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zhouhaihai
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local ipairs = ipairs
local table = table
local math = math
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local string_format = string.format
local tonumber = tonumber
local table_insert = table.insert
local table_unpack = table.unpack
local table_find = table.find
local table_nums = table.nums
local math_random = math.randomInt
local _M = {}
function _M.sudokuRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local sudoku = role:getProperty("sudoku")
local phase = sudoku[-1] or 1
local curData = (csvdb["guide_sudokuCsv"][phase] or {})[id]
if phase == -1 or not curData then return 1 end
sudoku.task = sudoku.task or {}
sudoku.task[phase] = sudoku.task[phase] or {}
if (sudoku.task[phase][id] or 0) < curData.con1 then return 2 end
sudoku.task[phase][id] = -1
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local task, tchange = role:award(curData.reward, {log = {desc = "sudoku", int1 = id, int2 = phase}}) -- 任务奖励
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local reward, rchange = {}
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local rId = {}
for pid, pdata in pairs(csvdb["guide_sudoku_rewardCsv"][phase] or {}) do
local pos = pdata.pos:toArray(true, "=")
local ok, is = true, false
for _, one in pairs(pos) do
if one == id then
is = true
end
if sudoku.task[phase][one] ~= -1 then
ok = false
break
end
end
if ok and is then
for itemId, count in pairs(pdata.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
table.insert(rId, pid)
end
end
if not next(reward) then
reward = nil
else
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reward, rchange = role:award(reward, {log = {desc = "sudokuR", int1 = id, int2 = phase}})
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end
role:updateProperty({field = "sudoku", value = sudoku})
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role:log("activity", {
activity_id = id, -- 活动ID(或活动指定任务的ID)
activity_type = 0, -- 活动类型,见活动类型枚举表
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修改报错,下载cv奖励记录字段
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activity_reward = reward or {}, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
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})
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自己的日志
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role:mylog("act_action", {desc = "sudoku", int1 = id, int2 = phase})
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SendPacket(actionCodes.Activity_sudokuRpc, MsgPack.pack({task = role:packReward(task, tchange), reward = role:packReward(reward, rchange), rId = rId}))
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return true
end
function _M.sudokuRewardRpc(agent, data)
local role = agent.role
local sudoku = role:getProperty("sudoku")
local phase = sudoku[-1] or 1
local curData = csvdb["guide_sudokuCsv"][phase]
if not curData then return end
if not globalCsv.guide_sudoku_reward[phase] then return end
local curTask = (sudoku.task or {})[phase] or {}
for id, _ in pairs(curData) do
if curTask[id] ~= -1 then
return
end
end
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local reward, change = role:award(globalCsv.guide_sudoku_reward[phase], {log = {desc = "sudokuRP", int1 = phase}})
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sudoku[-1] = phase + 1
sudoku.task[phase] = nil
if not csvdb["guide_sudokuCsv"][sudoku[-1]] then
sudoku[-1] = -1
sudoku.task = nil
end
role:updateProperty({field = "sudoku", value = sudoku})
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role:log("activity", {
activity_id = 10000 + phase, -- 活动ID(或活动指定任务的ID)
activity_type = 0, -- 活动类型,见活动类型枚举表
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activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
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})
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SendPacket(actionCodes.Activity_sudokuRewardRpc, MsgPack.pack(role:packReward(reward, change)))
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return true
end
function _M.signRpc(agent, data)
local role = agent.role
local serverT = skynet.timex()
local tm = os.date("*t", serverT)
local curDay = tm.day
local yearMonth = tm.year * 100 + tm.month
local monthData = csvdb["daily_signInCsv"][yearMonth]
if not monthData or not monthData[curDay] then
return 1
end
local signs = role:getProperty("sign")
if signs[curDay] == yearMonth then -- 未重置的还可以签到正常(本月已经签到)
return 2
end
signs[curDay] = yearMonth
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local reward, change = role:award(monthData[curDay].item, {log = {desc = "sign", int1 = yearMonth, int2 = curDay}})
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zhouhaihai
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role:changeUpdates({{type = "sign", field = curDay, value = yearMonth}})
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e7806e6f
zhouhaihai
签到成就
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role:checkTaskEnter("SignIn")
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SendPacket(actionCodes.Activity_signRpc, MsgPack.pack(role:packReward(reward, change)))
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return true
end
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ea40710f
zhouhaihai
活动
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function _M.actSignRpc(agent, data)
local role = agent.role
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zhouhaihai
活动 拾荒
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if not role.activity:isOpen("Sign") then return 1 end
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local curData = role.activity:getActData("Sign")
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local reward, change = {}
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be4e8031
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for day, csvData in ipairs(csvdb["new_signInCsv"]) do
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if day <= (curData[0] or 0) then
if not curData[day] then
curData[day] = -1
-- 奖励
for itemId, count in pairs(csvData.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
end
else
break
end
end
if next(reward) then
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role.activity:updateActData("Sign", curData)
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reward, change = role:award(reward, {log = {desc = "actSign"}})
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活动
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end
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role:log("activity", {
activity_id = curData[0], -- 活动ID(或活动指定任务的ID)
activity_type = role.activity.ActivityType.Sign, -- 活动类型,见活动类型枚举表
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zhouhaihai
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activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
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})
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SendPacket(actionCodes.Activity_actSignRpc, MsgPack.pack(role:packReward(reward, change)))
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zhouhaihai
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return true
end
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d763fb14
zhouhaihai
签到 九宫格
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liuzujun
付费签到,应用市场反馈
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function _M.actPaySignRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
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liuzujun
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local dayIndex = msg.day
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local actGoodsFlag = role.storeData:getProperty("actGoodsFlag")
local index = GetActGoodsIndex("paySignIn")
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liuzujun
付费签到改为主动领取,战斗关卡不一...
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local ts = actGoodsFlag[index] or 0
if ts == 0 then return 1 end
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liuzujun
付费签到,应用市场反馈
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liuzujun
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local open, actId = role.activity:isOpen("PaySignIn")
if not open then return 2 end
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liuzujun
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ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
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--local diffDay = diffFromTs(ts) + 1
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liuzujun
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local curData = role.activity:getActData("PaySignIn")
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if not curData then return 3 end
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liuzujun
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local reward, change = {}
for day, csvData in ipairs(csvdb["pay_signInCsv"]) do
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付费签到规则改为按登录天数计算进度...
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if day <= (curData[0] or 0) and day == dayIndex then
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if not curData[day] then
curData[day] = 1
-- 奖励
for itemId, count in pairs(csvData.reward:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count
end
end
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liuzujun
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--else
-- break
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end
end
if next(reward) then
role.activity:updateActData("PaySignIn", curData)
reward, change = role:award(reward, {log = {desc = "actPaySign"}})
end
role:log("activity", {
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付费签到改为主动领取,战斗关卡不一...
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activity_id = actId, -- 活动ID(或活动指定任务的ID)
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activity_type = role.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
SendPacket(actionCodes.Activity_actPaySignRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
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d763fb14
zhouhaihai
签到 九宫格
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4bd3095f
liuzujun
英雄帖任务bug
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function _M.actCalendaTaskRpc(agent, data)
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liuzujun
英雄帖活动初始化
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local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id
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liuzujun
英雄帖任务bug
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local calTask = role:getProperty("calTask") or {}
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liuzujun
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local record = calTask["r"] or {}
local flag = record[taskId] or 0
if flag == 1 then return 1 end
local open, actId = role.activity:isOpen("CalendaTask")
local actData = csvdb["activity_ctrlCsv"][actId]
if not open then return 2 end
if not actData then return 3 end
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4bd3095f
liuzujun
英雄帖任务bug
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local taskList = csvdb["activity_taskCsv"][actData.condition]
if not taskList then return 4 end
local taskCfg = taskList[taskId]
if not taskCfg then return 5 end
if taskCfg.key ~= actData.condition then return 6 end
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liuzujun
英雄帖活动初始化
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liuzujun
英雄帖任务bug
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if (calTask[taskId] or 0) < taskCfg.condition1 then return 7 end
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liuzujun
英雄帖活动初始化
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record[taskId] = 1
calTask["r"] = record
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liuzujun
英雄帖任务bug
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role:updateProperty({field = "calTask", value = calTask})
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liuzujun
英雄帖活动初始化
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liuzujun
英雄帖任务bug
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local reward, change = role:award(taskCfg.reward, {log = {desc = "calendaTask"}})
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liuzujun
英雄帖活动初始化
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role:log("activity", {
activity_id = taskId, -- 活动ID(或活动指定任务的ID)
activity_type = role.activity.ActivityType.CalendaTask, -- 活动类型,见活动类型枚举表
activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
})
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liuzujun
联动任务活动
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role:checkTaskEnter("FinishSpeTask", {taskId = taskId, actId = actId})
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liuzujun
英雄帖活动初始化
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SendPacket(actionCodes.Activity_actCalendaTaskRpc, MsgPack.pack(role:packReward(reward, change)))
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f76d63e1
liuzujun
联动任务活动
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liuzujun
英雄帖任务bug
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return true
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liuzujun
英雄帖活动初始化
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end
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847f9a7b
liuzujun
兑换活动,邮件内容修改
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function _M.exchangeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
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local count = msg.count
if not role.activity:isOpenById(actid, "Exchange") then return 1 end
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local exchangeCfg = csvdb["activity_exchangeCsv"][actid]
if not exchangeCfg then return 2 end
if not exchangeCfg[id] then return 3 end
local curData = role.activity:getActData("Exchange") or {}
local exchangeData = curData[actid] or {}
local curCount = exchangeData[id] or 0
local actCfg = exchangeCfg[id]
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liuzujun
兑换活动重置,累充功能
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local limitArr = actCfg.limit:toArray(true, "=")
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兑换活动支持兑换多个, 新增卡池
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if curCount + count > limitArr[2] then return 4 end
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liuzujun
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local costs = actCfg.goods:toNumMap()
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兑换活动支持兑换多个, 新增卡池
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for k,v in pairs(costs) do
costs[k] = v * count
end
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liuzujun
兑换活动,邮件内容修改
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if not role:checkItemEnough(costs) then return 5 end
role:costItems(costs, {log = {desc = "actExchange", int1 = actid, int2 = id}})
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liuzujun
兑换活动支持兑换多个, 新增卡池
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curCount = curCount + count
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exchangeData[id] = curCount
curData[actid] = exchangeData
role.activity:updateActData("Exchange", curData)
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0163328c
liuzujun
修改活动boss关卡三星条件
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local award = actCfg.award:toNumMap()
for k,v in pairs(award) do
award[k] = v * count
end
local reward, change = role:award(award, {log = {desc = "actExchange", int1 = actid, int2 = id}})
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liuzujun
兑换活动,邮件内容修改
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SendPacket(actionCodes.Activity_exchangeRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
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b8b1c164
liuzujun
扭蛋活动,万能碎片bug
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function _M.gachakonRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
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local count = msg.count
if count > 10 then return end
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liuzujun
兑换活动支持兑换多个, 新增卡池
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if not role.activity:isOpenById(actid, "Gachakon") then return 1 end
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liuzujun
扭蛋活动,万能碎片bug
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兑换活动重置,累充功能
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local actCtrlData = csvdb["activity_ctrlCsv"][actid]
if not actCtrlData then return 2 end
local cost = actCtrlData.condition2:toNumMap()
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b8b1c164
liuzujun
扭蛋活动,万能碎片bug
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local actCfg = csvdb["activity_capsuleToysCsv"][actid]
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兑换活动重置,累充功能
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if not actCfg then return 3 end
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liuzujun
扭蛋活动,万能碎片bug
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local gachakonInfo = role.activity:getActData("Gachakon") or {}
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liuzujun
兑换活动重置,累充功能
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local award = {}
local remain = 0
|
6a2b449c
liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
|
331
|
local showAward = {}
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
332
|
for i = 1, count do
|
1be743f3
liuzujun
扭蛋机调试
|
333
334
|
local tmpCfg = clone(actCfg)
remain = 0
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
335
336
|
for id, cfg in pairs(tmpCfg) do
local num = gachakonInfo[id] or 0
|
1be743f3
liuzujun
扭蛋机调试
|
337
338
|
num = cfg.amount >= num and cfg.amount - num or 0
cfg.weight = cfg.weight * num
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
339
|
if cfg.weight > 0 then
|
1be743f3
liuzujun
扭蛋机调试
|
340
|
remain = remain + num
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
341
|
end
|
66fe093a
liuzujun
元旦关卡活动
|
342
|
--print("num ".. num, id, cfg.weight, cfg.amount)
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
343
|
end
|
1be743f3
liuzujun
扭蛋机调试
|
344
|
if remain == 0 then
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
345
346
347
|
break
end
local id = math.randWeight(tmpCfg, "weight")
|
1be743f3
liuzujun
扭蛋机调试
|
348
|
if not id then return 4 end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
349
350
|
gachakonInfo[id] = (gachakonInfo[id] or 0) + 1
local curAward = tmpCfg[id].award:toNumMap()
|
6a2b449c
liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
|
351
|
table.insert(showAward, curAward)
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
352
353
|
for k, v in pairs(curAward) do
award[k] = (award[k] or 0) + v
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
354
|
end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
355
|
end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
356
|
|
1be743f3
liuzujun
扭蛋机调试
|
357
358
359
360
361
|
for k, v in pairs(cost) do
cost[k] = v * count
end
if not role:checkItemEnough(cost) then return 5 end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
362
363
|
role:costItems(cost, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
364
|
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
365
|
local reward, change = role:award(award, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
|
66fe093a
liuzujun
元旦关卡活动
|
366
367
|
--print("-----------", remain, count)
if remain <= 1 then
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
368
|
gachakonInfo = {}
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
369
|
end
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
370
371
|
role.activity:updateActData("Gachakon", gachakonInfo)
|
6a2b449c
liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
|
372
|
SendPacket(actionCodes.Activity_gachakonRpc, MsgPack.pack(showAward))
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
373
374
375
|
return true
end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
376
377
378
379
|
function _M.hangDropRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
380
|
if not role.activity:isOpenById(actid, "HangDrop") then return 1 end
|
6662e7d2
liuzujun
掉落活动配置最大掉落周期数
|
381
382
|
local actCtrlData = csvdb["activity_ctrlCsv"][actid]
if not actCtrlData then return end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
|
local actCfg = csvdb["activity_putCsv"][actid]
if not actCfg then return 2 end
local award, period = "", 0
for i = 1, #actCfg do
local cfg = actCfg[i]
if not cfg then
break
end
if cfg.condition ~= "" then
local arr = cfg.condition:toArray(true, "=")
local type = arr[1]
if type == 1 then
local actId = arr[2]
local carbonId = arr[3]
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
399
|
if not role.activity:isOpenById(actId, "ChallengeLevel") then return 3 end
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
|
local clInfo = role.activity:getActData("ChallengeLevel") or {}
if not clInfo[carbonId] then
break
end
end
end
award = cfg.reward
period = cfg.period * 60
end
local actData = role.activity:getActData("HangDrop") or 0
local timeNow = skynet.timex()
if period == 0 or award == "" then
return 4
end
local num = math.floor((timeNow - actData)/ period)
|
6662e7d2
liuzujun
掉落活动配置最大掉落周期数
|
415
|
num = num > actCtrlData.condition and actCtrlData.condition or num
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
416
417
418
419
420
421
422
423
424
425
|
if num == 0 then
return 5
end
local reward, change = {}, nil
for id, value in pairs(award:toNumMap()) do
reward[id] = value * num
end
reward, change = role:award(reward, {log = {desc = "actHangDrop", int1 = actid, int2 = num}})
|
576c791c
liuzujun
玛尼英雄帖活动通过任务bug 元旦...
|
426
427
428
429
430
431
432
|
if num < 8 then
actData = actData + num * period
else
actData = timeNow
end
role.activity:updateActData("HangDrop", actData)
|
2bc706ab
liuzujun
兑换活动重置,累充功能
|
433
434
435
436
437
438
|
SendPacket(actionCodes.Activity_hangDropRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
66fe093a
liuzujun
元旦关卡活动
|
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
|
local function getStarCount(cfg, data)
local count = 0
for i = 0, #(cfg.sweep_condition:toTableArray(true)) do
if (1 << i & data) > 0 then
count = count + 1
end
end
return count
end
function _M.startBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local count = msg.count
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
456
|
if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
|
66fe093a
liuzujun
元旦关卡活动
|
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
|
local actCfg = csvdb["activity_battleCsv"][actid]
if not actCfg then return 2 end
local battleCfg = actCfg[id]
if not battleCfg then return 3 end
local actData = role.activity:getActData("ChallengeLevel") or {}
local preArr = battleCfg.prepose:toArray(true, "=")
for _, v in ipairs(preArr) do
local battleInfo = actData[v]
if not battleInfo then
return 4
end
local star = battleInfo["star"] or 0
if star <= 0 then
return 4
end
end
-- check cost
local changeFlag = false
local ticket = actData["ticket"]
|
8e892c71
liuzujun
挑战关卡活动打完再扣门票
|
480
|
local num = 0 -- cost num
|
66fe093a
liuzujun
元旦关卡活动
|
481
|
if battleCfg.type ~= "" then
|
576c791c
liuzujun
玛尼英雄帖活动通过任务bug 元旦...
|
482
|
role.activity:getBattleTicket(actid)
|
8e892c71
liuzujun
挑战关卡活动打完再扣门票
|
483
|
num = battleCfg.type:toArray(true, "=")[3]
|
66fe093a
liuzujun
元旦关卡活动
|
484
485
486
487
488
489
490
|
if count and count > 0 then
if battleCfg.rank == 0 then
return 7
end
local bi = actData[id]
if not bi then return 8 end
local star = bi["star"] or 0
|
3e80ee56
liuzujun
世界boss行动点bug
|
491
492
493
494
495
496
497
498
499
500
|
local maxP = bi["maxP"] or 0
-- 世界boss
if battleCfg.worldBoss_award ~= 0 then
if maxP < 1 then
return 9
end
else
if star < 1 then
return 9
end
|
66fe093a
liuzujun
元旦关卡活动
|
501
502
503
504
505
506
|
end
num = num * count
end
if ticket < num then
return 6
end
|
66fe093a
liuzujun
元旦关卡活动
|
507
508
|
changeFlag = true
end
|
be697585
liuzujun
活动剧情解锁
|
509
510
|
-- 解锁活动剧情
role:checkStoryStatus(false, 5, id)
|
66fe093a
liuzujun
元旦关卡活动
|
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
|
if not count then
role.__actBattleCache = {
key = tostring(math.random()),
actid = actid,
id = id,
}
SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key}))
else
if count <= 0 then
return
end
if battleCfg.rank == 0 then
return 7
end
local bi = actData[id]
|
3e80ee56
liuzujun
世界boss行动点bug
|
527
|
local star = bi["star"] or 0
|
66fe093a
liuzujun
元旦关卡活动
|
528
529
530
531
532
533
534
535
536
537
538
539
540
|
local award = battleCfg.item_clear:toNumMap()
if getStarCount(battleCfg, star) == 3 then
local aw = battleCfg.perfect_reward:toNumMap()
for k, v in pairs(aw) do
award[k] = (award[k] or 0) + v
end
end
for k, v in pairs(award) do
award[k] = v * count
end
local reward, change = role:award(award, {log = {desc = "actBattle", int1 = actid, int2 = count or 0}})
SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack(role:packReward(reward, change)))
|
34d9f192
liuzujun
世界boss 胜利才扣门票,扫荡根...
|
541
|
if battleCfg.worldBoss_award ~= 0 and (bi["maxP"] or 0) > 0 then
|
3e80ee56
liuzujun
世界boss行动点bug
|
542
|
bi["bossP"] = (bi["bossP"] or 0) + bi["maxP"] * count
|
34d9f192
liuzujun
世界boss 胜利才扣门票,扫荡根...
|
543
544
|
end
|
66fe093a
liuzujun
元旦关卡活动
|
545
|
bi["sum"] = bi["sum"] + bi["top"]
|
8e892c71
liuzujun
挑战关卡活动打完再扣门票
|
546
|
actData["ticket"] = ticket - num
|
66fe093a
liuzujun
元旦关卡活动
|
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
|
actData[id] = bi
changeFlag = true
local rankVal = 0
if battleCfg.rank == 1 then
rankVal = bi["sum"]
elseif battleCfg.rank == 2 then
rankVal = bi["top"]
end
role:updateRankCommon(RANK_TYPE.ActBattleBoss, rankVal)
end
if changeFlag then
role.activity:updateActData("ChallengeLevel", actData)
end
return true
end
function _M.endBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local key = msg.key
local isWin = msg.isWin
local heros = msg.heros
local support = msg.support
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
574
|
if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
|
66fe093a
liuzujun
元旦关卡活动
|
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
|
if not role.__actBattleCache then return 2 end
if role.__actBattleCache.id ~= id or role.__actBattleCache.key ~= key and role.__actBattleCache.actid ~= actid then
SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1}))
end
local actCfg = csvdb["activity_battleCsv"][actid]
if not actCfg then return 3 end
local battleCfg = actCfg[id]
if not battleCfg then return 4 end
local actData = role.activity:getActData("ChallengeLevel") or {}
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
590
591
592
593
594
595
596
597
|
-- 总输出
local dmg = 0
for k, v in pairs(msg.info.damage) do
if k % 100 == 2 then
dmg = dmg + v
end
end
|
66fe093a
liuzujun
元旦关卡活动
|
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
|
local reward, change = {}, nil
local battleInfo = actData[id] or {}
local curStar = 0
if isWin then
local herosInfo = msg.heros
local check = {}
-- 1 通关
check[1] = function(_)
return true
end
-- 2 阵亡人数 <= N
check[2] = function(_, cond)
return msg.info.dead and msg.info.dead <= cond
end
-- 3 全员存活
check[3] = function(_)
return msg.info.dead and msg.info.dead == 0
end
-- 4 指定种族 >= N
check[4] = function(_, cond)
local count = 0
for _, one in pairs(herosInfo) do
local heroData = csvdb["unitCsv"][one.type]
if heroData.camp == cond then
count = count + 1
end
end
return count >= cond
end
-- 5 指定职业 >= N
check[5] = function(_, cond)
local count = 0
for _, one in pairs(herosInfo) do
local heroData = csvdb["unitCsv"][one.type]
if heroData.job == cond then
count = count + 1
end
end
return count >= cond
end
-- 6 含有指定角色
check[6] = function(_, cond)
for _, one in pairs(herosInfo) do
if one.type == cond then
return true
end
end
return false
end
-- 7 通关耗时 <= X 秒 msg.info.atime
check[7] = function(_, cond)
return msg.info.atime and msg.info.atime <= cond
end
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
653
654
655
656
|
-- 8 总输出值 msg.info.atime
check[8] = function(_, cond)
return dmg >= cond
end
|
66fe093a
liuzujun
元旦关卡活动
|
657
658
659
660
661
662
663
|
curStar = 0
local sweepConds = battleCfg.sweep_condition:toTableArray(true)
for i, cond in ipairs(sweepConds) do
if check[cond[1]] and check[cond[1]](table.unpack(cond)) then
curStar = curStar + (1 << (i - 1))
end
end
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
664
665
666
667
668
|
else
curStar = 0
if battleCfg.rank ~= 0 then
curStar = 1
end
|
66fe093a
liuzujun
元旦关卡活动
|
669
670
671
672
673
674
675
|
end
local oldStarNum = getStarCount(battleCfg, battleInfo["star"] or 0)
local newStarNum = getStarCount(battleCfg, curStar)
if newStarNum > oldStarNum then
battleInfo["star"] = curStar
end
|
34d9f192
liuzujun
世界boss 胜利才扣门票,扫荡根...
|
676
|
if battleCfg.rank ~= 0 and isWin then
|
8e892c71
liuzujun
挑战关卡活动打完再扣门票
|
677
678
679
680
681
|
-- 消耗门票
role.activity:getBattleTicket(actid)
local num = battleCfg.type:toArray(true, "=")[3]
actData["ticket"] = math.max(actData["ticket"] - num, 0)
|
66fe093a
liuzujun
元旦关卡活动
|
682
|
-- 更新排行榜 最高伤害
|
66fe093a
liuzujun
元旦关卡活动
|
683
684
685
686
687
688
689
690
691
692
693
694
|
battleInfo["top"] = math.max(battleInfo["top"] or 0, dmg)
battleInfo["sum"] = (battleInfo["sum"] or 0) + dmg
local rankVal = 0
if battleCfg.rank == 1 then
rankVal = battleInfo["sum"]
elseif battleCfg.rank == 2 then
rankVal = battleInfo["top"]
end
if rankVal > 0 then
role:updateRankCommon(RANK_TYPE.ActBattleBoss, rankVal)
end
end
|
66fe093a
liuzujun
元旦关卡活动
|
695
|
|
598bd73f
liuzujun
关卡挑战活动奖励错误bug
|
696
|
if (oldStarNum == 0 and newStarNum > 0) or battleCfg.rank ~= 0 then
|
66fe093a
liuzujun
元旦关卡活动
|
697
698
|
reward = battleCfg.item_clear:toNumMap()
end
|
0163328c
liuzujun
修改活动boss关卡三星条件
|
699
|
if (oldStarNum < 3 and newStarNum == 3) or (battleCfg.rank ~= 0 and newStarNum == 3) then
|
66fe093a
liuzujun
元旦关卡活动
|
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
|
local aw = battleCfg.perfect_reward:toNumMap()
for k, v in pairs(aw) do
reward[k] = (reward[k] or 0) + v
end
end
role:checkBattle("act_battle", {
cfg = battleCfg,
star = newStarNum,
isWin = isWin,
info = msg.info,
reward = reward,
heros = heros,
supports = support,
})
|
be697585
liuzujun
活动剧情解锁
|
716
717
718
719
720
|
-- 解锁活动剧情
if newStarNum >= 3 then
role:checkStoryStatus(false, 5, id)
end
|
6857a37f
liuzujun
世界Boss 增加行动点
|
721
722
|
if battleCfg.worldBoss_award ~= 0 and msg.point then
battleInfo["bossP"] = (battleInfo["bossP"] or 0) + msg.point
|
34d9f192
liuzujun
世界boss 胜利才扣门票,扫荡根...
|
723
|
battleInfo["maxP"] = math.max(msg.point, (battleInfo["maxP"] or 0))
|
6857a37f
liuzujun
世界Boss 增加行动点
|
724
|
end
|
ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
|
725
726
|
actData[id] = battleInfo
role.activity:updateActData("ChallengeLevel", actData)
|
6857a37f
liuzujun
世界Boss 增加行动点
|
727
|
|
66fe093a
liuzujun
元旦关卡活动
|
728
729
730
731
732
733
734
735
736
737
738
739
740
741
|
reward, change = role:award(reward, {log = {desc = "actBattle", int1 = actid, int2 = newStarNum}})
SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({
reward = reward,
change = change
}))
return true
end
function _M.battleRankRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
|
161c50cc
zhouhaihai
宝藏怪活动
|
742
743
744
745
746
747
748
749
750
|
local cfg = csvdb["activity_ctrlCsv"][actid]
if not cfg then return 1 end
if not role.activity:isOpen(cfg.showType) then return 2 end
local actTypeToRank = {
[role.activity.ActivityType.ChallengeLevel] = RANK_TYPE.ActBattleBoss,
[role.activity.ActivityType.Crisis] = RANK_TYPE.ActCrisis,
}
if not actTypeToRank[cfg.showType] then return end
local rankInfo = role:getRankInfoCommon(actTypeToRank[cfg.showType])
|
66fe093a
liuzujun
元旦关卡活动
|
751
752
753
754
755
756
757
758
759
760
761
|
SendPacket(actionCodes.Activity_battleRankRpc, MsgPack.pack(rankInfo))
return true
end
function _M.battleMilestoneRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local index = msg.index
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
762
|
if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
|
66fe093a
liuzujun
元旦关卡活动
|
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
|
local actCfg = csvdb["activity_mileageCsv"][actid]
if not actCfg then return 3 end
local mileCfg = actCfg[index]
if not mileCfg then return 4 end
local actData = role.activity:getActData("ChallengeLevel") or {}
local battleInfo = actData[id] or {}
local val = 0
if mileCfg.type == 1 then
val = battleInfo["sum"] or 0
elseif mileCfg.type == 2 then
val = battleInfo["top"] or 0
end
local record = battleInfo["r"] or ""
local flag = string.char(string.getbit(record, index))
if flag == "1" then return 5 end
if mileCfg.condition > val then return 6 end
battleInfo["r"] = string.setbit(record, index)
actData[id] = battleInfo
role.activity:updateActData("ChallengeLevel", actData)
local award = mileCfg.reward:toNumMap()
local reward, change = role:award(award, {log = {desc = "actMilestone", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_battleMilestoneRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
161c50cc
zhouhaihai
宝藏怪活动
|
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
|
function _M.crisisMilestoneRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
if not role.activity:isOpenById(actid, "Crisis") then return 1 end
local actCfg = csvdb["activity_mileageCsv"][actid]
if not actCfg then return 3 end
local curCsv = actCfg[id]
if not curCsv then return 4 end
if role:getItemCount(ItemId.CrisisScore) < curCsv.condition then
return 5
end
local actData = role.activity:getActData("Crisis") or {}
actData.score = actData.score or {}
if actData.score[id] then
return 6
end
actData.score[id] = -1
role.activity:updateActData("Crisis", actData)
|
558c9044
zhouhaihai
物资危机
|
818
819
|
local reward, change = role:award(curCsv.reward, {log = {desc = "actMilecrisis", int1 = actid}})
|
161c50cc
zhouhaihai
宝藏怪活动
|
820
821
822
823
824
|
SendPacket(actionCodes.Activity_crisisMilestoneRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
be697585
liuzujun
活动剧情解锁
|
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
|
function _M.bossRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local id = msg.id
local index = msg.index
if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
local actCfg = csvdb["activity_battleCsv"][actid]
if not actCfg then return 2 end
local battleCfg = actCfg[id]
if not battleCfg then return 3 end
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
840
|
if battleCfg.worldBoss_award == 0 then return 4 end
|
be697585
liuzujun
活动剧情解锁
|
841
|
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
842
843
844
845
846
|
actCfg = csvdb["activity_wordboss_awardCsv"][battleCfg.worldBoss_award]
if not actCfg then return 5 end
local awardCfg = actCfg[index]
if not awardCfg then return 6 end
|
8b6745bf
liuzujun
世界boss行动点奖励领完后重置
|
847
|
local totalAwardCnt = #actCfg
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
848
849
850
851
852
853
854
855
|
local preList = awardCfg.condition1:toArray(true, "=")
local actData = role.activity:getActData("ChallengeLevel") or {}
local battleInfo = actData[id] or {}
local bossPoint = battleInfo["bossP"] or 0
if bossPoint < 1 then return 7 end
local bossRecord = battleInfo["bossR"] or ""
|
ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
|
856
857
858
859
|
local r = string.char(string.getbit(bossRecord, index))
if r == "1" then
return 9
end
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
|
local ok = false
if #preList == 0 then
ok = true
else
for _, i in ipairs(preList) do
local flag = string.char(string.getbit(bossRecord, i))
if flag == "1" then
ok = true
break
end
end
end
if not ok then return 8 end
battleInfo["bossR"] = string.setbit(bossRecord, index)
|
8b6745bf
liuzujun
世界boss行动点奖励领完后重置
|
875
876
877
878
879
880
881
882
883
884
|
local allFinish = true
for i = 1, totalAwardCnt do
if string.char(string.getbit(battleInfo["bossR"], i)) == "0" then
allFinish = false
break
end
end
if allFinish then
battleInfo["bossR"] = ""
end
|
ede282c0
liuzujun
付费签到规则改为按登录天数计算进度...
|
885
|
battleInfo["bossP"] = bossPoint - 1
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
886
887
888
889
890
891
|
actData[id] = battleInfo
role.activity:updateActData("ChallengeLevel", actData)
local award = awardCfg.reward:toNumMap()
local reward, change = role:award(award, {log = {desc = "worldBossReward", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_bossRewardRpc, MsgPack.pack(role:packReward(reward, change)))
|
be697585
liuzujun
活动剧情解锁
|
892
893
894
|
return true
end
|
ac885527
liuzujun
联动签到活动
|
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
|
function _M.commonSignRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local index = msg.index
if not role.activity:isOpenById(actid, "CommonSignIn") then return 1 end
local actData = role.activity:getActData("CommonSignIn")
if (actData[0] or 0) < index then
return 2
end
if (actData[index] or 0) == 1 then
return 3
end
local actCfg = csvdb["activity_signInCsv"][actid]
if not actCfg then return 4 end
actCfg = actCfg[index]
if not actCfg then return 5 end
actData[index] = 1
role.activity:updateActData("CommonSignIn", actData)
local award = actCfg.reward:toNumMap()
local reward, change = role:award(award, {log = {desc = "commonSign", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_commonSignRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
925
926
927
928
929
|
function _M.friendHelpRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local oper = tonumber(msg.oper) or -1
|
cab7184b
chenyueqi
活动能量bug
|
930
931
932
|
local award = {}
local result
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
933
|
|
cab7184b
chenyueqi
活动能量bug
|
934
|
local actid = 37
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
935
|
if not role.activity:isOpenById(actid, "FriendEnergy") then return 1 end
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
936
|
if oper < 1 or oper > 4 then return 2 end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
|
local actCsv = csvdb["activity_ctrlCsv"][actid]
local getLimit = actCsv.condition
local gifts = actCsv.condition2:toTableArray(true)
local actData = role.activity:getActData("FriendEnergy") or {}
local function getIds()
local ids = {}
local friends = redisproxy:hgetall(FRIEND_KEY:format(roleId))
for i = 1, #friends , 2 do
local objId = tonumber(friends[i])
ids[objId] = 1
end
return ids
end
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
954
|
if oper == 1 then -- 赠送好友能量
|
cab7184b
chenyueqi
活动能量bug
|
955
|
local giveAE = actData.giveAE or {}
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
956
957
958
959
960
|
local objId = msg.roleId
local gift = gifts[1]
local ids = {}
if not objId then
|
cab7184b
chenyueqi
活动能量bug
|
961
962
963
964
965
966
967
|
return 3
end
if not redisproxy:hexists(FRIEND_KEY:format(roleId), objId) then
result = 2
end
if giveAE[objId] then
result = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
968
969
|
end
|
cab7184b
chenyueqi
活动能量bug
|
970
971
972
973
974
975
976
|
if not result then
giveAE[objId] = 1
award[gift[1]] = gift[2]
redisproxy:sadd(FRIEND_ENERGY:format(objId), roleId)
rpcRole(objId, "SendPacket", actionCodes.Role_notifyNewEvent, MsgPack.pack({events = {actFriendGive = roleId}}))
actData.giveAE = giveAE
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
977
978
979
|
elseif oper == 2 then -- 收取能量
local objId = msg.roleId
local gift = gifts[2]
|
cab7184b
chenyueqi
活动能量bug
|
980
|
local getAE = actData.getAE or {}
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
981
982
983
|
local limit = actData.limit or 0
if limit >= getLimit then return 4 end
|
cab7184b
chenyueqi
活动能量bug
|
984
985
986
987
988
989
990
991
|
if not redisproxy:sismember(FRIEND_ENERGY:format(roleId), objId) then
result = 3
end
if getAE[objId] then
result = 2
end
if limit >= getLimit then
result = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
992
993
|
end
|
cab7184b
chenyueqi
活动能量bug
|
994
995
996
997
998
999
1000
1001
|
if not result then
limit = limit + 1
getAE[objId] = 1
award[gift[1]] = gift[2]
redisproxy:srem(FRIEND_ENERGY:format(roleId), objId)
actData.limit = limit
actData.getAE = getAE
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1002
|
elseif oper == 3 then -- 一键送领全部
|
cab7184b
chenyueqi
活动能量bug
|
1003
1004
|
local giveAE = actData.giveAE or {}
local getAE = actData.getAE or {}
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1005
1006
1007
|
local gift1 = gifts[1]
local gift2 = gifts[2]
local limit = actData.limit or 0
|
cab7184b
chenyueqi
活动能量bug
|
1008
|
local cmd1, cmd2 = 0, 0
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1009
|
local ids = getIds()
|
cab7184b
chenyueqi
活动能量bug
|
1010
1011
1012
1013
1014
1015
1016
|
local members = {}
local temp = redisproxy:smembers(FRIEND_ENERGY:format(roleId))
for _, id in pairs(temp) do
members[tonumber(id)] = 1
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1017
1018
|
redisproxy:pipelining(function(red)
for friendId, _ in pairs(ids) do
|
cab7184b
chenyueqi
活动能量bug
|
1019
1020
|
if not giveAE[friendId] then
giveAE[friendId] = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1021
1022
|
award[gift1[1]] = (award[gift1[1]] or 0) + gift1[2]
red:sadd(FRIEND_ENERGY:format(friendId), roleId)
|
eba94a09
chenyueqi
修改联动好友赠送活动的消息通知结构
|
1023
|
rpcRole(friendId, "SendPacket", actionCodes.Role_notifyNewEvent, MsgPack.pack({events = {actFriendGive = roleId}}))
|
cab7184b
chenyueqi
活动能量bug
|
1024
|
cmd1 = 2
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1025
1026
|
end
|
cab7184b
chenyueqi
活动能量bug
|
1027
1028
|
if members[friendId] and not getAE[friendId] and limit <= getLimit then
cmd2 = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1029
|
limit = limit + 1
|
cab7184b
chenyueqi
活动能量bug
|
1030
|
getAE[friendId] = 1
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1031
1032
1033
1034
1035
1036
|
award[gift2[1]] = (award[gift2[1]] or 0) + gift2[2]
red:srem(FRIEND_ENERGY:format(roleId), friendId)
end
end
end)
|
cab7184b
chenyueqi
活动能量bug
|
1037
1038
1039
1040
1041
1042
1043
|
local sum = cmd1 + cmd2
if sum == 0 then
result = 3
elseif sum ~= 3 then
result = sum
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1044
|
actData.limit = limit
|
cab7184b
chenyueqi
活动能量bug
|
1045
1046
|
actData.giveAE = giveAE
actData.getAE = getAE
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
|
elseif oper == 4 then -- 抽大奖
local magic = actData.magic or 0
local rewards = actData.reward or {}
local rewardCsv = csvdb["activity_orderRewardsCsv"][actid]
local itemId1 = gifts[1][1]
local itemId2 = gifts[2][1]
local level = math.min(magic + 1,#rewardCsv)
local rewardData = rewardCsv[level]
local cost = {[itemId1] = rewardData.condition1, [itemId2] = rewardData.condition2}
if not role:checkItemEnough(cost) then return 7 end
role:costItems(cost, {log = {desc = "actFriendHelp", int1 = actid, int2 = level}})
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1062
|
if rewardData.reward ~= "" then
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1063
|
result = 1
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1064
|
award = rewardData.reward:toNumMap()
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1065
|
end
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1066
|
if rewardData.reward_random ~= "" then
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1067
1068
|
result = 1
local pool = {}
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1069
|
for _, temp in pairs(rewardData.reward_random:toArray()) do
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1070
1071
|
table.insert(pool, temp:toArray(true, "="))
end
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1072
|
local gift = pool[math.randWeight(pool, 3)]
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1073
1074
1075
1076
1077
|
award[gift[1]] = (award[gift[1]] or 0) + gift[2]
end
rewards[level] = 1
actData.reward = rewards
actData.magic = level
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1078
1079
|
else
return 5
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1080
1081
|
end
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1082
|
local ids = {}
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1083
|
local members = {}
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1084
|
local friendIds = getIds()
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1085
1086
1087
1088
1089
1090
1091
1092
|
local temp = redisproxy:smembers(FRIEND_ENERGY:format(roleId))
for _, id in pairs(temp) do
members[tonumber(id)] = 1
end
for id, _ in pairs(friendIds) do
if members[id] then
ids[id] = 1
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1093
|
end
|
0ce1cab5
chenyueqi
好友赠送能量活动bug修复
|
1094
1095
|
end
|
0886d05a
chenyueqi
修改联动好友赠送获得的红点记录和通知
|
1096
1097
|
actData.new = ids
|
cab7184b
chenyueqi
活动能量bug
|
1098
1099
1100
1101
|
local reward, change
if next(award) then
reward, change = role:award(award, {log = {desc = "actFriendHelp", int1 = actid, int2 = level}})
end
|
091912ed
chenyueqi
未测试版好友能量助力活动
|
1102
1103
1104
1105
1106
|
role.activity:updateActData("FriendEnergy", actData)
SendPacket(actionCodes.Activity_friendHelpRpc, MsgPack.pack({result = result, reward = reward}))
return true
end
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
|
function _M.newSignRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actid = msg.actid
local index = msg.index
if not role.activity:isOpenById(actid, "NewSign") then return 1 end
local actData = role.activity:getActData("NewSign")
if (actData[0] or 0) < index then
return 2
end
if (actData[index] or 0) == 1 then
return 3
end
local actCfg = csvdb["activity_signInCsv"][actid]
if not actCfg then return 4 end
actCfg = actCfg[index]
if not actCfg then return 5 end
actData[index] = 1
role.activity:updateActData("NewSign", actData)
local award = actCfg.reward:toNumMap()
local reward, change = role:award(award, {log = {desc = "newSign", int1 = actid, int2 = index}})
SendPacket(actionCodes.Activity_newSignRpc, MsgPack.pack(role:packReward(reward, change)))
return true
end
|
d763fb14
zhouhaihai
签到 九宫格
|
1137
|
return _M
|