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src/actions/RoleAction.lua 25.2 KB
314bc5df   zhengshouren   提交服务器初始代码
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local httpc = require("http.httpc")
  
  local WAVE_HERO_NUMS = 150
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  local WAVE_RUNE_NUMS = 150
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  local function validName(name)
  	name = string.upper(name)
  	local exist = redisproxy:exists(string_format("user:%s", name))
  	if exist then return "existed" end
  
  	local SERV = string_format("NAMED%d", math.random(1, 5))
  	local legal = skynet.call(SERV, "lua", "check", name)
  	return legal and "ok" or "illegal"
  end
  
  -- 随机玩家名
  local function randomRoleName()
  	-- 过滤已经存在的名字
  	local name
  	repeat
  		name = getRandomName()
  	until validName(name) == "ok"
  	return name
  end
  
  local function setRoleName(uid, roleId)
  	local result
  	local name
  	local dbName
  	repeat
  		name = randomRoleName()
  		dbName = string.upper(name)
  		result = redisproxy:setnx(string_format("user:%s", dbName), roleId)
  	until result == 1
  	redisproxy:set(string_format("uid:%s", uid), dbName)
  	return name
  end
  
  local _M = {}
  function _M.loginRpc( agent, data )
  	local msg = MsgPack.unpack(data)
  	local response = {}
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  	-- if msg.version ~= globalCsv.version then
  	-- 	response.result = "UPDATE_TIP"
  	-- 	SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  	-- 	return true
  	-- end
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  	-- 1.
  	local roleId = redisproxy:get(string_format("user:%s", string.upper(msg.name)))
  	if not roleId then
  		response.result = "NOT_EXIST"
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  		return true
  	end
  
  	roleId = tonumber(roleId)
  
  	--维护不能登录
  	local maintain = tonumber(redisproxy:hget("autoincrement_set", "maintain"))
  	if maintain and maintain > 0 then
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  		if tonumber(redisproxy:hget(string_format("role:%d", roleId), "ignoreMt")) ~= 1 then
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  			response.result = "MAINTAIN_TIP"
  			SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  			return true
  		end
  	end
  
  	local now = skynet.timex()
  	local role = agent.role
  	-- 2
  	if not role then
  		local roleKey = string_format("role:%d", roleId)
  		if not redisproxy:exists(roleKey) then
  			response.result = "DB_ERROR"
  			SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  			return true
  		end
  		-- 2a
  		role = require("models.Role").new({key = roleKey})
  		role:load()
  		role:loadAll()
  	else
  		role:reloadWhenLogin()
  	end
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  	if not msg.isGMlogin then
  		local banTime = role:getProperty("banTime")
  		if banTime > now then
  			response.result = "BAN_TIP"
  			response.banTime = banTime
  			response.banType = role:getProperty("banType")
  			response.roleId = roleId
  			SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  			return true
  		end
  		if banTime ~= 0 then
  			-- 清除封号状态
  			role:setBan(0)
  		end
  	end
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  	SERV_OPEN = redisproxy:hget("autoincrement_set", "server_start")
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  	role:changeStructVersion() -- 数据结构 版本更新
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  	role:advEndlessSeasonCheck() -- 冒险赛季更新检查
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  	-- 跨天登陆事件
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  	role:onCrossDay(now)
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  	role:onResetRank(now)
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  	role:setProperty("ltime", now)
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  	redisproxy:zadd(FRIEND_RECOMMEND, now, roleId)
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  	for _, name in ipairs({"dailyData", "dinerData"}) do
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  		response[name] = role[name]:data()
  	end
  
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  	response.role = role:data()
  	response.result = "SUCCESS"
  	response.serverTime = now
  
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  	local modules = {}
  
  	local heroIds = {}
  	for heroId, _ in pairs(role.heros) do
  		table.insert(heroIds, heroId)
  	end
  	local heroWave = math.ceil(#heroIds / WAVE_HERO_NUMS)
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  	if #heroIds <= 50 then
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  		heroWave = 0
  		table_insert(modules, "heros")
  	end
  
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  	local runeIds = {}
  	for id ,_ in pairs(role.runeBag) do
  		table.insert(runeIds, id)
  	end 
  	local runeWave = math.ceil(#runeIds / WAVE_RUNE_NUMS)
  	if #runeIds <= 50 then
  		runeWave = 0
  		table_insert(modules, "runeBag")
  	end
  
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  	for _, name in ipairs(modules) do
  		response[name] = {}
  		for id, unit in pairs(role[name]) do
  			response[name][id] = unit:data()
  		end
  	end
  
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  	response.wave = 1 + heroWave + runeWave + 1
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  	SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
  
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  	local curWave = 1 
  
  	local runeIndex = 1
  	for index = curWave + 1, curWave + runeWave do
  		local runeResponse = {runeBag = {}}
  		for i = runeIndex, runeIndex + WAVE_RUNE_NUMS do
  			local runeId = runeIds[i]
  			if not runeId then
  				break
  			end
  			local rune = role.runeBag[runeId]
  			table.insert(runeResponse.runeBag, rune:data())
  			runeIndex = runeIndex + 1
  		end
  		runeResponse.runeWave = index
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(runeResponse))
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  	end
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  	curWave = curWave + runeWave
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  	local heroIndex = 1
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  	for index = curWave + 1, curWave + heroWave do
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  		local heroResponse = {heros = {}}
  		for i = heroIndex, heroIndex + WAVE_HERO_NUMS do
  			local heroId = heroIds[i]
  			if not heroId then
  				break
  			end
  			local hero = role.heros[heroId]
  			table_insert(heroResponse.heros, hero:data())
  			heroIndex = heroIndex + 1
  		end
  		heroResponse.heroWave = index
  		SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(heroResponse))
  	end
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  	curWave = curWave + heroWave
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  	-- 注册全服广播
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  	if not role._channelIdx then
  		local channel = math.randomInt(1, 1)
  		role._channelIdx = channel
  	end
  	if not mcast_util.channel_world() then
  		local w_channel = datacenter.get( ("MC_W_CHANNEL" .. role._channelIdx) )
  		if w_channel then
  			mcast_util.sub_world(w_channel)
  		end
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  	end
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  	-- 发下缓存的世界消息
  	local worldChatResponse = {worldChats = {}}
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  	local ok, msgs = pcall(skynet.call, 'GLOBALD', "lua", "getWorldMsg", role._channelIdx)
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  	if not ok then 
  		msgs = {} 
  	end
  	worldChatResponse.worldChats = msgs
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  	local redret = redisproxy:pipelining(function(red)
  		red:lrange(CHAT_OFFLINE:format(roleId), 0, -1)
  		red:del(CHAT_OFFLINE:format(roleId))
  	end)
  	worldChatResponse.p2pChats = redret[1]
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  	worldChatResponse.chatWave = curWave + 1
  	curWave = curWave + 1
  
  	SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(worldChatResponse))
  
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  	datacenter.set("agent", roleId, {
  		serv = skynet.self(),
  		fd = agent.client_fd,
  		gate_serv = agent.gate_serv,
  	})
  	agent.role = role
  
  	start_agent_timer()
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  	-- 玩家登陆做的一些操作
  	role:saveHangTeam()
  	role:savePvpCTeam()
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  	-- role:log("login", { ip = agent.ip, diamond = role:getProperty("diamond"), reDiamond = role:getProperty("reDiamond")})
  
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  	return true
  end
  
  function _M.createRpc(agent, data)
  	local msg = MsgPack.unpack(data)
  	local response = {}
  
  	-- 再次检查uid
  	local uid = tostring(msg.uid)
  	local user = redisproxy:get(string_format("uid:%s", uid))
  	if user then
  		response.result = "SUCCESS"
  		response.roleName = user
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
  
  	local roleId = getNextRoleId()
  	if not roleId then
  		response.result = "DB_FULL"
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
  	local roleName = setRoleName(msg.uid, roleId)
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  	local newRole = require("models.Role").new({
  		key = string_format("role:%d", roleId),
  		id = roleId,
  		uid = tostring(msg.uid),
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  		sid = msg.subId or 0,
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  		name = roleName,
  		uname = msg.uname or "",
  		device = tostring(msg.device)
  	})
  
  	if newRole:create() then
  		--更新USER表
  		response.result = "SUCCESS"
  		response.roleId = roleId
  		response.roleName = string.upper(roleName)
  	else
  		response.result = "DB_ERROR"
  		SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  		return true
  	end
  
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  	newRole:award(globalCsv.birthItem)
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  	-- 欢迎邮件
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  	redisproxy:insertEmail({roleId = roleId, emailId = 1})
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  	newRole:log("create", { ip = agent.ip})
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  	SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  	return true
  end
  
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  function _M.changeNameRpc(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	local msg = MsgPack.unpack(data)
  
  	local newName = msg.name
  	local oldName = role:getProperty("name")
  
  	if not newName or type(newName) ~= "string" then return end
  	if newName == oldName then return end
  	-- 检查name是否合法
  	local checked = validName(newName)
  	if checked ~= "ok" then
  		--[[
  			"existed" 已经存在
  			"illegal" 包含非法字符
  		]]
  		local errCodes = {
  			["existed"] = 1,
  			["illegal"] = 2
  		}
  		SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = errCodes[checked]}))
  		return true
  	end
  
  	if not roleId then 
  		SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 3}))
  		return true
  	end
  
  	local result = redisproxy:setnx(string_format("user:%s", newName), roleId)
  	if result == 0 then
  		SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 1}))
  		return true
  	end
  	redisproxy:pipelining(function (red)
  		red:del(string_format("user:%s", oldName))
  		red:set(string_format("uid:%s", role:getProperty("uid")), newName)
  	end)
  
  	role:updateProperties({
  		["name"] = newName,
  	})
  	SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 0}))
  	return true
  end
  
  function _M.changeIntroRpc(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	local msg = MsgPack.unpack(data)
  	local content = msg.content
  	if not content or type(content) ~= "string" then return end
  
  	local SERV = string_format("CHATED%d", math.random(1, 5))
  	local legal, mod = skynet.call(SERV, "lua", "check", content)
  	if not legal then
  		content = mod or ""
  	end
  
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  	role:updateProperty({field = "intro", value = content})
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  	SendPacket(actionCodes.Role_changeIntroRpc, '')
  	return true
  end
  
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  function _M.syncTimeRpc(agent, data)
  	SendPacket(actionCodes.Role_syncTimeRpc, MsgPack.pack({nowTime = skynet.timex()}))
  	return true
  end
  
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  function _M.saleItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local backs = msg.backs
  	if not backs then return end
  
  	local reward = {}
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  	local fragCount = 0
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  	for itemId, count in pairs(backs) do
  		if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
  		local itemData = csvdb["itemCsv"][itemId]
  		if itemData.sell_effect == "" then return end
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  		if itemData.type == ItemType.HeroFragment or itemData.type == ItemType.HeroFCommon then
  			fragCount = fragCount + count
  		end
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  		local sellEffect = itemData.sell_effect:toArray(true, "=")
  		reward[sellEffect[1]] = (reward[sellEffect[1]] or 0) + sellEffect[2] * count
  	end	
  	
  	role:costItems(backs)
  	local reward = role:award(reward)
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  	role:checkTaskEnter("DecoFrag", {count = fragCount})
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  	SendPacket(actionCodes.Role_saleItemRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
  function _M.openItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local itemId = msg.itemId
  	local count = msg.count
  	if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
  	local itemData = csvdb["itemCsv"][itemId]
  	if itemData.use_type ~= 2 then return end
  	local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
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  	if not randomData or randomData.openTime > 0 then return end
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  	local reward = randomData.gift:toNumMap()
  	for _id, _count in pairs(reward) do
  		reward[_id] = _count * count
  	end
  	if randomData.random_num > 0 and randomData.random_gift ~= "" then
  		for i = 1, count do
  			local pool = {}
  			for _, temp in ipairs(randomData.random_gift:toArray()) do
  				table.insert(pool, temp:toArray(true, "="))
  			end
  			local needCount = math.min(#pool, randomData.random_num)
  			for j = 1, needCount do
  				local idx = math.randWeight(pool, 3)
  				reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
  				table.remove(pool, idx)
  			end
  		end
  	end
36204e3c   zhengshouren   贩卖逻辑
431
  	role:costItems({[itemId] = count})
8c199cec   zhengshouren   简化物品奖励接口,设置默认参数
432
  	reward = role:award(reward)
43cc5f51   gaofengduan   调整 equip 数据结构
433
  
312b9db5   zhouahaihai   背包
434
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  	SendPacket(actionCodes.Role_openItemRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
9b35bf6e   zhouhaihai   开启时间箱
438
439
440
  function _M.openTimeBoxRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
4d8bd32c   chenyueqi   倒计时开箱子
441
  	local oper = msg.oper  -- 操作 1 - 2
9b35bf6e   zhouhaihai   开启时间箱
442
  	local slot = msg.slot  -- 位置 1 - 6
40632058   chenyueqi   拆解时钟箱,功能修改后明显的错误
443
  	if math.illegalNum(slot, 1, role:getFuncLv(FuncOpenType.TimeBoxSlot)) then return end
9b35bf6e   zhouhaihai   开启时间箱
444
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  	local boxL = role:getProperty("boxL")
  	local reward
  	if oper == 1 then	-- 打开
  		local itemId = msg.itemId
  		if role:getItemCount(itemId) < 1 then return end
  		local itemData = csvdb["itemCsv"][itemId]
c384626d   zhouhaihai   好友
451
  		local randomData = csvdb["item_randomCsv"][itemId]
4d8bd32c   chenyueqi   倒计时开箱子
452
  		if not itemData or not randomData or randomData.openTime <= 0 then return end
9b35bf6e   zhouhaihai   开启时间箱
453
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  		if boxL[slot] then return end
  		role:costItems({[itemId] = 1})
  		boxL[slot] = {id = itemId, time = skynet.timex() + randomData.openTime}
  		
4d8bd32c   chenyueqi   倒计时开箱子
458
  		 -- 上宝石
9b35bf6e   zhouhaihai   开启时间箱
459
  		local gemId = msg.gem or 0
40632058   chenyueqi   拆解时钟箱,功能修改后明显的错误
460
461
462
463
464
  		-- local num = randomData[gemId .. "_gem_num"] 
  		-- if num then
  		-- 	if not role:checkItemEnough({[gemId] = 1}) then return end
  		-- 	role:costItems({[gemId] = 1})
  		-- end
9b35bf6e   zhouhaihai   开启时间箱
465
  
9b35bf6e   zhouhaihai   开启时间箱
466
  		boxL[slot].gem = gemId
4d8bd32c   chenyueqi   倒计时开箱子
467
  	elseif oper == 2 then -- 领取
9b35bf6e   zhouhaihai   开启时间箱
468
469
470
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  		local quick = msg.quick
  		if not boxL[slot] then return end
  		if boxL[slot].time > skynet.timex() then -- 没开完
  			if not quick then return end
f8ba82b3   zhouhaihai   大小写
472
  			local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=")
9b35bf6e   zhouhaihai   开启时间箱
473
474
475
476
  			local costD = math.ceil((boxL[slot].time - skynet.timex()) / (cost_pre[1] * 60)) * cost_pre[2]
  			if not role:checkItemEnough({[ItemId.Diamond] = costD}) then return end
  			role:costItems({[ItemId.Diamond] = costD})
  		end
c8872722   zhouhaihai   返回
477
  
9b35bf6e   zhouhaihai   开启时间箱
478
  		local itemData = csvdb["itemCsv"][boxL[slot].id]
4d8bd32c   chenyueqi   倒计时开箱子
479
  		local randomData = csvdb["item_randomCsv"][itemData.id]
9b35bf6e   zhouhaihai   开启时间箱
480
481
482
  		reward = randomData.gift:toNumMap() -- 固定奖励
  		-- 随机奖励
  		local randomGift = randomData.random_gift
2c8d1dfe   zhouhaihai   奖励逻辑
483
  		local randomNum = randomData.random_num
5d620aef   chenyueqi   拆解室指定某一项为必得奖励
484
  		local gemId = boxL[slot].gem
2c8d1dfe   zhouhaihai   奖励逻辑
485
486
  
  		if randomNum > 0 and randomGift and randomGift ~= "" then
5d620aef   chenyueqi   拆解室指定某一项为必得奖励
487
  			local selectGift = {}
9b35bf6e   zhouhaihai   开启时间箱
488
489
  			local pool = {}
  			for _, temp in ipairs(randomGift:toArray()) do
5d620aef   chenyueqi   拆解室指定某一项为必得奖励
490
491
492
493
494
495
  				local set = temp:toArray(true, "=")
  				if gemId == set[1] then
  					table.insert(selectGift, set)
  				else
  					table.insert(pool, set)
  				end
9b35bf6e   zhouhaihai   开启时间箱
496
  			end
5d620aef   chenyueqi   拆解室指定某一项为必得奖励
497
498
499
500
501
502
503
  
  			if gemId ~= 0 and next(selectGift) then
  				randomNum = randomNum - 1
  				local idx = math.randWeight(pool, 3)
  				reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
  			end
  
2c8d1dfe   zhouhaihai   奖励逻辑
504
  			local needCount = math.min(#pool, randomNum)
9b35bf6e   zhouhaihai   开启时间箱
505
506
507
508
509
510
511
512
513
514
  			for j = 1, needCount do
  				local idx = math.randWeight(pool, 3)
  				reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
  				table.remove(pool, idx)
  			end
  		end
  
  
  		boxL[slot] = nil
  		reward = role:award(reward)
53e8037e   zhouhaihai   任务
515
  		role:checkTaskEnter("OpenBox")
9b35bf6e   zhouhaihai   开启时间箱
516
517
518
519
  	else
  		return
  	end
  
bd535b08   zhouhaihai   bug
520
521
  	role:setProperty("boxL") --刷新
  	role:changeUpdates({{type = "boxL", field = slot, value = boxL[slot], isOnlyToC = true}}) -- 通知客户端
9b35bf6e   zhouhaihai   开启时间箱
522
  	SendPacket(actionCodes.Role_openTimeBoxRpc, MsgPack.pack({reward = reward}))
c8872722   zhouhaihai   返回
523
  	return true
9b35bf6e   zhouhaihai   开启时间箱
524
525
  end
  
d1c2290f   zhouhaihai   加速
526
527
528
529
530
531
532
533
534
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536
537
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564
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566
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569
570
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573
574
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576
577
578
  function _M.openSpeedUpBoxRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local id = msg.id
  	local count = msg.count
  	local itemData = csvdb["itemCsv"][id]
  	if not itemData or itemData.type ~= ItemType.SpeedBox then return end
  
  	if math.illegalNum(count, 1, role:getItemCount(id)) then return end
  	local useType, hour = table.unpack(itemData.use_effect:toArray(true, "="))
  	local time = hour * 60 * 60
  
  	local reward = {}
  	if useType == 1 then -- 挂机齿轮
  		local hangInfo = role:getProperty("hangInfo")
  		if not hangInfo.carbonId then
  			return
  		end
  		local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
  		reward[ItemId.Gold] = math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.money * count
  	elseif useType == 2 then -- 挂机经验
  		local hangInfo = role:getProperty("hangInfo")
  		if not hangInfo.carbonId then
  			return
  		end
  		local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
  		reward[ItemId.Exp] = math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.exp * count
  	elseif useType == 3 then  -- 食材商人收入
  		local buildType = 6
  		local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)
  		local buildingData = csvdb["diner_buildingCsv"][buildType][level]
  		if not buildingData then
  			return 1
  		end
  		local gfood = role.dinerData:getProperty("gfood")
  		if not next(gfood) then return end
  		for k , v in pairs(gfood) do
  			local itemId = v.id
  			local speed = globalCsv.diner_get_food_speed[csvdb["itemCsv"][itemId].quality] * buildingData.speed / 100
  			reward[itemId] = math.floor(time / speed) * count
  		end
  	else
  		return
  	end
  
  	role:costItems({[id] = count})
  	reward = role:award(reward)
  
  	SendPacket(actionCodes.Role_openSpeedUpBoxRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
00e663bd   zhouhaihai   剧情相关
579
580
581
582
583
584
  function _M.storyBookRewardRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local storyId = msg.id
  	local storyBookData = csvdb["story_bookCsv"][storyId]
  	if not storyBookData then return end
a1d09d22   zhouhaihai   bug
585
  	local storyStatus = role:getProperty("storyB")
8a01a3ae   zhouhaihai   bug
586
  	if not storyStatus[storyId] or not storyStatus[storyId].s or storyStatus[storyId].s ~= 1 then 
a1d09d22   zhouhaihai   bug
587
588
  		return 
  	end
00e663bd   zhouhaihai   剧情相关
589
  	-- 获取奖励
8a01a3ae   zhouhaihai   bug
590
  	storyStatus[storyId].s = -1
8a01a3ae   zhouhaihai   bug
591
  	role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
00e663bd   zhouhaihai   剧情相关
592
593
594
595
596
  	local reward = role:award(storyBookData.gift)
  	SendPacket(actionCodes.Role_storyBookRewardRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
8a01a3ae   zhouhaihai   bug
597
  function _M.unLockStoryBookRpc(agent, data)
bd15e9bc   zhouhaihai   购买剧情
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local storyId = msg.id
  	local storyBookData = csvdb["story_bookCsv"][storyId]
  	if not storyBookData or storyBookData.lockItem == "" then return end -- 不能解锁
  
  	local storyStatus = role:getProperty("storyB")
  	if storyStatus[storyId] and storyStatus[storyId].s then return end  --不需要解锁
  
  	local cost = storyBookData.lockItem:toNumMap()
  	if not cost or not next(cost) then return end
  	if not role:checkItemEnough(cost) then return end  -- 消耗品不足
  
  	role:costItems(cost)
  
  	-- 解锁
  	storyStatus[storyId] = storyStatus[storyId] or {}
  	table.clear(storyStatus[storyId])
  	storyStatus[storyId].s = 1
  	role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
  	SendPacket(actionCodes.Role_unLockStoryBookRpc, '')
  	return true
8a01a3ae   zhouhaihai   bug
621
622
  end
  
53e8037e   zhouhaihai   任务
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
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664
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670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
  function _M.taskRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local taskType = msg.type -- 1 日常 2 周长
  	local taskId = msg.id --任务id
  	local roleField = {"dTask", "wTask"}
  	if not roleField[taskType] then return 1 end
  
  	local taskData = csvdb["task_loopCsv"][taskType][taskId]
  	if not taskData then return 2 end
  
  	local taskStatus = role:getProperty(roleField[taskType])
  	local tStatus = taskStatus["t"] or {}
  
  	if (tStatus[taskId] or 0) < taskData.condition1 then
  		return 3
  	end
  
  	local reward = role:award(taskData.reward)
  	local active = (taskStatus["a"] or 0) + taskData.active
  
  	role:changeUpdates({
  		{ type = roleField[taskType], field = {"t", taskId}, value = -1 },
  		{ type = roleField[taskType], field = "a", value = active}
  	})
  
  	SendPacket(actionCodes.Role_taskRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
  function _M.taskActiveRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local taskType = msg.type -- 1 日常 2 周长
  	local taskId = msg.id --任务id
  	local roleField = {"dTask", "wTask"}
  	if not roleField[taskType] then return end
  
  	local taskData = csvdb["task_activeCsv"][taskType][taskId]
  	if not taskData then return end
  
  	local taskStatus = role:getProperty(roleField[taskType])
  	local tStatus = taskStatus["at"] or {}
  
  	if tStatus[taskId] == -1 or (taskStatus["a"] or 0) < taskData.active then
  		return
  	end
  
  	local reward = role:award(taskData.reward)
  	role:changeUpdates({
  		{ type = roleField[taskType], field = {"at", taskId}, value = -1 }
  	})
  	
  	SendPacket(actionCodes.Role_taskActiveRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
  function _M.achiveRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local taskId = msg.id --任务id
  
  	local achiveTask = csvdb["achievementCsv"][taskId]
  	if not achiveTask then return end
  
  	local achiveT = role:getProperty("achiveT")
  	local achiveV = role:getProperty("achiveV")
  
f60b89b1   zhouhaihai   奖励副本
691
  	if achiveV[taskId] then return end
53e8037e   zhouhaihai   任务
692
693
694
695
696
697
698
699
700
701
702
  
  	local curStatus = achiveT[achiveTask.type] or 0
  	local maxc = achiveTask.condition1
  
  	if maxc > curStatus then
  		return 
  	end
  
  	local reward = role:award(achiveTask.reward)
  
  	role:changeUpdates({
f60b89b1   zhouhaihai   奖励副本
703
  		{ type = "achiveV", field = taskId, value = skynet.timex() }
53e8037e   zhouhaihai   任务
704
705
706
707
708
709
  	})
  	
  	SendPacket(actionCodes.Role_achiveRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
c384626d   zhouhaihai   好友
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
  function _M.chatRpc(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	local msg = MsgPack.unpack(data)
  
  	local cmd = msg.cmd
  	local content = msg.content
  
  	if not content then return end
  
  	local now = skynet.timex()
  	-- 判断禁言
  	local result = nil
  
  	local SERV = string_format("CHATED%d", math.random(1, 5))
  	local legal, mod = skynet.call(SERV, "lua", "check", content)
  	if not legal then
  		content = mod or ""
  	end
  
  	if content == "" then
  		result = -1
  	end
  
  	local response = {
  		chatType = cmd,
  		player = {
  			roleId = role:getProperty("id"),
  			name = role:getProperty("name"),
  			level = role:getProperty("level"),
  			headId = role:getProperty("headId"),
  		},
  		content = content,
  		time = now,
  	}
  
8474ca36   zhouhaihai   聊天
746
747
748
749
750
  
  	local waitTime = nil
   	local check = {
  		-- 世界聊天
  		[1] = function ()
c384626d   zhouhaihai   好友
751
752
753
754
  			if role:getProperty("silent") > now then  --禁言
  				result = 1
  				return
  			end
8474ca36   zhouhaihai   聊天
755
756
757
758
759
  
  			role._worldChatLimit = role._worldChatLimit or {start = 0, count = 0, canSayt = 0}  --第一次开始说话时间  从第一次说话次数  能说话的时间
  
  			if now < role._worldChatLimit.canSayt then
  				result = 2
fa565e0c   zhouhaihai   优化结构
760
  				waitTime = role._worldChatLimit.canSayt - now
8474ca36   zhouhaihai   聊天
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
  				return
  			end
  
  			if now - role._worldChatLimit.start >= globalCsv.chat_world_limit.time then
  				role._worldChatLimit.start = now
  				role._worldChatLimit.count = 1
  			else
  				role._worldChatLimit.count = role._worldChatLimit.count + 1
  				if role._worldChatLimit.count > globalCsv.chat_world_limit.count then
  					role._worldChatLimit.count = 0
  					role._worldChatLimit.start = 0
  					role._worldChatLimit.canSayt = now + globalCsv.chat_world_limit.wait
  					result = 2
  					waitTime = globalCsv.chat_world_limit.wait
  					return
  				end
  			end
c384626d   zhouhaihai   好友
778
  			mcast_util.pub_world(actionCodes.Role_chat, MsgPack.pack(response))
fa565e0c   zhouhaihai   优化结构
779
  			pcall(skynet.send, 'GLOBALD', "lua", "sendWorldMsg", role._channelIdx, response)
c384626d   zhouhaihai   好友
780
  		end,
8474ca36   zhouhaihai   聊天
781
782
783
  		-- 私聊
  		[2] = function ()
  			local objectId = msg.roleId
fa565e0c   zhouhaihai   优化结构
784
  			response.objId = objectId
4cf74232   zhouhaihai   pvp
785
786
787
788
789
790
791
792
793
794
795
796
  			local redret = redisproxy:pipelining(function(red)
  				red:exists(string.format("role:%d", objectId))
  				red:sismember(FRIEND_BLACK_KEY:format(roleId), objectId)
  				red:sismember(FRIEND_BLACK_KEY:format(objectId), roleId)
  			end)
  			if redret[1] ~= 1 then
  				result = 1	
  				return
  			end
  			-- 你把对方拉黑拉黑
  			if redret[2] == 1 then
  				result = 2
8474ca36   zhouhaihai   聊天
797
798
  				return
  			end
4cf74232   zhouhaihai   pvp
799
800
  			-- 对方把你拉黑
  			local isBlock = redret[3] == 1
8474ca36   zhouhaihai   聊天
801
  
8474ca36   zhouhaihai   聊天
802
  			local bin = MsgPack.pack(response)
4cf74232   zhouhaihai   pvp
803
  			if not isBlock then
440aa055   zhouhaihai   聊天
804
805
  				redisproxy:pipelining(function(red)
  					red:rpush(CHAT_OFFLINE:format(objectId), bin)
4cf74232   zhouhaihai   pvp
806
  					red:ltrim(CHAT_OFFLINE:format(objectId), -200, -1)
440aa055   zhouhaihai   聊天
807
  				end)
4cf74232   zhouhaihai   pvp
808
809
810
811
812
  				-- 若在线,实时发送聊天信息
  				local agent = datacenter.get("agent", objectId)
  				if agent then
  					SendPacket(actionCodes.Role_chat, bin, agent.fd)
  				end
440aa055   zhouhaihai   聊天
813
  			end
4cf74232   zhouhaihai   pvp
814
  			SendPacket(actionCodes.Role_chat, bin)
c384626d   zhouhaihai   好友
815
816
817
818
819
820
821
  		end,
  	}
  	if not check[cmd] then return end
  	
  	if not result then
  		check[cmd]()
  	end
8474ca36   zhouhaihai   聊天
822
  	SendPacket(actionCodes.Role_chatRpc, MsgPack.pack({result = result, waitTime = waitTime}))
c384626d   zhouhaihai   好友
823
824
825
  	return true
  end
  
4cf74232   zhouhaihai   pvp
826
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  function _M.chatGet(agent, data)
  	local role = agent.role
  	local roleId = role:getProperty("id")
  	redisproxy:del(CHAT_OFFLINE:format(roleId))
  	return true
  end
312b9db5   zhouahaihai   背包
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dc9d814f   zhouhaihai   邮件
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  function _M.changeSettingRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local id = msg.id
  	local status = msg.status
  
  	local statusEnum = SettingStatus[id]
  	if not statusEnum then return 1 end
  
  	if not statusEnum[status] then return 2 end
  
  	local setting = role:getProperty("setting")
  	setting[id] = status
  	role:updateProperty({field = "setting", value = setting})
  
  	SendPacket(actionCodes.Role_changeSettingRpc,  '')
  	return true
  end
  
  function _M.drawCodeRpc(agent, data)
  	local msg = MsgPack.unpack(data)
  	local codeurl = skynet.getenv("codeurl")
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local code = msg.code
  
  	if type(code) ~= "string" then return end
  	if code:find("[^0-9a-zA-Z]") then return end
  
  	local codestr = role:getProperty("codeStr")
  	local content = {
  		["platformId"] = role:getProperty("sid"),
  		["code"] = code,
  		["itemIds"] = codestr,
  		["key"] = "zhaolugame20170831",
  	}
  	local status, body = httpc.get(codeurl, "/libaoma?" .. httpGetFormatData(content), {})
  	if status == 200 then
  		local result = json.decode(body)
  		local ret = tonum(result.ret)
  		if ret == 0 then
  			local giftId = tonumber(result.giftId)
  			role:setProperty("codeStr", codestr:setv(giftId, 1))
  			local reward = role:award(result.gift)
  			
  			SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({
  				result = ret,
  				reward = reward,
  			}))
  			return true
  		end
          -- 1 不存在的礼包码
          -- 2 已经领取过相同类型物品
          -- 3 领取数量达到上限
          -- 4 过期了
  		SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({result = ret}))
  		return true
  	end
  	SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({result = -1}))
  	return true
  end
  
  function _M.changeHeadRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local id = msg.id
  	local icon = csvdb["player_iconCsv"][id]
  	if not icon then
  		return
  	end
15f06456   zhouhaihai   头像
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  	local unlock = false
  	if role:getItemCount(id) >= 1 then
  		unlock = true
  	else
  		if icon.path == 1 then -- 获得对应英雄
  			if role:isHaveHero(icon.condition) then
  				unlock = true
  			end
  		end
  	end
  	if not unlock then 
dc9d814f   zhouhaihai   邮件
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  		return
  	end
  	role:updateProperty({field = "headId" ,value = id})
  	SendPacket(actionCodes.Role_changeHeadRpc, "")
  	return true
  end
  
  
314bc5df   zhengshouren   提交服务器初始代码
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  return _M