Blame view

src/adv/AdvTask.lua 10.6 KB
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1
2
3
  local AdvTask = {}
  
  
286a8f95   zhouhaihai   刷新任务和主线 分开
4
  local advTaskChange = {}
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
  function AdvTask.bind(Adv)
  	Adv.TaskType = {
  		Arrive 		= 1, --到达N层
  		Kill		= 2, --消灭指定怪物N个
  		Item		= 3, --获得指定道具N个
  		Choose		= 4, --完成指定抉择点N次
  		Shop		= 5, --和指定商人交易N次
  		Build		= 6, --和指定建筑交互N次
  		KillAll		= 7, --消灭本层所有怪物
  	}
  
  	-- 检查任务状态 在新领取任务的时候回进行检查
  	local function checkTaskStatus(self, taskData, status, count, cond)
  		count = count or 0
  		if status == -1 or not taskData then
  			return
  		end
  		local function checkCondValue()
  			if taskData.value2 ~= "" then
  				local conds = taskData.value2:toArray(true, "=")
  				for _, one in pairs(conds) do
  					if one == cond then
  						return true
  					end
  				end
  			end
  			return true
  		end	
  
  		local checkTaskFunc = {}
  		checkTaskFunc[Adv.TaskType.Arrive] = function()
  			if self.level > status then
  				if self.level >= taskData.value1 then
  					return -1
  				else
  					return self.level
  				end
  			end
  		end
  		checkTaskFunc[Adv.TaskType.KillAll] = function()
0b9d9fba   zhouhaihai   冒险任务 获取敌人数量错误
45
  			if  #self.battle.player:getTeam(2, nil, nil, true) == 0 then
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
  				return -1
  			end
  		end
  
  		if checkTaskFunc[taskData.condition] then
  			status = checkTaskFunc[taskData.condition]()
  		else
  			if count == 0 or not checkCondValue() then return end --没有变化
  			status = status + count
  			if status >= taskData.value1 then
  				status = -1
  			end
  		end
  		return status
  	end 
  
  	function Adv:initLayerTask()
  		self.advTask = {}
286a8f95   zhouhaihai   刷新任务和主线 分开
64
65
  		advTaskChange.t = true
  		advTaskChange.m = true
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
66
67
68
69
70
71
  		if not next(self.advMTask) then
  			self.advMTask = {
  				id = 1,
  				status = 0,
  				lock = 1,
  			}
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
72
73
74
75
  		end
  		self.advMTask.id = self.advMTask.id or 1
  		local mainTaskData = csvdb["adv_questCsv"][self.advMTask.id]
  		if mainTaskData and self.advMTask.lock then 
4d943586   zhouhaihai   直通 advt gm
76
  			if self.chapterId == mainTaskData.chapter and self.level >= mainTaskData.level then --到达指定关卡解锁当前任务
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
77
78
79
80
81
82
  				self.advMTask.lock = nil
  				self.advMTask.status = 0
  				local ts = checkTaskStatus(self, mainTaskData, self.advMTask.status, 0)
  				if ts then
  					self.advMTask.status = ts
  				end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
83
84
85
86
87
  			end
  		end
  	end
  
  	function Adv:checkTask(taskType, count, cond)
4d943586   zhouhaihai   直通 advt gm
88
  		local chapter = self.chapterId
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
89
90
91
92
93
94
  		for taskId, status in pairs(self.advTask) do
  			local taskData = csvdb["event_questCsv"][taskId]
  			if taskData and taskData.levelchapter == chapter and taskType == taskData.condition then
  				local ts = checkTaskStatus(self, taskData, status, count, cond)
  				if ts then
  					self.advTask[taskId] = ts
286a8f95   zhouhaihai   刷新任务和主线 分开
95
  					advTaskChange.t = true
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
96
97
98
99
100
101
102
103
104
  				end
  			end
  		end
  
  		local mainTaskData = csvdb["adv_questCsv"][self.advMTask.id]
  		if not self.advMTask.lock and mainTaskData and mainTaskData.chapter == chapter and taskType == mainTaskData.condition then
  			local ts = checkTaskStatus(self, mainTaskData, self.advMTask.status, count, cond)
  			if ts then
  				self.advMTask.status = ts
286a8f95   zhouhaihai   刷新任务和主线 分开
105
  				advTaskChange.m = true
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
106
107
108
109
110
111
112
113
114
115
116
117
118
119
  			end
  		end
  	end
  
  	-- 点击任务地块领取任务
  	function Adv:addTask(taskId)
  		local taskData = csvdb["event_questCsv"][taskId]
  		if taskData then
  			self.advTask[taskId] = 0
  			local ts = checkTaskStatus(self, taskData, self.advTask[taskId], 0)
  			if ts then
  				self.advTask[taskId] = ts
  			end
  
286a8f95   zhouhaihai   刷新任务和主线 分开
120
  			advTaskChange.t = true
85ded242   zhouhaihai   丰富返回事件
121
  			self:pushBackEvent(AdvBackEventType.Task, {id = taskId})
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
122
123
124
125
126
127
128
129
130
131
  			return true
  		end
  	end
  
  	--完成层任务
  	function Adv:finishTask(taskId)
  		local ok, reward
  		if self.advTask[taskId] and self.advTask[taskId] == -1 then
  			local taskData = csvdb["event_questCsv"][taskId]
  			if not taskData then return end
eee37c88   zhouhaihai   楼层数据
132
133
134
135
136
137
138
139
140
  			local curFloorData = self:getCurFloorData()
  			if not curFloorData then return end
  
  			reward = {[ItemId.AdvPoint] = curFloorData.questAward}
  
  			local item = csvdb["event_dropCsv"][taskData.drop]["range"]:randWeight(true)
  			reward[item[1]] = (reward[item[1]] or 0) + item[2]
  			reward = self.owner:award(reward)
  			
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
141
  			self.advTask[taskId] = nil
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
142
  			ok = true
286a8f95   zhouhaihai   刷新任务和主线 分开
143
  			advTaskChange.t = true
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
  		end
  		return ok, reward
  	end
  
  	-- 完成主线任务
  	function Adv:finishMTask()
  		local ok, reward
  		if self.advMTask.status == -1 then  --已完成带领取
  			local mainTaskData = csvdb["adv_questCsv"][self.advMTask.id]
  			if not mainTaskData then return end
  			if mainTaskData.reward == 1 then
  				reward = self.owner:award(mainTaskData.rewardValue)
  			end
  			self.advMTask.id = self.advMTask.id + 1
  			self.advMTask.status = 0
  			local nextTaskData = csvdb["adv_questCsv"][self.advMTask.id]
4d943586   zhouhaihai   直通 advt gm
160
  			if not nextTaskData or self.chapterId ~= nextTaskData.chapter or self.level < nextTaskData.level then
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
161
162
163
164
165
166
167
  				self.advMTask.lock = true
  			else
  				local ts = checkTaskStatus(self, nextTaskData, self.advMTask.status, 0)
  				if ts then
  					self.advMTask.status = ts
  				end
  			end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
168
  			ok = true
286a8f95   zhouhaihai   刷新任务和主线 分开
169
  			advTaskChange.m = true
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
170
171
172
173
174
  		end
  		return ok, reward
  	end
  
  	function Adv:updateTask(notNotify)
286a8f95   zhouhaihai   刷新任务和主线 分开
175
176
177
  		local properties = {}
  		if advTaskChange.t then
  			properties.advTask = self.advTask
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
178
  		end
286a8f95   zhouhaihai   刷新任务和主线 分开
179
180
181
182
183
184
185
  		if advTaskChange.m then
  			properties.advMTask = self.advMTask
  		end
  		if next(properties) then
  			self.owner:updateProperties(properties, notNotify)
  		end
  		advTaskChange = {}
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
186
  	end
b176d7d3   zhouhaihai   冒险成就
187
188
189
190
191
192
193
194
195
196
  
  
  
  	------ 冒险成就 ------------
  	Adv.AchievType = {
  		StartBattle 		= 1, --累计挑战N次
  		OverWin				= 2, --通关N次M层
  		TaskLayer			= 3, --完成每层任务N次
  		UseItem				= 4, --使用道具N次
  		GetItem				= 5, --获得道具N个
e852b350   zhouhaihai   冒险成就类型增加
197
  		GetMWeapon			= 6, --获得神器N个
b176d7d3   zhouhaihai   冒险成就
198
199
200
201
202
203
204
205
  		Build				= 7, --完成建筑N个
  		Choose				= 8, --完成事件N个
  		Shop				= 9, --完成商店N次
  		LinkChoose			= 10, --完成连锁事件N次
  		Trap				= 11, --触发陷阱N次
  		Kill				= 12, --消灭怪物N个
  		EnterILayer			= 13, --进入夹层N次
  		KillByBuff			= 14, --使用BUFF消灭敌人N个
e852b350   zhouhaihai   冒险成就类型增加
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
  		KillBoss			= 15, --击杀首领N次
  		FinishStoryId		= 16, -- 完成故事Id
  		MWeaponLv			= 17, -- 指定神器等级达到
  		GetBuff				= 18, -- 获得指定buff
  		KillHadBuff			= 19, -- 击败拥有指定buff的敌人
  		ChooseBySelect		= 20, -- 指定事件的指定选项N次
  		BuildBySelect		= 21, -- 指定建筑的指定选项N次
  		KillWithBuff		= 22, -- 携带指定层数的buff 击败怪物
  		KillBossWithBuff	= 23, -- 携带指定层数的buff 击败boss
  		KillNoBuff			= 24, -- 不携带指定的buff 击败boss
  		KillBossNoBuff		= 25, -- 不携带指定的buff 击败boss
  		StorryDone			= 26, -- 故事完成个数
  		KillWithMWeapon		= 27, -- 携带指定神器击败怪物N次
  		KillBossWithMWeapon	= 28, -- 携带指定神器击败BossN次
  		KillWithAMWeapon	= 29, -- 激活神器套装 击败怪物N次
  		KillBossWithAMWeapon= 30, -- 激活神器套装 击败BossN次
b176d7d3   zhouhaihai   冒险成就
222
223
224
225
226
227
228
229
230
231
  	}
  
  
  
  	local advAchievChange = {}
  
  	local function insertChange(chapterId, taskId, value)
  		table.insert(advAchievChange, {type = "advAchiev", field = {chapterId, taskId}, value = value})
  	end
  
e852b350   zhouhaihai   冒险成就类型增加
232
  	function Adv:checkAchievement(taskType, count, cond, cond2)
b176d7d3   zhouhaihai   冒险成就
233
234
235
236
237
238
  		local advAchiev = self.owner:getProperty("advAchiev")[self.chapterId] or {}
  		for taskId , data in pairs(csvdb["adv_achievementCsv"][self.chapterId] or {}) do
  			local oldStatus = advAchiev[taskId] or 0
  			if oldStatus ~= -1 and data.type == taskType then
  				local status
  				local checkTaskFunc = {}
e852b350   zhouhaihai   冒险成就类型增加
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
  				checkTaskFunc[Adv.AchievType.KillHadBuff] = function()
  					if cond:hadBuffById(data.value2) then
  						return (oldStatus + count)
  					end
  				end
  
  				checkTaskFunc[Adv.AchievType.KillWithBuff] = function()
  					local buff = self.battle.player:hadBuffById(data.value2)
  					if buff and buff.layer == data.value3 then
  						return (oldStatus + count)
  					end
  				end
  				checkTaskFunc[Adv.AchievType.KillBossWithBuff] = checkTaskFunc[Adv.AchievType.KillWithBuff]
  
  				checkTaskFunc[Adv.AchievType.KillNoBuff] = function()
  					local buff = self.battle.player:hadBuffById(data.value2)
  					if not buff then
  						return (oldStatus + count)
  					end
  				end
  				checkTaskFunc[Adv.AchievType.KillBossNoBuff] = checkTaskFunc[Adv.AchievType.KillNoBuff]
  
  				checkTaskFunc[Adv.AchievType.KillWithMWeapon] = function()
  					if self:isWearAF(data.value2) then
  						return (oldStatus + count)
  					end
  				end
  				checkTaskFunc[Adv.AchievType.KillBossWithMWeapon] = checkTaskFunc[Adv.AchievType.KillWithMWeapon]
  
  				checkTaskFunc[Adv.AchievType.KillWithAMWeapon] = function()
  					if self:haveComboAF(data.value2) then
  						return (oldStatus + count)
  					end
  				end
  				checkTaskFunc[Adv.AchievType.KillBossWithAMWeapon] = checkTaskFunc[Adv.AchievType.KillWithAMWeapon]
  
  				checkTaskFunc[Adv.AchievType.StorryDone] = function()
  					if data.value2 == 0 or data.value2 == cond then
  						local advStoryB = self.owner:getProperty("advStoryB")
  						local newCount = 0
  						for storyId, _ in pairs(advStoryB) do
  							if data.value2 == 0 then
  								newCount = newCount + 1
  							else
  								local storyData = csvdb["event_linkchoose_storyCsv"][storyId]
  								if storyData[1].chapter == data.value2 then
  									newCount = newCount + 1
  								end
  							end
  						end
  						if newCount > oldStatus then
  							return newCount
  						end
  					end
  				end
  
b176d7d3   zhouhaihai   冒险成就
295
  
b176d7d3   zhouhaihai   冒险成就
296
297
298
  				if checkTaskFunc[taskType] then
  					status = checkTaskFunc[taskType]()
  				else
e852b350   zhouhaihai   冒险成就类型增加
299
  					if count ~= 0 and (data.value2 == 0 or data.value2 == cond) and (data.value3 == 0 or data.value3 == cond2) then 
b176d7d3   zhouhaihai   冒险成就
300
301
302
303
304
305
  						status = oldStatus + count
  					end
  				end
  				if (status or -1) >= data.value1 then
  					status = -1
  				end
e852b350   zhouhaihai   冒险成就类型增加
306
  				if status and status ~= oldStatus then
b176d7d3   zhouhaihai   冒险成就
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
  					insertChange(self.chapterId, taskId, status)
  					if status == -1 then
  						local ptcount = (self.owner:getProperty("advAchiev")[self.chapterId] or {})[-1] or 0
  						ptcount = ptcount + data.pt
  						insertChange(self.chapterId, -1, ptcount)
  					end
  				end
  
  			end
  		end
  	end
  
  	-- --说不用领取 注释掉
  	-- function Adv:finishAchievement(chapterId, taskId)
  	-- 	local achievData = (csvdb["adv_achievementCsv"][chapterId] or {})[taskId]
  	-- 	local status = (self.owner:getProperty("advAchiev")[chapterId] or {})[taskId] or -1
  
  	-- 	if status >= achievData.value1 then
  	-- 		insertChange(chapterId, taskId, -1)
  	-- 		local count = (self.owner:getProperty("advAchiev")[chapterId] or {})[-1] or 0
  	-- 		count = count + achievData.pt
  	-- 		insertChange(chapterId, -1, count)
  	-- 		return true
  	-- 	end
  	-- end
  
  	function Adv:getAchievementReward(chapterId, taskId)
  		local count = (self.owner:getProperty("advAchiev")[chapterId] or {})[-1] or 0
  		local achievData = (csvdb["adv_achievement_rewardCsv"][chapterId] or {})[taskId]
  		local status = ((self.owner:getProperty("advAchiev")[chapterId] or {})["pts"] or {})[taskId] or 0
  		if status == -1 or count < achievData.pt then return end
  
  		local reward = self.owner:award(achievData.reward)
ccbafe67   zhouhaihai   冒险神器和buff
340
  		insertChange(chapterId, taskId, -1)
b176d7d3   zhouhaihai   冒险成就
341
342
343
344
345
346
347
348
  		return true, reward
  	end
  
  	function Adv:updateAchievement(notNotify)
  		if not next(advAchievChange) then return end
  		self.owner:changeUpdates(advAchievChange, notNotify)
  	end
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
349
350
351
352
  end
  
  
  return AdvTask