Blame view

src/models/Diner.lua 5.03 KB
87cc3a35   zhengshouren   餐厅建筑升级逻辑
1
2
3
4
5
6
7
8
  local Diner = class("Diner", require("shared.ModelBase"))
  
  function Diner:ctor(properties)
  	Diner.super.ctor(self, properties)
  end
  
  Diner.schema = {
  	buildL 	= {"string", ""},		-- 家具等级 1=1 2=1 3=1
36204e3c   zhengshouren   贩卖逻辑
9
10
  	order 	= {"string", "[]"},		-- 特殊订单
  	sells 	= {"string", "[]"},		-- 贩卖位置
87cc3a35   zhengshouren   餐厅建筑升级逻辑
11
  	hot		= {"string", ""},		-- 今日热门
36204e3c   zhengshouren   贩卖逻辑
12
  	dishTree	= {"string", "1=1 2=1 3=1"},		-- 料理天赋
87cc3a35   zhengshouren   餐厅建筑升级逻辑
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
  	skillTree	= {"string", ""},		-- 支援天赋
  }
  
  function Diner:refreshDailyData(notify)
  	-- 热门料理
  	local hotPool = {}
  	local dishTree = self:getProperty("dishTree"):toNumMap()
  	local hangPass = self.owner:getProperty("hangPass")
  
  	for index, dishData in ipairs(csvdb["diner_dishCsv"]) do
  		local check = true
  		local dish = dishData[1]
  		if dish.unlock_tree > 0 and not dishTree[dish.unlock_tree] then
  			check = false
  		end
  		if dish.unlock_carbon > 0 and not hangPass[dish.unlock_carbon] then
  			check = false
  		end
  		if check then
  			table.insert(hotPool, index)
  		end
  	end
  	if #hotPool >= 2 then
  		local hot = ""
  		for n = 1, 2 do
  			local index = math.random(1, #hotPool)
  			hot = hot:setv(hotPool[index], 1)
  			table.remove(hotPool, index)
  		end
  		self:updateProperty({field = "hot", value = hot, notNotify = not notify})
  		self:setProperty("hot", hot)
  	end
  
  	-- 特殊订单
  	local order = {}
  
  end
  
  function Diner:updateProperty(params)
  	params = params or {}
  	if not self.schema[params.field] then 
  		return 
  	end
  	local oldValue = self:getProperty(params.field)
  	if params.value then
  		self:setProperty(params.field, params.value)
  	elseif params.delta then
  		self:incrProperty(params.field, params.delta)
  	else
  		return
  	end
  	local newValue = self:getProperty(params.field)
  	if not params.notNotify then
  		self:notifyUpdateProperty(params.field, newValue, oldValue)
  	end
  end
  
  function Diner:notifyUpdateProperty(field, newValue, oldValue)
  	local datas = {
  		key = field,
  		newValue = newValue,
  		oldValue = oldValue,
  	}
  	SendPacket(actionCodes.Diner_updateProperty, MsgPack.pack(datas))
  end
  
37037eeb   zhengshouren   计算奖励
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
  local function calSellReward(sell, delta, dishData)
  	local reward = sell.reward or ""
  	local famous =  sell.famous or 0
  	if delta <= 0 then
  		return reward, famous
  	end
  	for type, value in pairs(dishData.item_normal:toNumMap()) do
  		reward = reward:incrv(type, value * delta)
  	end
  	famous = famous + dishData.famous_normal * delta
  	if sell.hot > 0 then
  		for type, value in pairs(dishData.item_popular:toNumMap()) do
  			reward = reward:incrv(type, value * delta)
  		end
  		famous = famous + dishData.famous_popular * delta
  	end
  
  	for buildType = 1, 6 do
  		local level = self:getProperty("buildL"):getv(buildType, 1)
  		local buildData = csvdb["diner_buildingCsv"][buildType][level]
  		if buildData.gold_up > 0 then
  			local value = reward:getv(ItemId.Gold, 0)
  			value = math.floor(value * (100 + buildData.gold_up) / 100)
  			if value > 0 then
  				reward = reward:setv(ItemId.Gold, value)
  			end
  		end
  		if buildData.item_up > 0 then
  			local value = reward:getv(ItemId.DinerCoin, 0)
  			value = math.floor(value * (100 + buildData.item_up) / 100)
  			if value > 0 then
  				reward = reward:setv(ItemId.DinerCoin, value)
  			end
  		end
  		if buildData and buildData.famous_up > 0 then
  			famous = math.floor(famous * (100 + buildData.famous_up) / 100)
  		end
  	end
  	return reward, famous
  end
  
36204e3c   zhengshouren   贩卖逻辑
120
121
122
123
124
125
126
127
128
129
130
131
  function Diner:updateSell(slot, calOnly)
  	local sells = json.decode(self:getProperty("sells"))
  	local sell = sells[slot]
  	if not sell or sell.count <= 0 then
  		return
  	end
  	local dishData = csvdb["diner_dishCsv"][sell.dish][sell.level]
  
  	local deltaTime = 0
  	local deltaCount = 0
  	local timePass = skynet.timex() - sell.time
  	local sellTime = dishData.sell_time
37037eeb   zhengshouren   计算奖励
132
  	
36204e3c   zhengshouren   贩卖逻辑
133
134
135
136
137
138
139
140
  	deltaCount = math.floor(timePass / sellTime)
  	if deltaCount < sell.count then
  		deltaTime = math.floor(timePass - sellTime * deltaCount)
  	end
  	deltaCount = math.min(deltaCount, sell.count)
  	local lastCount = sell.count - deltaCount
  
  	if not calOnly then
37037eeb   zhengshouren   计算奖励
141
  		local reward, famous = self:calSellReward(sell, deltaCount, dishData)
0c0b161d   gaofengduan   fix getSellRewardRpc
142
143
144
  		sell.time = skynet.timex() - deltaTime
  		sell.count = lastCount
  		sell.level = self:getProperty("dishTree"):getv(sell.dish, 1)
37037eeb   zhengshouren   计算奖励
145
  		sell.hot = self:getProperty("hot"):getv(sell.dish, 0)
0c0b161d   gaofengduan   fix getSellRewardRpc
146
  		sell.reward = reward
37037eeb   zhengshouren   计算奖励
147
  		sell.famous = famous
36204e3c   zhengshouren   贩卖逻辑
148
149
150
151
152
153
154
  		self:setProperty("sells", json.encode(sells))
  	end
  	return {
  		deltaCount = deltaCount,
  		deltaTime = deltaTime,
  		lastCount = lastCount,
  	}
87cc3a35   zhengshouren   餐厅建筑升级逻辑
155
156
157
158
159
  end
  
  function Diner:getMaxSlots()
  	local slotCount = globalCsv.diner_sell_slots_init
  
36204e3c   zhengshouren   贩卖逻辑
160
161
162
163
164
165
  	local hangPass = self.owner:getProperty("hangPass")
  	for _, carbonId in ipairs(globalCsv.diner_sell_slots_unlock) do
  		if hangPass[carbonId] then
  			slotCount = slotCount + 1
  		end
  	end
87cc3a35   zhengshouren   餐厅建筑升级逻辑
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
  
  	return slotCount
  end
  
  function Diner:getMaxDishs()
  	local dishCount = globalCsv.diner_sell_dish_init
  
  	local buildingCsv = csvdb["diner_buildingCsv"]
  	for id, level in pairs(self:getProperty("buildL"):toNumMap()) do
  		if buildingCsv[id][level].storage > 0 then
  			dishCount = dishCount + buildingCsv[id][level].storage
  		end
  	end
  	return dishCount
  end
  
  function Diner:data()
37b1c73e   gaofengduan   fix diner sell
183
  	local properties = {"buildL", "order", "sells", "hot", "dishTree", "skillTree"}
87cc3a35   zhengshouren   餐厅建筑升级逻辑
184
185
186
187
188
  	local data = self:getProperties(properties)
  	return data
  end
  
  return Diner