType.UnionBoss] = {{v(21)}},
f60b89b1   zhouhaihai   奖励副本
134
135
136
137
138
  		[TaskType.GetFriendP] = {{v(22), f("count")}},
  		[TaskType.BonusPass] = {{v(23)}},
  		[TaskType.AdvStartSelf] = {{v(24)}},
  		[TaskType.ShopAll] = {{v(25)}},
  		[TaskType.RuneUp] = {{v(26)}},
53e8037e   zhouhaihai   任务
139
140
141
142
143
144
145
146
147
148
149
150
  	}
  }
  
  -- 成就监听
  local AchievListener = {
  	func = "checkAchievTask",
  	listen = {
  		[TaskType.HangPass] = {{v(1), f("id")}},
  		[TaskType.UnionBattle] = {{v(2)}},
  		[TaskType.PvpWin] = {{v(3)}, {v(4), f("score")}},
  		[TaskType.AdvAllPass] = {{v(5), f("id")}},
  		[TaskType.AdvLevel] = {{v(6), f("level")}},
89338c47   zhouhaihai   技能目标
151
  		[TaskType.AdvScore] = {{v(7), f("score")}},
53e8037e   zhouhaihai   任务
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
  		[TaskType.AdvBattleWin] = {{v(8)}},
  		[TaskType.AdvOverTask] = {{v(9)}},
  		[TaskType.AdvOpenBlock] = {{v(10)}},
  		[TaskType.AdvUsePotion] = {{v(11)}},
  		[TaskType.AdvStart] = {{v(12)}},
  		[TaskType.FoodSell] = {{v(13), f("count")}},
  		[TaskType.OverOderTask] = {{v(14)}},
  		[TaskType.FoodSellGold] = {{v(15), f("count")}},
  		[TaskType.DinerPopular] = {{v(16), f("count")}},
  		[TaskType.TowerPass] = {{v(17), f("level")}},
  		[TaskType.OpenBox] = {{v(18)}},
  		[TaskType.DinerLevelUp] = {{v(19), f("level"), f("type")}},
  		[TaskType.DinerTalentUp] = {{v(20), v(1), f("type")}},
  		[TaskType.HangGetGold] = {{v(21), f("count")}},
  		[TaskType.HeroLevelUp] = {{v(22), f("level")}},
  		[TaskType.Wake] = {{v(23), f("wakeL")}},
  		[TaskType.WakeCG] = {{v(24)}},
  		[TaskType.HeroTalent] = {{v(25), f("alv")}},
  		[TaskType.AddHero] = {{v(26), f("heroType")}, {v(27)}},
  		[TaskType.DrawSSR] = {{v(28), f("count")}},
  		[TaskType.DrawHero] = {{v(29), f("count"), f("pool")}},
  		[TaskType.AddEquip] = {{v(30), f("rarity")}, {v(34), 1, f("rarity")}},
  		[TaskType.AddRune] = {{v(31), f("rarity")}, {v(35), 1, f("rarity")}},
f60b89b1   zhouhaihai   奖励副本
175
  		[TaskType.EquipUp] = {{v(32), f("count")}},
53e8037e   zhouhaihai   任务
176
177
178
179
180
181
182
  		[TaskType.RuneUp] = {{v(33)}},
  		[TaskType.AddUnion] = {{v(36)}},
  		[TaskType.AddFriend] = {{v(37), f("count")}},
  		[TaskType.BindPhone] = {{v(38), 1}},
  		[TaskType.WeChat] = {{v(38), 2}},
  		[TaskType.WeBlog] = {{v(38), 3}},
  		[TaskType.SignIn] = {{v(39)}},
00e663bd   zhouhaihai   剧情相关
183
184
185
  	}
  }
  
53e8037e   zhouhaihai   任务
186
  
00e663bd   zhouhaihai   剧情相关
187
188
  local TaskListeners = {
  	StoryListener,
53e8037e   zhouhaihai   任务
189
190
  	CommonListener,
  	AchievListener,
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
191
192
193
194
195
196
  }
  
  local RoleTask = {}
  
  function RoleTask.bind(Role)
  
00e663bd   zhouhaihai   剧情相关
197
198
  	-- 任务相关入口
  	function Role:checkTaskEnter(taskType, params, notNotify)
03a6166a   zhouhaihai   餐厅优化
199
200
201
202
  		params = params or {}
  		if type(taskType) == "string" then
  			taskType = TaskType[taskType]
  		end
00e663bd   zhouhaihai   剧情相关
203
204
  		for _, listener in ipairs(TaskListeners) do
  			if listener and listener.listen and listener.listen[taskType] and listener["func"] then
53e8037e   zhouhaihai   任务
205
  				for _, vs in ipairs(listener.listen[taskType]) do
89338c47   zhouhaihai   技能目标
206
  					local pms = {}
53e8037e   zhouhaihai   任务
207
208
209
210
211
212
213
214
215
  					for __, v in ipairs(vs) do
  						if type(v) == "table" and v.type then
  							if v.type == "value" then
  								table.insert(pms, v.value)
  							elseif v.type == "field" then
  								table.insert(pms, params[v.value])
  							else
  								table.insert(pms, v)
  							end
00e663bd   zhouhaihai   剧情相关
216
217
218
  						else
  							table.insert(pms, v)
  						end
00e663bd   zhouhaihai   剧情相关
219
  					end
53e8037e   zhouhaihai   任务
220
  					self[listener["func"]](self, notNotify, table.unpack(pms))
00e663bd   zhouhaihai   剧情相关
221
  				end
00e663bd   zhouhaihai   剧情相关
222
223
  			end
  		end
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
224
225
  	end
  
00e663bd   zhouhaihai   剧情相关
226
227
228
229
230
231
232
233
  	--剧情相关----begin-------------
  	local function checkStoryStatusByHang(role, data, status, cond1) -- cond1 carbonId
  		if tonumber(data.unlockData) ~= cond1 then return end
  		status.s = 1
  		return true
  	end
  
  	local function checkStoryStatusByLove(role, data, status, cond1)  -- cond1 heroType
14f1591b   zhouhaihai   删除好感度相关
234
235
236
237
238
  		-- if  data.sort ~= cond1 then return end
  		-- local curL = role:getProperty("loveStatus"):getv(cond1, 0)
  		-- if curL < tonumber(data.unlockData) then return end
  		-- status.s = 1
  		-- return true
00e663bd   zhouhaihai   剧情相关
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
  	end
  
  	local function checkStoryStatusByMultStar(role, data, status, cond1, cond2) -- cond1 heroType, cond2 wakeL
  		local heroType = cond1
  		local need = data.unlockData:toArray(true, "=")
  		local had = false
  		for _, v in pairs(need) do
  			if v == heroType then
  				had = true
  				break
  			end
  		end
  		if not had then return end
  		if cond2 > (status["s" .. heroType] or 0) then
  			status["s" .. heroType] = cond2
  		end
  		local starC = 0
  		for _, v in pairs(need) do
  			starC = starC + (status["s" .. v] or 0)
  		end
  		if starC >= tonumber(data.unlockData2) then
  			table.clear(status)
  			status.s = 1
  		end
  		return true
  	end
  
  	local function checkStoryStatusByAdv(role, data, status, cond1) -- cond1 advId
  		if tonumber(data.unlockData) ~= cond1 then return end
  		status.s = 1
  		return true
  	end
  
  	local checkstoryStatusFunc = {
  		[1] = checkStoryStatusByHang,
  		[2] = checkStoryStatusByLove,
  		[3] = checkStoryStatusByMultStar,
  		[4] = checkStoryStatusByAdv,
  	}
  
  	function Role:checkStoryStatus(notNotify, stype, cond1, cond2, cond3)
  		local storyBookStatus = self:getProperty("storyB")
  		local change = {}
  		for id, data in pairs(csvdb["story_bookCsv"]) do
  			if stype == data.unlockType and checkstoryStatusFunc[stype] then
  				local curStatus = storyBookStatus[id] or {}
  				if not curStatus.s then  -- 存在状态就是已经完成
  					local isChange = checkstoryStatusFunc[stype](self, data, curStatus, cond1, cond2, cond3)
  					if isChange then
  						storyBookStatus[id] = curStatus
  						table.insert(change, {type = "storyB", field = id, value = curStatus, isOnlyToC = true})
  					end
  				end
  			end
  		end
  		if next(change) then
  			self:setProperty("storyB", storyBookStatus)  -- 统一写入数据库
  			if not notNotify then
  				self:changeUpdates(change)
  			end
  		end
  	end
  
  	--剧情相关----end-------------
53e8037e   zhouhaihai   任务
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
  
  	function Role:checkCommonTasks(notNotify, stype, count, cond1, cond2)
  		count = count or 1
  		self:checkLoopTask(notNotify, stype, count, cond1, cond2)
  	end
  
  	function Role:checkLoopTask(notNotify, stype, count, cond1, cond2)
  		local tasks = {self:getProperty("dTask")["t"] or {}, self:getProperty("wTask")["t"] or {}}
  		local isChange = {false, false}
  		for key, status in ipairs(tasks) do
  			local taskDatas = csvdb["task_loopCsv"][key]
  			for taskId, data in pairs(taskDatas) do
  				if status[taskId] ~= -1 and data.type == stype and (data.condition2 == 0 or data.condition2 == cond1) then
  					status[taskId] = (status[taskId] or 0) + count
  					isChange[key] = 1
  				end
  			end
  		end
  		local change = {}
  		if isChange[1] then
  			table.insert(change, {type = "dTask", field = "t", value = tasks[1]})
  		end
  		if isChange[2] then
  			table.insert(change, {type = "wTask", field = "t", value = tasks[2]})
  		end
  		if next(change) then
  			self:changeUpdates(change, notNotify)
  		end
  	end
  
  	function Role:checkAchievTask(notNotify, stype, v1, v2)
  		local change = {}
  		local achiveStatus = self:getProperty("achiveT")
  
  		local IsFindMax = {
760ed660   zhouhaihai   任务成就 增加
338
  			[1] = true,
53e8037e   zhouhaihai   任务
339
340
341
342
343
344
345
346
347
348
349
  			[4] = true,
  			[6] = true,
  			[7] = true,
  			[16] = true,
  			[17] = true,
  			[19] = true,
  			[22] = true,
  			[23] = true,
  			[25] = true,
  		}
  
89338c47   zhouhaihai   技能目标
350
  		for tId , achiveData in pairs(csvdb["achievement_typeCsv"]) do
53e8037e   zhouhaihai   任务
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
  			local curStatus = achiveStatus[tId] or 0
  			if achiveData.type == stype then
  				if achiveData.type == 1 then --取出难度
  					v2 = math.floor(v1 / 10000)
  				end
  
  				if achiveData.type == 26 then
  					local campS = {}
  					local jobS = {}
  					for _, hero in pairs(self.heros) do
  						local unitData = csvdb["unitCsv"][hero:getProperty("type")]
  						campS[unitData.camp] = (campS[unitData.camp] or 0) + 1
  						jobS[unitData.job] = (jobS[unitData.job] or 0) + 1
  					end
  					local nStatus = 0
  					if achiveData.condition2 == 1 then
89338c47   zhouhaihai   技能目标
367
  						for k , v in pairs(campS) do
53e8037e   zhouhaihai   任务
368
369
370
  							nStatus = math.max(nStatus, v)
  						end
  					elseif achiveData.condition2 == 2 then
89338c47   zhouhaihai   技能目标
371
  						for k , v in pairs(jobS) do
53e8037e   zhouhaihai   任务
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
  							nStatus = math.max(nStatus, v)
  						end
  					end
  					if nStatus > curStatus then
  						table.insert(change, {type = "achiveT", field = tId, value = nStatus})
  					end
  				elseif achiveData.type == 30 then --装备套装
  					if achiveData.condition2 == 0 or achiveData.condition2 == v1 then
  						local suitS = {}
  						for equipType, equips in pairs(self:getProperty("equips")) do
  							for lv, c in pairs(equips) do
  								local equipData = csvdb["equipCsv"][equipType][lv]
  								if achiveData.condition2 == 0 or achiveData.condition2 == equipData.rarity then
  									if equipData.suit ~= "" then
  										suitS[equipData.suit] = suitS[equipData.suit] or {}
  										suitS[equipData.suit][equipType] = 1
  									end
  								end
  							end
  						end
  						local nStatus = 0
  						for k , v in pairs(suitS) do
  							local n = 0
  							for _, __ in pairs(v) do
  								n = n + 1
  							end
  							nStatus = math.max(nStatus, n)
  						end
53e8037e   zhouhaihai   任务
400
401
402
403
404
405
406
407
408
  						if nStatus > curStatus then
  							table.insert(change, {type = "achiveT", field = tId, value = nStatus})
  						end
  					end
  				elseif achiveData.type == 31 then -- 符文套装
  					if achiveData.condition2 == 0 or achiveData.condition2 == v1 then
  						local suitS = {}
  						for _, rune in pairs(self.runeBag) do
  							local runeData = csvdb["runeCsv"][rune:getProperty("type")][rune:getProperty("id")]
89338c47   zhouhaihai   技能目标
409
  							if achiveData.condition2 == 0 or achiveData.condition2 == runeData.rarity then
53e8037e   zhouhaihai   任务
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
  								if runeData.suit ~= "" then
  									suitS[runeData.suit] = suitS[runeData.suit] or {}
  									suitS[runeData.suit][runeData.type] = 1
  								end
  							end
  						end
  						local nStatus = 0
  						for k , v in pairs(suitS) do
  							local n = 0
  							for _, __ in pairs(v) do
  								n = n + 1
  							end
  							nStatus = math.max(nStatus, n)
  						end
  						if nStatus > curStatus then
  							table.insert(change, {type = "achiveT", field = tId, value = nStatus})
  						end
  					end
  				elseif IsFindMax[achiveData.type] then -- 最大值
  					if achiveData.condition2 == 0 or achiveData.condition2 == v2 then
  						if (v1 or 0) > curStatus then
  							table.insert(change, {type = "achiveT", field = tId, value = v1})
  						end
  					end
  				else --通用增加
  					if achiveData.condition2 == 0 or achiveData.condition2 == v2 then 
  						table.insert(change, {type = "achiveT", field = tId, value = curStatus + (v1 or 1)})
  					end
  				end
  			end
  		end
  		if next(change) then
  			self:changeUpdates(change, notNotify)
  		end
53e8037e   zhouhaihai   任务
444
  	end
89338c47   zhouhaihai   技能目标
445
  
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
446
447
448
  end
  
  return RoleTask