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src/models/Rune.lua 1.2 KB
43cc5f51   gaofengduan   调整 equip 数据结构
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  local Rune = class("Rune", require("shared.ModelBase"))
  Rune.schema = {
  	id 			= {"number"},
  	level		= {"number", 0},		-- 等级
  	count		= {"number", 0},		-- 数量
  	refer		= {"number", 0},		-- 已装备英雄id
  }
  
  function Rune:ctor( properties )
  	Rune.super.ctor(self, properties)
  end
  
  function Rune:notifyUpdateProperty(field, newValue, oldValue)
  	local datas = {
  		key = field,
  		newValue = newValue,
  		oldValue = oldValue,
  	}
  	self:notifyUpdateProperties(datas)
  end
  
  function Rune:notifyUpdateProperties(params)
  	local updateData = {
  		id = self:getProperty("id"),
  		datas = params
  	}
  	SendPacket(actionCodes.Role_updateRune, MsgPack.pack(updateData))
  end
  
  function Rune:updateProperty(params)
  	if not params.field or (not params.delta and not params.value) then
  		return
  	end
  	if params.delta then
  		self:incrProperty(params.field, params.delta)
  	elseif params.value then
  		self:setProperty(params.field, params.value)
  	end
  	local datas = {}
  	table.insert(datas, {key = params.field, newValue = self:getProperty(params.field)})
  	self:notifyUpdateProperties(datas)
  end
  
  function Rune:data()
  	return {
  		id = self:getProperty("id"),
  		level = self:getProperty("level"),
  		count = self:getProperty("count"),
  	}
  end
  
  return Rune