314bc5df
zhengshouren
提交服务器初始代码
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local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
local httpc = require("http.httpc")
local WAVE_HERO_NUMS = 150
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local WAVE_RUNE_NUMS = 150
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local function validName(name)
name = string.upper(name)
local exist = redisproxy:exists(string_format("user:%s", name))
if exist then return "existed" end
local SERV = string_format("NAMED%d", math.random(1, 5))
local legal = skynet.call(SERV, "lua", "check", name)
return legal and "ok" or "illegal"
end
-- 随机玩家名
local function randomRoleName()
-- 过滤已经存在的名字
local name
repeat
name = getRandomName()
until validName(name) == "ok"
return name
end
local function setRoleName(uid, roleId)
local result
local name
local dbName
repeat
name = randomRoleName()
dbName = string.upper(name)
result = redisproxy:setnx(string_format("user:%s", dbName), roleId)
until result == 1
redisproxy:set(string_format("uid:%s", uid), dbName)
return name
end
local _M = {}
function _M.loginRpc( agent, data )
local msg = MsgPack.unpack(data)
local response = {}
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登陆成功。 增加数据结构修正功能
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-- if msg.version ~= globalCsv.version then
-- response.result = "UPDATE_TIP"
-- SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
-- return true
-- end
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-- 1.
local roleId = redisproxy:get(string_format("user:%s", string.upper(msg.name)))
if not roleId then
response.result = "NOT_EXIST"
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
roleId = tonumber(roleId)
--维护不能登录
local maintain = tonumber(redisproxy:hget("autoincrement_set", "maintain"))
if maintain and maintain > 0 then
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角色升级 。gm
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if tonumber(redisproxy:hget(string_format("role:%d", roleId), "ignoreMt")) ~= 1 then
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response.result = "MAINTAIN_TIP"
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
end
local now = skynet.timex()
local role = agent.role
-- 2
if not role then
local roleKey = string_format("role:%d", roleId)
if not redisproxy:exists(roleKey) then
response.result = "DB_ERROR"
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
-- 2a
role = require("models.Role").new({key = roleKey})
role:load()
role:loadAll()
else
role:reloadWhenLogin()
end
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gaofengduan
调整 equip 数据结构
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角色升级 。gm
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if not msg.isGMlogin then
local banTime = role:getProperty("banTime")
if banTime > now then
response.result = "BAN_TIP"
response.banTime = banTime
response.banType = role:getProperty("banType")
response.roleId = roleId
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
if banTime ~= 0 then
-- 清除封号状态
role:setBan(0)
end
end
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SERV_OPEN = redisproxy:hget("autoincrement_set", "server_start")
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role:changeStructVersion() -- 数据结构 版本更新
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role:advEndlessSeasonCheck() -- 冒险赛季更新检查
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zhengshouren
提交服务器初始代码
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zhouahaihai
登陆成功。 增加数据结构修正功能
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-- 跨天登陆事件
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角色升级 。gm
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role:onCrossDay(now)
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排行榜
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role:onResetRank(now)
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角色升级 。gm
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role:setProperty("ltime", now)
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好友
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redisproxy:zadd(FRIEND_RECOMMEND, now, roleId)
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角色评论
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优化结构
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for _, name in ipairs({"dailyData", "dinerData"}) do
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response[name] = role[name]:data()
end
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response.role = role:data()
response.result = "SUCCESS"
response.serverTime = now
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角色升级 。gm
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local modules = {}
local heroIds = {}
for heroId, _ in pairs(role.heros) do
table.insert(heroIds, heroId)
end
local heroWave = math.ceil(#heroIds / WAVE_HERO_NUMS)
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好感度, 皮肤
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if #heroIds <= 50 then
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角色升级 。gm
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heroWave = 0
table_insert(modules, "heros")
end
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zhouhaihai
零件分批推送
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local runeIds = {}
for id ,_ in pairs(role.runeBag) do
table.insert(runeIds, id)
end
local runeWave = math.ceil(#runeIds / WAVE_RUNE_NUMS)
if #runeIds <= 50 then
runeWave = 0
table_insert(modules, "runeBag")
end
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角色升级 。gm
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for _, name in ipairs(modules) do
response[name] = {}
for id, unit in pairs(role[name]) do
response[name][id] = unit:data()
end
end
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好友
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response.wave = 1 + heroWave + runeWave + 1
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SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
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local curWave = 1
local runeIndex = 1
for index = curWave + 1, curWave + runeWave do
local runeResponse = {runeBag = {}}
for i = runeIndex, runeIndex + WAVE_RUNE_NUMS do
local runeId = runeIds[i]
if not runeId then
break
end
local rune = role.runeBag[runeId]
table.insert(runeResponse.runeBag, rune:data())
runeIndex = runeIndex + 1
end
runeResponse.runeWave = index
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(runeResponse))
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gaofengduan
调整 equip 数据结构
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end
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curWave = curWave + runeWave
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调整 equip 数据结构
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zhouahaihai
角色升级 。gm
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local heroIndex = 1
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for index = curWave + 1, curWave + heroWave do
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角色升级 。gm
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local heroResponse = {heros = {}}
for i = heroIndex, heroIndex + WAVE_HERO_NUMS do
local heroId = heroIds[i]
if not heroId then
break
end
local hero = role.heros[heroId]
table_insert(heroResponse.heros, hero:data())
heroIndex = heroIndex + 1
end
heroResponse.heroWave = index
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(heroResponse))
end
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zhouhaihai
零件分批推送
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curWave = curWave + heroWave
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zhengshouren
提交服务器初始代码
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fa565e0c
zhouhaihai
优化结构
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gaofengduan
调整 equip 数据结构
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zhengshouren
提交服务器初始代码
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-- 注册全服广播
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zhouhaihai
优化结构
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if not role._channelIdx then
local channel = math.randomInt(1, 1)
role._channelIdx = channel
end
if not mcast_util.channel_world() then
local w_channel = datacenter.get( ("MC_W_CHANNEL" .. role._channelIdx) )
if w_channel then
mcast_util.sub_world(w_channel)
end
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zhengshouren
提交服务器初始代码
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end
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zhouhaihai
好友
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-- 发下缓存的世界消息
local worldChatResponse = {worldChats = {}}
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zhouhaihai
优化结构
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local ok, msgs = pcall(skynet.call, 'GLOBALD', "lua", "getWorldMsg", role._channelIdx)
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zhouhaihai
好友
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if not ok then
msgs = {}
end
worldChatResponse.worldChats = msgs
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4cf74232
zhouhaihai
pvp
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local redret = redisproxy:pipelining(function(red)
red:lrange(CHAT_OFFLINE:format(roleId), 0, -1)
red:del(CHAT_OFFLINE:format(roleId))
end)
worldChatResponse.p2pChats = redret[1]
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好友
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worldChatResponse.chatWave = curWave + 1
curWave = curWave + 1
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(worldChatResponse))
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zhouhaihai
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datacenter.set("agent", roleId, {
serv = skynet.self(),
fd = agent.client_fd,
gate_serv = agent.gate_serv,
})
agent.role = role
start_agent_timer()
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zhouhaihai
pvp
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-- 玩家登陆做的一些操作
role:saveHangTeam()
role:savePvpCTeam()
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zhouhaihai
优化结构
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-- role:log("login", { ip = agent.ip, diamond = role:getProperty("diamond"), reDiamond = role:getProperty("reDiamond")})
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zhengshouren
提交服务器初始代码
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return true
end
function _M.createRpc(agent, data)
local msg = MsgPack.unpack(data)
local response = {}
-- 再次检查uid
local uid = tostring(msg.uid)
local user = redisproxy:get(string_format("uid:%s", uid))
if user then
response.result = "SUCCESS"
response.roleName = user
SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
local roleId = getNextRoleId()
if not roleId then
response.result = "DB_FULL"
SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
local roleName = setRoleName(msg.uid, roleId)
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提交服务器初始代码
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local newRole = require("models.Role").new({
key = string_format("role:%d", roleId),
id = roleId,
uid = tostring(msg.uid),
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邮件
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sid = msg.subId or 0,
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name = roleName,
uname = msg.uname or "",
device = tostring(msg.device)
})
if newRole:create() then
--更新USER表
response.result = "SUCCESS"
response.roleId = roleId
response.roleName = string.upper(roleName)
else
response.result = "DB_ERROR"
SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
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zhouhaihai
邮件
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newRole:award(globalCsv.birthItem)
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zhengshouren
提交服务器初始代码
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-- 欢迎邮件
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zhouhaihai
邮件 Gm
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redisproxy:insertEmail({roleId = roleId, emailId = 1})
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zhengshouren
提交服务器初始代码
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邮件
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newRole:log("create", { ip = agent.ip})
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SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
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zhouhaihai
邮件
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function _M.changeNameRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local newName = msg.name
local oldName = role:getProperty("name")
if not newName or type(newName) ~= "string" then return end
if newName == oldName then return end
-- 检查name是否合法
local checked = validName(newName)
if checked ~= "ok" then
--[[
"existed" 已经存在
"illegal" 包含非法字符
]]
local errCodes = {
["existed"] = 1,
["illegal"] = 2
}
SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = errCodes[checked]}))
return true
end
if not roleId then
SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 3}))
return true
end
local result = redisproxy:setnx(string_format("user:%s", newName), roleId)
if result == 0 then
SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 1}))
return true
end
redisproxy:pipelining(function (red)
red:del(string_format("user:%s", oldName))
red:set(string_format("uid:%s", role:getProperty("uid")), newName)
end)
role:updateProperties({
["name"] = newName,
})
SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 0}))
return true
end
function _M.changeIntroRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local content = msg.content
if not content or type(content) ~= "string" then return end
local SERV = string_format("CHATED%d", math.random(1, 5))
local legal, mod = skynet.call(SERV, "lua", "check", content)
if not legal then
content = mod or ""
end
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zhouhaihai
删除好感度相关
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role:updateProperty({field = "intro", value = content})
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zhouhaihai
邮件
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SendPacket(actionCodes.Role_changeIntroRpc, '')
return true
end
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zhengshouren
提交服务器初始代码
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function _M.syncTimeRpc(agent, data)
SendPacket(actionCodes.Role_syncTimeRpc, MsgPack.pack({nowTime = skynet.timex()}))
return true
end
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zhouahaihai
背包
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function _M.saleItemRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
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zhouhaihai
回收
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local backs = msg.backs
if not backs then return end
local reward = {}
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zhouhaihai
任务
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local fragCount = 0
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回收
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for itemId, count in pairs(backs) do
if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
local itemData = csvdb["itemCsv"][itemId]
if itemData.sell_effect == "" then return end
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zhouhaihai
任务
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if itemData.type == ItemType.HeroFragment or itemData.type == ItemType.HeroFCommon then
fragCount = fragCount + count
end
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local sellEffect = itemData.sell_effect:toArray(true, "=")
reward[sellEffect[1]] = (reward[sellEffect[1]] or 0) + sellEffect[2] * count
end
role:costItems(backs)
local reward = role:award(reward)
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zhouhaihai
任务
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role:checkTaskEnter("DecoFrag", {count = fragCount})
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zhouahaihai
背包
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SendPacket(actionCodes.Role_saleItemRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.openItemRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local itemId = msg.itemId
local count = msg.count
if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
local itemData = csvdb["itemCsv"][itemId]
if itemData.use_type ~= 2 then return end
local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
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zhouhaihai
开启时间箱
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if not randomData or randomData.openTime > 0 then return end
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zhouahaihai
背包
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local reward = randomData.gift:toNumMap()
for _id, _count in pairs(reward) do
reward[_id] = _count * count
end
if randomData.random_num > 0 and randomData.random_gift ~= "" then
for i = 1, count do
local pool = {}
for _, temp in ipairs(randomData.random_gift:toArray()) do
table.insert(pool, temp:toArray(true, "="))
end
local needCount = math.min(#pool, randomData.random_num)
for j = 1, needCount do
local idx = math.randWeight(pool, 3)
reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
table.remove(pool, idx)
end
end
end
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zhengshouren
贩卖逻辑
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role:costItems({[itemId] = count})
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zhengshouren
简化物品奖励接口,设置默认参数
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reward = role:award(reward)
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43cc5f51
gaofengduan
调整 equip 数据结构
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433
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zhouahaihai
背包
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SendPacket(actionCodes.Role_openItemRpc, MsgPack.pack({reward = reward}))
return true
end
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zhouhaihai
开启时间箱
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function _M.openTimeBoxRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
4d8bd32c
chenyueqi
倒计时开箱子
|
441
|
local oper = msg.oper -- 操作 1 - 2
|
9b35bf6e
zhouhaihai
开启时间箱
|
442
|
local slot = msg.slot -- 位置 1 - 6
|
40632058
chenyueqi
拆解时钟箱,功能修改后明显的错误
|
443
|
if math.illegalNum(slot, 1, role:getFuncLv(FuncOpenType.TimeBoxSlot)) then return end
|
9b35bf6e
zhouhaihai
开启时间箱
|
444
445
446
447
448
449
450
|
local boxL = role:getProperty("boxL")
local reward
if oper == 1 then -- 打开
local itemId = msg.itemId
if role:getItemCount(itemId) < 1 then return end
local itemData = csvdb["itemCsv"][itemId]
|
c384626d
zhouhaihai
好友
|
451
|
local randomData = csvdb["item_randomCsv"][itemId]
|
4d8bd32c
chenyueqi
倒计时开箱子
|
452
|
if not itemData or not randomData or randomData.openTime <= 0 then return end
|
9b35bf6e
zhouhaihai
开启时间箱
|
453
454
455
456
457
|
if boxL[slot] then return end
role:costItems({[itemId] = 1})
boxL[slot] = {id = itemId, time = skynet.timex() + randomData.openTime}
|
4d8bd32c
chenyueqi
倒计时开箱子
|
458
|
-- 上宝石
|
9b35bf6e
zhouhaihai
开启时间箱
|
459
|
local gemId = msg.gem or 0
|
40632058
chenyueqi
拆解时钟箱,功能修改后明显的错误
|
460
461
462
463
464
|
-- local num = randomData[gemId .. "_gem_num"]
-- if num then
-- if not role:checkItemEnough({[gemId] = 1}) then return end
-- role:costItems({[gemId] = 1})
-- end
|
9b35bf6e
zhouhaihai
开启时间箱
|
465
|
|
9b35bf6e
zhouhaihai
开启时间箱
|
466
|
boxL[slot].gem = gemId
|
4d8bd32c
chenyueqi
倒计时开箱子
|
467
|
elseif oper == 2 then -- 领取
|
9b35bf6e
zhouhaihai
开启时间箱
|
468
469
470
471
|
local quick = msg.quick
if not boxL[slot] then return end
if boxL[slot].time > skynet.timex() then -- 没开完
if not quick then return end
|
f8ba82b3
zhouhaihai
大小写
|
472
|
local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=")
|
9b35bf6e
zhouhaihai
开启时间箱
|
473
474
475
476
|
local costD = math.ceil((boxL[slot].time - skynet.timex()) / (cost_pre[1] * 60)) * cost_pre[2]
if not role:checkItemEnough({[ItemId.Diamond] = costD}) then return end
role:costItems({[ItemId.Diamond] = costD})
end
|
c8872722
zhouhaihai
返回
|
477
|
|
9b35bf6e
zhouhaihai
开启时间箱
|
478
|
local itemData = csvdb["itemCsv"][boxL[slot].id]
|
4d8bd32c
chenyueqi
倒计时开箱子
|
479
|
local randomData = csvdb["item_randomCsv"][itemData.id]
|
9b35bf6e
zhouhaihai
开启时间箱
|
480
481
482
|
reward = randomData.gift:toNumMap() -- 固定奖励
-- 随机奖励
local randomGift = randomData.random_gift
|
2c8d1dfe
zhouhaihai
奖励逻辑
|
483
|
local randomNum = randomData.random_num
|
5d620aef
chenyueqi
拆解室指定某一项为必得奖励
|
484
|
local gemId = boxL[slot].gem
|
2c8d1dfe
zhouhaihai
奖励逻辑
|
485
486
|
if randomNum > 0 and randomGift and randomGift ~= "" then
|
5d620aef
chenyueqi
拆解室指定某一项为必得奖励
|
487
|
local selectGift = {}
|
9b35bf6e
zhouhaihai
开启时间箱
|
488
489
|
local pool = {}
for _, temp in ipairs(randomGift:toArray()) do
|
5d620aef
chenyueqi
拆解室指定某一项为必得奖励
|
490
491
492
493
494
495
|
local set = temp:toArray(true, "=")
if gemId == set[1] then
table.insert(selectGift, set)
else
table.insert(pool, set)
end
|
9b35bf6e
zhouhaihai
开启时间箱
|
496
|
end
|
5d620aef
chenyueqi
拆解室指定某一项为必得奖励
|
497
498
499
500
501
502
503
|
if gemId ~= 0 and next(selectGift) then
randomNum = randomNum - 1
local idx = math.randWeight(pool, 3)
reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
end
|
2c8d1dfe
zhouhaihai
奖励逻辑
|
504
|
local needCount = math.min(#pool, randomNum)
|
9b35bf6e
zhouhaihai
开启时间箱
|
505
506
507
508
509
510
511
512
513
514
|
for j = 1, needCount do
local idx = math.randWeight(pool, 3)
reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
table.remove(pool, idx)
end
end
boxL[slot] = nil
reward = role:award(reward)
|
53e8037e
zhouhaihai
任务
|
515
|
role:checkTaskEnter("OpenBox")
|
9b35bf6e
zhouhaihai
开启时间箱
|
516
517
518
519
|
else
return
end
|
bd535b08
zhouhaihai
bug
|
520
521
|
role:setProperty("boxL") --刷新
role:changeUpdates({{type = "boxL", field = slot, value = boxL[slot], isOnlyToC = true}}) -- 通知客户端
|
9b35bf6e
zhouhaihai
开启时间箱
|
522
|
SendPacket(actionCodes.Role_openTimeBoxRpc, MsgPack.pack({reward = reward}))
|
c8872722
zhouhaihai
返回
|
523
|
return true
|
9b35bf6e
zhouhaihai
开启时间箱
|
524
525
|
end
|
d1c2290f
zhouhaihai
加速
|
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
|
function _M.openSpeedUpBoxRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local count = msg.count
local itemData = csvdb["itemCsv"][id]
if not itemData or itemData.type ~= ItemType.SpeedBox then return end
if math.illegalNum(count, 1, role:getItemCount(id)) then return end
local useType, hour = table.unpack(itemData.use_effect:toArray(true, "="))
local time = hour * 60 * 60
local reward = {}
if useType == 1 then -- 挂机齿轮
local hangInfo = role:getProperty("hangInfo")
if not hangInfo.carbonId then
return
end
local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
reward[ItemId.Gold] = math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.money * count
elseif useType == 2 then -- 挂机经验
local hangInfo = role:getProperty("hangInfo")
if not hangInfo.carbonId then
return
end
local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
reward[ItemId.Exp] = math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.exp * count
elseif useType == 3 then -- 食材商人收入
local buildType = 6
local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)
local buildingData = csvdb["diner_buildingCsv"][buildType][level]
if not buildingData then
return 1
end
local gfood = role.dinerData:getProperty("gfood")
if not next(gfood) then return end
for k , v in pairs(gfood) do
local itemId = v.id
local speed = globalCsv.diner_get_food_speed[csvdb["itemCsv"][itemId].quality] * buildingData.speed / 100
reward[itemId] = math.floor(time / speed) * count
end
else
return
end
role:costItems({[id] = count})
reward = role:award(reward)
SendPacket(actionCodes.Role_openSpeedUpBoxRpc, MsgPack.pack({reward = reward}))
return true
end
|
00e663bd
zhouhaihai
剧情相关
|
579
580
581
582
583
584
|
function _M.storyBookRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local storyId = msg.id
local storyBookData = csvdb["story_bookCsv"][storyId]
if not storyBookData then return end
|
a1d09d22
zhouhaihai
bug
|
585
|
local storyStatus = role:getProperty("storyB")
|
8a01a3ae
zhouhaihai
bug
|
586
|
if not storyStatus[storyId] or not storyStatus[storyId].s or storyStatus[storyId].s ~= 1 then
|
a1d09d22
zhouhaihai
bug
|
587
588
|
return
end
|
00e663bd
zhouhaihai
剧情相关
|
589
|
-- 获取奖励
|
8a01a3ae
zhouhaihai
bug
|
590
|
storyStatus[storyId].s = -1
|
8a01a3ae
zhouhaihai
bug
|
591
|
role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
|
00e663bd
zhouhaihai
剧情相关
|
592
593
594
595
596
|
local reward = role:award(storyBookData.gift)
SendPacket(actionCodes.Role_storyBookRewardRpc, MsgPack.pack({reward = reward}))
return true
end
|
8a01a3ae
zhouhaihai
bug
|
597
|
function _M.unLockStoryBookRpc(agent, data)
|
bd15e9bc
zhouhaihai
购买剧情
|
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
|
local role = agent.role
local msg = MsgPack.unpack(data)
local storyId = msg.id
local storyBookData = csvdb["story_bookCsv"][storyId]
if not storyBookData or storyBookData.lockItem == "" then return end -- 不能解锁
local storyStatus = role:getProperty("storyB")
if storyStatus[storyId] and storyStatus[storyId].s then return end --不需要解锁
local cost = storyBookData.lockItem:toNumMap()
if not cost or not next(cost) then return end
if not role:checkItemEnough(cost) then return end -- 消耗品不足
role:costItems(cost)
-- 解锁
storyStatus[storyId] = storyStatus[storyId] or {}
table.clear(storyStatus[storyId])
storyStatus[storyId].s = 1
role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
SendPacket(actionCodes.Role_unLockStoryBookRpc, '')
return true
|
8a01a3ae
zhouhaihai
bug
|
621
622
|
end
|
53e8037e
zhouhaihai
任务
|
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
|
function _M.taskRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskType = msg.type -- 1 日常 2 周长
local taskId = msg.id --任务id
local roleField = {"dTask", "wTask"}
if not roleField[taskType] then return 1 end
local taskData = csvdb["task_loopCsv"][taskType][taskId]
if not taskData then return 2 end
local taskStatus = role:getProperty(roleField[taskType])
local tStatus = taskStatus["t"] or {}
if (tStatus[taskId] or 0) < taskData.condition1 then
return 3
end
local reward = role:award(taskData.reward)
local active = (taskStatus["a"] or 0) + taskData.active
role:changeUpdates({
{ type = roleField[taskType], field = {"t", taskId}, value = -1 },
{ type = roleField[taskType], field = "a", value = active}
})
SendPacket(actionCodes.Role_taskRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.taskActiveRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskType = msg.type -- 1 日常 2 周长
local taskId = msg.id --任务id
local roleField = {"dTask", "wTask"}
if not roleField[taskType] then return end
local taskData = csvdb["task_activeCsv"][taskType][taskId]
if not taskData then return end
local taskStatus = role:getProperty(roleField[taskType])
local tStatus = taskStatus["at"] or {}
if tStatus[taskId] == -1 or (taskStatus["a"] or 0) < taskData.active then
return
end
local reward = role:award(taskData.reward)
role:changeUpdates({
{ type = roleField[taskType], field = {"at", taskId}, value = -1 }
})
SendPacket(actionCodes.Role_taskActiveRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.achiveRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id --任务id
local achiveTask = csvdb["achievementCsv"][taskId]
if not achiveTask then return end
local achiveT = role:getProperty("achiveT")
local achiveV = role:getProperty("achiveV")
|
f60b89b1
zhouhaihai
奖励副本
|
691
|
if achiveV[taskId] then return end
|
53e8037e
zhouhaihai
任务
|
692
693
694
695
696
697
698
699
700
701
702
|
local curStatus = achiveT[achiveTask.type] or 0
local maxc = achiveTask.condition1
if maxc > curStatus then
return
end
local reward = role:award(achiveTask.reward)
role:changeUpdates({
|
f60b89b1
zhouhaihai
奖励副本
|
703
|
{ type = "achiveV", field = taskId, value = skynet.timex() }
|
53e8037e
zhouhaihai
任务
|
704
705
706
707
708
709
|
})
SendPacket(actionCodes.Role_achiveRpc, MsgPack.pack({reward = reward}))
return true
end
|
c384626d
zhouhaihai
好友
|
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
|
function _M.chatRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local cmd = msg.cmd
local content = msg.content
if not content then return end
local now = skynet.timex()
-- 判断禁言
local result = nil
local SERV = string_format("CHATED%d", math.random(1, 5))
local legal, mod = skynet.call(SERV, "lua", "check", content)
if not legal then
content = mod or ""
end
if content == "" then
result = -1
end
local response = {
chatType = cmd,
player = {
roleId = role:getProperty("id"),
name = role:getProperty("name"),
level = role:getProperty("level"),
headId = role:getProperty("headId"),
},
content = content,
time = now,
}
|
8474ca36
zhouhaihai
聊天
|
746
747
748
749
750
|
local waitTime = nil
local check = {
-- 世界聊天
[1] = function ()
|
c384626d
zhouhaihai
好友
|
751
752
753
754
|
if role:getProperty("silent") > now then --禁言
result = 1
return
end
|
8474ca36
zhouhaihai
聊天
|
755
756
757
758
759
|
role._worldChatLimit = role._worldChatLimit or {start = 0, count = 0, canSayt = 0} --第一次开始说话时间 从第一次说话次数 能说话的时间
if now < role._worldChatLimit.canSayt then
result = 2
|
fa565e0c
zhouhaihai
优化结构
|
760
|
waitTime = role._worldChatLimit.canSayt - now
|
8474ca36
zhouhaihai
聊天
|
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
|
return
end
if now - role._worldChatLimit.start >= globalCsv.chat_world_limit.time then
role._worldChatLimit.start = now
role._worldChatLimit.count = 1
else
role._worldChatLimit.count = role._worldChatLimit.count + 1
if role._worldChatLimit.count > globalCsv.chat_world_limit.count then
role._worldChatLimit.count = 0
role._worldChatLimit.start = 0
role._worldChatLimit.canSayt = now + globalCsv.chat_world_limit.wait
result = 2
waitTime = globalCsv.chat_world_limit.wait
return
end
end
|
c384626d
zhouhaihai
好友
|
778
|
mcast_util.pub_world(actionCodes.Role_chat, MsgPack.pack(response))
|
fa565e0c
zhouhaihai
优化结构
|
779
|
pcall(skynet.send, 'GLOBALD', "lua", "sendWorldMsg", role._channelIdx, response)
|
c384626d
zhouhaihai
好友
|
780
|
end,
|
8474ca36
zhouhaihai
聊天
|
781
782
783
|
-- 私聊
[2] = function ()
local objectId = msg.roleId
|
fa565e0c
zhouhaihai
优化结构
|
784
|
response.objId = objectId
|
4cf74232
zhouhaihai
pvp
|
785
786
787
788
789
790
791
792
793
794
795
796
|
local redret = redisproxy:pipelining(function(red)
red:exists(string.format("role:%d", objectId))
red:sismember(FRIEND_BLACK_KEY:format(roleId), objectId)
red:sismember(FRIEND_BLACK_KEY:format(objectId), roleId)
end)
if redret[1] ~= 1 then
result = 1
return
end
-- 你把对方拉黑拉黑
if redret[2] == 1 then
result = 2
|
8474ca36
zhouhaihai
聊天
|
797
798
|
return
end
|
4cf74232
zhouhaihai
pvp
|
799
800
|
-- 对方把你拉黑
local isBlock = redret[3] == 1
|
8474ca36
zhouhaihai
聊天
|
801
|
|
8474ca36
zhouhaihai
聊天
|
802
|
local bin = MsgPack.pack(response)
|
4cf74232
zhouhaihai
pvp
|
803
|
if not isBlock then
|
440aa055
zhouhaihai
聊天
|
804
805
|
redisproxy:pipelining(function(red)
red:rpush(CHAT_OFFLINE:format(objectId), bin)
|
4cf74232
zhouhaihai
pvp
|
806
|
red:ltrim(CHAT_OFFLINE:format(objectId), -200, -1)
|
440aa055
zhouhaihai
聊天
|
807
|
end)
|
4cf74232
zhouhaihai
pvp
|
808
809
810
811
812
|
-- 若在线,实时发送聊天信息
local agent = datacenter.get("agent", objectId)
if agent then
SendPacket(actionCodes.Role_chat, bin, agent.fd)
end
|
440aa055
zhouhaihai
聊天
|
813
|
end
|
4cf74232
zhouhaihai
pvp
|
814
|
SendPacket(actionCodes.Role_chat, bin)
|
c384626d
zhouhaihai
好友
|
815
816
817
818
819
820
821
|
end,
}
if not check[cmd] then return end
if not result then
check[cmd]()
end
|
8474ca36
zhouhaihai
聊天
|
822
|
SendPacket(actionCodes.Role_chatRpc, MsgPack.pack({result = result, waitTime = waitTime}))
|
c384626d
zhouhaihai
好友
|
823
824
825
|
return true
end
|
4cf74232
zhouhaihai
pvp
|
826
827
828
829
830
831
|
function _M.chatGet(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
redisproxy:del(CHAT_OFFLINE:format(roleId))
return true
end
|
312b9db5
zhouahaihai
背包
|
832
|
|
dc9d814f
zhouhaihai
邮件
|
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
|
function _M.changeSettingRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local status = msg.status
local statusEnum = SettingStatus[id]
if not statusEnum then return 1 end
if not statusEnum[status] then return 2 end
local setting = role:getProperty("setting")
setting[id] = status
role:updateProperty({field = "setting", value = setting})
SendPacket(actionCodes.Role_changeSettingRpc, '')
return true
end
function _M.drawCodeRpc(agent, data)
local msg = MsgPack.unpack(data)
local codeurl = skynet.getenv("codeurl")
local role = agent.role
local msg = MsgPack.unpack(data)
local code = msg.code
if type(code) ~= "string" then return end
if code:find("[^0-9a-zA-Z]") then return end
local codestr = role:getProperty("codeStr")
local content = {
["platformId"] = role:getProperty("sid"),
["code"] = code,
["itemIds"] = codestr,
["key"] = "zhaolugame20170831",
}
local status, body = httpc.get(codeurl, "/libaoma?" .. httpGetFormatData(content), {})
if status == 200 then
local result = json.decode(body)
local ret = tonum(result.ret)
if ret == 0 then
local giftId = tonumber(result.giftId)
role:setProperty("codeStr", codestr:setv(giftId, 1))
local reward = role:award(result.gift)
SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({
result = ret,
reward = reward,
}))
return true
end
-- 1 不存在的礼包码
-- 2 已经领取过相同类型物品
-- 3 领取数量达到上限
-- 4 过期了
SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({result = ret}))
return true
end
SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({result = -1}))
return true
end
function _M.changeHeadRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local icon = csvdb["player_iconCsv"][id]
if not icon then
return
end
|
15f06456
zhouhaihai
头像
|
906
907
908
909
910
911
912
913
914
915
916
917
|
local unlock = false
if role:getItemCount(id) >= 1 then
unlock = true
else
if icon.path == 1 then -- 获得对应英雄
if role:isHaveHero(icon.condition) then
unlock = true
end
end
end
if not unlock then
|
dc9d814f
zhouhaihai
邮件
|
918
919
920
921
922
923
924
925
|
return
end
role:updateProperty({field = "headId" ,value = id})
SendPacket(actionCodes.Role_changeHeadRpc, "")
return true
end
|
314bc5df
zhengshouren
提交服务器初始代码
|
926
|
return _M
|